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GTA 6 Speculation & Discussion [Part 5.69]


Spider-Vice
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Spider-Vice
Message added by Spider-Vice,

GTA Trilogy Speculation Topic

GTA V Expanded & Enhanced Discussion Topic

GTA VI ""Leaks"" Analysis Thread

Saints Row 2022 Reboot - General gaming section

 

PLEASE avoid sh*tposting for no reason, this topic would rather be dead than have people arguing or posting bad memes that are just spam.

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26 minutes ago, ShadowOfThePast said:

or you know, they could hire more talented people to make their studio bigger and shorten the development circle for 2 or 3 years by doing this but what do I know.

 

giphy.gif

Sadly, it's not always as simple as that. Sure it helps. But it's not as black and white as "more people = faster games".

Some things will always take more time and having more people can't speed it up.

 

It would allow them to work on more projects, though.

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ShadowOfThePast
29 minutes ago, CheesyWalnuts said:

Not defending Rockstar, but hiring more employees doesn't necessarily make developing games faster, it just maybe makes it easier to cram more content in the game.

That's a fair statement but at the end of the day in my opinion it all comes down to the structure and planning of the project itself, if there is mismanagement which in most cases there is, then of course it will take longer to develop the games. If R* would resized itself to become bigger I'm sure they would manage to cut like 2 or 3 years out of development circle considering that they would assign multiple people to work on each element together with collaboration between each other.

Edited by ShadowOfThePast
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4 hours ago, Dick Justice said:

I'm starting to doubt the rumour of VI being a more modestly-sized release.

 

Modestly-sized online at the start: cool, whatever:shillkek:

Modestly-sized single player::modkek:

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RedDagger

9 women can't make a baby in 1 month, adding more developers will only make a few things faster like churning out assets but the majority of development simply takes time; also, if you add more devs, you're adding more complexity to the project - many times you can slap an extra dev onto a specific piece of the pie and it manages to take longer because of that added complexity.

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ShadowOfThePast
19 hours ago, Zello said:

With the backlash to the trilogy and E&E right now would be the perfect time to announce GTA VI

qrfFzCg.png?1

Come on Rockstar ANNOUNCE GTA VI!!!!!!!

 

ANNOUNCE GTA VI!!!!

 

18 hours ago, Zello said:

premature? It's been 8 years.

 

ANNOUNCE GTA VI!!!!!!!

 

 

18 hours ago, Zello said:

Duke Nukem forever took 15 years and that game was terrible.

 

ANNOUNCE GTA VI!!!!!!!!!!

 

giphy.gif

 

But Take 2 be like:

 

giphy.gif

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16 minutes ago, RedDagger said:

9 women can't make a baby in 1 month, adding more developers will only make a few things faster like churning out assets but the majority of development simply takes time; also, if you add more devs, you're adding more complexity to the project - many times you can slap an extra dev onto a specific piece of the pie and it manages to take longer because of that added complexity.

Can also massively slow a project down as it can make communication between people or departments a lot more complicated. I know BGS always said they have preferred to remain a small team, around 100 or so (Although that has since grown, with other studios opening in Austin and Montreal) due to it making it easier to manage projects. And they all know each other very well, as most employees stay a very long time.

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arisfelbonilla
2 hours ago, CheesyWalnuts said:

No defender a Rockstar, pero contratar más empleados no necesariamente hace que el desarrollo de juegos sea más rápido, solo tal vez hace que sea más fácil meter más contenido en el juego.

Ubisoft tiene casi 10 veces el tamaño de Rockstar, pero todavía no pueden hacer un juego que compita con GTA V en consolas que están 2 generaciones adelante.

Although ubisoft has more staff, they make a game just for a study and it doesn't reach R's heels.
Rockstar has many studios but the case of red dead was all studios at the same time

 also that ubi does not take it so seriously when it comes to playing his games while R she wants to outdo herself XD

Edited by arisfelbonilla
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ShadowOfThePast
20 minutes ago, Len Lfc said:

Can also massively slow a project down as it can make communication between people or departments a lot more complicated. I know BGS always said they have preferred to remain a small team, around 100 or so (Although that has since grown, with other studios opening in Austin and Montreal) due to it making it easier to manage projects. And they all know each other very well, as most employees stay a very long time.

How can you make a communication between departments a lot more complicated ? It basically all comes under a good management of the said company or the departments heads themselves and in my opinion @RedDagger's statement doesn't hold up, you just can't make such comparisons because you are comparing oranges to bananas at this point.

 

Yes, I'm fully aware that communication can be hard but if everything is streamlined and in order that shouldn't pose any issues, if it does, just another proof how some of the mentioned companies are really broken either due to how they work or the business process itself that more often than not is applied globally. A major blow to the work and game releases are devs burning out themselves during crunch hours which is also a process failure because you are not only getting less out of the employees but more mistakes happen on the way. That's why we see glitchy releases all the time.

 

In my opinion, time after time it just shows that Game Development is not really a worthy career path just because of the health and burn out implications on the way that over time make a negative impact both in your personal life as well as health. So yea, I stand by what I said.

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7 minutes ago, ShadowOfThePast said:

How can you make a communication between departments a lot more complicated ? It basically all comes under a good management of the said company or the departments heads themselves and in my opinion @RedDagger's statement doesn't hold up, you just can't make such comparisons because you are comparing oranges to bananas at this point.

 

Yes, I'm fully aware that communication can be hard but if everything is streamlined and in order that shouldn't pose any issues, if it does, just another proof how some of the mentioned companies are really broken either due to how they work or the business process itself that more often than not is applied globally. A major blow to the work and game releases are devs burning out themselves during crunch hours which is also a process failure because you are not only getting less out of the employees but more mistakes happen on the way. That's why we see glitchy releases all the time.

 

In my opinion, time after time it just shows that Game Development is not really a worthy career path just because of the health and burn out implications on the way that over time make a negative impact both in your personal life as well as health. So yea, I stand by what I said.

Try having a conversation with one person. Then with 5 people. Then with a thousand people.

Try telling me it's not an issue.

 

Red Daggers point is extremely valid. And no offence intended, but the internet is full of experts on things they have zero experience in. And just 'think something should be easy' because 'I just think so' without any experience or understanding of how things are actually done.

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ShadowOfThePast
5 minutes ago, Len Lfc said:

Try having a conversation with one person. Then with 5 people. Then with a thousand people.

Try telling me it's not an issue.

That's why teams should be divided into groups then coming to a general conclusion after which things are done ontake more individual voices or ideas in order to improve an element in the game to polish it. 

 

5 minutes ago, Len Lfc said:

Red Daggers point is extremely valid.

Let's just disagree to agree on this because I don't think it will go anywhere.

 

5 minutes ago, Len Lfc said:

And no offence intended, but the internet is full of experts on things they have zero experience in. And just 'think something should be easy' because 'I just think so' without any experience or understanding of how things are actually done.

I will agree on this one with you because it's a valid point. I also want to add that I know some things as well as it doesn't mean that I don't know anything on how the processes in the corporate world works etc. After all, it's just a forums to discuss at any subject even tho not being a expert in it.

 

And yes, no offence taken, it takes a lot and I mean a lot to offend me as I'm not that easily triggered 👍 :yee:

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21 minutes ago, Len Lfc said:

Try having a conversation with one person. Then with 5 people. Then with a thousand people.

Who are all over the world, in different timezones...

Ideally, one studio should handle one game, but given the scale of these games that's no longer possible sadly. Pretty sure it was mentioned in several interviews that coordinating teams all over the world was a major challenge in RDR2's development.

I don't think the games will get any bigger though, if anything we might see them being scaled down in Rockstar's case. RDR2 was kind of an overkill, so it's better for devs that VI will be a moderately sized game updated over time.

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VCPR Official
3 hours ago, CheesyWalnuts said:

Not defending Rockstar, but hiring more employees doesn't necessarily make developing games faster, it just maybe makes it easier to cram more content in the game.

Ubisoft is almost 10x the size of Rockstar yet they still can't make a game that competes with GTA V on consoles that are 2 generations forward.

in fact, w/o good lead dev they're nothing

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Rockstar doesn't have a pinned tweet...

Didn't they have the trilogy one? 

It's probably RDO stuff but still interesting.

Edited by Dourvas
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BabaFamilias
1 hour ago, RedDagger said:

9 women can't make a baby in 1 month, adding more developers will only make a few things faster like churning out assets but the majority of development simply takes time; also, if you add more devs, you're adding more complexity to the project - many times you can slap an extra dev onto a specific piece of the pie and it manages to take longer because of that added complexity.

 

But 9 women can make 9 babies in 9 month. If they didn't abandon all their other projects and put their profits into good use, then we would already have Agent, Bully 2 and LA Noire 2. 

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8 minutes ago, Dourvas said:

Rockstar doesn't have a pinned tweet...

Didn't they have the trilogy one? 

It's probably RDO stuff but still interesting.

It's time to let that go :kekw:

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1 minute ago, Len Lfc said:

It's time to let that go :kekw:

Most of the times they announce something though!

Happened with most dlcs, and the Japanese trilogy as well.

Just not Vi :kekw:

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ShadowOfThePast
8 minutes ago, 0909090 said:

Who are all over the world, in different timezones...

That completely changes things now.

 

8 minutes ago, 0909090 said:

I don't think the games will get any bigger though, if anything we might see them being scaled down in Rockstar's case. RDR2 was kind of an overkill, so it's better for devs that VI will be a moderately sized game updated over time.

I generally like smaller maps as after certain point it's just pointless and you end up with more empty spaces like forests which don't serve any purpose anymore. The most memorable map for me is Vice City. It serves its purpose for all the missions, a bit of exploration and also easy to remember. However, I feel like Ocean Beach could use a bit of improvements there.

 

I feel like some game's maps in the current age of gaming are just too big for their own good with really no real value or interesting tasks to incentives players to explore or delve deeper into the game. No, I don't mean bring this package from point A to point B a really interesting side mission as such missions don't really add real value to the experience but add mini story behind it and interesting couple of cutscenes behind and it already adds value. Most game's side missions now are where you travel from point A to B or maybe once again in reverse order with nothing interesting sprinkled in there, that's both waste of potential and value at the same time, I'm looking at you Ubisoft.

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mussefar03

Image

 

This is gta 6 you heard it here first

Edit: im not joking it's from the new gta sa

Edited by mussefar03
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Spider-Vice

You joke but that image is interesting, because unlike the pictures in the North Point Mall in VC which are Guarma, that looks to be RAGE (vegetation + clouds, etc) except that exact house doesn't seem to be anywhere even in GTA V. The drive way is too wide, etc.

 

It could be a real life image overlaid on an in-game image of another RAGE game, but it also looks kinda gamey. Not saying it's aliens GTA VI but...

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Take-Two stock falls after GTA Trilogy disaster. It became the lowest-rated Rockstar game in history, with a score of 61 on Metacritic. 

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38 minutes ago, mussefar03 said:

Image

 

This is gta 6 you heard it here first

Edit: im not joking it's from the new gta sa

 

sh*t, RAGE-style graphics and your typical miami house + palm trees. I completely believe it.

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45 minutes ago, mussefar03 said:

Image

 

This is gta 6 you heard it here first

Edit: im not joking it's from the new gta sa

Lighting looks pretty good here, can't judge the rest because of low resolution.

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ShadowOfThePast
13 minutes ago, Xquic said:

Take-Two stock falls after GTA Trilogy disaster. It became the lowest-rated Rockstar game in history, with a score of 61 on Metacritic. 

Take 2 and R* must be like:

 

2dSIgpA.jpg

 

Tho, on the more serious note, I don't think that most critic's reviews matter really, most people look for the user's score and the lowest one at the moment is Xbox One set at 0.4, I don't think it can get any lower than that :sadkek: Also, that's very very low as for a Rockstar's game but then again they seemed to set a new low in terms of standards going forward. :harrumph:

Edited by ShadowOfThePast
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Tommyvercettii
1 hour ago, mussefar03 said:

 

Edit: im not joking it's from the new gta sa

Please take a better screenshot so mrbossftw can make a video about it:shillkek:

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52 minutes ago, Spider-Vice said:

You joke but that image is interesting, because unlike the pictures in the North Point Mall in VC which are Guarma, that looks to be RAGE (vegetation + clouds, etc) except that exact house doesn't seem to be anywhere even in GTA V. The drive way is too wide, etc.

 

It could be a real life image overlaid on an in-game image of another RAGE game, but it also looks kinda gamey. Not saying it's aliens GTA VI but...

Was gonna share this but oh well.

 

38 minutes ago, Kris194 said:

Lighting looks pretty good here, can't judge the rest because of low resolution.

Higher res image:

FEBhm0VXwAI9Szn.jpg

 

Thanks to @KwiG 

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1 hour ago, mussefar03 said:

Image

 

This is gta 6 you heard it here first

Edit: im not joking it's from the new gta sa

It almost looks like a stock image... but it sorta gives me uncanny vibes, like, straight out of a pre-rendered game cutscene... Maybe there exists a full-res image that could be examined better?

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ShadowOfThePast
2 hours ago, Dourvas said:

Rockstar doesn't have a pinned tweet...

Didn't they have the trilogy one? 

It's probably RDO stuff but still interesting.

 

faf7455b0efe711c07d9121309610a24.jpg

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ArthurZussman

9QCgEoK.png

It's a plane over there. (I just cropped the image from @Orthur's post)

 

Spoiler

I increased the resolution in a website, I'm a noob in photoshop, so idk if the image was good or not, but here it is:
AavkAEp.png

 

Edited by ArthurZussman
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evelpod666
3 minutes ago, ArthurZussman said:

9QCgEoK.png

It's a plane over there. (I just cropped the image from @Orthur's post)

Looks more like an UFO 

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