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GTA 6 Speculation & Discussion [Part 5.69]


Spider-Vice

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6 minutes ago, The Tracker said:

IV's mission design wasn't a fricking Hitman game, but most missions were really free if you put all the possibilities and hidden stuff in perspective, V is literally a whole nother level of scripteness and restrictiveness, only you would put both games in the same place. 

I mean IV would be great if it was like a Hitman game with many different ways to do to do but no, IV is extremely samey in terms of mission design. It's 95% drive there and execute the target. You literally have no choice in it. Only a few missions give you some choices like the mission with the guy in the apartment where you can shoot the antena to make him check his TV or bring cops in to lure the guy out and then take him out.

 

V is very much scripted but each mission is wildly different from each other and uses different parts of the game world as an elaborate set piece. It's much closer in spirit to SA than IV.

14 minutes ago, The Tracker said:

Nah, that would be too chaotic for the tone of the main game, IMO, TLAD and TBoGT worked better as episodes. 

I mean as a complete package. Not 3 protagonist design like V. That would've alleviate the content and variety issue that IV faced since day 1.

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one thing i'm not sure was mentioned but i REALLY f*ckING HOPE they fix in their R.A.G.E engine is the TAA. Rdr 2 is like one of few games where i feel i am playing at like constant 50% resolution while it is at 100% even at 4k. 

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29 minutes ago, The Tracker said:

In which sense GTA V "tailored" the protagonists or how they "acted in the world" where most of the side stuff it offered was sports/casual themed sh*t? Franklin was a gang-banger and did car repossessions, where is the gang wars/gang themed activities or even car side activities? There is no import-export, hell, not even a single side activity from Simeon or Lamar. Trevor literally had its own criminal organization, where is the Empire Building?... Michael? Oh, yeah, a retired, you're right, the game tailored what he was with stuff such as Tennis, Golf, Yoga, making up for a retired simulator. Franklin could do Tow-Truck missions and a few rubber-banded races, Trevor could do 5 heavily scripted hangar missions and poor man's RDR hunting. So fun!

Franklin hates the hood and the repossession gigs. He doesn't give a flying f*ck about Simeon. Even in the storyline while he was getting cars for Devin he was whining about how he was doing the exact same thing all over again only for a richer guy. His missions with Tonya shows he actally cares and wants to help his friends but doesn't really wanna mingle with how they lead their lives. He had street races with Hao that fits his character. He can buy a Taxi Service and drive high profile clients if he wants which kinda fits with what he wants to do. He can do the assassination missions for Lester and manipulate market which sounds like exact things a guy like him would do who wants to make some paper anyway even if it is though some hypercapitalistc channel.

 

Trevor literally obliterates his competition in the main missions. Still you can find weed farms to destroy in free roam. He has the border patrol side missions which is exclusive to him because he's an immigrant and those missions part of the satire in V. Hunting missions with Cletus shows the kind of people he hangs out with, hillbilly as he is etc. And he has the classic GTA rampages which also fits his character.

 

And you described Michael perfectly which you might not like but suits the character perfectly. And it also makes sense he'd buy a movie theater or a golf club.

 

I don't know why Niko would wanna do jobs for a bum like Brucie and do races and stuff. Police scanner jobs also doesn't make sense. Niko is not a vigilante, not even remotely close. The assassination missions make sense but their are only a few of them. Stealing cars is also fine. And that's it for him. The side content is also very similar to the main missions which is not ideal.

33 minutes ago, The Tracker said:

That doesn't make any damn sense, LOL, I said "Shootouts" not "Killing random pedestrians because YOLO" (Something that screws the narrative in every single game from SA onwards anyway) you get in shootouts the WHOLE game, going on rampages with cops and gangs is literally Niko's line of work both in the storyline and side missions. 

You literally said this -

Quote

There are almost no reasons to engague into shootouts, get money, you know, play as a criminal in a "Grand Theft Auto" game

What exactly are you gonna do with money in IV and how will you make it big outside story missions? You have nothing worthwhile to buy. V gives you different quests if you buy properties. If you think Niko wants to go fight cops and gangs without reason I don't know what you're talking about. Everything he does is for money and you can't really make money in free roam and side stuff.

The sole point of the game is at the end money really doesn't mean anything and crime doesn't pay. The American Dream is just a red herring and those rose tinted old immigrant stories doesn't really tell the truth nowadays. That makes a good narrative but doesn't make good GTA because according to your own words getting into shootouts and gaining money to spend it is a core part of GTA but IV is missing the spent part. Mafia 2 told the exact same story but with a 2nd generation immigrant albeit it was much much more of a linear game which makes it more focused.

Red Dead 2 pulled of the GTAIV game design (not narrative) formula in a more robust way.

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The Tracker
3 minutes ago, Zapper said:

You literally have no choice in it. Only a few missions give you some choices like the mission with the guy in the apartment where you can shoot the antena to make him check his TV or bring cops in to lure the guy out and then take him out.

 

I would say most missions where you had to kill a certain target had a decent amount of choices for a GTA game, like in No Love Lost where you could either kill the biker early, or follow him to kill him and his whole crew, Escuela of the Streets where you could either enter from the main door, the window or the roof, Holland Nights, where you could go guns blazing, call the cops to get rid of the gangsters or simply kill Clarence with a sniper from the rooftop, and even having the option to spare him, Final Interview where you could either kill the lawyer with a firearm, knock him with a bat or silently with a knife, having the option to escape with a shootout or from the window, Late Checkout where you could start a shootout from the Hotel's Elevator or enter and cause a little less mayhem from the roof with an helicopter, many missions where you could use most of your friend abbilities like Back-up or Car-Bombs to help you (Museum Piece, Liquidize The Assets, Truck Hustle, Pest Control), and I can keep going on with many examples.

 

Again, it wasn't a Hitman game, not all missions had unique outcomes, but it actually gave you tons of options to be creative in many ways, something that is appreciated because Rockstar didn't even bothered to work on that with latter games. 

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7 minutes ago, The Tracker said:

I would say most missions where you had to kill a certain target had a decent amount of choices for a GTA game

You can list 10 missions which had choice but on the other hand there are 80 more missions without that which makes the bulk of the game. I'm playing through GTAIV now for the 3rd time and I'm almost at the end so the game is still fresh in my mind.

Rockstar makes things scripted just to add well timed cutscenes. For example if you push Vlad into water you'd pass the mission but in the cutscene you'll see Niko dragging his bullet riddled body nonetheless. And you can't even catch Vlad until he gets to that area first. I can see them doing things differently considering how GTAO's new heists play, especially Cayo Perico.

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The Tracker
53 minutes ago, Zapper said:

I don't know why Niko would wanna do jobs for a bum like Brucie and do races and stuff.

 

For the same reason he worked for characters like Vlad or Francis, he disliked them, but they were convenient to get money, Niko is someone who has a pretty good driving skill, and the races come very early in the game with better pay than some missions, so they made sense as a money opportunity for Niko. 

 

Quote

Police scanner jobs also doesn't make sense. Niko is not a vigilante, not even remotely close.

 

The point of the police scanner jobs weren't about being a "Vigilante", but getting money for killing people, which pretty much is the thing Niko is best at.
 

Quote

Franklin can do the assassination missions for Lester and manipulate market

The assassination missions make sense but their are only a few of them.

 

Trevor has the border patrol side missions which is exclusive to him because he's an immigrant and those missions part of the satire in V.

 

The joke tells itself, those side missions you mentioned are way, way less than the Assassinations in IV, and I don't care how much they "tailor the inner of their characters". It is a fact that GTA V does a poor job in trying to show the MAIN background of their protagonists in its open world activities, which are criminal related, as the game lacks this kind of content completely. Stuff like Taxi missions wouldn't really fit Franklin the same way activities such as more interesting GTA content like Car Hijacks for example would have, and don't tell me a "But he couldn't do that because X", he literally can explode cars to get money, but somehow he can't hijack cars to get it? He didn't even hated the repossessions, he hated working for other people to get paid like sh*t. The street races are fine in showing his abbilities, but that literally is the only side activity that does so. Trevor is an even more wasted opportunity, as he literally can't do nothing related to his Drug Empire they hype you the whole game, aside from 5 extremely scripted hangar missions (Which pale in comparison with VCS's Empire Building, CW Drug Dealing and even TBoGT's Drug Wars).

 

Quote

V gives you different quests if you buy properties.

 

"Quests", more like annoying random errands which are completely away from Player's input, and show even more how redundant is the money as well in GTA V as you don't really lose nothing for not doing them.

 

32 minutes ago, Zapper said:

You can list 10 missions which had choice but on the other hand there are 80 more missions without that which makes the bulk of the game. I'm playing through GTAIV now for the 3rd time and I'm almost at the end so the game is still fresh in my mind.

Rockstar makes things scripted just to add well timed cutscenes. For example if you push Vlad into water you'd pass the mission but in the cutscene you'll see Niko dragging his bullet riddled body nonetheless. And you can't even catch Vlad until he gets to that area first. I can see them doing things differently considering how GTAO's new heists play, especially Cayo Perico.

 

I can list very few mission which have real choice, but a lot of missions which let you be creative, which are not necessarily the same thing, and that's the point, GTA IV had a more free mission design than V and that's a fact. 

Edited by The Tracker
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Franklin was disappointing. Whole trailer had him doing gangbanging sh*t in the hood and then in the actual game he's in the hood for like 5 missions then says f*ck it I'm moving to Vinewood to a bigass mansion to eat chips all day and iron shirts.

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42 minutes ago, The Tracker said:

GTA IV had a more free mission design than V and that's a fact. 

V had 10 times more varied missions than IV. The fact that you can be creative in 5 missions doesn't negate the other 80 missions which are extremely samey. 

 

56 minutes ago, The Tracker said:

 

For the same reason he worked for characters like Vlad or Francis, he disliked them, but they were convenient to get money, Niko is someone who has a pretty good driving skill, and the races come very early in the game with better pay than some missions, so they made sense as a money opportunity for Niko. 

 

The point of the police scanner jobs weren't about being a "Vigilante", but getting money for killing people, which pretty much is the thing Niko is best at.

 

The joke tells itself, those side missions you mentioned are way, way less than the Assassinations in IV.

Francis practically blackmailed Niko and Vlad was the first real hustler he met in Liberty when he's still a fish out of water but Brucie is a literal actual bum. There's a big difference. And at no point in the story Niko is established as a guy competent enough to participate in races but fine, I'm giving him the benefit of doubt considering it's dependent on players skill and mostly it's side jobs. Taxi missions for Roman are solid though.

 

And who exactly is paying you to do those vigilante missions? Surely not the LCPD. The game never really explains it. It's just there as a reflexive holdover from 3D era titles without any context.

 

Every single criticism you're making about V can be used against IV even more so. V has 50+ unique side missions which explores different facets of modern Cali subculture whereas IV has reskinned assasinatons and races. V has collectibles hunts tied to a small quests and IV has 'pigeons' to kill for some unknown reason.

51 minutes ago, The Tracker said:

"Quests", more like annoying random errands which are completely away from Player's input, and show even more how redundant is the money as well in GTA V as you don't really lose nothing for not doing them.

The economy and properties are much better than IV which is basically devoid of even those so called 'errands' as you might put it. There is nothing, literally nothing to spend money on IV. Why would you care to make money then? So that it fits the narrative. As I said it makes a good narrative but not a classic GTA.

 

 

43 minutes ago, The Tracker said:

I don't care how much they "tailor the inner of their characters".

The probably you shouldn't play that game and go out of your way to criticize it for not doing things in your way. It's most definitely not your cup of tea.

 

58 minutes ago, Zello said:

Franklin was disappointing. Whole trailer had him doing gangbanging sh*t in the hood and then in the actual game he's in the hood for like 5 missions then says f*ck it I'm moving to Vinewood to a bigass mansion to eat chips all day and iron shirts.

Franklin was marketed towards CJ fans whereas in the script he's the anti thesis of CJ except one thing in common, both of them genuinely cares about their friends even though Franklin doesn't like their lifestyle unlike CJ who's commited to it.

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I don't want to interrupt you guys, but...

 

Spoiler

 

...I FOUND MY OLD MAP CONCEPT ON GTA VI REDDIT :kekw:

 

Edited by Yannerrins
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3 minutes ago, Yannerrins said:

...I FOUND MY OLD MAP CONCEPT ON GTA VI REDDIT :kekw:

 

Oh, the distorted Boomerang concept art :kekw:

9TDPfGb.gif

 

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Jezus Holy Christ
38 minutes ago, Yannerrins said:

I don't want to interrupt you guys, but...

 

  Hide contents

 

...I FOUND MY OLD MAP CONCEPT ON GTA VI REDDIT :kekw:

 

 

Those ppl in the comments talking like that's their minimum expectation from VI :kekw:

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BS_BlackScout

I mean, it does say that it's a theoretical GTA 6 map and not a leak. So it's something hahah
EDIT: What the hell the scale, how long would it take to develop such a thing (R* Standards), 20 years?
EDIT 2: LC? But, but the rumors talk about Americas, why would anyone use this (a great concept btw, I'm not sh*tting on it) to speculate?

Edited by BlackScout
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4 hours ago, Zapper said:

I mean as a complete package. Not 3 protagonist design like V. That would've alleviate the content and variety issue that IV faced since day 1.

You mean... Gta4 The complete edition?

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7 minutes ago, BlackScout said:

EDIT 2: LC? But, but the rumors talk about Americas, why would anyone use this (a great concept btw, I'm not sh*tting on it) to speculate?

 

This map was made in early 2019, where rumors about "LC + VC" was on top. I made this map as a joke to show how unrealistic this could be.

Here is the link to original post.

Edited by Yannerrins
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Jezus Holy Christ
15 minutes ago, Yannerrins said:

 

This map was made in early 2019, where rumors about "LC + VC" was on top. I made this map as a joke to show how unrealistic this could be.

Here is the link to original post.

 

Good job the layout looks like United States of South America

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24 minutes ago, BAGS00 said:

You mean... Gta4 The complete edition?

Same thing but available at launch. Maybe that would've resulted in IV coming out in late 2009 but would've alleviated most of the content issues that plagued IV especially because it came after the jampacked SA. 

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MaccerKuntPaul
On 8/2/2021 at 10:31 PM, yolobigman said:

I hope it is. If Dan was the one who wanted to focus on gta online more than 6 I’m glad he’s gone

Ford focus on online so they dont rush it like ford rushed the DCT in the 2012 ford focus 🤪🤪🤪 EPIC

1 hour ago, Yannerrins said:

I don't want to interrupt you guys, but...

 

  Hide contents

 

...I FOUND MY OLD MAP CONCEPT ON GTA VI REDDIT :kekw:

 

 

18 minutes ago, Yannerrins said:

 

This map was made in early 2019, where rumors about "LC + VC" was on top. I made this map as a joke to show how unrealistic this could be.

Here is the link to original post.

But weve seen RDR2, that goes from Louisiana to Colorado, I don't see it as far fetched. 

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24 minutes ago, Jezus Holy Christ said:

 

Good job the layout looks like United States of South America

made me think of Chile

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Spoiler

This is completely off-topic, but I just wanted to say I just got my first Pfizer shot sh*t f*ck yeah cough on me daddy's.

 

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Bustin' makes me feel good

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Dick Justice
1 hour ago, IzzyBlues said:
  Reveal hidden contents

This is completely off-topic, but I just wanted to say I just got my first Pfizer shot sh*t f*ck yeah cough on me daddy's.

 

Proud of you, son. How'd you manage to get it? Pfizer is more valuable than cocaine in Australia right now.

 

Back on topic, GTA is good. 

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13 minutes ago, Dick Justice said:

Proud of you, son. How'd you manage to get it? Pfizer is more valuable than cocaine in Australia right now.

 

Back on topic, GTA is good. 

I'm an essential worker. I get my second jab in 3 weeks time. 🙂

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UniformDirtyAlbatross-size_restricted.gif
Bustin' makes me feel good

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Spider-Vice
3 hours ago, IzzyBlues said:
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This is completely off-topic, but I just wanted to say I just got my first Pfizer shot sh*t f*ck yeah cough on me daddy's.

 

*Pfister

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black lives matter | stop Asian hate | trans lives = human lives

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12 minutes ago, Spider-Vice said:

*Pfister

Don't judge me.

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The Tracker
14 hours ago, Zapper said:

V had 10 times more varied missions than IV. The fact that you can be creative in 5 missions doesn't negate the other 80 missions which are extremely samey. 

 

While is true that most missions in IV were errands where you had to kill people, I'm against of the argumment of them being "samey", want to play something with really "samey" missions? Go play Mafia 3 (And I'm saying this as someone who enjoyed that game).

 

Quote

Francis practically blackmailed Niko and Vlad was the first real hustler he met in Liberty when he's still a fish out of water but Brucie is a literal actual bum.

 

And? Roman directly introduces you to him implying both are needing money, is not like Brucie is a random character you work for without any context. Is not like in the whole franchise you don't work for annoying wacky "bums" who are convenient for money anyway. 

 

Quote

And who exactly is paying you to do those vigilante missions? Surely not the LCPD. The game never really explains it. It's just there as a reflexive holdover from 3D era titles without any context.

 

Nobody, the only money you get from those missions is the one from your target bodies, and yes, Brucie more or less explains it in the mission "Search and Delete" where you're introduced to them, and even if that wasn't the case it still makes more sense than the Taxi missions of V, that you can do with all three protagonists regardless of if you bought the company or not. In IV Vigilante missions you hack/manipulate a police computer to find criminals on your own, in the Taxi missions you literally get fares directly from the manager of the company, who happily gives you instructions you doesn't matter if you robbed and killed the previous driver to get the cab, so context related, right?

 

Quote

Every single criticism you're making about V can be used against IV even more so. V has 50+ unique side missions which explores different facets of modern Cali subculture whereas IV has reskinned assasinatons and races.

 

I don't remember the part IV focused mostly on casual-happy stuff, without any kind of activity to back the core gameplay up (Making for, again, a retired simulator), or had fetchy quests where they hype you a boring side activity (Aka, hunting) or a grindy collectible with a sh*tty reward, because yes, IV had the pigeons, but it was there the same way all collectibles were in the franchise, a simple, random sandbox collectible scattered all over the map, V tries so hard to make them fit with a cutscene, but ends up being rather ridiculous, thinking how the protagonist would do such things, and make a good part of those "50+ unique side missions" (Aka, stranger missions) something rather pointless with a few exceptions, I found IV's strangers to be better, because rather than forcing satire, boring grind or making the characters nothing but caricatures, It mostly focused on grounded characters and their actual problems which in many cases were related to Niko's actions. 

 

Quote

The economy and properties are much better than IV which is basically devoid of even those so called 'errands' as you might put it. There is nothing, literally nothing to spend money on IV. Why would you care to make money then?

 

Is a fact that both games do a poor job in giving you reasons to make money in free roam, so yeah, is better to leave this issue there. 

 

Quote

The probably you shouldn't play that game and go out of your way to criticize it for not doing things in your way. It's most definitely not your cup of tea.

 

I'm criticizing GTA V as a GTA game, and that's where its side content falls flat straight in the head. 

 

 

Edited by The Tracker
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8 minutes ago, VitoSpeed said:

How about this?

already discussed 5-8 pages ago. Fake as sh*t.

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Rockstar is definitely changing up their mission design. Casino Heist and Cayo Perico shows that. Even in the Blood Money Update ,which most of the RDO community calls underwhelming, the Opportunity missions can actually be done in full stealth and you can also take advantage of different points of interest to approach things differently which you gain access to by hearing conversations or observing NPCs and their movement just like mini Hitman missions.

I wonder if VI got rebooted to an extent to after RDR2's release to accommodate more open mission design in the campaign.

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Geisterfaust
2 hours ago, AntonGandonBF3 said:

already discussed 5-8 pages ago. Fake as sh*t.

I don't think there is something publicly available that concerns VI and is not fake as sh*t. R* did a good job keeping the information not at minimum, but at the non-existent level. I literally skip any mention of VI if it's on YT recommendations or on a news site unless it's a major story or R* release. The only way we will hear about VI is somewhere around 6 to 12 months before the scheduled release which could be postponed easily. Shame.

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17 hours ago, Zello said:

tEw1A4J.png

This is something I will never understand. People complain about Ubisoft making samey games but when it comes to GTA they want new game to be like last game. What's the point?

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