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GTA 6 Speculation & Discussion [Part 5.69]


Spider-Vice

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On 7/27/2021 at 4:45 PM, CynicalMexican said:

I just wish open world crime games were a thing again in general. I loved f*cking around in those maps and playing with different new features that each game had.

Yeah, it was always fun to see new games try and build an identity different, but close, to GTA. Like Sleeping Dogs, with its focus on hand to hand combat, Saints Row with its gangs, humerous characters and high level of customization and interactibility, and Watch Dogs with hacking. But they're all either dead or completely different now.

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CynicalMexican
On 7/27/2021 at 8:05 AM, Ser_Salty said:

Yeah, it was always fun to see new games try and build an identity different, but close, to GTA. Like Sleeping Dogs, with its focus on hand to hand combat, Saints Row with its gangs, humerous characters and high level of customization and interactibility, and Watch Dogs with hacking. But they're all either dead or completely different now.

Saint's Row went so balls to the walls that I completely forgot it started as a gritty open world game.

 

I mean FFS you're traveling back in time, into different universes, and fighting aliens, dafuq?

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On 7/27/2021 at 8:15 PM, CynicalMexican said:

I just wish open world crime games were a thing again in general. I loved f*cking around in those maps and playing with different new features that each game had.

Any new open world city crime game would inevitably be compared to GTA even if the devs don't want it to and if it's comes out short in any possible it would be crucified. No big company would spare $200million+ budget, the time and manpower to make a new city crime game just for a futile fight directly against R* and GTA. It's way easier to make a F2P Battle Royale which can be extremely successful if it manages to carve out a niche for themsleves.

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On 7/27/2021 at 5:23 PM, Zapper said:

Any new open world city crime game would inevitably be compared to GTA even if the devs don't want it to and if it's comes out short in any possible it would be crucified. No big company would spare $200million+ budget, the time and manpower to make a new city crime game just for a futile fight directly against R* and GTA. It's way easier to make a F2P Battle Royale which can be extremely successful if it manages to carve out a niche for themsleves.

Aye, but imagine if you were "GTA Online, but with good netcode, dedicated servers, no griefers and griefer vehicles, and a fair and balanced economy" Throw some microtransactions in there and if you were just good enough you'd have saved yourself a spot in the market and would be raking in cash.

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On 7/27/2021 at 9:01 PM, Ser_Salty said:

Aye, but imagine if you were "GTA Online, but with good netcode, dedicated servers, no griefers and griefer vehicles, and a fair and balanced economy" Throw some microtransactions in there and if you were just good enough you'd have saved yourself a spot in the market and would be raking in cash.

For creating a GTA Online you still need a GTAV as the base to build upon which is already hard and even then you still have to climb the mountain that is 8 years worth of content and GTA's faithful playerbase and brand recognition which is a herculean task. And GTAO's economy has been absolutely fine since the Casino Heist came out, even more so with the Cayo Perico Heist. They even fixed the loading problems thanks to 't0st'. Only real issue is the Opressor MkII but the way most people enjoy blowing sh*t up in any GTA's freeroam I strongly think it's only an issue for forum guys and some Redditors.

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Volatollotalov
On 7/27/2021 at 1:22 PM, Ser_Salty said:

GTA desperately needs a real competitor, both for SP and Online. Trouble is that no studio large enough is willing to take that gamble because of GTAs brand recognition and that, no matter how bad some aspects of the game are going to be, there's still a rock solid foundation within the baseline GTA formula as well as RAGE itself. Watch Dogs has gone full cyberpunk, Cyberpunk turned out to be garbage, and Saints Row is doing f*ck knows what for the next game, which also seems to take ages to develop.

 

 

I agree. I think it's possible that we might eventually see something compete at a GTA level, but much more likely in the medium term we'll see other games that (deliberately or otherwise) do specific elements of GTA much better than GTA itself.

 

If anywhere that competition will come from leaner, younger and more agile studios that can innovate and release fast. That's also why I think there's a growing risk that some aspects of GTA6 might feel outdated on the day it comes out, as it would for any game that supposedly started development four years ago and is allegedly only approaching its midpoint.  That risk only increases the longer it takes, and the bigger and more mature Rockstar becomes.

 

Edited by Volatollotalov
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Jezus Holy Christ

The maximum a GTA clone can do is help us wait between the games or take a break from them, and for that, we've had Sleeping Dogs, Watch Dogs, and Cyberpunk (I played it on Stadia so I didn't really encounter bugs like that, just a T-pose or two. Maybe I was lucky). They'll never help change GTA for better because they usually come from a wrong perception of what has made GTA popular, and end up making the worst GTAs look good. I think the only time they posed any viable threat to GTA, it was mid-00's where games like TCNYC and Parallel Lines challenged GTA to make more "authentic" cities, and IV came and kicked their ass out of relevance.

 

About Online I gotta say it doesn't matter how many people (including me) don't like its style. We shouldn't even be playing videogames no more. I actually don't. I'm waiting on GTA VI and even if it's all I wish it is, I'll buy it once and I'm done buying games for another decade. Things have changed, and we should try and understand. Rockstar started a wave and set a trend with III, and they did it again with Online. We should wait and see if the pay-to-win wave dies or is here to stay, but even if it dies/fades away it probably won't mean a revival of 00's-style open world games. Would you give up a guaranteed stream of cash and make "retro" games? It's a bold move if they do but I get why they most likely won't.

Edited by Jezus Holy Christ
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On 7/27/2021 at 9:25 PM, Volatollotalov said:

I agree. I think it's possible that we might eventually see something compete at a GTA level, but much more likely in the medium term we'll see other games that (deliberately or otherwise) do elements of GTA much better than GTA itself.

 

If anywhere that's where competition is going to come from; leaner, younger and more agile studios that can innovate fast. That's also why I think there's a growing risk that some aspects of GTA6 might feel outdated on the day it comes out, as it would for any game that supposedly started development four years ago and is approaching its midpoint.  That risk only increases the longer it takes, and the bigger and more mature Rockstar becomes.

But many games already do the same like Sleeping Dogs having better hand to hand combat or Just Cause, Saints Row having more over the top destructions etc. To compete with GTA your game's open world and it's systems has to be industry leading, top of line ouput. Doing a few things certainly won't well won't cut as it didn't for countless open world games during the PS2 era. GTA does everything well enough so that it's 10 times more than just the sum of it's parts. It literally has everything for everyone. The world is the meat of the game and where Rockstar towers above their peers and they know it.

 

RDR2 was in development for similar time and it has better and more cohesive world building than almost every open world game ever made. GTAVI, no matter what, will most definitely have the same or better quality in it's world building and it will be technically unmatched when it comes out and that's all it needs for the mainstream audience. That requires an unthinkable amount of money and manpower and time to pull off. RDR2 had $400mil+ budget which is in the ballpark of most expensive movies and 3000+ people worked on for 5-6 years and it shows in spades where that time and money went. If they spent that much money and effort in a slow paced moody western just think what they will do with GTA which is their flagship franchise.

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On 7/27/2021 at 6:27 PM, Zapper said:

It literally has everything for everyone. The world is the meat of the game and where Rockstar towers above their peers and they know it.

Man, almost none of Rockstars worlds can touch Saints Row 2s Stilwater. That city was detailed, interactive, interesting, full of secrets. I wish they'd give SR2 a remake like they did 3, it really deserves a second chance more than any other game.

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On 7/27/2021 at 5:06 PM, Jezus Holy Christ said:

The maximum a GTA clone can do is help us wait between the games

That kinda' worked back in the day. But now that that 'phase' is over and those games are now realizing they need their own identity and the fact that GTA is just a whole different experience that nothing else can match. It's a lot harder to do and it just doesn't really happen anymore.

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CynicalMexican
On 7/27/2021 at 9:06 AM, Jezus Holy Christ said:

The maximum a GTA clone can do is help us wait between the games or take a break from them, and for that, we've had Sleeping Dogs, Watch Dogs, and Cyberpunk (I played it on Stadia so I didn't really encounter bugs like that, just a T-pose or two. Maybe I was lucky). They'll never help change GTA for better because they usually come from a wrong perception of what has made GTA popular, and end up making the worst GTAs look good. I think the only time they posed any viable threat to GTA, it was mid-00's where games like TCNYC and Parallel Lines challenged GTA to make more "authentic" cities, and IV came and kicked their ass out of relevance.

 

About Online I gotta say it doesn't matter how many people (including me) don't like its style. We shouldn't even be playing videogames no more. I actually don't. I'm waiting on GTA VI and even if it's all I wish it is, I'll buy it once and I'm done buying games for another decade. Things have changed, and we should try and understand. Rockstar started a wave and set a trend with III, and they did it again with Online. We should wait and see if the pay-to-win wave dies or is here to stay, but even if it dies/fades away it probably won't mean a revival of 00's-style open world games. Would you give up a guaranteed stream of cash and make "retro" games? It's a bold move if they do but I get why they most likely won't.

Ah, True Crime New York. That game got a crazy amount of hype yet came out a bugged mess and effectively killed the franchise. This was in 2005 where the game you got was the final product, no big patches.

On 7/27/2021 at 9:55 AM, Ser_Salty said:

Man, almost none of Rockstars worlds can touch Saints Row 2s Stilwater. That city was detailed, interactive, interesting, full of secrets. I wish they'd give SR2 a remake like they did 3, it really deserves a second chance more than any other game.

SR2 Stillwater was great and I have so many fond memories of f*cking around in that city. Oh, and it was actually balanced out well in terms of residential commercial-industrial areas. Something Los Santos could learn from.

 

Watch Dogs 2's San Francisco is the ultimate "breathing city" IMO. The amount of detail is insane, even mundane things can be found. I also like how walking into the wrong areas in that game poses a huge risk.

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On 7/27/2021 at 10:25 PM, Ser_Salty said:

Man, almost none of Rockstars worlds can touch Saints Row 2s Stilwater. That city was detailed, interactive, interesting, full of secrets. I wish they'd give SR2 a remake like they did 3, it really deserves a second chance more than any other game.

I've played SR2 and I respectfully disagree. It could compare with the PS2 titles but not the HD era games. From GTAIV onwards there's a noticeable gulf between other companies worlds and Rockstar's and that's the reason they sell. There's a sense of believability in R*'s world building even though they're farcical parodies of America which seems lacking from other titles. As others have pointed out the time GTA truly had competition was during the PS2 era. After GTAIV came out it was all over and both GTAV and RDR2 concretely proves that.

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CynicalMexican
On 7/27/2021 at 10:18 AM, Zapper said:

I've played SR2 and I respectfully disagree. It could compare with the PS2 titles but not the HD era games. From GTAIV onwards there's a noticeable gulf between other companies worlds and Rockstar's and that's the reason they sell. There's a sense of believability in R*'s world building even though they're farcical parodies of America which seems lacking from other titles. As others have pointed out the time GTA truly had competition was during the PS2 era. After GTAIV came out it was all over and both GTAV and RDR2 concretely proves that.

Yeah, GTA 4 and Saint's Row 2 did the same thing but in a much different direction. SR2 tried to be a bit more cartoonish while GTA 4 was more sardonic.

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Jezus Holy Christ
On 7/27/2021 at 9:33 PM, Len Lfc said:

That kinda' worked back in the day. But now that that 'phase' is over and those games are now realizing they need their own identity and the fact that GTA is just a whole different experience that nothing else can match. It's a lot harder to do and it just doesn't really happen anymore.

 

I think the gap between GTA and its clones was actually bigger back then. Mainly because they thought letting you walk around in a bland, blurry world that best suits racing games is good enough. That's how I feel about V's map but it's still nowhere near their level of emptiness.

Nowadays some rivals have upped their worldbuilding game (WD was leagues above earlier clones), but it's no match for R* and like I said, it's too late to try and make a good game in that genre. They should've done it a decade ago.

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Anyone else hoping the day/night cycle is twice as long? I REALLY wish they would have done that in RDR2. The day goes by way too fast for such a slow paced game

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Fail_At_GTA
On 7/27/2021 at 11:22 AM, CynicalMexican said:

Yeah, GTA 4 and Saint's Row 2 did the same thing but in a much different direction. SR2 tried to be a bit more cartoonish while GTA 4 was more sardonic.

I think thats because Saints Row 2 was trying to be a PS2 era GTA game.

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On 7/27/2021 at 3:49 PM, Fail_At_GTA said:

I think thats because Saints Row 2 was trying to be a PS2 era GTA game.

 

 

I love Saints Row well the first two games anyway. To me Saints Row gave me the stand in front of the liquor store with a 40z in a brown paper bag wearing a gold chain after selling some stolen sh*t at the pawn shop vibe. Some people say it's a GTA clone but you could tell it's different enough if you actually played it.

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Saints Row captured the early 2000's bling bling 50 cent style that was around back then. GTA never really did explore that side of the era even though GTA III was set in 2001 and GTA IV was set at the end of the 2000s when all that stuff was pretty much gone.

 

I really really hope Saints Row 5 goes back to the style of the old games because if they go in that same direction they did with Saints Row 3-4 it will be dead to me.

Edited by Zello
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On 7/26/2021 at 10:09 AM, SwishiestRock29 said:

Poor employees can’t even enjoy their vacation without crazy fan speculating

His account is now gone.

EDIT: Never mind, privated account and blocked all new followers lol

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On 7/27/2021 at 4:12 PM, Len Lfc said:

His account is now gone.

Nah he just switched it to private

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On 7/27/2021 at 9:13 PM, Zello said:

Nah he just switched it to private

You sure? I was following and I can't even see it anymore "User not found"

Hope nobody started harassing him 😒

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CynicalMexican
On 7/27/2021 at 1:00 PM, Zello said:

 

 

I love Saints Row well the first two games anyway. To me Saints Row gave me the stand in front of the liquor store with a 40z in a brown paper bag wearing a gold chain after selling some stolen sh*t at the pawn shop vibe. Some people say it's a GTA clone but you could tell it's different enough if you actually played it.

 

Saints Row captured the early 2000's bling bling 50 cent style that was around back then. GTA never really did explore that side of the era even though GTA III was set in 2001 and GTA IV was set at the end of the 2000s when all that stuff was pretty much gone.

 

I really really hope Saints Row 5 goes back to the style of the old games because if they go in that same direction they did with Saints Row 3-4 it will be dead to me.

I know this opinion will piss off half the SR community, but if they just rebooted the series and basically shelved the post 2 canon and go back to being purely a gangster satire.

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On 7/27/2021 at 4:17 PM, Len Lfc said:

You sure? I was following and I can't even see it anymore "User not found"

Hope nobody started harassing him 😒

Yeah I can still see his page though I don't follow him so it just says that it's private. Could just be a problem on your end.

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CynicalMexican
On 7/27/2021 at 10:33 AM, Jezus Holy Christ said:

 

I think the gap between GTA and its clones was actually bigger back then. Mainly because they thought letting you walk around in a bland, blurry world that best suits racing games is good enough. That's how I feel about V's map but it's still nowhere near their level of emptiness.

Nowadays some rivals have upped their worldbuilding game (WD was leagues above earlier clones), but it's no match for R* and like I said, it's too late to try and make a good game in that genre. They should've done it a decade ago.

Yeah, True Crime LA had a HUGE map but it was extremely repetitive even though it was super accurate.

 

Watch Dogs 2 IMO does hold a candle to GTA V in some aspects, but it's like comparing McDonald's to Burger King. Both games are so different at what they try to do. In WD2, the gun play sucks (partly on purpose) and the story isn't meant to be particularly deep or driven.

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On 7/27/2021 at 4:18 PM, CynicalMexican said:

I know this opinion will piss off half the SR community, but if they just rebooted the series and basically shelved the post 2 canon and go back to being purely a gangster satire.

that will piss off the 3-4 fans not the older fans. I remember something being wrong when I saw the first trailer for SR3 something just felt off they werent wearing gangsta hood clothing no more.

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CynicalMexican
On 7/27/2021 at 1:21 PM, Zello said:

that will piss off the 3-4 fans not the older fans. I remember something being wrong when I saw the first trailer for SR3 something just felt off they werent wearing gangsta hood clothing no more.

 

Yeah the Saint's Row community is kinda divided much more so than the GTA community IMO. It doesn't help that the developers openly shat on the lore with the pathetic excuse for resolving what happened to Dex. After SR2 it was obvious that was SUPPOSED to be a major plotpoint.

 

Instead we got Grand Theft Auto: Meme City

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Middle Class Roadman
On 7/27/2021 at 7:39 PM, ~INDIO~ said:

Anyone else hoping the day/night cycle is twice as long? I REALLY wish they would have done that in RDR2. The day goes by way too fast for such a slow paced game

 

This is essential if you ask me. As immersive as RDR2 was, the length of in games did slightly kill the immersion  - especially the sped up sun sets. The promising thing is when they jumped from 3D era to the HD era they doubled the day length from 24 minutes to 48 I believe, so hopefully with the jump to the current generation we'll see a longer day cycle. 

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Speaking of gangs, anyone remember this? Only sprung to mind after seeing that first SR trailer. This game must be as old as the hills lmfao...

 

 

 

Edited by DEADWOODZ
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Jezus Holy Christ

Longer day cycles are great if days hold some weight and significance in the story. Imagine the story being set during a stressful period in the protagonist's life, where they should act on the matters at hand asap or there'll be consequences. 3 in-game months with 72-min day and night cycles would mean 108 hours of gameplay. In a 96-min cycle it'll be 114 hours. I'd like to see that kind of urgency, plus having to complete the story before playing the side content and additional missions like S&Fs makes those more fun to explore too.

 

Spoiler

Do I smell realistic steak?

Oh and I hope the calculations aren't wrong lol

 

Edited by Jezus Holy Christ
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On 7/25/2021 at 4:15 PM, Rajder said:

Regarding Mission Design

Dear Rockstar

 

Just get rid of the mission objective line at the bottom of the screen in GTA VI. I cannot stand this sh#t much longer. In RDR 2/Online or in GTA V/Online. I am not a  child that does not know what to do. Pardon my french, but I think it's about freaking time Rockstar stops treating us like we are a bunch of toddlers.

020mafw49tk31.jpg

My guy, the mission objective is there so you don't have to go into the menu to check what you have to do again if you go to the store real quick, extended pause, or if you happen to be someone who skips cutscenes and miss the context of what you have to do. In other words; convenience

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CynicalMexican
On 7/27/2021 at 2:11 PM, DEADWOODZ said:

Speaking of gangs, anyone remember this? Only sprung to mind after seeing that first SR trailer. This game must be as old as the hills lmfao...

 

 

 

Oh God that game was legendary bad.

 

What's funny is that it wasn't very much a GTA clone and was RPG styled, IMO it was more like The Warriors than GTA. It still sucked ass, the antagonist is Frank Tenpenny if he was a literature nerd.

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