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GTA 6 Speculation & Discussion [Part 5.69]


Spider-Vice

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Btw i am not throwing bs. Roger Clark i think said it in a interview from some guy called allan gamer or something. Some dude from Australia or New Zealand or something.

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No, I actually do believe you. But it's still pretty funny.

5 minutes ago, Dourvas said:

Btw i am not throwing bs. Roger Clark i think said it in a interview from some guy called allan gamer or something. Some dude from Australia or New Zealand or something.

Was it @deadasdisco? ;)

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13 minutes ago, Spider-Vice said:

This is common in the industry to avoid leaks and such IIRC. Voice actors/mocap don't really know exactly what they're doing until they're very very well into production of the thing. They may have been able to guess it's for Red Dead at some point, but not told explicitly until much later. It's also why casting calls for media are usually very vague and also don't usually use real character names.

 

I think Roger Clark has mentioned this too in one of these panels?

Yes, I was more referring to the point that Blomquist: a supporting character  was the first one working the project and not Roger Clark (the lead)

 

because that related to what casted doubt on the Jorge photo for me: Why would not-a-lead actor be doing mocap so early (2014)

(in the CV it said that Jorge was Featured/Supporting)

 

but looks like that happens

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16 minutes ago, GRANDHEIST said:

Yes, I was more referring to the point that Blomquist: a supporting character  was the first one working the project and not Roger Clark (the lead)

 

because that related to what casted doubt on the Jorge photo for me: Why would not-a-lead actor be doing mocap so early (2014)

(in the CV it said that Jorge was Featured/Supporting)

 

but looks like that happens

Roger started in August 2013.

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1 hour ago, Rajder said:

Rockstar will split GTA VI and GTAO2 years after launch. Just like GTAO.

 

My point is pretty simple. (lol. Yeah, right!)

 

So, for example, let's say they'll only split the modes (singleplayer and multiplayer) now (for next-gen) or even some years after GTA 6 gets released (e.g. Release date 2023-2024) when most people just want to play the online.

 

Also, lets assume E&E is just an exclusive/stop gap for next-gen until we get GTA 6. So if E&E runs on RAGE 2 (hypothetically) - because they want to test the new engine, on the new consoles, with a bigger test bed (networking, etc...) -, why would they give dataminers and modders a leg up/advantage and release it on PC? Especially if they are trying to better control online cheating in the future?

 

PS5 and Xbox Series are still relatively safe from cheating/modding, since apparently there aren't any dev kits in the wild.

 

If we are just 2-3 years away from launch, what would be the pros and cons of releasing E&E on PC?

 

Why not just kill the old online PC mode at the same time they'll do it for PS4/XB1, and start a clean slate with GTA 6?

 

Edited by OOI
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Rockstarter

I don't think there will be a "GTA Online 2"

 

GTA Online being separated for next gen, imo, is the platform for it going forward.

 

In an optimistic fantasy land, it will release with Liberty City as a new city.

 

If you go to the airport currently to travel to Cayo Perico, the menu  layout suggests more destinations will be added.

 

Then I think when VI comes out, Vice City will also be added, and then hopefully eventually, San Fierro and Las Venturas.

 

Race and Chase in the arcade kind of eludes to this, as you drive through all these cities.

 

Just my theory.

 

 

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MonoChrome213
14 minutes ago, MostWantedMVP said:

Trying to get some answers from Rockstar

 

The Brick Wall "Talks Politics" - YouTube

always was, always will be

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Volatollotalov
3 hours ago, Spider-Vice said:

This is common in the industry to avoid leaks and such IIRC. Voice actors/mocap don't really know exactly what they're doing until they're very very well into production of the thing. They may have been able to guess it's for Red Dead at some point, but not told explicitly until much later. It's also why casting calls for media are usually very vague and also don't usually use real character names.

 

Yes and no. It totally depends on the way a specific project works, and their approach to things like non disclosure agreements and the general culture of secrecy in a studio. From my limited experience it would seem to me that Rockstar veers towards the extreme end of the spectrum when it comes to fanatical secrecy. 

 

As an example I can more confidently use, in film or TV it's almost unheard of for an actor to start doing some work on a project and then six months later not really know wtf they're doing it for. It's a more mature production environment, and of course the revenue model from the fruits of that labor is totally different.

 

Generally, I've found secrecy in the video games industry to be weird, outdated and oppressive. I think we are probably approaching a watershed moment when some of the more extreme nonsense around NDAs will justifiably be cast aside. If someone worked in a studio such as Rockstar, for example, and wanted to apply for a job with a new employer, then in extremis they literally can't say anything in their job interview about what they've been doing for the latest chunk of their career except in the broadest of terms.

 

Even the military / defense industry worked its way out of that hole about 60 years ago. 

 

Secrecy in gaming is a whole subject in itself - anyone familiar with just about any studio will be aware of the stereotype of that guy (usually a guy) in the corner (usually a dev) who obsessively guards their work like an ogre. If it's left to rot then it becomes a team attitude, then it becomes an office attitude. Sometimes that secrecy was initially justified, but more often than not it's just an indulgent paranoia that self-incubates until it defines the culture of everything in the building. In all kinds of ways it's deeply unhealthy, it facilitates all manner of bad practice that just looks f*cking weird from the outside.

 

Edited by Volatollotalov
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I think the secrecy is there for all media, it just comes at different paces in the gaming industry because of how long it takes to complete something of Rockstar scale, and managing all the intricate parts that need to come together to release a working product. Sometimes things also get shelved and the final product is completely different to that what was first announced, either due to the development process or inconsistencies in writing for example. There also could be that fear where you keep your cards close because of other companies coming in to try and steal/replicate your ideas. 

 

Also just imagine the mental state of the community if VI was announced shortly after V was fully released, and we were still at this same point waiting to have a look at it! :kekw:

fib_ufo_small.png

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Volatollotalov
2 minutes ago, Kirsty said:

I think the secrecy is there for all media, it just comes at different paces in the gaming industry because of how long it takes to complete something of Rockstar scale, and managing all the intricate parts that need to come together to release a working product. Sometimes things also get shelved and the final product is completely different to that what was first announced, either due to the development process or inconsistencies in writing for example. There also could be that fear where you keep your cards close because of other companies coming in to try and steal/replicate your ideas.

 

I'd agree with most of that - and I'd add that it concurs with my view that other media is more mature, more experienced in the streamlining of the development process than gaming - even on massive titles when budgets are comparable. Nevertheless it is the case that some AAA studios are more stringent than others when it comes to all-out secrecy.

 

Rockstar exceptionalism seems alive and well.

 

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What if GTA VI is the next Half Life 3, and GTA Online will continue to evolve from here on out since it makes Rockstar Games about $500,000,000 every year.

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2 hours ago, Rockstarter said:

I don't think there will be a "GTA Online 2"

 

GTA Online being separated for next gen, imo, is the platform for it going forward.

 

In an optimistic fantasy land, it will release with Liberty City as a new city.

 

If you go to the airport currently to travel to Cayo Perico, the menu  layout suggests more destinations will be added.

 

Then I think when VI comes out, Vice City will also be added, and then hopefully eventually, San Fierro and Las Venturas.

 

Race and Chase in the arcade kind of eludes to this, as you drive through all these cities.

 

Just my theory.

 

 

From the coding side of things, it is more feasible to do a "GTA Online 2" than maintaining the standard GTA Online to next-gen. Whenever GTA6 releases, they are more likely to pull out a "GTA Online Chapter 2", which basically yeets the old design and start anew.

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2 hours ago, MostWantedMVP said:

Trying to get some answers from Rockstar

 

The Brick Wall "Talks Politics" - YouTube

 

Trying to explain things to people on gtaforums.com

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Thomas Cavendish
42 minutes ago, Octane said:

What if GTA VI is the next Half Life 3, and GTA Online will continue to evolve from here on out since it makes Rockstar Games about $500,000,000 every year.


tenor.gif?itemid=12903356

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6 hours ago, Rockstarter said:

I don't think there will be a "GTA Online 2"

 

GTA Online being separated for next gen, imo, is the platform for it going forward.

 

In an optimistic fantasy land, it will release with Liberty City as a new city.

 

If you go to the airport currently to travel to Cayo Perico, the menu  layout suggests more destinations will be added.

 

Then I think when VI comes out, Vice City will also be added, and then hopefully eventually, San Fierro and Las Venturas.

 

Race and Chase in the arcade kind of eludes to this, as you drive through all these cities.

 

Just my theory.

 

 

Then in 2030 GTA: O will become GTA: USA

 

 

LET'S f*ckING GO

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4 hours ago, Kirsty said:

Also just imagine the mental state of the community if VI was announced shortly after V was fully released, and we were still at this same point waiting to have a look at it! :kekw:

images?q=tbn:ANd9GcTWgUIylCHKyb7kuv3UUTb

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8 hours ago, Len Lfc said:

Roger started in August 2013.

Huh? Yeah, I was talking about Jorge photo from 2014  and why would he be doing mocap for VI so early if he's not the lead

Edited by GRANDHEIST
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GTA3Rockstar
On 6/13/2021 at 3:53 PM, _MK_ said:

Rockstars standards today is measured by RDR2 which toke them 7 years to complete, RDR2 lacks many things a GTA game would..obliviously, from vehicles, architecture, technology and so on, which means it's going to take them longer to finish VI, if VI began development in 2014 then by 2021 it hits the seventh year mark, add the extra work they have to put in VI which lets say for example at least two to three more years than RDR2, puts us between 2023-2024 but then we don't know how many devs were working on VI back in 2014 vs now or how big of content VI is going to have, all we can do is guess, i guess.

 

I would like to believe that Rockstar's assets are already in high res and were lowered for GTA V, that way they already have them ready to implement into GTA VI; which would cut the development time WAY down.

ppNaW16.png

 

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gta 6 will have a separate online mode . 

79.99 to play Gta 6 And online 

Gta 5 online is never getting integraded with Gta 6 online cuz they can't have flying bikes , missions , heists in one side of the map and vice city completely empty lol . The whole fun in online was the beginning when u got nothing and ur grinding rooftop rumble and Los Santos

connection so u can buy a car , a house , do heists all of that doesn't work if the game continues into gta 6 . Maybe they will add a los santos expansion later on but no way from the beginning 

 

Edited by jonnhy_xv
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8 hours ago, Tez2 said:

From the coding side of things, it is more feasible to do a "GTA Online 2" than maintaining the standard GTA Online to next-gen. Whenever GTA6 releases, they are more likely to pull out a "GTA Online Chapter 2", which basically yeets the old design and start anew.

i disagree in the sense it wont be the same. 

whether we have the same characters i dont know tech stuff so i  dont know about that. 

 

but the spine of the current online will be in gta online day one that i am certain.

 

the casino in vice city the arena wars all the properties except the bunker and facility they might streamline that but the rest defo. 

 

all the cars to. 

 

online has made them billions they aint going to change gta 6 is an expansion not a replacement for online .

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4 hours ago, GRANDHEIST said:

Huh? Yeah, I was talking about Jorge photo from 2014  and why would he be doing mocap for VI so early if he's not the lead

The point being that if a supporting character can start before the lead, and the RDR2 lead started in August 2013, then Peter Blomquist would have started before August 2013. Basically the point being that a supporting character can still start early.

 

But also, who knows what has changed since then. Perhaps GTA VI was stared that early because they thought they'd have it out sooner, but then things changed for whatever reason.

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10 hours ago, Kirsty said:

Also just imagine the mental state of the community if VI was announced shortly after V was fully released, and we were still at this same point waiting to have a look at it! :kekw:

 

9 hours ago, Octane said:

What if GTA VI is the next Half Life 3, and GTA Online will continue to evolve from here on out since it makes Rockstar Games about $500,000,000 every year.

 

 

- Half-Life 2: episode 3
- Episodes 4 and 5 are in the works
- Multiple teams leapfrogging
- An episode every few months
- New gameplay paradigm
- We don't talk about episode 3
- ...
- *time passes*
- Half-Life: VR

 

Yeah, Rockstar better not say anything.

Edited by OOI
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I've never played Half-Life, and even I'm pissed about that!

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8 minutes ago, OOI said:

 

 

 

- Half-life 2: episode 3
- Episodes 4 and 5 are in the works
- Multiple teams leap frogging
- An episode every few months
- New gameplay paradigm
- We don't talk about episode 3
- ...
- *time passes*
- Half-Life: VR

 

Yeah, Rockstar better not say anything.

I missed HF2 the game was revolutionary in that time! 

Someone have to make this video "Strauss zelnick on GTA VI for a decade"

Pls guys @Zello @Orthur and ...

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For those who haven't seen, this is pure genius. They even got Gabe and Ellen McLain to be a part of it.

 

They should definitely do one for Rockstar.

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After all this I still bought Half-Life: Alyx (Day one!) and played it with no-vr mode. :kekw:

Made some minor custom commands for animations, movement, interaction and triggering level transitions (a lot of toying with commands).

I played it like a slow paced First-Person survival horror and it still was fun and beautiful.

 

That's Half-Life fans for you. :kekw: (Even though I'm not the biggest fan, but the crave was real.)

 

If GTA VI was only a VR game, I'd probably do the same :kekw: and also for Fallout. (My 3 favourite franchises.)

 

1 hour ago, Len Lfc said:

I've never played Half-Life, and even I'm pissed about that!

 

I kinda of gave up around 2016. But after seeing an interview about HL:Alyx and knowing about some other rumoured stuff related to Valve, I get that the problem was a mix of IP fatigue, lack of revolutionary ideas, high expectations, multiplayer games getting more profit and wanting to venture into other things, which makes it more bearable but not optimal in terms of communication.


Another lesson that I took from it is that, sometimes, releasing a good product, with adequate gap between launches, even if it's not revolutionary, is better in the long run. This keeps devs in the race, in the know-how and avoids forgetting how to communicate/getting out of touch with their "audience" and allows them to have a better understanding of the quality of their product.


For instance in the interview, they talk about VR products and that they thought that the VR games developed before HL:A were good enough, but since their client (and probably the audience) wanted a killer app for VR they decided to invest more to make a big VR game.

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