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Are We the Most Spoiled Gamers Ever?


Bi9Daddy68
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Lonely-Martin
12 minutes ago, BUT THE BENZ said:

I totally understand that argument and most commonly this would be the case, I guess.

 

well, there's this one guy who made bread for decades and "everyone" has grown used to loving that VERY bread. but at one point the "chief baker" steps away from the bakery game, for whatever reason, and has junior baker step in and take over. quality could be the same, or better, OR worse - depends on the notes left behind, the formula that is used, HOW the formula is used, what junior has learned from the chief baker, if junior wants to go down another road or whatever- so many variables here.  btw apologies fo that horrible metaphor but it does make my point. since we now see that R* fell apart the moment the benz "left" for good.

 

and I think I'm REALLY not far off the mark when I say in the BENZ case , he was/is/will be irreplaceable. because if he truly was, then the houser snakes would have gotten away doing RDR, WITHOUT calling the benz for help in distraught panic - as they realized they CANNOT get a game done without his supervision...." OH DARKNESS....FINANCIAL MESS WE NEED TO GET OUT OF....WE NEED THE BENZ..." - that was their first attempt of getting rid of the benz, or doing projects without him, and they absolutely failed at that - y'all know the story.

 

if it wasn't for the benz RDR would have never seen the light of day, or it would have been ripped to pieces by critics and gamers alike for being a far cry from the quality known for R* games. a buggy mess, but fortunately that was not the case as the benz stepped in and turned it around and created a GOTY, a game that is amongst many gamers' top10 list for being a unique masterpiece! 

 

after the benz' departure imran sarwar stepped in taking his place. he made RDR2 happen and was responsible for RDO: I guess he did a good job at that, but I heard he's gone too by now so... that's that. who steps in next?

 

you know sometimes there's just people, that "one in a million" type, that cannot be replaced! and no matter how detailed they wrote down what they did, how they did it - in the end it cannot be done the same way. that, is the BENZ.  after all it was him and a handful of dev partners (NOT the lazy housers) who made GTA 3 happen, and shifted the future of gaming into a new direction.  dan houser just did some copy/pasta from 80's movies scripts, sam probably spilled coke in the right places to secure cash flow, but the REAL work - that was the BENZ, and his guys. all gone by now, I guess!

 

history in the making: the rise to the top, high octane production, years at the peak - and now the decline, eventually the downfall!

 

Paints a gloomy picture to think we're on the downward curve, lol. But I totally get your analogy there. I'm just glad I've enjoyed the ride and gotten more hours out of R*'s games than most any other company.

 

We'll know much more when the next game is released too as Leslie moves on to new things and likely can't/won't be able to pop back. Can't lie, a big part of me is very concerned story modes will become less and less or even completely scrapped in the not too distant future. Sure they make lots of money on day one, but they take so much money/effort to fully create and R*/T2 know all they need is a map, often broken mechanics that can be slowly fixed in time, and a slow dripfeeding of content which is much cheaper/quicker to produce and they can clean up. Plus we've seen T2 wants a faster turnover of games being created from past comments and to maximise efforts on recurring spending etc, RDR2 did take so long to create which surely gives T2 things to consider too.

 

I do hope I'm way off in my caution of course, but we'll see one day. 

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CosmicBuffalo

Yes, we are.  It will not stop the B&M thread from having the 2nd most posts. R* has no competition which is the main problem.  One of the few compaines out there that can still give the middle finger to customers and people still buy their products.  I suggest a wait and see approach.  Not a full on boycott.  Basically,  do not preorder 6 no matter how awesome it seems.  Most people wont listen and will just go to the b&m thread.

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BUT THE BENZ

GTA VI, the last horse from the R* stable to go in the race, and all the money is on that one!

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3 hours ago, BUT THE BENZ said:

if it wasn't for the benz RDR would have never seen the light of day, or it would have been ripped to pieces by critics and gamers alike for being a far cry from the quality known for R* games. a buggy mess, but fortunately that was not the case as the benz stepped in and turned it around and created a GOTY, a game that is amongst many gamers' top10 list for being a unique masterpiece! 

I have no idea who this guy is but I want him back!

 

Why does it seem like the ones who get the opportunity to do great things never know how to handle themselves, while the ones who could never get that chance?

 

The way I see it story mode was theirs but online should be ours. Not trying to sound greedy but I think our input should take priority over theirs with the exceptions being of course, the limits of the game and their ability to produce said wishes.

It shouldn't be too hard really most players are on the same page with what they are looking for in the first place.

 

We are spoiled, but then they ripped that silver spoon right out of our hands.

 

Edited by Direwrath
I almost reported my post for this edit, lol!
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I don't follow game politics, never having any interest in any kind of soap opera drama.

I'll take it as a given the description of events is accurate.

It certainly does fit in with the exodus of top people from greedstar: the company becomes more and more focused on profit over content, becomes complacent thinking the gravy train will never end and they can do no wrong, their customers are whiny bitches, so the real creative people end up leaving.

That always spells doom for said company in the end.

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On 4/3/2021 at 1:18 PM, Bi9Daddy68 said:

All we humans seem to do is complain about Rockstar/RDRO. Myself included. But I invite you to go play another similar game title and compare. Personally I play RDRO every day, and I have always been impressed by the amount of completely beautiful art that is all around us in game, the detailed attention to the physics of every animal's behavior, (humans included), etc. I really appreciate the game RDRO even more after playing another major name brand's new release on XB1.

 

RDRO is not perfect, but it is gorgeous.

“Are we spoiled”

no. As a consumer, it is your job and your duty to demand the best of producers. Otherwise they WILL take advantage. Capitalism is economic democracy; don’t throw away your vote.

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Totally agree with 100%, is the game perfect? No far from it. But it has really made leaps and bounds from its BETA day’s. I really don’t understand all the bitching and moaning about the outlaw passes, I think some people got spoiled from GTAO quite frankly.

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travilanche

We’re not spoiled at all. When I think about the kinds of updates that some games like No Mans Sky and The Elder Scrolls Online get, I see we’re actually quite neglected. These people don’t give one single crap about the quality of their product. They should be called out and shamed. 

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13 hours ago, Kremita said:

Totally agree with 100%, is the game perfect? No far from it. But it has really made leaps and bounds from its BETA day’s. I really don’t understand all the bitching and moaning about the outlaw passes, I think some people got spoiled from GTAO quite frankly.

I don't play GTAO often, just got an account to play with my son every now and then. 

 

Rather I fell completely for the hype that they gave in the beginning, not for once believing that a company that could give us games like Red Dead Redemption and Red Dead Redemption 2 as well as a long lived online game like GTA could ever fall flat. Especially with how excited they seemed to be at the time. 

That and given the fact that they already had an established online game already I assumed (my mistake) that the company would know better how to make it work right and what to do to keep their players happy. To me it seems like they have no idea just who the RDR players really are and confuse us with the sharkcard gang in GTAO. The ones who buy those big helicopters and rocket bikes just to cause as much destruction as they can. Most of us aren't out to play a western "Call of Duty" style free roam game.

 

As time has wore on and their updates have become more ridiculous and lacking in content many of us are feeling like the company doesn't care to reach the players at all, companies like that typically lose my business. I'm trying to hold on to this game but my time in this game has become so infrequent that I'm literally forcing myself to play to try and finish the Outlaw Pass.

I used to look forward to logging into this game once... 

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Guns a-Blazin
14 hours ago, Kremita said:

But it has really made leaps and bounds from its BETA day’s. 

 

In a way, yes, but the game is still riddled with bugs and lacks a lot of sufficient content. Heck, some people here might argue that the game is still in BETA mode! 

 

14 hours ago, Kremita said:

I really don’t understand all the bitching and moaning about the outlaw passes.

 

The Outlaw Passes are a mixed bag. In some of them, you get some nice camera filters and good camp customisation options but in others, you get some unrealistic western clothing items and a sh*tty straw beard. Not to mention the actual cost of the passes and the repetitive grinding you need to do to finish them.

Edited by FortifiedGooner86
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You know how R* claims everyone in RDO can be an unique character? Well, the game I've been playing makes RDO look so basic in those regards, like it's people learning how to create a game doing all the programming.

 

The game I have been involved in, every player, literally, can have a unique character. There are 4 types of players (talents) you can choose from, or create all 4 (you can create at least 4 without using a different account), only one of which can be used at a time but you can switch during the game. Then the different weapons, all the mods for those weapons as well as certain buffs for your character that some weapons have or that you can craft for it. Then you have the skill tree which has about 100 skills but the player can use only 30. The armor with mods, etc. You really have to think about how to mod because every mod comes with a tradeoff. Once you build up your collections of mods (there are 3 levels of those also) it really takes a lot of thought into creating the armor and weapons you want to use. There is no such thing a maximizing any weapon or armor and no such thing as the best combination of mods or skills. It truly comes down to what the player prefers. Every weapon and every piece of armor has a level to it which you can build up, find along the way, or buy.

 

RDO on the other hand, everyone maxes out all the roles, most use the same card combos and same weapons with the best ammo. It's just so blah. I went into RDO the other day and it was such a downer I quit after a few minutes.

 

As I've mentioned before, the NPC players and creatures are tough. None of these pussy NPCs who run away or leave themselves wide open by standing in the open while loading their weapon. It is a challenge. Even if you set the NPC's level 1 or 2 levels below you they are still tough as hell. There is no autoaim.

 

R* doesn't know what challenge means apparently.

 

Lobby choices? RDO....1 lobby type. Other game...3 types: open, closed and friends only.

 

So I say, it's the developers of games like the one I've been playing that spoil us. They actually care about the players and are in constant contact with the players about issues that have been reported and telling the players not only that they are working on the problems but what caused the problem and the steps they are taking to get them fixed. This is another thing that makes R* look like amateurs. R* has a looooooong way to go before they are good enough to spoil anyone.

Edited by StyxTx
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Sentinel Driver

Spoiled? The best thing I see about R* business model both in RDO and GTAO is that there's no lootboxes or anything like that. Just earn your own money/gold and buy what you want. Although I do see some things now being locked behind outlaw passes that aren't strictly cosmetic like the ability to carry more ammo, I don't like that. I'd prefer the good old model of GTA Online where nothing is locked behind "season passes" or "outlaw passes" or whatever the f*ck. Not even cosmetics preferably. Let any player unlock whatever they want whenever they want if they just play enough. Give weekly discounts and events to brighten up the game though sure. Frequent updates

 

I also like that both GTAO and RDO are very solo-friendly if need to be. It's a shame that especially RDO is very buggy sometimes and we haven't really seen any new great updates for it. The game is suffering from "old game" syndrome arguably even worse than GTAO which was developed for ps3 era consoles. At least GTAO got a new island for christmas, RDO got a "bounty hunter expansions" which was? Pay extra gold for a couple of a new legendary bounties and overpriced new bolas models?

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I really appreciate the OP's outlook for the game and I really hate being so negative, I'm just so disappointed in how it's come to be. I would have been happier to wait 6 months for a substantial update, all they had to do was explain the situation and give a taste of what was in the making.

 

Honestly I want this game to thrive, and I was hoping to make it my go to game for at least the next few years.

Edited by Direwrath
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Excalibur Voltaire

tfw you're called spoiled for wanting a game to be good

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9 hours ago, Sentinel Driver said:

The game is suffering from "old game" syndrome arguably even worse than GTAO which was developed for ps3 era consoles.

That is the perfect description!

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Triumph-Rat
On 4/4/2021 at 7:53 PM, BUT THE BENZ said:

^ (referring to martin's post a bit above) yeah well....GTAO was developed/directed by THE BENZ. and THAT, is why you have soooo many things working in that open world. he knew how to build a propper foundation and put all those layers on it. with RDO though, without the BENZ around to oversee and figure sh*t out, it feels like R* was able to put in the minimum of layers to the core game, so the online-version wouldn't buckle under the pressure and bug/glitch out all the time.

 

you know, maybe R* wanted/wants to build a larger world in RDO, with more aspects of gameplay to it, but simply aren't capable of that. I mean, the guy the president called when darkness was everywhere....well he's not there anymore, not available, since he's building a new empire - EVERYWHERE!

 

yes, I still firmly believe that with the benz around this game would be VERY different - as in bigger & better and more diverse etc...

 

Have to ask, if 'THE BENZ' was so great at making this stuff and all the remaining people at RS are just navel fluff, why hasn't he made a game since leaving (with his supposed crew of top people)?

 

The answer to my mind is:

 

a)  He wasn't the big brain everyone seems to think he was, he just synced well with the other guys at RS

 

b)  The people he left with weren't the 'creme de la creme' and couldn't do what he envisioned and therefore the best people remain at RS

 

c)  He is just sat in his Mum's kitchen crying into his cornflakes cos he lost a good ride.

 

Not sure which it is but here is my take on RDRO.

 

Yes, things are slow to drop and the nightmare of nothing spawning in for a LOOOOOOONG time was devastating to the game, but they got it back eventually.

 

The question really is, are they responsible for making you enjoy the game or do you have a bit of responsibility in that yourself?

 

I got to rank 395 (started day 1) and decided the game had got stale so I changed gender which requires loss of everything gained in game except dollars and gold (have to say I was pissed at losing the previous outlaw pass stuff, thought that was unfair as everything else can be re-purchased!).

 

So here I am again at level 258, have all the businesses maxed, have all the naturalist stuff complete, have all the legendary outfits (again).

 

It has been a sweat and I would love something new but I am now amusing myself by trying to complete all the awards for the belt buckles.

 

Its going to take AAAAAGES so please don't try to tell me there is nothing to do in the game, there are masses of things to complete.

 

People going on about the amount of stuff in GTAO have obviously forgotten (or never knew) how sparse it was at launch (CEO boxes for months anyone?) and that it has now been running since 2013 (almost 8 1/2 years).

 

Also recognize that the first Executives and Other Criminals which allowed you to have a business did not drop until 2015, two years after launch.

 

Soooooooooo, in summing up I think we have been pretty lucky with what RDO has achieved in its (relatively) short lifespan.

 

The constant comparison of this and GTAO gets very dull, GTAO is a totally toxic fetch and carry fest.

 

RDO is the game YOU make it!!

 

Sometimes I feel like kicking off with the cops in Saint Denis and sometimes I just feel like sitting on a mountaintop or doing a bit of fishing.

 

It is YOUR world!

Edited by 955i
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1 hour ago, 955i said:

Have to ask, if 'THE BENZ' was so great at making this stuff and all the remaining people at RS are just navel fluff, why hasn't he made a game since leaving (with his supposed crew of top people)?

 

The answer to my mind is:

 

a)  He wasn't the big brain everyone seems to think he was, he just synced well with the other guys at RS

 

b)  The people he left with weren't the 'creme de la creme' and couldn't do what he envisioned and therefore the best people remain at RS

 

c)  He is just sat in his Mum's kitchen crying into his cornflakes cos he lost a good ride.

 

Not sure which it is but here is my take on RDRO.

 

Yes, things are slow to drop and the nightmare of nothing spawning in for a LOOOOOOONG time was devastating to the game, but they got it back eventually.

 

The question really is, are they responsible for making you enjoy the game or do you have a bit of responsibility in that yourself?

 

I got to rank 395 (started day 1) and decided the game had got stale so I changed gender which requires loss of everything gained in game except dollars and gold (have to say I was pissed at losing the previous outlaw pass stuff, thought that was unfair as everything else can be re-purchased!).

 

So here I am again at level 258, have all the businesses maxed, have all the naturalist stuff complete, have all the legendary outfits (again).

 

It has been a sweat and I would love something new but I am now amusing myself by trying to complete all the awards for the belt buckles.

 

Its going to take AAAAAGES so please don't try to tell me there is nothing to do in the game, there are masses of things to complete.

 

People going on about the amount of stuff in GTAO have obviously forgotten (or never knew) how sparse it was at launch (CEO boxes for months anyone?) and that it has now been running since 2013 (almost 8 1/2 years).

 

Also recognize that the first Executives and Other Criminals which allowed you to have a business did not drop until 2015, two years after launch.

 

Soooooooooo, in summing up I think we have been pretty lucky with what RDO has achieved in its (relatively) short lifespan.

 

The constant comparison of this and GTAO gets very dull, GTAO is a totally toxic fetch and carry fest.

 

RDO is the game YOU make it!!

 

Sometimes I feel like kicking off with the cops in Saint Denis and sometimes I just feel like sitting on a mountaintop or doing a bit of fishing.

 

It is YOUR world!

Because it takes years to develop a game? Because he is not interested in developing one? Those are a lot more likely than your ideas.

 

As far as creating a new character....why the hell should I do that when, between PS4 and PC I've already put 4500 hours into the game. I was rank 380 on PS and am close to 600 on PC. I've done all that content hundreds of time and the idea of doing it again is the #1 thing on my "no way" list. Sure, there is a lot to do but it does get to a point where I'd rather have brain surgery than to do the same stuff even more. The grind becomes more like a job than a game.

Edited by StyxTx
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Triumph-Rat
8 minutes ago, StyxTx said:

Because it takes years to develop a game? Because he is not interested in developing one? Those are a lot more likely than your ideas.

OK.

 

a) He has had a fair while (5 years!!) to float the idea of a new game (I believe I heard of a project a while ago but nothing since).

 

b) He is not interested in making one because he made sh*tloads off GTA and working for RS and is now retired with his 'genius' now dormant.

 

c) He is not making one because he is not talented enough to without RS behind him.

 

That better?  😀

 

 

Edited by 955i
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2 minutes ago, 955i said:

OK.

 

a) He has had a fair while to float the idea of a new game (I believe I heard of a project a while ago but nothing since).

 

b) He is not interested in making one because he made sh*tloads off GTA and working for RS and is now retired with his 'genius' now dormant.

 

That better?  😀

 

 

B could actually be likely. I know I'd be relaxing on some island paradise if I had the money.

Edited by StyxTx
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Triumph-Rat
Just now, StyxTx said:

B could actually be likely. I know I'd be relaxing on some island paradise if I had the money.

True that!!

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Actually, I believe Benz is working on something.  I think even last year there was licensing, maybe securing funds or something IIRC

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Triumph-Rat
10 minutes ago, 4eyedcoupe said:

Actually, I believe Benz is working on something.  I think even last year there was licensing, maybe securing funds or something IIRC

Yes, there was definitely something floating about a couple of years ago but nothing since.

 

Never mind, just found a link from March this year 😖

 

https://www.ign.com/articles/everywhere-leslie-benzies-new-game-gta-community-discord-reddit

 

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8 hours ago, 955i said:

The question really is, are they responsible for making you enjoy the game or do you have a bit of responsibility in that yourself?

They are responsible for giving us the tools and resources so that "we" can make the game enjoyable on our own. And the lack of such content is what most people complain about. That and for some the game is not their own if their game is open to intrusion from other people just merely riding by.

So there are quite a few things that hinder most players from being able to freely decide how to play the game the way they want to. This is what R* should be addressing, not giving us straw beards and eyeball pants.

 

I'd be happy as a peach if they just gave me a game editor or the ability to create/spawn my own assets, a private server, and let me do my own thing in this game.  For sure I would spend more time in game building and planning and enjoying the world, I'd rather have this than have them just continue on the road that they seem to be going with this game.

 

 

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I really wish people would stop saying stuff like "stop complaining about how slow is been adding content to rdo, don't you remember how slow gtao was getting good content?".

 

That is no excuse! If anything they should have learned from gtao and rdo should have had a decent roadmap of things laid out for the first few years at least, the fact that it's the same kinda slow ass start with no communication is on them, not us.

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wangsparkinglot

Red Dead 2 is my favourite story line of any game, truly amazing I loved it and have run through it 4 times now

 

RDO - whilst its great and I enjoy it the sheer lack of spontaneity in it is frustrating. As has been discussed by us all to infinitum the lack of decent content is the issue

I love my 4 horses and enjoy the journey and scenery but some more random stuff would be great not the same old stuff over and over. For instance I always try and camp near Hanging dog ranch for hunting etc and the same old lady walking down the road  stranger assist mission where you get ambushed happens nearly daily if you decide to engage.

 

I will keep playing but not with a lot of hope much will change.

Edited by wangsparkinglot
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46 minutes ago, wangsparkinglot said:

Red Dead 2 is my favourite story line of any game, truly amazing I loved it and have run through it 4 times now

 

I stopped playing the single player story at around 37%, having so much fun with my "own" character in Online.

I've started up again now, it is kind of fun; plus I'm SO much better in single player, after playing Online

all this time (especially from Online PVP.)

 

I did forget how much more alive single player is, with a lady dumping a chamber pot out the window 

on some rich guy while I walk by.

 

---------------------------------

 

A couple of things bug me now, though, after the online "improvements.":

 

1) Arthur's "Dead Eye/Eagle Eye Tracking" slows him down WAAAYYYYY too much; I'm

pretty sure there is now way to make it like in Online? I remember when I first started Online

that I found it difficult to get used to it NOT slowing you down, but now I'm so used to it.

Hunting Herbs in Single Player seems WAYYY too laborious (especially with the horse

not being able to pick them.) There should be an option to make it like Online/perk

for Arthur to make it not slow things down.

 

2) Arthur hasn't got a catalogue to buy things from ON him, with them then going to

his camp box/mail box (at least not out in the wild.) Or is there a catalogue at the group camp,

been so long since I've played Single much?

 

3) No Hunting Wagon, that is the HARDEST to get used to =/

I was skinning gators and thinking, "I'll just summon the wagon... oh yeah..."

I seem to remember people using an NPC wagon for that, maybe, but I have not tried

yet.

 

 

Hello Games, makers of "No Man's Sky", learned that if you keep pumping out

constant free content that more people will buy the game (even if at half price, 

like I waited for with the "Beyond" and "Exomech" updates coming out (when the reviews

finally became good.) ) So they eventually end up making more money, even getting

awards for "most improved game." 

Rockstar doesn't seem to have learned this, possibly instead using the $4.00 "online only"

thing as a last ditch effort instead.

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definitely

 

not just this forums or only GTA games....some of the complaints I have seen over the years are just outrageous, some are warranted, don't get me wrong but majority are just whiny entitled nonsense.

 

yet these same gamers hold older worse games in high regard 

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6 hours ago, Krommer said:

 

3) No Hunting Wagon, that is the HARDEST to get used to =/

I was skinning gators and thinking, "I'll just summon the wagon... oh yeah..."

I seem to remember people using an NPC wagon for that, maybe, but I have not tried

yet.

 

In case you're not aware - Any NPC or wild horse that you steal or tame can be made a permanent pack horse.  All you have to do is ride him until he reaches Level 1 and he's yours and will follow you from session to session.  So between the two you can carry 2 large game and 4 side hangers which ain't bad.

 

I wish they would bring this to OL, I prefer this over the wagon which for me is nothing but a headache.

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8 minutes ago, 1898 said:

In case you're not aware - Any NPC or wild horse that you steal or tame can be made a permanent pack horse.  All you have to do is ride him until he reaches Level 1 and he's yours and will follow you from session to session.  So between the two you can carry 2 large game and 4 side hangers which ain't bad.

 

HOLY CROW! No, I was NOT aware of that  ;)

 

Just ride to level 1? K. Is that a newer thing? Is he also lassoed at the camp, or ALWAYS following you around?

 

 

8 minutes ago, 1898 said:

I prefer this over the wagon which for me is nothing but a headache.

 

Weird, for me the Hunting Wagon is pure awesomeness; I get so much use out of that thing.

 

4-5 wolves jump me while on a trader resupply, miraculously 4 are good-perfect, so I summon Hunting wagon and dump them in

then send it away and proceed with resupply with horse.

 

When bored, I fish near Blackwater for sturgeon and throw 5 in the wagon for the 20 yards trip to the butcher to sell.

 

When the daily is 20 carcasses, 10 are mediums in the wagon (even rabbits and ravens count as medium in there, while not in the wagon they don't.)

 

While getting Big Game Meat from Alligator killing, if the Legendary(s?) spawn with their crazy alligator buds they can't attack me in the Hunting Wagon

and I easily dispatch; plus I can easily put 4 perfect hides in it and the Legendary one.

 

Since I'm mainly in Hennington's Stead/Blackwater area, it is flat enough that I don't have issues with the geography for the Hunting Wagon.

Edited by Krommer
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1 hour ago, Krommer said:

 

HOLY CROW! No, I was NOT aware of that  ;)

 

Just ride to level 1? K. Is that a newer thing? Is he also lassoed at the camp, or ALWAYS following you around?

 

 

Level 1 is all it takes, wherever you spawn for the next session he'll be there but you may have to mash your whistle button a little more often than your used to and of course you'll have to keep him fed. 

 

Yes the wagon has some advantages but for me traveling with 2 horses was more adventurous, especially in the mountainy areas. He also comes in handy if main horse is missing or injured since you can ride either one.

 

 

Edited by 1898
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