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Returnal


Algonquin Assassin
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Algonquin Assassin

 

I don't think there's a thread on this. Anyway is anyone with a PS5 thinking about picking it up? It releases on April 30 and looks like it's the first major PS5 exclusive release for the year.

 

It has some serious Death Stranding blended with Control vibes going on. Basically we play as this space pilot named Selene and she gets stranded on an alien planet called Atropos. She gets stuck in a time loop and after every death she gets resurrected while the environment changes. It sounds awesome on paper and looks great in some of the trailers that have been released so far.

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LittleJesus

The gameplay is to fast paced for my liking but the best of luck to Housemarque & PlayStation.

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Algonquin Assassin
15 hours ago, TheJesus1996 said:

The gameplay is to fast paced for my liking but the best of luck to Housemarque & PlayStation.


Yeah. I’ve never played a roguelike game before, but this one really interests me and I’m always up for trying different games from different genres.

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  • 4 weeks later...

Just tried out this game. It's truly a next-gen game as the reviews claimed. The haptic feedback is damn fascinating.

 

Returning to the intro area upon dying is an interesting concept and the environment changing each time you die. The regular enemies themselves aren't much of a big challenge, so you can easily escape them or deal with them. The only issue I have is that it doesn't differentiate between dying and saving the game. Like if you died, then that's understandable that you would lose progress. But, if you didn't die, you should at least be able to save where you stopped at. Because atm, if you wanted to like finish the game, you would have to devote like 2-4 hours for a single playthrough.

Edited by Tez2
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It's just funny to see that this is pretty much first ever Roguelike game to many people and that many people don't understand the idea of permadeath challenge. I assume that's the reason AAA devs in general don't do this type of game more often. 

Edited by Pingley
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9 hours ago, Tez2 said:

Just tried out this game. It's truly a next-gen game as the reviews claimed. The haptic feedback is damn fascinating.

 

Returning to the intro area upon dying is an interesting concept, not gonna lie, and the environment changes each time you die, so that's an incentive for repeatability. The regular enemies themselves aren't much of a big challenge, so you can easily escape them or deal with them. The only issue I have is that it doesn't differentiate between dying and saving the game. Like if you died, then that's understandable that you would lose progress. But, if you didn't die, you should at least be able to save where you stopped at. Because atm, if you wanted to like finish the game, you would have to devote like 2-4 hours for a single playthrough.


Not being able to turn off the game until you have died or finished a run is the reason why I’m not buying this (yet).


Good news is that the developers are aware of this and they will likely do something about it. Giving us a save state that automatically deletes itself after reloading would be a good solution. 

 

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Excalibur Voltaire

>Console exclusive

 

And into the trash it goes

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  • 2 weeks later...

Ascended the mountain, only to end up in a glitched frozen state. Couldn't do anything other than restarting the cycle, so I just didn't bother and closed off the game. Two hours playthrough wasted just like that. Heard others have lost even more. Someone lost a 30-hour playthrough due to tons of bugs. I guess I wouldn't bother playing this game until the devs come up with a save feature.

Edited by Tez2
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