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TaylorSwiftDies2038
12 minutes ago, universetwisters said:

 

I mean we got the Maze Bank arena which tbf is more sports stadiums than what we got in IV. They should've at least given us Madison Square Garden lmao 

 

How TF did Midnight Club 1 get it but not IV

 

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If I recall correctly, Midnight Club 3: Dub Edition had Petco Park in San Diego and both Comerica Park and Joe Louis Arena in Detroit.

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universetwisters
9 minutes ago, TaylorSwiftDies2038 said:

 

If I recall correctly, Midnight Club 3: Dub Edition had Petco Park in San Diego and both Comerica Park and Joe Louis Arena in Detroit.

 

I know for a fact it had that Petco Park in Sandy Aego. I don't remember any in Detroit because I never unlocked those but it wouldn't surprise me if they did

 

Kinda a shame how a racing game from over a decade ago is more reflective of a city than GTA but what can ya do. Do you remember Midnight Club 2's Los Angeles? It was compressed as hell but it covered the bases moreso than Los Santos did imo 

TaylorSwiftDies2038
1 hour ago, universetwisters said:

 

I know for a fact it had that Petco Park in Sandy Aego. I don't remember any in Detroit because I never unlocked those but it wouldn't surprise me if they did

 

Kinda a shame how a racing game from over a decade ago is more reflective of a city than GTA but what can ya do. Do you remember Midnight Club 2's Los Angeles? It was compressed as hell but it covered the bases moreso than Los Santos did imo 

 

One thing I remember about Midnight Club's Los Angeles (2008) was that when they released a map expansion, it even included South Central LA! I felt like South Los Angeles was done dirty in Los Santos. I feel at least Inglewood, Lennox, Pico-Union, and residential East Los Angeles could've been added to that area, add some more blocks of residential areas/shops to make it feel like an actual district instead of something that was done half-heartedly.

  • 1 month later...

Unlike GTASA, I feel Rockstar's intent and focus with GTAV was never to depict the more "low-wealth" aspect(s) of living in LA, only really ever nodding to some of them as a set piece for Franklin's character. The focus on the glitz and glamour of being wealthy in LA was their clear focus this time around.

When it comes to map design I feel it's less about how many areas or how big it is in size, but rather how well things are utilized and realized. Much of GTAVC's map feels smaller despite being bigger than GTAIII's LC is because of underutilized areas. Much of GTAIII's LC was properly utilized hence why it felt bigger despite being smaller in scale.

Edited by Yinepi
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TaylorSwiftDies2038
On 2/18/2024 at 1:00 AM, Yinepi said:

Unlike GTASA, I feel Rockstar's intent and focus with GTAV was never to depict the more "low-wealth" aspect(s) of living in LA, only really ever nodding to some of them as a set piece for Franklin's character. The focus on the glitz and glamour of being wealthy in LA was their clear focus this time around.

When it comes to map design I feel it's less about how many areas or how big it is in size, but rather how well things are utilized and realized. Much of GTAVC's map feels smaller despite being bigger than GTAIII's LC is because of underutilized areas. Much of GTAIII's LC was properly utilized hence why it felt bigger despite being smaller in scale.

 

I always thought 3D Vice City was done the most dirty. Granted, I understand Grand Theft Auto: Vice City was kinda a result of scope creep, but still.

 

Vice Beach is actually generally all right. Some interesting residential areas, hotels, shops, etc. The only real flaw with its design is that big-ass beach that is not really used that much, it's a bit excessive. But otherwise they did a good job.

 

Mainland Vice is where you can tell they were rushing to the finish line. Quite a lot of empty grassy open areas and the road design is so bad. Driving through Downtown Vice City is a nightmare for me, and the neighborhoods transition more oddly; like immediately after leaving Little Havana/Little Haiti you see skyscrapers and condos. It feels as if there should be more to separate these areas, but not much was added.

 

Which is why the return to Vice City is even more awesome. We're going to get an honest re-creation of Miami from the glitzy condos of Vice Beach to the low-life areas of Little Haiti, and lots of neighborhoods that were glossed over like Alapattah, Wynwood, etc. are getting proper representation.

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1 hour ago, TaylorSwiftDies2038 said:

Which is why the return to Vice City is even more awesome. We're going to get an honest re-creation of Miami from the glitzy condos of Vice Beach to the low-life areas of Little Haiti, and lots of neighborhoods that were glossed over like Alapattah, Wynwood, etc. are getting proper representation.

Don't hold your breath. Lots of areas in L.A. aren't there in GTAV. It isn't unreasonable for them to take shortcuts to cut down dev time by axing some neighborhoods.

Edited by Yinepi
TaylorSwiftDies2038
22 hours ago, Yinepi said:

Don't hold your breath. Lots of areas in L.A. aren't there in GTAV. It isn't unreasonable for them to take shortcuts to cut down dev time by axing some neighborhoods.

 

I agree, yeah we should always be skeptical with the hype. However it is a little bit of an apples and oranges situation.

 

3D Los Santos felt very whole. While it was smaller than the HD version, it did have a greater variety of neighborhoods and types of areas. So HD Los Santos feels somewhat disappointing because its predecessor did a good job in its own right. HD Liberty City is a completely different beast from the 3D version so the opposite is felt.

 

3D Vice City was rushed and it shows especially in the Mainland. In terms of size, it's barely bigger than 3D Liberty City. So HD Vice City will immediately be an improvement. Of course I'm not expecting every random exurb in Miami-Dade County to get featured; however we're getting a much better version of the city overall.

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18 hours ago, TaylorSwiftDies2038 said:

 

I agree, yeah we should always be skeptical with the hype. However it is a little bit of an apples and oranges situation.

 

3D Los Santos felt very whole. While it was smaller than the HD version, it did have a greater variety of neighborhoods and types of areas. So HD Los Santos feels somewhat disappointing because its predecessor did a good job in its own right. HD Liberty City is a completely different beast from the 3D version so the opposite is felt.

 

3D Vice City was rushed and it shows especially in the Mainland. In terms of size, it's barely bigger than 3D Liberty City. So HD Vice City will immediately be an improvement. Of course I'm not expecting every random exurb in Miami-Dade County to get featured; however we're getting a much better version of the city overall.

The hood of Los Santos was done right in SA, but the rich areas felt rushed to me, and Red County looked and felt more like Appalachia than Southern California.

 

HD Los Santos and Blaine County felt a lot more like Southern California than 3D Los Santos and Red County did outside of the LS ghetto. Same with HD Liberty City vs 3D Liberty City.

Edited by The Journey
On 4/10/2021 at 8:06 AM, Leotardo said:

It's really funny when people think GTA V's map is so much bigger than SA,in reality it's like  this:

I think it's because IGN called the game map to be 49 sq miles (127 sq km) back in 2012,it's a misconception at it's finest...

It's mostly because, despite its smaller size, San Andreas does so much more with it. GTA5 has this issue where everything notable is in Los Santos, and once you go to Blaine County, the only thing to do is ...... go back to Los Santos. Paleto Bay is an agonizing drive way out to what we call "Bum f*ck Egypt", and then an agonizing drive all the way back. I think it's unintentionally a poorly designed map with too much dead space (all the mountainous areas are basically gameplay dead zones) that (again, unintentionally) lead to the multiplayer portion having all the players clumped-up in one part of the map. Even if I personally think San Andreas would have been better suited as being entirely focused as a Los Santos gang-banging simulator (and the story kind of falls apart once it leaves Los Santos for the other map locations), it's a map where there's always somewhere interesting to go no matter where you are.

 

So what if it's smaller? It's like the old adage goes, "It's not about what you have, it's about how you use it" 😜

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TaylorSwiftDies2038
On 2/22/2024 at 3:50 PM, The Journey said:

The hood of Los Santos was done right in SA, but the rich areas felt rushed to me, and Red County looked and felt more like Appalachia than Southern California.

 

HD Los Santos and Blaine County felt a lot more like Southern California than 3D Los Santos and Red County did outside of the LS ghetto. Same with HD Liberty City vs 3D Liberty City.

 

Yeah, the countryside areas in GTA: San Andreas just had a generic country vibe rather than being based on anywhere in California in particular. Bone County is obviously more based on the Mojave, but it could've been done a little better.

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