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Did the GTA3/VC reverse-engineered thread got removed? why?


greggrulzok
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greggrulzok

Also is really funny how T2 took down the repo but R* does this https://nitter.cc/GossiTheDog/status/1371600092810117122#m

https://www.eurogamer.net/articles/2021-03-15-rockstar-officially-implementing-fan-made-fix-that-massively-reduces-gta-online-load-times

So that mades me question if Rockstar was aware of RE3 but didnt bothered in telling T2 to stfu and let the guys continue the project. 

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  • 5 weeks later...

If I had to guess there are two reasons

1. Deniability re3's team have gone underground and erasing clear evidence of their continued operation. Would allow them a level of deniability to release their project while avoiding direct legal fire.

2. They and the forum admins caved in entirely, which I somewhat doubt personally

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  • 2 weeks later...
  • 2 weeks later...

Considering Take Two's legal move had no basis, it is back online hosting.

Not sure why there is no talk allowed here again.

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  • 2 weeks later...
greggrulzok
On 5/19/2021 at 1:36 PM, brad86 said:

Considering Take Two's legal move had no basis, it is back online hosting.

Not sure why there is no talk allowed here again.

Well, this thread is still up, so ig is it allowed.

Also on a (kinda related?) topic someone was able to get 3 to run on PowerPC

https://teddit.net/r/VintageApple/comments/nkpjw9/gta_iii_ppc_port_update_its_running_very_slowly/

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  • 1 month later...
greggrulzok

WE BACK BABY
https://www.pcgamer.com/reverse-engineered-gta-3-and-vice-city-projects-are-back-online/
https://github.com/gtamodding/re3

(nvm, original thread is back as well, so i guess this thread can be deleted or locked for being about the same subject ig)

Edited by greggrulzok
duplicate thread?
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