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[SA] Game crashes whenever I add a new .dff .txd and .col [SOLVED]


Menaced
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My game crashes during loading whenever I add a new object to it. I've tried different dff's (ones which I know for a fact work perfectly, as I've used them before) and no matter what I add, the game crashes. They're always properly added to the IDE and IPL as well.

 

Here's a screenshot of the img in case it's needed - all of the below files work, but as soon as I add any new ones (and update the IDE and IPL accordingly), bam, the game crashes on load.

 

jy2pSFL.png

 

  

On 3/24/2021 at 6:55 PM, RestractPrime said:

(Tagging you since you helped me before)

 

Edit: I just created a clean .img and the game doesn't crash when I add the object to it, which proves it's an issue with the .img above. What's the issue though? Have I somehow passed a limit? (I used the same IPL and IDE so they're fine too)

Edited by Menaced
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Normally 3 new .col files can be added.
If you have W-10, that's the problem.
The reason is unknown, but often W-10 fails to process the Collision.
If a mod with Collision works, it doesn't necessarily work for someone else.
I have a user that by adding a new Collision the game fails for a Collision of an original piece of road...
it is known that the Collision made with ZM2 in .dff, elaborated by CollEditor2,

now always go wrong, it is necessary to do them in .3ds (but mirror them on the front/back and left/right!).

Edited by AVTOMAN
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2 hours ago, AVTOMAN said:

Normally 3 new .col files can be added.
If you have W-10, that's the problem.
The reason is unknown, but often W-10 fails to process the Collision.
If a mod with Collision works, it doesn't necessarily work for someone else.
I have a user that by adding a new Collision the game fails for a Collision of an original piece of road...
it is known that the Collision made with ZM2 in .dff, elaborated by CollEditor2,

now always go wrong, it is necessary to do them in .3ds (but mirror them on the front/back and left/right!).

 

Thanks for your reply.

 

The model was made in 3DS Max and I made a .COL from it using Kam’s scripts (2018). I’m confident there isn’t an issue with either the .DFF or .COL as I tested it with files I used previously without error and the game still crashes. I even made a simple box and it still doesn’t work.
 

There’s only 1 .COL file in the .IMG, menace_ship.COL which contains the collision meshes for all the .DFF’s.

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If you fixed it with clean.img, sometimes it don't understand the error,

but it's enough to work around it, and that's okay...

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I fixed the issue by installing fastman92's limit adjuster: http://fastman92.com/ and increasing the COL limit inside the ini:

 

[DYNAMIC LIMITS]
; ColModels (10150)
; Number of different collisions that can be loaded.
ColModels = 10151

 

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MARWANE1908

Hi, I am creating a game in Unity Engine. I used 3DS MAX to convert GTA SA map to Unity. I installed KAM script and also used ShowTexturesInViewport and it was helpful to show all TEXTURE with one click. “Export Failure” After importing the unit, all buildings appeared in gray even after the material and texture were extracted, and in the file in which the material was extracted, there is one material called “GTA _ Mtl”. I tried exporting to OBJ also the same problem, but after extracting all materials are grayed out please help and thanks

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