Menaced Posted March 23, 2021 Share Posted March 23, 2021 (edited) Update: Fixed thanks to RestractPrime. I had too many lone collision files instead of combining them. I've been modding for a while but I've never encountered an issue like this. I'm literally tearing my hair out trying to fix it. I'm trying to add an object for a map. I've literally got hundreds of other objects in-game using the same exact workflow but, for some reason, this model just crashes the game. Things I've already tested and ruled out: Is the .dff is broken? I've used two different .dff exporting scripts, Kam's and this one. Neither work. I've exported different models. Even just a simple box. None of them work. I've used Rockstar's models and renamed them. They don't work either. I've exported with vertex paint and without. Doesn't make a difference. The materials are all correct. All my other objects work. It cannot be a .DFF issue if even Rockstar ones don't work. Is the .col broken? I made my own .col using the base model in 3DS Max with KAMS COL IO - done this countless times for other objects. No luck. I used one of Rockstar's collisions and renamed it. Ditto the above. The COL materials are properly applied. The collision mesh is correctly named, verified in Collision Editor II. Is it the .txd? The same .txd works flawlessly with other objects I've made. Just to test, I used a Rockstar .txd renamed, but again, no luck. There's no duplicated textures. All textures are compressed DXT1. Can't be the issue anyway because all my other objects work. Is it the .IDE or .IPL? The object is properly defined in the IDE - in the same way all my objects are, which all work. The object is placed like all my others which, again, all work. I've deleted the object from both the .IDE and .IPL (leaving it sitting in the .IMG) and the game still crashes. Is it the .IMG? All 10 other files in the .IMG work flawlessly. I added the object to another .IMG and it still crashes. I have no idea what else to test or try. Any suggestions would be appreciated. Thanks! Edited March 24, 2021 by Menaced Link to comment Share on other sites More sharing options...
RestractPrime Posted March 23, 2021 Share Posted March 23, 2021 give us the example of the dff,collision and txd files . so maybe we could analyze and testing it and find out what could be possibly the problem are Link to comment Share on other sites More sharing options...
Menaced Posted March 24, 2021 Author Share Posted March 24, 2021 16 hours ago, RestractPrime said: give us the example of the dff,collision and txd files . so maybe we could analyze and testing it and find out what could be possibly the problem are For sure. DFF: https://www.mediafire.com/file/749r75u39zlyn92/test.DFF/file TXD: https://www.mediafire.com/file/y1q4e3v0u60kwtn/test.txd/file COL: https://www.mediafire.com/file/bntrlcxnlqfm477/test.col/file MAX: https://www.mediafire.com/file/qgxg4w4ok4b7hr7/test.max/file Link to comment Share on other sites More sharing options...
ZAZ Posted March 24, 2021 Share Posted March 24, 2021 (edited) please post ide and ipl (complete content of these ide and ipl files) and questions: did you install the models by modloader? if yes, also ide and ipl ? Edited March 24, 2021 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Menaced Posted March 24, 2021 Author Share Posted March 24, 2021 (edited) 26 minutes ago, ZAZ said: please post ide and ipl (complete content of these ide and ipl files) and questions: did you install the models by modloader? if yes, also ide and ipl ? I don't even have to add the object to any IDE or IPL to crash the game, but I did it as requested: ("test" is the problematic object) onemanarmy.IDE objs 18631, menace_freight, oma, 299, 128 18632, menace_deck, oma, 290, 128 18633, menace_hull, oma, 290, 256 18634, test, test, 299, 0 end tobj end path end 2dfx end anim end txdp end onemanarmy.IPL # IPL generated from Max file countn2.max inst 18632, menace_deck, 0, -2121.77, -2949.75, 17.045, 0, 0, 0, 1, -1 9583, freight_SFW15, 0, -2181.98317278, -2936.02343197, 32.9649139404, 0, 0, 0, 1, -1 9761, freight_alfa_SFW, 0, -2121.01, -2949.75, 27.05, 0, 0, 0, 1, -1 18633, menace_hull, 0, -2119.49239032, -2949.74776189, 7, 0, 0, 0, 1, -1 18631, menace_freight, 0, -2103.65, -2950.015, 24.59, 0, 0, 0, 1, -1 18634, test, 0, -2121.77001953, -2949.75, 37.0450000763, 0, 0, 0, 1, -1 end cull end path end grge end enex end pick end jump end tcyc end auzo end mult end The other objects above work flawlessly. This is without using modloader. Edited March 24, 2021 by Menaced Link to comment Share on other sites More sharing options...
Menaced Posted March 24, 2021 Author Share Posted March 24, 2021 (edited) As a test, I just added an old object to that same .IMG and it doesn't work either (even though I know for a fact the files themselves aren't broken in any way - I used them previously). Edit: I got it in-game by deleting one of the other objects from the .IMG. This proves there wasn't anything wrong with the .dff, .txd or .col files... but why can't I add more than 8 files to an .IMG? Is there a limit as to how many files I can add to an .IMG or an .IPL/.IDE? This is my .IMG: Why does my game crash if I add any more files to it? Edited March 24, 2021 by Menaced Link to comment Share on other sites More sharing options...
RestractPrime Posted March 24, 2021 Share Posted March 24, 2021 (edited) i've tested your objects , there is no problem at all , seem like you don't know that there is a limit about collision that even limit adjuster can't hack yet right ? if you add more than 3 collision into gta3.img without deleting the original collision it will crashed no matter what . so the best method to prevent your game to crash is , combine your collisions into just 1 .col file Edited March 24, 2021 by RestractPrime Menaced 1 Link to comment Share on other sites More sharing options...
Menaced Posted March 24, 2021 Author Share Posted March 24, 2021 3 minutes ago, RestractPrime said: i've tested your objects , there is no problem at all , seem like you don't know that here is a limit about collision that even limit adjuster can't hack yet right ? if you add more than 3 collision into gta3.img without deleting the original collision it will crashed no matter what . so the best method to prevent your game to crash is , combine your collisions into just 1 .col file Thank you for your efforts. I had no idea about such a limit but will try combine my collisions into one file. I'll let you know if it works. RestractPrime 1 Link to comment Share on other sites More sharing options...
Menaced Posted March 24, 2021 Author Share Posted March 24, 2021 24 minutes ago, RestractPrime said: i've tested your objects , there is no problem at all , seem like you don't know that there is a limit about collision that even limit adjuster can't hack yet right ? if you add more than 3 collision into gta3.img without deleting the original collision it will crashed no matter what . so the best method to prevent your game to crash is , combine your collisions into just 1 .col file Fixed! Thank you so much. I'll give you a special thanks when my mod releases. RestractPrime 1 Link to comment Share on other sites More sharing options...
RestractPrime Posted March 24, 2021 Share Posted March 24, 2021 1 hour ago, Menaced said: Fixed! Thank you so much. I'll give you a special thanks when my mod releases. Glad i could help , good luck with your mod ! Menaced 1 Link to comment Share on other sites More sharing options...
czmen980 Posted June 12 Share Posted June 12 I have a problem that when I make a collision and turn on the game, the fastman limit shows me error the model does not have loaded collision. Link to comment Share on other sites More sharing options...
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