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Next DLC Speculation Topic Mk XI


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9 minutes ago, LunaStrky :3 said:

 

Nowadays I just loggin to drive around the map a bit, and do VIP/TB missions, but at least I can have some variety in my gaming sessions this week, I've always think that the person/team who made Agatha Missions have more interest and love for the game that most devs, 'cause the missions are fun and diverse. It's a shame that same as you, I can't play anything with anyone due to my high rank. Let's hope the next DLC (Whatever it is, CnC, Naval, Zombies from space, Go Kart Racing or anything) integrate the community a bit at least ._.'

I do and feel the same, it's good to know at least there is other players who share the situations, really appreciated forumer :)

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Pol The Agent
13 minutes ago, LunaStrky :3 said:

 

Nowadays I just loggin to drive around the map a bit, and do VIP/TB missions, but at least I can have some variety in my gaming sessions this week, I've always think that the person/team who made Agatha Missions have more interest and love for the game that most devs, 'cause the missions are fun and diverse. It's a shame that same as you, I can't play anything with anyone due to my high rank. Let's hope the next DLC (Whatever it is, CnC, Naval, Zombies from space, Go Kart Racing or anything) integrate the community a bit at least ._.'

i'd love to see missions that pull off like the casino missions, i really want to see the storyline aspect of GTA Online being pulled in something else than just heists.

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3 minutes ago, SummerFreeze said:

Video game promotion is a spectrum with Rockstar and CD Projekt at opposite ends of each other.

 

Check the casino story missions; that's what Fun said was x3. Maybe it's just the Newswire writers got confused by GTA terminology again.

Trading in your cash for chips is one way to try and get rich off a casino’s dime. Another is helping Agatha Baker by completing Casino Work missions and assisting the house in running some errands around Los Santos: fending off mercenaries, chauffeuring VIPs, and generally making yourself useful. Ms. Baker will make it worth your while, dishing out triple the usual cash and RP on all Casino Work until April 28th. 

 

This is clearly regarding casino work given from Agatha...not the casino story missions. This is trolling in a whole new level 

 

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2 minutes ago, Crateman said:

Trading in your cash for chips is one way to try and get rich off a casino’s dime. Another is helping Agatha Baker by completing Casino Work missions and assisting the house in running some errands around Los Santos: fending off mercenaries, chauffeuring VIPs, and generally making yourself useful. Ms. Baker will make it worth your while, dishing out triple the usual cash and RP on all Casino Work until April 28th. 

 

This is clearly regarding casino work given from Agatha...not the casino story missions. This is trolling in a whole new level

What I meant is if you are in the game you could check if the casino contact missions have a x3 marker.

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3 minutes ago, SummerFreeze said:

What I meant is if you are in the game you could check if the casino contact missions have a x3 marker.

Yes i did that before, but is not what the newswire tells, thanks! We have been trolled again by tunable/newswire guys 

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50 minutes ago, No Homing said:

So it's Casino Work that's tripled, not Casino Story missions?

@Tez2

Nope, it's Casino Story missions. I didn't see them increasing the values of tunable variables for Casino Work.

 

I don't know what's their deal with why the newswire writers label it as Casino Work.

Edited by Tez2
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3 minutes ago, Tez2 said:

writers label it as Casino Work.

tenor.gif

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Well It's not new that R* staff are a bit clueless about their game. So maybe someone just doesn't know the difference or that different jobs even exist. Or they just pulled the plug for a wrong job by mistake (possible change of 3x bonus like trials a week ago?)

Edited by ambi3nt
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LunaStrky :3
24 minutes ago, Crateman said:

Trading in your cash for chips is one way to try and get rich off a casino’s dime. Another is helping Agatha Baker by completing Casino Work missions and assisting the house in running some errands around Los Santos: fending off mercenaries, chauffeuring VIPs, and generally making yourself useful. Ms. Baker will make it worth your while, dishing out triple the usual cash and RP on all Casino Work until April 28th.

 

 

The description sounds like Cassino Work... It should say something like: running some errands around Los Santos: fending off angry texans, rescuing the chinese owner, and generally defending the ownership of your Casino Penthouse.

 

12 minutes ago, Tez2 said:

Nope, it's Casino Story missions. I didn't see them increasing the values of tunable variables for Casino Work.

 

I don't know what's their deal with why the newswire writers label it as Casino Work.

 

Well the person who wrote the Newswire article hasn't even played the game I think ._.

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To give R* some credit when it’s due, for almost a year I’ve been begging for more login and special shirts and they’ve been pretty generous with that stuff lately. I do wish it was immediate unlocks and not this wait a week - half a month business, but hey, it’s something in a time where we’re starved for new content. It’ll be pretty crazy if we get no summer DLC, with EE being a ways off still im surprised they’re coasting like this and missing out on a last round of shark card sales on CG GTAO..

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VitoCorleone1992

Dude...we came to a point were casino diamonds came first than the heists new content: the panther statue. LMAO!

 

Well...i dont think i will be doing it, even going for tequilla is more profitable than going for diamonds, bcz, good luck find someone to go with you and be ok in get onpy 15% of diamonds for your maximum personal profit. The Cayo Perico simply killed all other heists/bike bussonesses, i made like 7 millions (in 4 heists) just bcz the weed being 2x $...now imagine if was te coke, lmao, it would be like 1.2M just for secondary targets. Idk...either R* next dlc will give us a very expensive thing, like mansions or the normal price tag for cars will be 3M and for supers 6M. Bcz i know R* wouldn't shot their own foots with giving us such a good grinding tool without still get in "1st place in the podium with their sark card sales".

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32 minutes ago, Tez2 said:

Nope, it's Casino Story missions. I didn't see them increasing the values of tunable variables for Casino Work.

 

I don't know what's their deal with why the newswire writers label it as Casino Work.

Thanks, sorry for doubting you.

It's absurd the fans are better at clarifying things than the devs.

 

This reminds me of the mask unlock with casino work/missions a while ago....

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Cash 4 Clickbait
6 hours ago, Tez2 said:

Doubt it. I don't see them reconsidering it after it was canned.

If your doubt's well founded, and even the idea of a rebrand to something like SecuroServ or the IAA is dead, that's a severe kick in the teeth for the whole dev team nevermind us. Getting so close to constructing an almost 7 year long fan request only to have it all be for naught at the final stages for reasons beyond their control.

 

Aside from E&E existing, it's all sounding very directionless right now. If the last year has left anyone with anything, I hope that R* & T2's marketing teams re-evaluate the efficiency on the production side of waiting until the update is practically ready to release before announcing it, and actually consider letting the established playerbase that they already have actually know whats coming a little further in advance rather than just drop the announcement days before launch and push a post-launch marketing campaign to get new players. I kept thinking about how things would've been handled if they announced CnC in the same way they initially announced Gunrunning around late March - early May, would they have naturally held off on releasing it for a few months or do what they did and outright pull the plug? No point thinking about it now though, can't change what's done.

 

At this rate, they'll release E&E on a Tuesday, but we won't see any in-game footage or screenshots of it until the Thursday prior.

 

Meanwhile in terms of this event week. I'm surprised they put Diamonds in the Casino after having just doubled Weed on Cayo Perico 2 days ago. Also, this continuing mix-up between Casino Work & Casino Missions... what're chances that's gonna become the next 4th wall joke R* make?

Edited by Cash 4 Clickbait
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I'm still presuming that the statue hasn't been released because there are bugs which need fixing

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rollschuh2282
37 minutes ago, ambi3nt said:

Well It's not new that R* staff are a bit clueless about their game. So maybe someone just doesn't know the difference or that different jobs even exist. Or they just pulled the plug for a wrong job by mistake (possible change of 3x bonus like trials a week ago?)

reminds me of when they fixed a button conflict in the lifeinvader client job after adding the photomode to the drone.

iirc to this day they call it a business battle in the patch notes

 

yep still in it.

Quote

Fixed an issue with a button conflict in the Business Battle – Targeted Data

 

Edited by rollschuh2282
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VCPR Official
10 minutes ago, Cash 4 Clickbait said:

If your doubt's well founded, and even the idea of a rebrand to something like SecuroServ or the IAA is dead, that's a severe kick in the teeth for the whole dev team nevermind us. Getting so close to constructing an almost 7 year long fan request only to have it all be for naught at the final stages for reasons beyond their control.

You can thank American game journalism for this

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10 minutes ago, VCPR Official said:

You can thank American game journalism for this

You could just expand that to mainstream media in general, I’ve seen plenty of egregious propaganda on the subject of American police from outlets all over the world at this point. Obviously there is an issue but the media sensationalism is clearly just an attempt to generate traffic and revenue..

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Volatollotalov
1 hour ago, Cash 4 Clickbait said:

If your doubt's well founded, and even the idea of a rebrand to something like SecuroServ or the IAA is dead, that's a severe kick in the teeth for the whole dev team nevermind us. Getting so close to constructing an almost 7 year long fan request only to have it all be for naught at the final stages for reasons beyond their control.

 

A lot of the folk involved in putting the DLC together wouldn't have had a holistic overview of the whole thing for much of the time. It's possible that they would just be assigned the equivalent of work packages, like every other development project. So there's maybe not all that much longstanding emotional investment in the DLC as a single entity, at least not in that way. Also a lot of the team might fully understand and support the reasons why it was dropped.

 

I wouldn't discount the possibility that a lot of the assets created for the canned DLC could be repurposed for future DLCs, after a little cosmetic work and a few other changes.

 

Just my personal view, but I think one or two of the vehicles from the Cayo Perico DLC could plausibly have started life in a C&C kind of setting.

 

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VitoCorleone1992
1 hour ago, Pol The Agent said:

i'd love to see missions that pull off like the casino missions, i really want to see the storyline aspect of GTA Online being pulled in something else than just heists.

This. 😛

25 minutes ago, AUScowboy said:

You could just expand that to mainstream media in general, I’ve seen plenty of egregious propaganda on the subject of American police from outlets all over the world at this point. Obviously there is an issue but the media sensationalism is clearly just an attempt to generate traffic and revenue..

To be honest, what happened to george floyd was something so evident that it couldn't turned out the world in rage more than it did and last 1 or 2 episodes of police killing a black person in the last month - at least what came to be news around the world again was not in the level of what happened last year. Those were again some "opsie, i fired the gun and maybe i shouldn't do it, but hey, a tense situation, the guy could be armed, was instinct to pull the trigger, blablabla", these type is the ones that cops can tell the story this way - despite the fact that the common sense tells that those stories have a lot of bullsh*t, without want to generalize, americans and specially american cops have yet cowboy mentality, "you shoot first or you will be killed" - but what happened to floyd was the freaking police officer putting his knee almost 15 minutes in the neck of a dude that was already handcuffed as far i remember who were begging to him to stop bcz he couldn't breath. This situation was nothing equal of the same excuse that the police force can give like "well, it was a pursuit...the guy went to the glove compartment, maybe it could be a gun, so we shot". There's some evilness in this situation, like: "yeah, yeah, f*ck you, you N* son of a b*tch, one less of your kind and the world would be better". That f*ck knew pretty well what he was doing to that guy.

But, despite all this, going to a point here we can't have a f*cking police dlc in the game, bcz what happened, it buggles my mind...is this kind of situation, is this kind of action that promotes a lot of bullsh*t that we are seeing in the world about cancel culture, snowflakerism, P.C. culture, double standards, etc. Did you knew that now in UK misogyny got hate crime status (good) but misandry did not? Is this kind of things that makes me to believe that we are not abolishing privileges, just changing their agents and that we are just exchanging one social dictatorship (patriarchy) for another social dictatorship (matriarchy), etc.

At this rate, next gta will not have cops, bcz having cops are a bad example, no prostitutes, bcz, feminism, no drugs bcz they are bad, no blood and violence, bcz they are bad, etc. Let's just hope that R* keep being R* of old days where they weren't affraid of creating enlightment for being bold in making social criticism.

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Cash 4 Clickbait
1 hour ago, Volatollotalov said:

A lot of the folk involved in putting the DLC together wouldn't have had a holistic overview of the whole thing for much of the time.

Absolutely, having assets that can be reused is a big win on the production side of this industry... personal example, (from a personal project, no NDA breaking before anyone panics); I needed toys as scene fillers for a 8-12 y/o boy's bedroom... did I;

a) make some from scratch?

or

b) take a single robot character model that I already made, recolour it a few times and have an army of action figures in a production time of 5 minutes?

 

But there is still the primary chunk of relevant content that will likely never see the light of day if confirmed canned;

- scripting/dialogue

- character models

- mo-cap performances

- interiors programmed for the player to be used at their own leisure

- missions tied to overarcing storyline(?)

 

Customisable police cars and customisation, outfits, weapons, abilities, they could easily get reimplemented as a disguise aspect for another Heist or other DLCs down the line (launched with E&E?) if CnC is fully canned.

Edited by Cash 4 Clickbait
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8 hours ago, No Homing said:

Well, atleast they haven't forgotten about time limited vault loot, so that's somewhat good news.

 

True. Hopefully this is a sign of the panther arriving next week. :)

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VitoCorleone1992
54 minutes ago, Volatollotalov said:

 

A lot of the folk involved in putting the DLC together wouldn't have had a holistic overview of the whole thing for much of the time. It's possible that they would just be assigned the equivalent of work packages, like every other development project. So there's maybe not all that much longstanding emotional investment in the DLC as a single entity, at least not in that way. Also a lot of the team might fully understand and support the reasons why it was dropped.

 

I wouldn't discount the possibility that a lot of the assets created for the canned DLC could be repurposed for future DLCs, after a little cosmetic work and a few other changes.

 

Just my personal view, but I think one or two of the vehicles from the Cayo Perico DLC could plausibly have started life in a C&C kind of setting.

 

Dude, i don't see what excuse they can come up with "here, take cop cars, for...not a specific reason...just pretend that you are cops, the same way you have a firetruck in warstock website and firefighters outfits in the store so you can pretend to be a firefighter", but do you see how that is quite lame without having the mechanics of doing things?
But all of this made me think about some stuff...probably due the pandemic and the sociopolitical problem that led CnC to be canned, so, about CnC...in LSSS isn't that odd that they gave uys from nowhere and without any context those free mode missions to spot gang members with a car with some drugs in the trunk and to deliver that to the gang boss? I mean, all that doesn't make much sense, i would say that was a feature for CnC where you could either play the good cop or the corrupt cop, if you spot that on the map and if you busted the transaction, then you could either retrive that to the police station in exchange of some RP maybe, or be the dirty cop and retrive that to the gang boss in enchange for some money.
In Cayo Perico DLC, another odd thing. When you retrieve your submarine for the storage...like...WHAT STORAGE?! We don't have any storage! The M.O.C is storaged in the bunker, the Terrorbyte in the nightclub. But there's this "storage" for submarine that we don't know about. Which makes me think that probably if they had time for that they would give us some dockyard or something...i mean...in 2021 we still can't customize boats?! I think this would have some purpose in this dlc, but bcz schedule reasons they couldn't do it. Not to mention all those easter eggs in the new island that don't fit the bill of "easter eggs that you can discover, some under deep sea level in a map where you can only use for going there for  10 minutes to scope goods to make the heist and that apparently don't have anything more interesting to see here. Did you finished the scope? Good, so go back to Los Santos now".

Edited by VitoCorleone1992
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1 hour ago, Cash 4 Clickbait said:

If your doubt's well founded, and even the idea of a rebrand to something like SecuroServ or the IAA is dead, that's a severe kick in the teeth for the whole dev team nevermind us. Getting so close to constructing an almost 7 year long fan request only to have it all be for naught at the final stages for reasons beyond their control.

We don't know for certain which content was initially packaged with C&C. Some of the drip-feed content that arrived with LSSS could've been part of the canned update. There's still a chance for a rebrand, assuming it's distanced enough from a cop-centered notion. On the other hand, it's fascinating how Rockstar managed to come up with an alternative within 2 months, which kinda shows how flexible game development is when it comes to re-allocating resources and working under the umbrella of the large update probably helped them to utilize some of its resources to assist with the development. Regardless, the main theme of that update ain't likely to be reconsidered.

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Cash 4 Clickbait
15 minutes ago, Tez2 said:

We don't know for certain which content was initially packaged with C&C. Some of the drip-feed content that arrived with LSSS could've been part of the canned update.

Given that the "main" focus of LSSS was the Superyacht storyline, that's the big question. Did they really have that planned as an extra or was that an emergency crunch task? The biggest issue isn't actually anything to do with the gameplay, it's Brendan's voice actor. Did they REALLY get him back after 5 years on such short notice to record 6 missions worth of dialogue? Or, was the Superyacht finally having missions part of the sudden focus on fan-requests that 2019 seemed to spark with the 2 Casino updates? On the other hand, I made note of this a few months back in relation to a storyline of missions tied to the Mall, that the mission design of the Superyacht missions are exact copies of the Casino missions, and given that the enemy faction were simply called Asia's Biggest Money Laundering Outfit and otherwise nameless, did they have time to write a fully detailed story or did they just have to scramble to fire out some missions to play?

 

1. Go and recover lost item from gang.

2. Ordinary day-to-day task that gets hijacked by enemy faction.

3. The unique moment mission.

4. Assault on enemy operation.

5. Defend home HQ from enemy assault.

6. Assault enemy HQ and kill boss.

Edited by Cash 4 Clickbait
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4 minutes ago, Cash 4 Clickbait said:

Given that the "main" focus of LSSS was the Superyacht storyline, that's the big question. Did they really have that planned as an extra or was that an emergency crunch task? The biggest issue isn't actually anything to do with the gameplay, it's Brendan's voice actor. Did they REALLY get him back after 5 years on such short notice to record 6 missions worth of dialogue? Or, was the Superyacht finally having missions part of the sudden focus on fan-requests that 2019 seemed to spark with the 2 Casino updates? On the other hand, I made note of this a few months back in relation to a storyline of missions tied to the Mall, that the mission design of the Superyacht missions are exact copies of the Casino missions, and given that the enemy faction were simply called Asia's Biggest Money Laundering Outfit and otherwise nameless, did they have time to write a fully detailed story or did they just have to scramble to fire out some missions to play?

I think that was one of the things that worked in their favor for working under the umbrella of the large update. The Superyacht missions felt more like they were planned to arrive with Cayo Perico than to be the main focus of a Summer update.

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VitoCorleone1992
34 minutes ago, Tez2 said:

We don't know for certain which content was initially packaged with C&C. Some of the drip-feed content that arrived with LSSS could've been part of the canned update. There's still a chance for a rebrand, assuming it's distanced enough from a cop-centered notion. On the other hand, it's fascinating how Rockstar managed to come up with an alternative within 2 months, which kinda shows how flexible game development is when it comes to re-allocating resources and working under the umbrella of the large update probably helped them to utilize some of its resources to assist with the development. Regardless, the main theme of that update ain't likely to be reconsidered.

C'mon Tez, i think you're making a big fuss about it, i mean, idk about programming etc., i don't know how hard or easy is to make the kind of content that we got for LSSS, but to me it was most lackluster...for something that was probably to released as one of the most anticipated dlc's (CnC) to become an update with 6 yatch missions + two new arcade games + 15 vehicles (that came all together, showing how fragile that dlc was that they even didn't dare to make drip-feed of vehicles due to trying to make the dlc not feeling so small) sure better something filler than nothing, but it was quite disapointing.
And i don't like the route that you're saying they will probably take, that is throw CnC dlc to the shadow realm "just because" a police incident in the USA, that happened in 2020. If they go this path then what will be GTA 6 like? No cops, no prostitutes, no gangs, no violence? Yes, there's some bad cops in the world, but, generally speaking they exist to protect people and in the game we are the bad guys, not the cops (despite many of them are corrupt) and we kill a bunch of cops in the game.

Edited by VitoCorleone1992
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rollschuh2282
12 minutes ago, Tez2 said:

The Superyacht missions felt more like they were planned to arrive with Cayo Perico than to be the main focus of a Summer update.

yeah especially how the yacht spawn in that one mission is exactly of the coast on cayo perico airport.

i can imagine that originally it was supposed to come with cayo, and we would have fought against waves of El rubios guards.

 

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Cash 4 Clickbait
2 minutes ago, rollschuh2282 said:

yeah especially how the yacht spawn in that one mission is exactly of the coast on cayo perico airport.

i can imagine that originally it was supposed to come with cayo, and we would have fought against waves of El rubios guards.

Oh God, now you're reminding me of the idea of using the Yacht as an Entry & Escape vehicle, with the All Hands On Deck style escape with the Yacht following a pre-programmed path.

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Ethereal_NYC_
3 hours ago, LunaStrky :3 said:

 

Nowadays I just loggin to drive around the map a bit, and do VIP/TB missions, but at least I can have some variety in my gaming sessions this week, I've always think that the person/team who made Agatha Missions have more interest and love for the game that most devs, 'cause the missions are fun and diverse. It's a shame that same as you, I can't play anything with anyone due to my high rank. Let's hope the next DLC (Whatever it is, CnC, Naval, Zombies from space, Go Kart Racing or anything) integrate the community a bit at least ._.'

 

agreed. just did the ms baker mission where you can force the thieves to hand over the chips. fun lol

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