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Next DLC Speculation Topic Mk XI


Spider-Vice
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4 minutes ago, ROCKSTAR MANIC said:


so it’s good to be updated? I hear chatter about not being able to go public solo?

You can't do the test nat to get a solo public session anymore

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So if they ''fixed'' solo public for xbox who's to say they not gonna do the same for PS4/PS5 and PC?

Edited by ACR
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ROCKSTAR MANIC
2 minutes ago, PapaVoly said:

You can't do the test nat to get a solo public session anymore

Well that suck major nuts, I know the first update still had it, but now this refreshed one really removed. We can never have nice things.

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Been a long time since I've posted in here.  

 

Very disappointed that Rockstar would nerf the NAT Test option to get an easy solo pubbie session.  Guess I will do a lot of session hopping to find very low player base sessions to sell safely in.  Will probably not even bother doing MC's anymore.  Just Nightclubs and Bunkers as they are a bit safer too and MC's just pay crap compared to Nightclubs, Bunkers and Cayo/Casino Heists anyways.

 

Rockstar is pathetic.  Way to piss off your loyal players.

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ADropInTheOcean

Oh god, don't tell me they're coming for our boy next...


resource-monitor.png

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3 hours ago, VitoCorleone1992 said:

169635549_740909816616516_78400947154077

That brings the problem of "free mode activities and indoors without loading screen. Imagine they open a public bar to play pool without indoors loading screens...and then some idiot start shuting from the outside and ruining the activity for those players.

No, it was always like that, in the end they give you that 10% and also the 100k for elite challenges also will go directly to bank account. Yeah, it's sometimes wierd how the money system that are in your pocket and in the bank account works, for example, sometimes when you go grab a drink from a vending machine, it toke you 1$ for your bank account, despite the fact you have money in your pocket and should be extracted from there. (Also did you guys noticed that the transaction history of your ban account is more detailed when you use the ATM's instead of your phone?).

No, my point is that if we have a diamond on hard mode worth 1,430,000, then when I collect it during the heist, i get 1,300,000 as if the game didn't take into account the difficulty level

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LunaStrky :3
10 minutes ago, ADropInTheOcean said:

Oh god, don't tell me they're coming for our boy next...


resource-monitor.png

Hope they don't... But I doubt they can, I mean that method works even in RDO, yeah it merges your session with another one with players in it after 5 or 10 minutes, but you can repeat as much as you need, isn't perfect but is better than nothing I guess 🤷‍♀️

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12 minutes ago, ADropInTheOcean said:

Oh god, don't tell me they're coming for our boy next...


resource-monitor.png

Idk if they can patch this...but if they do, Will be a disaster, again i want to Say that i feel the pain for all Xbox players regardless i play on pc

13 minutes ago, _Ziolek_ said:

No, my point is that if we have a diamond on hard mode worth 1,430,000, then when I collect it during the heist, i get 1,300,000 as if the game didn't take into account the difficulty level

The bonus is showed at the end, during the heist the Game shows You the normal value...

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19 hours ago, ROCKSTAR MANIC said:

so it’s good to be updated? I hear chatter about not being able to go public solo?

Because of how the update makes the changes t0st figured out to cut the load times down, it by extension it makes NAT Testing for a solo lobby impossible.

 

I personally haven't NAT-Tested seriously since After Hours in 2018 introduced one vehicle for any sized delivery, and by then I was already doing single vehicle Gunrunning sales in populated lobbies due to the $100k+ bonus I could walk away with, even with a use of Ghost Org. Basically, unless you score an already solo lobby, you'll likely never see people doing Cargo, Biker or I/E Sales anymore... which given those are from 2016 when the direction was focused on emulating the gameplay loop of sh*tty mobile games, I'd be glad if the direction was to stay the hell away from businesses and focused more on rewarding missions.

 

However, a single mission that can be performed in anyway the player sees fit (i.e. the Cayo Perico Finale) cannot be the be all and end all of future DLC's. Contact Missions are simple to develop yet able to be structured beyond the players control, the fun comes in how we execute them. R* have experimented with this with the Casino Storyline, that saw us rewarded with a one time 6 figure bonus when we completed the final mission and the Paragon Armoured. If they go down the route of more DLC centering around unique missions, even if not focused on a Heist like how the Doomsday update, despite being called a Heist, was not a Heist, it was a Scenario which I'd be willing to believe was the originally planned branding term for Story DLC, The Doomsday Scenario, "The Undead Rising Scenario", "The Alien Invasion Scenario".

 

Here's the twist; rather than simply have a bunch of missions you can easily pick and replay individually at anytime, you do need to play through them in their order each time for the grand payout at the end. The problem R* would face is how to make this please T2. A new form of property which is purpose built to receive these new "jobs"/"contracts"/"scenarios" months and years down the line? Would there be a one-time buy-in for each "scenario" to act as a paywall, save having to produce things like Submarines? The ability to renovate our Offices to an Office Mk2? What would the extra's be? Purchasable and placeable furniture & minigames like pool & air-hockey, any of our purchased arcade cabinets, playable instruments like I suggested a few posts back? Implement an MCT Mk2 with new links/copies of our Doomsday, Casino and Submarine Planning Boards that we can launch Preps from?

 

A new and true HUB for our criminal empire for the Expanded & Enhanced era of GTA Online.

Edited by Cash 4 Clickbait
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6 hours ago, OzakiLeona said:

I wonder, is RDO successful ? It seems to me it's total failure, but I have no idea how much people are spending.

It is doing well 

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Smart speculation1

Does anyone know any other way to get a solo public lobby on Xbox one, now that they finally patched nat after almost 8 year

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6 hours ago, OzakiLeona said:

I wonder, is RDO successful ? It seems to me it's total failure, but I have no idea how much people are spending.

it is doing well according to take two

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Shadowfennekin
9 hours ago, rml_gta said:

GTA V coming to Game Pass, XCloud version too lol, it was available last year on Game Pass too if I´m not wrong, not the XCloud version but it was available for Xbox One..., I didn´t expect that they would release it again on Game Pass honestly, but there you go, you can play GTA V now in a legit way on your smartphone without a console lol

 

 

I'm surprised it took this long to return, I don't bother with Game Pass but there's 18 million other people on Xbox/PC that do. Just imagine all that possible shark card money that could flow in from Game Pass

 

I don't understand why they took GTA and RDO off anyways lmao

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-Interface-

Love randomly getting patches. Any idea on what was changed? Don't want some hip takin' my clothing items!

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Spider-Vice

The Xbox One patch was just to put it back on par with PC and PS4, as it had been rolled back due to networking issues causing crashes.

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VitoCorleone1992
5 hours ago, Cash 4 Clickbait said:

Because of how the update makes the changes t0st figured out to cut the load times down, it by extension it makes NAT Testing for a solo lobby impossible.

 

I personally haven't NAT-Tested seriously since After Hours in 2018 introduced one vehicle for any sized delivery, and by then I was already doing single vehicle Gunrunning sales in populated lobbies due to the $100k+ bonus I could walk away with, even with a use of Ghost Org. Basically, unless you score an already solo lobby, you'll likely never see people doing Cargo, Biker or I/E Sales anymore... which given those are from 2016 when the direction was focused on emulating the gameplay loop of sh*tty mobile games, I'd be glad if the direction was to stay the hell away from businesses and focused more on rewarding missions.

 

However, a single mission that can be performed in anyway the player sees fit cannot be the be all and end all of future DLC's. Contact Missions are simple to develop yet able to be structured beyond the players control, the fun comes in how we execute them. R* have experimented with this with the Casino Storyline, that saw us rewarded with a one time 6 figure bonus when we completed the final mission and the Paragon Armoured. If they go down the route of more DLC centering around unique missions, even if not focused on a Heist like how the Doomsday update, despite being called a Heist, was not a Heist, it was a Scenario which I'd be willing to be was the originally planned branding term for Story DLC, The Doomsday Scenario, "The Undead Rising Scenario", "The Alien Invasion Scenario".

 

Here's the twist; rather than simply have a bunch of missions you can easily pick and replay individually at anytime, you do need to play through them in their order each time for the grand payout at the end. The problem R* would face is how to make this please T2. A new form of property which is purpose built to receive these new "jobs"/"contracts"/"scenarios" months and years down the line? Would there be a one-time buy-in for each "scenario" to act as a paywall, save having to produce things like Submarines? The ability to renovate our Offices to an Office Mk2? What would the extra's be? Purchasable and placeable furniture & minigames like pool & air-hockey, any of our purchased arcade cabinets, playable instruments like I suggested a few posts back? Implement an MCT Mk2 with new links/copies of our Doomsday, Casino and Submarine Planning Boards that we can launch Preps from?

 

A new and true HUB for our criminal empire for the Expanded & Enhanced era of GTA Online.

Tbh i gotta kinda lost in what you said, it seems to me a bit complex. All i can say about the bussiness models is that they never changed. We started with the active income bussiness first crates (go grab crate, sell crate) then cars (grab car, then sell car) both is about going to point A to B and then from B to C. Then bikers brought the passive income just bcz you had the change to purchase the supplies then you just need to wait then sell to some point. Idk what they could do different tbh...if you're selling something, you will need to go to some point while transporting the cargo...but the missions are all the same grab a vehicle (and to make matters worse, very slow vehicles) and then go to point X and it's done. One thing that i would like to be implemented is to make deals btw players which everyone can leave winning, for instances, one get the cargo while the other provides the money...yeah of course, that would make some players probably discovering a way to do money glitches and that's why i don't think we will see something like that in the game (also that's why we don't have stock markets like in SP), but at least would make some sense rather coming some griefer and blow your cargo for 2k and some ammo. Of course a lot of people do that just bcz they are assholes...but you get my point. Imagine that you're in the lobby, then you use your computer and signal your organization to other players that your organization want to make a trade, then another organization would respond positively to that selling. You would choose your location, the amount you wanted to sell, etc., and of course having maximum product percentage that you could sell as well the maximum payout that you could get (in order to prevent money glitches).

Then, the two organizations would make a deal about how many bodyguards they would use, in that transactions, the type of vehicle, the location, what kind of exchange in order to make a safe deal btw the players/organizations, but of course, the entire lobby would get noticed too, and they could try to destroy/rob the deal, but of course the reward of that would be let's say just half of the profit or even 1/3. Also, maybe one of the organizations doing the deal could backstage the other organizations and rob them, and of course again, half or 1/3 less of the payout. And those players/organizations would get a general honour or dishonour statistic that if your organization wanted to pick another organization to make a deal, that info would be available and in that case you would think twice or being aware to be extra careful in with who you would be dealing with. And also, the honour and dishonour for that players/organizations would paid a price in what transaction amount they could take it, for example. Imagine that a honourable organization and a dishonourable organization would make a fair deal without betrayal and that the amount of money that the dishonourable organization would get would be less than it would supposed to be, even if the deal is honest, but if that organization would keep in that path, slowly the status of that organization would turn honourable again.
 

And for this kinda of bussinesses we could get to use briefcases (with money and drugs) handled by the characters in those deals. And even complemented with a CnC dlc, if you played as a cop you could even track down and dismantle that deal, for instances, doing some free mode missions of vigilante (like in the previous gta's) and the more you would do those, like catching normal burglars or small criminals (npc's) would give you more info and "radius power" to get to know if a deal was taking place and of course you would have a timer to get there or the deal would be done as normal between the criminal organizations, or even to make things worst for dishonourable players/organizations if they tried to escape with the product and the money of that transaction (both briefcases) that they would need to retrive back to some property/safehouse, the cop players would always know of those dishonoured players/organizations and would have some extra time to arrest them.

So, what you think of my idea?!

P.S.: Also there's something that i would have doubts of working in free mode, that is: free activities and no loading screen indoors...imagine two players going into a Café to play some billiards, then, a griefer from the outside using a sniper from a safe spot to kill those players through the window. =/ And i say this bcz everyone knows which f*ckfest was the firstand maybe second weeks of the Casino DLC...where the rooftop that would supposedly being a place to hang out and chill between players was either 1) being a hunting ground for snipers that where in the near buildings or 2) the roof of the casino would serve as a hunting ground for those snipers to kill everyone and a bunch of cops.

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ArthurMorgan1899

God what a luck to be a R☆ fanboy at this moment , Im thirsty for some news about GTA5 E&E or next dlc news.

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el carlitos
55 minutes ago, ArthurMorgan1899 said:

God what a luck to be a R☆ fanboy at this moment , Im thirsty for some news about GTA5 E&E or next dlc news.

Same, can´t actually wait for the E&E version. Looking forward to host some 4K car meets. 

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IsekaiExpress
11 hours ago, Pedinhuh said:

So...Just keep walking forward?

I keep on walking wherever i see...

 

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rollschuh2282
9 hours ago, Cash 4 Clickbait said:

Because of how the update makes the changes t0st figured out to cut the load times down, it by extension it makes NAT Testing for a solo lobby impossible.

actually no.

t0st´s fix only applied to something only PC does.

the loading fix would have done close to nothing on the consoles.

that fix was something R* decided to do on their own.

9 hours ago, ADropInTheOcean said:

Oh god, don't tell me they're coming for our boy next...

nah.

they can´t patch that...but i am scared...they patched the firewall method in RDO, which means you just get a error bc of connection to the R* services when you try it.

and i use that firewall method for GTAO.

so if they do that in the future, and such so that the firewall setting gives you a joining error too, then i will be pissed

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Shiloh Comes
12 hours ago, ACR said:

So if they ''fixed'' solo public for xbox who's to say they not gonna do the same for PS4/PS5 and PC?

 

There is a workaround for xbox. I just tested it and it worked fine.

 

I play cabled, so I unplugged the cable, went onto wifi, joined a public session, then plugged the ethernet cable back in and it kicked everyone.

 

Rejoice, and spread the good news far and wide 🐵

 

Maybe we can have a fresh start GTA Online, perhaps I was too hard on you. I'll take you out for a steak at the weekend.

Edited by Shiloh Comes
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My lag switch still works for creating solo lobbies on Xbox One. I built it using a guitar foot pedal, and you have to isolate the Xbox from your cable modem with a cable hub.  Press and hold the switch for about 10 seconds and the lobby is clear. It has never worked for RDR though. 

Edited by jimmylh
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19 minutes ago, jimmylh said:

My lag switch still works for creating solo lobbies on Xbox One. I built it using a guitar foot pedal, and you have to isolate the Xbox from your cable modem with a cable hub.  Press and hold the switch for about 10 seconds and the lobby is clear. It has never worked for RDR though. 

 

A waaah pedal!!!

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14 hours ago, Shiloh Comes said:

I've long enjoyed this thread, but after finding out today that stopping solo public sessions was deliberate, and not accidental (clearly as it's now been done twice). In the space of one short day, it's changed the way I view the whole game.

 

I know it's just solo lobbies, but it's not, is it? It's a 50ft high billboard telling you where this franchise is going and I'm hopping off that bus way before we get there.

It could be a side effect of some networking changes or maybe it's really, like you stated, a patch to NAT Type. I've noticed lobbies fill quick since the patch. Anyhow, I'm not sure how they fixed the NAT Type thing, but it's possibly no longer affected by external factors. Because I find it odd that the Xbox version experienced tons of issues with finding out new sessions or joining invite only sessions if the patch supposedly target the NAT Type check. If anything, it could be a result of resolving issues brought by external factors, which also patches the NAT Type method.

 

Frankly, their intentions to limit solo lobbies or the high billboard have been there for years. It won't be surprising to see more of that, but them letting us do Cayo Perico preps in invite-only lobbies is a surprise. Rockstar design director saying they want to inject more of the single-player element in future content is also a surprise.

Edited by Tez2
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3 minutes ago, Tez2 said:

Rockstar design director saying they want to inject more of the single-player element in future content is also a surprise.

Out of curiosity, did the directors of GTA Online change sometime in 2018/19? Because it definitely feels like it. Since the Casino update, the game has been going in a totally new direction (which includes more solo friendly content, but also more frequent quality of life changes/fixes,!less weaponized vehicles, a bigger focus on the marketing side, bigger gaps between updates, the abandonment of adversary modes, bigger payouts)

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12 hours ago, Cash 4 Clickbait said:

Because of how the update makes the changes t0st figured out to cut the load times down, it by extension it makes NAT Testing for a solo lobby impossible.

Not really, t0st fix has to do with the catalog, which isn't even utilized in consoles. It has to do with whatever Rockstar done in terms of network changes.

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4 hours ago, LodwigRedemption said:

Out of curiosity, did the directors of GTA Online change sometime in 2018/19? Because it definitely feels like it. Since the Casino update, the game has been going in a totally new direction (which includes more solo friendly content, but also more frequent quality of life changes/fixes,!less weaponized vehicles, a bigger focus on the marketing side, bigger gaps between updates, the abandonment of adversary modes, bigger payouts)

Imran Sarwar (Director of Design) left Rockstar in May 2019. Since then, Tarek Hamad took over the role. At the start of last year, Scott Butchard became Design Director: World & Content, he's the one who made that "single-player element" statement.

 

Overall, I think it's a mix of having new leads and old directors altering course. You also have the Telegram missions which are solo-focused missions in RDO.

 

Behind the scenes, on the technical side, there's a freemode creator now. It was designed for Cayo Perico as it handles the prep missions. But it also covers LSSS Business Battles, Drug Deal encounters and Movie Props. So, if we were to receive more freemode content, they would likely be made with the same creator. I guess it grants the designers more flexibility, but then again, it was specifically made for CP, so maybe not so much as one would wonder whether the team had tools that already facilitated their work before, but needed a new one for CP?

Edited by Tez2
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If they wanted to get rid of invite only / crew sessions like RDO they could have quite easily, so one presumes they see the worth in keeping them, at least for now.

 

They could get rid of them from E&E, but it wouldn't make much sense given elements of the last 3 I think) sets of heists can be run frm crew/nvite and as Tez says, they are suggested more PvE stuff. They must also know it will turn off players.

 

Personally, I'm rarely in a public lobby. If I need to sell nightclub I'll generally just keep changing session until I get dumped on my own or will use the MTU change thing if I can be bothered - generally its easier to leave it for another day. If they force public only lobbies I'd probably just stay in a garage and wait for race/whatever invites there.

 

 

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16 minutes ago, Crafty- said:

If they wanted to get rid of invite only / crew sessions like RDO they could have quite easily, so one presumes they see the worth in keeping them, at least for now.

 

They could get rid of them from E&E, but it wouldn't make much sense given elements of the last 3 I think) sets of heists can be run frm crew/nvite and as Tez says, they are suggested more PvE stuff. They must also know it will turn off players.

 

I'm a wee noob in RDRO but not once has the game told me to attack someone's sale mission, or even really told me where everyone is on the map. That's the big difference, the big secret. Oh and there's no f*cking flying vehicles either. I play defensive style so maybe I'm missing out, but I'm still delivering wagons and sh*t. Encounters are unexpected, unplanned and generally brief.

 

I'd be fascinated to see a GTA lobby like this.

 

I'm kinda half-wedded to the idea we will, if E&E is rebuilt on RDR-era rage or wotnot.

Edited by Gridl0k
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Any time I got near anyone on RDO (and thus we could see each other on the map) it just turned in to a battle, just like a public GTA session.

 

With a concentrated area (i.e. the city, because few people roam further than that) the "hide the blips" strategy wouldn't work in GTA imho.

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