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Next DLC Speculation Topic Mk XI


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11 minutes ago, MGgames100 said:

I just pray they will finally use the Bahama Mammas... It only needs like two collision fixes, and its been in the files since OG Heists... Imagine reusing the same interiors 5-10 times and not using one that's pretty much done and unexplored by majority of the community.

 

Isn't it a biker steal supplies venue? 

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11 minutes ago, Gridl0k said:

 

Isn't it a biker steal supplies venue? 

no, it's unused.

 

2bRe1WB.jpg

 

wEDUlyB.jpg

 

The one you're talking about is Tequila-La-La, which is also pretty underused, and I wish we could have an access to it in freemode

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Just now, MGgames100 said:

no, it's unused.

 

I'm thinking of Tequila-la-la I think, which everyone wanted access to last time.

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Black-Dragon96
4 hours ago, VitoCorleone1992 said:

I really believe that at some point making money it's just an OCD symptom. But i see the game taking too much "stand alone/lone wolf" routes here. If grinders were already quite the "anti-socials" now that they can basically do the most profitable heist alone, well, we know that some of the interactivity factor in the game goes away.

The interactivity factor jumped out of the window years ago. And even before that it was basicly a rotten corpse.

The game never rewarded interactions with players. In freemode you usually got shot when trying to interact with other people. Playing missions with other people made you earn less because you went through them faster.

R* tried to reanimate it with heist wich failed because well the people helping the leader did not earn much. Pretty much everybody just sat there and tried to get people to help with his heist wich was harder than you would think because people quickly left if it wasnt a finale.

The same thing goes for bussinesses. I mean who in their right mind would do delivery missions for some other person earning pocket change when they can just fill their own warehouse making a lot more solo.

 

The game has no systems that allows for player interaction beyond the most basic forms.

Crews do pretty much nothing in game besides allowing you to join sessions with people in your crew. You get shiny decal for your car and a color that anyone in your crew can use. Thats it.

You can give your crew mates access to your garages or bussinesses. You dont have some cool crew headquater where you can meet up and plan stuff.

Same thing with organisations/biker clubs. They are just a loose band of up to 4/8 people who can turn off friendly fire for each other. Thats it. No more interaction.

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Black-Dragon96
42 minutes ago, Hazzardtohimself said:

I wonder if 'Fixers' will bring us the 'Fixter'... 

Fixter-GTA.jpg

(I'm Not A Hipster I'm A Rap Superstar DLC Part Two Horny Boogaloo) 

Yes R* gimme my damn fixie.

0_0.jpg

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It seems like after Cayo Perico they don't make enormous risky expansions..

Tuners was good, fixers sounds cool but they won't offer anything radically new like Casino or Cayo Perico.

 

I think they are busy with the next installment, even on the multiplayer side in terms of ideas.

They probably got some fresh and exciting ones but they keep them for Vis online.

It makes sense imo, Vs online is successful enough so they would want to give it some content in order to keep it going but not go all out.

What do you think?

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Lonely-Martin
6 hours ago, VitoCorleone1992 said:


I really believe that at some point making money it's just an OCD symptom. But i see the game taking too much "stand alone/lone wolf" routes here. If grinders were already quite the "anti-socials" now that they can basically do the most profitable heist alone, well, we know that some of the interactivity factor in the game goes away. Still, i think the main problem is that people don't really know how to fully enjoy the game...you basically have two major groups in the GTA Online community, as i said before, one is the grinders, that are quite the lone wolfs and the other group are the people who thinks that GTA is COD and are annoying try-hards (that helps the toxicity of the lobbies), worried with their K/D's and making you not know if their "years of spartan training in Counter Strike that made them masters of the sniper" are just mods, or if in fact they are very good shooters with a little help from helmets and bullshark testosterone. So if people are creative enough they could have a blast with the sand box style of gta online, like those videos i saw from the Vanoss crew, before they got bored of gta and now it's quite rare to see a video about it or with indeed funny and creative stuff like they did back in the day.

I feel that R* is missing the point here...what would maybe be more profitable than making heists, which leads to making some building for players burn 5M there to upgrade it, thus shark cards sells in order to make those heists? Maybe giving a lot of role-play aspects to the game where people would be incentivized to not grind so much* and instead socialize (like they seems to want us to do, bcz "hey, here's another social space for you in this dlc although we didn't thought very well about it, and so due to lack of planning or good ideas they are bland and no one comes here bcz there's basically almost nothing to do inside", so people would be distracted in that stuff and would grind less, so, more shark card sells.  

But we need good ideas and solid ones. A mall, a coffe shop with billiards, flippers and some "innocent card games that doesn't involve bets, bcz then 40% of the players could play it i guess", a bowling alley, a public arcade shop with pvp and co-op arcade games, dancing mini-game in the nightclubs and WC visits for everyone! We bonk later, don't worry! :kekw:

*still, i believe that R* know that maybe the grinders with fortunes of millions are like 10% of the player base and the billionaires are like 2% of them, that's why they don't bother with giving us heists Cayo Perico style bcz they sell the shark cards for the remaining 88-90%.

 

For some, it could be an OCD thing, sure. But if that's how someone plays or even if that helps them, great. I feel your being a bit simplistic with your general overview of basically 2 core groups and that people don't know how to enjoy the game properly.

 

The game has so many ways to play and none are right or wrong. There's heists for team players and lone players alike, missions too, racing, adversarial stuff, creators, businesses to roleplay with, and plenty of side activities out there or awards to fill and other collectibles. Then there's the photo/video creators and even youtubers that do their thing. We see all types of crews or communities thrive in GTA and have for years. The difference is, they keep to themselves and we don't always see them in public so a numpty on an Oppressor can interfere with a car meet or ruin their roleplaying etc, they're off in their world doing their thing.

 

Money for many is just a nice consequence of playing. Heist players, especially speed runners, care about helping others and co-op gameplay or perfecting their runs and do many to get better and better and that money just racks up, same for those more keen on racing as they spam tracks and again, money just comes naturally, adversary modes too (of which I'll be spamming this 2x overtime rumble just because I like it. I don't care if I get money, just want the more full games and to try and win). Completing awards often comes with money rewards, elites and mastermind runs for sure do which I like helping with at times. Or by completing certain things, we get trade prices or even win/unlock cars or other content for free which all saves big money as we go on.

 

Businesses/side stuff is the same. If you do a couple of I/E sales, sell a bit of MC product, a few crates and/or airfreight, some bunker guns and a bit from the nightclub all while mixing in a couple of blue dot cars, tune a couple from the auto shop to deliver and collect a bit of underwater treasure or rob a couple if shops even, it just adds up while mixing it up out there.

 

Of course there's unsocial players out there, that's not a bad thing though, but there's tons that love meeting up in freemode and seeing where the game takes them and many that have their crews/communities/friends list too. That's the beauty of this game. It has a bit of everything for all types of players without too much focus on one type of playerbase overall. No matter what we like or fancy on the day, it's there to enjoy in GTA:O. 

 

We don't see this in RDRO enough though and that surprises me why R* are too slow to fill that game and give more freedom like what GTA has to allow these communities to grow and thrive more and more. That's what's missing over there, that magic of GTA, and it's such a waste of potential. And though GTA has more potential still, like adding pool tables or more fun stuff, the game really does have so much to offer depending on our mood at the time.

 

Plus the game is 8 years old, and for many, we've been playing for that long so by the time a new DLC comes, we made progression in the game on previous stuff as it arrived and that's just natural too. There comes a point that money just isn't the key motivation, gameplay is, our favourite modes are, trying other aspects can be, meeting up with others or helping others too. Basically, we still just love to mess about in Los Santos is all.

 

I feel there's too much shaming out there though. Not just over this money banked topic, but we see it with anything...

 

Rank 1k plus? 'plays too much or must have cheated'.

Has every garage ful? 'Why? What's the point'

Win races? 'must have cheated, or no life the game'.

Likes some PvP? 'must be a griefer'.

Killed someone? 'Must be in godmode'.

Made a billion? 'Must have cheated, or no life the game'.

Like/hate rap music? 'Your taste is wrong, mine is right. We have too much/not enough of X'.

 

All nonsense. I can make a million in a week with absolutely no effort, have been able to for a few years now too. For a regular player like us (a fan on these forums) over a few years no matter how we play, money is easy. You'd have to simply stop playing really to not make any more money out there. And even then, as I'm on Playstation, R* give me a million a month until E&E, lol. Even without playing I make money. 🤣

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13 hours ago, suicidal_banana said:

@Pedinhuh has the right idea, 5-10mil is all you should have on your bank account, unless you are either a machogist or just dont want to play the game anymore.

For a few years now each DLC brings 20-30 mil worth of stuff (people often forget about clothes & related items, as did @Grinch of Los Santos by the looks of things, plus there's always the dripfeed of more pricey vehicles too) and you should not be able to buy everything you want on DLC-launch, because that ruins the whole thing

 

The "core gameplay loop" is making and spending money, you play missions to get money, you use that money to get some new vehicle or building or whatever, then repeat. If you have large sums of money ready to be spent, as weird as it may sound you dont really have a reason to play the game anymore, you can just buy sh*t and be oblivious to the value/effort that you put in. If you run around with a large bank account you essentially screw yourself out of the sense of achievement that you get when you've grinded together the money for something.

Consider the below example, a new DLC just dropped and we look over the shoulders of two players, who do you think will get bored with the game first? (as a whole, not this specific example dlc)
- 666mil bank account user, has long forgotten the struggle that got them past the 650mil mark, buys everything day 1 & then complains how half of it sucks day 2, has lost all interest in the DLC within a week
- 5mil bank account user, still remembers the struggle they had to go trough to earn that, just buys 1-2 things they really want on day 1, starts grinding & researching for everything else, slowly gaining a few more cool things (and avoiding the bad purchases) in the coming days/weeks

Im sorry, i totally get how some of you like having large bank accounts as some kind of achievement & i totally respect that, but in my experience most of you will stop playing for extended periods of time or entirely, because in the end you will start using the money and then you have no more reason to play

 

@Grinch of Los Santos I sincerely hope you can have a large bank account without it essentially ruining the game, but you'd be a rare case if you manage that. Good luck to you sir!

I dun think so.

Did all the possible way to rob casino and ATM island, buy unnecessary vehicles on sales, keep running and selling ur Nightclub and bunker goods. Do not miss any heist event(golden cat, diamond...)and bunker x2, u should at least have 40 or 50 Millions

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7 hours ago, Sentinel Driver said:

 

Tuner hangout is boring with very little to do there

Races are just races, nothing too groundbreaking in them.

New property is like bare minimum for any update + the property is just a garage. We've seen plenty of garages already in this game.

The contracts are cool but nothing too groundbreaking again

 

I just want the new property for the next update to be something a bit more interesting than just a garage, please r* ?

The arcade was cool for casino heists for example. The minigames are great fun and I like the little t-shirts and trophies you can win from them

just going to completely ignore my point? just because YOU didn't like it doesn't mean it wasn't exactly what other players want, or was at least good enough for many other players. YOU not liking it isn't the barometer for whether or not the community liked it, and they did, Tuners was one of the most popular GTA Online updates ever. you are free to say you didn't enjoy it, but you can't use your experience alone and say it was bad or that the game is dead, it's not, so get over it

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Any guesses/hopes for old songs from Dre (or any other producers that appeared in CPH and/or collaborators from Interscope)?

 

Dre:

Spoiler

 

 

 

 

 

 

 

 

 

Iovine:

Spoiler

 

 

 

 

 

 

 

 

Scott Storch:

Spoiler

 

 

 

 

As for the reggaeton station i just hope for at least some Don Omar, czu f*ck yall, he's great:

Spoiler

 

 

 

Edited by MGgames100
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3 hours ago, MGgames100 said:

no, it's unused.

 

2bRe1WB.jpg

 

wEDUlyB.jpg

 

The one you're talking about is Tequila-La-La, which is also pretty underused, and I wish we could have an access to it in freemode

On a side note: I do wish our nightclubs were  to the level of bahma mamas. It's sad that the customization of the nightclubs is somewhat on par with the bunker. 

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1 hour ago, MGgames100 said:

Any guesses/hopes for old songs from Dre (or any other producers that appeared in CPH and/or collaborators from Interscope)?

 

Dre:

  Hide contents

 

 

 

 

 

 

 

 

 

Iovine:

  Hide contents

 

 

 

 

 

 

 

 

Scott Storch:

  Hide contents

 

 

 

 

As for the reggaeton station i just hope for at least some Don Omar, czu f*ck yall, he's great:

  Hide contents

 

 

 

Imagine driving in game and hearing that classic banger "let me ride", hell yea!

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4 hours ago, MGgames100 said:

I just pray they will finally use the Bahama Mammas... It only needs like two collision fixes, and its been in the files since OG Heists... Imagine reusing the same interiors 5-10 times and not using one that's pretty much done and unexplored by majority of the community.

Omg yesss, Bahama Mamas with a shootout mission. Idk why that's something I want so much, but seeing it in John Wick and Max Payne i just NEED it hands down

2 hours ago, Dourvas said:

It seems like after Cayo Perico they don't make enormous risky expansions..

Tuners was good, fixers sounds cool but they won't offer anything radically new like Casino or Cayo Perico.

 

I think they are busy with the next installment, even on the multiplayer side in terms of ideas.

They probably got some fresh and exciting ones but they keep them for Vis online.

It makes sense imo, Vs online is successful enough so they would want to give it some content in order to keep it going but not go all out.

What do you think?

I think they're waiting for the currently quite unfavorable E&E version to drop before expanding further. While it's realistic they're putting most of their efforts in the next installment, I'm sure they wanna give GTAO v1 a few more big bangs before it's slowly retired to GTA VI and O v2

2 hours ago, MGgames100 said:

As for the reggaeton station i just hope for at least some Don Omar, czu f*ck yall, he's great:

  Hide contents

 

 

 

🤝 You and I think alike my friend, Don Omar's f*ckin excellent

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The business model behind GTAO is the reason why the cycle of gameplay is repetitive as hell. Nowadays, I only bother looking up to new updates and content for the thrill of gameplay and action. The chance to experience them for the first time. I have 40 million in bank thanks to Cayo Perico and I don't even bother purchasing all the new vehicles Rockstar releases.

 

Same case happened with RDO that's supposed to take advantage of the new tech. It shortly declined and faced the same problem GTAO is facing. Rockstar can't even keep up the pace and try to push new updates much quicker to force people to buy gold bars.

 

I used to hold hopes something will change, but after all these years, I no longer care. 90% of my time is spent checking the forums and 10% is playing the game once or twice a week. That bumps up to 20% once a new update is out.

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Grinch of Los Santos
13 hours ago, Black-Dragon96 said:

I cant really agree with that.

As a matter of fact grinding to now well over 300 Million probably made me play the game more than I would have without doing that.

 

Thats mostly because after playing the game for more than half a decade (and grinding) I basicly hvae nothing left to buy. Garages are full, hangar is full, main char has a yacht (secondary since today aswell), I own pretty much every bussiness fully upgraded, all guns with all attatchments...

The only reason I kept playing was that I enjoyed Cayo Perico so much and because I had a ton of cash wich allowed me to do other less profitable stuff just for fun.

Yeah like I have nothing to do that is interesting in the game. I get bored easily when grinding all the time just to buy 1 stupid car. 99.9% of the time, I've having fun with my friends in free roam, but money always becomes a problem. It just so happened that last year I decided to take the time and painfully grind to 50 million, which now I have surpassed and got to 82 million. As it gets boring in the lobbies, why not push another 18 million for a goal I thought (originally) was impossible? This also lead to me to no longer be blind to the many many ways to make money really quickly for 1 hour a day (which I used to whine and moan about). I agree, it makes me play the game more, hence the goal lol. Even when I do have money, It's going to be spent anyway with Festive Surprise 2021 and Next Gen and I won't ''hermit'' away for 6 months. 

I just wish some folks would stop drawing their own conclusions to things that isn't theirs and ask the poster what their conclusion is. :)

Edited by Grinch of Los Santos
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One problem is the lack of dlcs, having only 2 per year, gives the chance to players grind enough money and sometimes You find yourself with nothing to do...in My case i can Say, that setting ambitious golds keeps the Game alive for me...for example grinding rank can keep You busy...when i was rank 600 when after hours came out i said to My self "Iam gonna get rank 1000" from that point i needed play often and do a Lot of things, for example crates sales, vip jobs, take advantage of the weeks x2 $/RP event, You are constantly looking for new and efficient ways to rank up...another objective was getting the alien tattoo so i started doing búnker resupply missions and i had fun with those and got bit nostalgic remembering the gunrruning launch, then when i Got the 600 missions i triggered that special missions wich is so interesting to do and You feel that You really accomplished something Unique...and then when the snow came i was frantically getting mcbeth shots in that short period of time to unlock the second part (the alien encounter in mount chilliad) was really tough Iam not gonna lie around 150 shots with a help of a friend to get that, but again that moment that You can trigger that feels very special and Unique....nowadays with My Main character having 795 millions in the bank and rank 1656, what do i do??? To keep gameplay fresh??? Iam doing the small things...doing nightclub promotions again, doing ms Baker missions, sourcing cars for i/e again, robbing stores, things like that...in resume, we clearly need more dlcs per year, 3/4 like the good old days or at least 3 a good filler in march/April with decent drip feed, this 6 months gaps are terrible, Iam really curious to see if the infamous GTA V expanded and enhanced Will gives us this, because if they keep doing only 2 dlcs per years the Game Will slowly start to die imo.

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Grinch of Los Santos
6 minutes ago, Crateman said:

One problem is the lack of dlcs, having only 2 per year, gives the chance to players grind enough money and sometimes You find yourself with nothing to do...in My case i can Say, that setting ambitious golds keeps the Game alive for me...for example grinding rank can keep You busy...when i was rank 600 when after hours came out i said to My self "Iam gonna get rank 1000" from that point i needed play often and do a Lot of things, for example crates sales, vip jobs, take advantage of the weeks x2 $/RP event, You are constantly looking for new and efficient ways to rank up...another objective was getting the alien tattoo so i started doing búnker resupply missions and i had fun with those and got bit nostalgic remembering the gunrruning launch, then when i Got the 600 missions i triggered that special missions wich is so interesting to do and You feel that You really accomplished something Unique...and then when the snow came i was frantically getting mcbeth shots in that short period of time to unlock the second part (the alien encounter in mount chilliad) was really tough Iam not gonna lie around 150 shots with a help of a friend to get that, but again that moment that You can trigger that feels very special and Unique....nowadays with My Main character having 795 millions in the bank and rank 1656, what do i do??? To keep gameplay fresh??? Iam doing the small things...doing nightclub promotions again, doing ms Baker missions, sourcing cars for i/e again, robbing stores, things like that...in resume, we clearly need more dlcs per year, 3/4 like the good old days or at least 3 a good filler in march/April with decent drip feed, this 6 months gaps are terrible, Iam really curious to see if the infamous GTA V expanded and enhanced Will gives us this, because if they keep doing only 2 dlcs per years the Game Will slowly start to die imo.

That is what I miss from the original DLCs that came out in 2014. If I remember correctly, like every 3 months? I can't exactly remember if it was like that. Especially the High Life Update and other ones from 2014. But it would be great if it was every 3 months, but of course, that is also down to how small those updates were unlike now. Which is big and lots of things to do, I guess maybe on PS5/XBOX Next Gen will have something like that. To me, I have lots of fun in GTA Online all the time. So, why not take some of that time to boost up to 100 million? Not hard, not complicated, nor time consuming. Honestly, the game is starting to go a bit dry, hopefully they will do something on the new version.

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Yep, me too. I dont even play gta online unless they release a new update. And even then its 1 or 2 weeks max

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Roadkillghost1

Hi, new account, been lurking for a while. Just had a thought and was curious on ya'll opinions:

 

So, next update is music based. I think it could be possible to see Love Fist return, and we do a mission for them. After completing it, we are rewarded the Rock N' Roll Legends livery for the Comet S2. What do you reckon?

Edited by Roadkillghost1
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VitoCorleone1992
7 hours ago, Black-Dragon96 said:

The interactivity factor jumped out of the window years ago. And even before that it was basicly a rotten corpse.

The game never rewarded interactions with players. In freemode you usually got shot when trying to interact with other people. Playing missions with other people made you earn less because you went through them faster.

R* tried to reanimate it with heist wich failed because well the people helping the leader did not earn much. Pretty much everybody just sat there and tried to get people to help with his heist wich was harder than you would think because people quickly left if it wasnt a finale.

The same thing goes for bussinesses. I mean who in their right mind would do delivery missions for some other person earning pocket change when they can just fill their own warehouse making a lot more solo.

 

The game has no systems that allows for player interaction beyond the most basic forms.

Crews do pretty much nothing in game besides allowing you to join sessions with people in your crew. You get shiny decal for your car and a color that anyone in your crew can use. Thats it.

You can give your crew mates access to your garages or bussinesses. You dont have some cool crew headquater where you can meet up and plan stuff.

Same thing with organisations/biker clubs. They are just a loose band of up to 4/8 people who can turn off friendly fire for each other. Thats it. No more interaction.


All you said is true. I guess what we need is more role-play mechanics and despite some people having enough creativity on their own and with the game offers, sometimes it got limited bcz there's lacks of props, buildings, mechanics, systems, etc. Maybe bcz they never thought that GTA Online would become the giant it is, but i guess that even for an 8 years old game they can improve in that regard with new dlc's, even more now that they go "E&E" whatever that will mean, if not only a "PC version for consoles graphical wise". They should implement a criminal career with variants and each variant would have their own traits, special abilities, even exclusive places that you could enter, etc. Bcz now everyone is a CEO bcz it's not worthy be an associate in terms of salary and what you gain from deliver the product of your boss. Maybe this would be perfect for more casual players that aren't core grinders, for example.

I remember some years ago when GTA Online was yet quite bare boned that there was a mafia style role-play crew, the Mercanti Family. They toke it serious, they even had a website to register the role-play activity of the members, rankings and how you would progress in it (which show us how simplistic is the crew system, that you don't have any repercussions in-game depending of your crew rank), they even were mentioned in a R* newswire. And they did this when GTAO didn't had almost anything in the game, thus why they toke advantage of some modding to perform machinimas, etc. But i can't imagine how creative they would be now with what we have now in the game, but they dissapeared like in 2017.

I will leave a link here of one of their best videos imo, where they presented the crew ranking systems and how each group inside the crew was divided and each one had their own turf to control and individual group perks, very cool.
 

5 hours ago, Lonely-Martin said:

 

For some, it could be an OCD thing, sure. But if that's how someone plays or even if that helps them, great. I feel your being a bit simplistic with your general overview of basically 2 core groups and that people don't know how to enjoy the game properly.

 

The game has so many ways to play and none are right or wrong. There's heists for team players and lone players alike, missions too, racing, adversarial stuff, creators, businesses to roleplay with, and plenty of side activities out there or awards to fill and other collectibles. Then there's the photo/video creators and even youtubers that do their thing. We see all types of crews or communities thrive in GTA and have for years. The difference is, they keep to themselves and we don't always see them in public so a numpty on an Oppressor can interfere with a car meet or ruin their roleplaying etc, they're off in their world doing their thing.

 

Money for many is just a nice consequence of playing. Heist players, especially speed runners, care about helping others and co-op gameplay or perfecting their runs and do many to get better and better and that money just racks up, same for those more keen on racing as they spam tracks and again, money just comes naturally, adversary modes too (of which I'll be spamming this 2x overtime rumble just because I like it. I don't care if I get money, just want the more full games and to try and win). Completing awards often comes with money rewards, elites and mastermind runs for sure do which I like helping with at times. Or by completing certain things, we get trade prices or even win/unlock cars or other content for free which all saves big money as we go on.

 

Businesses/side stuff is the same. If you do a couple of I/E sales, sell a bit of MC product, a few crates and/or airfreight, some bunker guns and a bit from the nightclub all while mixing in a couple of blue dot cars, tune a couple from the auto shop to deliver and collect a bit of underwater treasure or rob a couple if shops even, it just adds up while mixing it up out there.

 

Of course there's unsocial players out there, that's not a bad thing though, but there's tons that love meeting up in freemode and seeing where the game takes them and many that have their crews/communities/friends list too. That's the beauty of this game. It has a bit of everything for all types of players without too much focus on one type of playerbase overall. No matter what we like or fancy on the day, it's there to enjoy in GTA:O. 

 

We don't see this in RDRO enough though and that surprises me why R* are too slow to fill that game and give more freedom like what GTA has to allow these communities to grow and thrive more and more. That's what's missing over there, that magic of GTA, and it's such a waste of potential. And though GTA has more potential still, like adding pool tables or more fun stuff, the game really does have so much to offer depending on our mood at the time.

 

Plus the game is 8 years old, and for many, we've been playing for that long so by the time a new DLC comes, we made progression in the game on previous stuff as it arrived and that's just natural too. There comes a point that money just isn't the key motivation, gameplay is, our favourite modes are, trying other aspects can be, meeting up with others or helping others too. Basically, we still just love to mess about in Los Santos is all.

 

I feel there's too much shaming out there though. Not just over this money banked topic, but we see it with anything...

 

Rank 1k plus? 'plays too much or must have cheated'.

Has every garage ful? 'Why? What's the point'

Win races? 'must have cheated, or no life the game'.

Likes some PvP? 'must be a griefer'.

Killed someone? 'Must be in godmode'.

Made a billion? 'Must have cheated, or no life the game'.

Like/hate rap music? 'Your taste is wrong, mine is right. We have too much/not enough of X'.

 

All nonsense. I can make a million in a week with absolutely no effort, have been able to for a few years now too. For a regular player like us (a fan on these forums) over a few years no matter how we play, money is easy. You'd have to simply stop playing really to not make any more money out there. And even then, as I'm on Playstation, R* give me a million a month until E&E, lol. Even without playing I make money. 🤣


There's free mode activies but like you added later on, we still lack billiards, bowling, card games (without bets, in order for everyone be able to join), which means the ones that we have now are really scarce and when i say free mode activities i'm talking about ludic activities and for now i believe we only have darts and arm wrestling. And i think would be a win-win situation for R* bcz even if apparently that would make them a lot of money, it depends in fact...would be a public space, like a coffee shop? Would be inside a mansion with a gaming room, where apart from the millions you would have to spend on the mansion and in that room, they could even had some liveries for tha table and styles for the table each one costing like 200-300k, so a lot would buy shark cards and even grinders would spend more time in those activities and leaving the grind more aside, so R* would be profiting by players not grinding.

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rollschuh2282
15 minutes ago, VitoCorleone1992 said:

There's free mode activies but like you added later on, we still lack billiards, bowling, card games (without bets, in order for everyone be able to join), which means the ones that we have now are really scarce and when i say free mode activities i'm talking about ludic activities and for now i believe we only have darts and arm wrestling.

i think R* realized that having activities that require multiple players isn´t the best.
i mean there must be a reason why they decided to add the option on the Street Crimes arcade game to play solo.

 

so i think if they add new games and activities, it will be at least also have the ability to play solo.
so they will have to make sure the AI isn´t too buggy in a online session.

like pool and such

Edited by rollschuh2282
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VitoCorleone1992
3 minutes ago, rollschuh2282 said:

i think R* realized that having activities that require multiple players isn´t the best.
i mean there must be a reason why they decided to add the option on the Street Crimes arcade game to play solo.

 

so i think if they add new games and activities, it will be at least also have the ability to play solo.
so they will have to make sure the AI isn´t too buggy in a online session.

like pool and such


Well, or maybe simply bcz it's hard to get 4 players to play Street Crimes. Or even people who don't want want to socialize that much but want to play the game or it all sums up to the fact that "why going to a 3rd party arcade shop if they are the same in interior, they can have the same games and there's no pvp/co-op games there, so i stay inside my own". Sure there's the SC but that's the only one. The racing one and the shooters don't are exactly "pvp", i mean, sure, you can see who will get the most score, but that isn't too exciting.

The billiards they could make it with a AI option if you don't have anyone to play with. Maybe you would go with the NPC to a "separated lobby" like you did with another player in arm wrestling prior to the game being inside the MC clubhouse and other people around the table could see the gameplay. Or a separate pool table where there's only for you vs npc and the npc would be there making his/her thing while waiting for a player (like what you have in gta san andreas) or if the place would only have a pool table, then they could put an npc in sitting on the bar drinking there and doing his/her own thing wanting for someone approach them, press E (in PC) and ask them to play pool.

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VitoCorleone1992
3 hours ago, Tez2 said:

The business model behind GTAO is the reason why the cycle of gameplay is repetitive as hell. Nowadays, I only bother looking up to new updates and content for the thrill of gameplay and action. The chance to experience them for the first time. I have 40 million in bank thanks to Cayo Perico and I don't even bother purchasing all the new vehicles Rockstar releases.

 

Same case happened with RDO that's supposed to take advantage of the new tech. It shortly declined and faced the same problem GTAO is facing. Rockstar can't even keep up the pace and try to push new updates much quicker to force people to buy gold bars.

 

I used to hold hopes something will change, but after all these years, I no longer care. 90% of my time is spent checking the forums and 10% is playing the game once or twice a week. That bumps up to 20% once a new update is out.


81349489.jpg


Omg Tez, you made it sound quite depressing. 😛 Like the other guy used to say:

v9ke5xd6gr841.png

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Well, it's all kicking off in Britain over the imminent return of mandatory face panties.

 

Give me something good to immerse myself in Rockstar. San Andreas is now saner than reality.

 

Just steer clear of a Hunt The Unvaccinated DLC lol

 

Something fun.

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VitoCorleone1992
28 minutes ago, Shiloh Comes said:

Well, it's all kicking off in Britain over the imminent return of mandatory face panties.

 

Give me something good to immerse myself in Rockstar. San Andreas is now saner than reality.

 

Just steer clear of a Hunt The Unvaccinated DLC lol

 

Something fun.


Now they gave the new variant a sounding name: Omicron. They are getting scary with the names. Are we in Transformers?

Hey look, it's Unicron! Omicron!
4716446-unicron1_by_dylangibson-d69eo8e-

Tbh, if people just sat quite and didn't do secret covid parties, kept the mask on and not taking it and roll it like a newspaper in the pocket after touching dozens of things in the street that probably are contaminated with covid germs and then put the (infected) mask again on the face, if they vaccinated properly the 3rd world countries, Africa specially, if people didn't thought that vaccine equals no more pandemic, if we kept social distance, etc., maybe we really even didn't need to vaccinate. Bcz the virus would have not propagated itself to the level it did. But people had reckless behaviour and it even toke months for people starting to how the f* use a simple mask properly. In the normal days, when asians are sick, they usually use mask, even if it's just a normal flu, here in the West, if you saw someone in public wearing a mask not only people only think that you were like infected with bubonic plague but also would found it weird.

Sorry just my 2 cents of opinion, back on topic. 😐

Edited by VitoCorleone1992
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4 hours ago, Crateman said:

In resume, we clearly need more dlcs per year, 3/4 like the good old days or at least 3 a good filler in march/April with decent drip feed, this 6 months gaps are terrible, Iam really curious to see if the infamous GTA V expanded and enhanced Will gives us this, because if they keep doing only 2 dlcs per years the Game Will slowly start to die imo.

Agree, one more update per year around spring would be great, it doesn't have to be on the scale of big summer and winter dlcs, but something small like adding some missions and in my opinion more important a few cars/vehicles, some weapons would make the wait for summer update more bearable given how time between summer dlc and winter one goes way faster and then we have to wait for months until  july for new content.

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On 11/24/2021 at 3:14 AM, Thomas The Dank Engine said:

A massive server event where all 30 players need to decorate the big christmas tree in Legion Square. All the griefers, tryhards, modders, glitchers, grinders, cheaters, cosplayers, tuners and casuals sing christmas songs in unison while Lester adds the big christmas tree topper wich is made out of a giant MK2. 

 

How about a Christmas mission where Sess messages us that someone brought their car into the shop for repairs. IT'S SANTA'S SLEIGH! We learn he was shot down by Merryweather trying to bring gifts to the good boys and girls in Los Santos. We rebuild the sleigh with help from Lester, Martin, Gerald, Agatha, Paige, etc. calling us with tips on parts locations. At the end Santa takes off and blasts some Merryweather out of the sky with missiles as it's revealed some upgrades may have been made.

 

We then unlock Santa's Sleigh to buy for $10 million which is basically a 2-seater beefed up Oppressor Mk II. Also it drops presents out the back which work like flares.

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So we are getting Dre detox album finally? But I’m a video game? Lol

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