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Next DLC Speculation Topic Mk XI - New Update This Summer


Spider-Vice

Next DLC Speculation Topic Mk IX  

477 members have voted

  1. 1. What do you think about the new Stunt Races?

    • Awesome, bring more like those!
      19
    • Good
      39
    • Average, they're just like any other
      44
    • Ehhh
      29
  2. 2. What is your favourite of the new Stunt Races?

    • "A Tight Spot"
      7
    • "Bridge Too Far"
      15
    • "Smoke Up Your Asphalt"
      6
    • "Canyon Fodder"
      9
    • "City Limits"
      17
    • "Vicious Spiral"
      42
    • "Cluster Struck"
      15
    • "Sun, Sea and Chicanes"
      20


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  • VitoCorleone1992

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Popular Posts

since we are getting update to the customization, can we finally get these?

"Kapitan, Look what i bought from this Pegasus guys with the Money we stole off El Rubio"

Rockstar removed the unknown DLC packs a few minutes ago (one of which has a music label). I'm starting to believe those are tied with the E&E edition. That it could receive new radio stations or

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If there is anything i want from EE, it's a reworked payouts, especially jobs, races and arena modes. Playing a job for 10 minutes just to earn 8k-20k while the lowest range car is at least 1mill is ridiculous. We can make 1mill per hour in cp (assuming you don't glitch) why can't we earn just 1/4 of this by playing 1 hour of jobs and races?

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VitoCorleone1992
11 minutes ago, Pedinhuh said:

While I agree with you on all of these things, I must also offer a counterpoint to all of them because R*, even though they did addressed what we wanted, still managed to botch the execution of implementing said items to the game in many ways than one.

 

The Jester Classic was initially a colossal failure of a car, the remade version is better than that but it's pathetic and looks like a PS3 car when compared to the rest.

It's painful to read this, but it's the true. They fixed some things in the car, but still, the car would deserve a benny's level of customization. One think that i find funny is the fact that one of the biggest complains in that car was the lack of bumper options and the one option that fits the car better have that fan of the intercooler exposed, yet, after they made more fron bumper variations, the one bumper the players more have criticized is the one i see being the most picked up on youtube videos. But indeed is a shame when we see those iconic cars butchered...the location of the plate shouldn't be there, it cuts the style of the car and makes the jester classic seem less bulky and supras tend to look like bulky in the rear; also when you want to tint your windows it also tints the rear headlights, i believe they could have made better liveries for the car, i know that it would be a harder job, thus why they prefer to use liveries with a huge sponsorship and call it a day, but i really would like to see more itachi liveries that aren't the copy paste of the ones that we have of PRB and Wasabi Kitty (at least different positions) and please, don't butcher those liveries with a freaking digital camo in the front bumper that have nothing to do with the rest of the livery, but i would like to see more "street style" livires, like tribal stripes, dragons, skulls, ninjas, whatever. I would like to see a jester classic 2.0 in benny's, bcz they went too much GTA San Andreas there. I know we asked for "the san andreas jester", but not so literally...those headlights shape i don't like them too much, it should have a more soft shape. But generally i also noticed that R* is putting the interior customization behind, maybe they noticed that not so many used them, but, you make a tuning car and still you need to have to deal with those steering wheels from 2013 that are from citizen cars, like corsas, etc. So, to sum it up, i would like that the jester classic would have a design options like the elegy retro.

P.S.: still waiting for the zr-350 (and standard version of the 380 too btw).
 

11 minutes ago, Pedinhuh said:

Lowriders were monetized to oblivion, and the true lowriders we wanted only came FIVE years later because R* had no means of making a fully fledged update due to COVID lockdows so they decided to make an update focused all around fan requests(honestly not a bad idea in my book, better the sh*t they came up with that nobody asks for from time to time)

What i found lackluster was that reading "new bennys vehicles are coming" none new sports vehicle...and lowriders could have more potential if we had that mini-game from GTA San Andreas.
 

11 minutes ago, Pedinhuh said:

Yatchs were a useless waste of money for five years straight, and STILL aren't driveable.

To be honest, how many people we see driving the submarines? They were made to be practically stationary...even bcz there's nowhere speacial to go with them, not to mention they are quite slow, so yatchs would be the same. Usually people who drive the subs are just to land them on the beach just for the lols (and for some f*cked up reason, the fps's drop massively if that happens).

12 minutes ago, Pedinhuh said:

There's many iconic cars from IV still missing, where the hell is my Uranus, IV Sentinel, Coquette and Turismo???

In other words, the coolest vehicles of IV aren't in the game yet. 😛 Let's hope them for E&E. Also i expect that if that happens that the sentinel will have that livery from the NSF, that they already made it in the game, but for a car, that is based in a mercedes, the Obey 8F Drafter.

hq720.jpg?sqp=-oaymwEhCK4FEIIDSFryq4qpAx

948dfe592bfb454cc9dd9223ac91f5c1.jpg

12 minutes ago, Pedinhuh said:

Formula cars are amazing, but nobody gives a f*ck about them or their races because R* botched the race payouts...And it doesn't help that these are the most expensive racecars in the game.

 

Karts are colossal failure until we can finally use them in races, until there they are just a expensive waste of garage space.

Not to mention that R* tracks aren't that good for those cars, imo, and if you don't own a BR8 or at the very least a PR4, you will not be competitive.
 

 

13 minutes ago, Pedinhuh said:

Better way to control the businesses not only is monetized to sh*t but it's also not what we wanted, we wanted to manage our businesses from OUR PHONES or atleast know how much stocks they had from our Terrorbyte and MOC...Yeah that fancy computer in our Arcades is nice but if we have to go there everytime we want to check on our other business then the whole ordeal is still an inconvenience.

Still, better everything in one place than nothing, you still spare a lot of time.

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Posted (edited)

Is it reasonable to say that R* are done with adding new businesses into the current GTAO map of SA?

 

Businesses were a stand out feature of GTAO freemode on PS4/XOne but the last one added was the nightclub warehouse. A consolidation update that felt like a final hoorah for GTAO businesses. In addition, the map is so densely packed can they really add the infrastructure needed (warehouse, supply missions, sell missions)?

Plus is the Cayo Perico Heist too profitable that new businesses can’t compete if added?

 

I thought about being able to buy our own island to produce a product (like El Rubio). We would need to avoid coastguard / pirate patrols to bring it into LS. Boats suck so add a boast and ‘wavebreaker’ tech to negate jumping over waves every few metres. I think a naval business is the only feasible option left given space on the map.

Edited by DM_Tony
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Posted (edited)
33 minutes ago, DM_Tony said:

Is it reasonable to say that R* are done with adding new businesses into the current GTAO map of SA?

 

Businesses were a stand out feature of GTAO freemode on PS4/XOne but the last one added was the nightclub warehouse. A consolidation update that felt like a final hoorah for GTAO businesses. In addition, the map is so densely packed can they really add the infrastructure needed (warehouse, supply missions, sell missions)?

Plus is the Cayo Perico Heist too profitable that new businesses can’t compete if added?

 

I thought about being able to buy our own island to produce a product (like El Rubio). We would need to avoid coastguard / pirate patrols to bring it into LS. Boats suck so add a boast and ‘wavebreaker’ tech to negate jumping over waves every few metres. I think a naval business is the only feasible option left.

I think we're done with the freemode businesses.  If we are talking about any business that rockstar would add from here on; the arcade would be a pretty good blueprint of what to expect like fully passive legitimate businesses that serves as front for missions/ heists only and not follow in the end structure like a sell mission to sell your generated goods.  

Edited by Brian X
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Cash 4 Clickbait
Posted (edited)
1 hour ago, DM_Tony said:

Is it reasonable to say that R* are done with adding new businesses into the current GTAO map of SA?

Businesses as the core gameplay of content updates? Let's hope so.

Businesses that serve as this cool bountiful side-conent while serving as the front to the core gameplay of content updates like the Arcade? I'm totally cool with more of those popping up here and there where they fit in the grand scheme of the update, big question is; what could they add that's on the same scale as, but other than the Arcade?

 

The arcade speaks for itself, highly customisable interior and free placement of a bunch of minigames fashioned after arcade games inside each one linked to an award and trophy for the Arcade owner while upping the money the arcade makes on a daily basis, but what else? I think a way forward would be any new property, personal, hideout or business have a level of customisation where you can choose furniture, minigames (pool, arcade games, etc.) and decoration... which would be really cool if we could upload jpegs or our own choice to the Social Club and they would be available as canvas paintings and framed posters in game tied to our linked accounts.

 

Nothing as mental in quantity as the Casino Penthouse with the 60+ locations you could place decorations, but just something like, 2 couches, 3 armchairs, 6 posters, 4 arcade machine spots and 2 table/centre piece games.

Edited by Cash 4 Clickbait
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Pol The Agent

Speaking of business, how could a police related business work? (since as far as I know, the police stations were mentioned in the CnC leftovers, correct me if i'm wrong)
It could be like, do raids on gang places/crackdowns/anything related and steal random stuff like weapons, drugs, counterfeit cash, etc, and have the choice to sell it with something like, the help of an FIB or IAA contact (I'm thinking this since there's an unused FIB contact icon, but that one's been there for a while now), or, the option to get rid of it, and it could also reduce the chance of getting wanted level when fighting players in specific, and if there's any police NPCs nearby, they will target the player you are fighting.

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Cash 4 Clickbait
Posted (edited)
27 minutes ago, Pol The Agent said:

Speaking of business, how could a police related business work? (since as far as I know, the police stations were mentioned in the CnC leftovers, correct me if i'm wrong)

I lean more towards those being planned as a shared interior, like the Diamond. Any player could enter them, but only the officers could go behind the desk and staff areas without gaining a wanted level. The staff areas were where you could access Police Computers, etc, etc. We know Mission Row has an armory, two offices and holding cells. We don't know what's on the floors between the ground and helipad since they're inaccessible (and from a game dev pov, don't exist), as for Vinewood & La Mesa, the only interior to either of those is the garage round the back of La Mesa using an Import/Export interior for a Casino Driver mission.

Edited by Cash 4 Clickbait
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SummerFreeze
16 hours ago, Inter6135 said:

MK II BF Injection. Hovers over water & has huge wheels, with guns mounted on the passenger seat. Is that better?

So you want the Wonderwagon from Vigilante 8: 2nd Offense?

 

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I saw a lot of people talking about a pay out balance that would fit in a quality of life update, Payday 2 have a very interesting system in this regard. The game tracks your recent jobs and lower rates for stuff you have done too many times, but the jobs that you don't have done many times recently have a bonus in pay, so basically an anti-grind system, but this only works if ALL the jobs have a similar pay, right Rockstar?

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2 minutes ago, SCARF4CE said:

I saw a lot of people talking about a pay out balance that would fit in a quality of life update, Payday 2 have a very interesting system in this regard. The game tracks your recent jobs and lower rates for stuff you have done too many times, but the jobs that you don't have done many times recently have a bonus in pay, so basically an anti-grind system, but this only works if ALL the jobs have a similar pay, right Rockstar?

Pin by the derek Fawcett on GIF | Kanye west gif, Giphy, Little women  atlanta

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Yeah, they will find a bad way to implement this and use it to nerf heist payout, let's pretend I didn't said that wink wink.

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Cash 4 Clickbait
9 minutes ago, SCARF4CE said:

- not worth repeating -

You understand, game developers want and feel true fufillment when players enjoy the product they work tirelessy over for months and years on end? Publishers & shareholders are the scumbags who demand modern games be riddled with anti-fun and paywall mechanics to squeeze ALL the money from players after purchase? Given how far GTA Online has come, take a middle of the road approach by suggesting a sensible paywalls into DLC's no greater than GTA$2.2m to act as a Shark Card incentive to players who'd rather "buy" the DLC rather than send time preparing for it sure, but suggesting Payout Nerfs would be a bannable offense if I were at the controls.

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Posted (edited)

I didn't suggest pay out nerf, first of all the Payday 2 system is not linear, you get far greater incentives to play different jobs than reduction in pays for jobs being repeated, this is all over a short period of time and not a permanent thing, and it's an "anti rooftop rumble syndrome" mechanic, this works out nicely in Payday 2 because one there is a ton of jobs to do, two money is not that important there and ALL pay outs are balanced across the game.

 

Imagine being greeted with a message saying the Series A will pay 10M to your team (2.5M for each similar to Cayo Perico on bonus) because you have not played that Heist in a long time.

 

From someone that made 2.1b in this game over the years

Edited by SCARF4CE
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1 hour ago, SummerFreeze said:

So you want the Wonderwagon from Vigilante 8: 2nd Offense?

 

Bingo, you are correct.

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Posted (edited)

A payout nerf is precisely what we don't need now that inflation has taken over the minds of the devs and we are seeing 80s compact sh*tboxes costing over a million bucks, but we all should be aware that this is happening sooner or later.

 

The Cayo Perico heist has pretty much made redundant all of the other money making activies that aren't passive-based, it just pays the player that much and as a side effect it funnels almost all of the experienced playerbase into just doing this heist to make money.

 

Good f*cking luck getting players to join your prison break heist or Doomsday heist if you're just starting out now...You will have to join a heisting crew and ask for help and hope for the best.

 

I like @SCARF4CE idea of roughly equalizing the payouts across the board and then give bonus for the players to play activities that they havent in a long time, even if that means nerfing the Cayo perico heist, as long as it makes the other heists more profitable too.

 

But yeah...We all know that if R* were to do something about this, they would just pick the easy way out and nerf the payout of the CPH instead of focusing on the other game modes and call it a day.

 

5 hours ago, DM_Tony said:

Is it reasonable to say that R* are done with adding new businesses into the current GTAO map of SA?

Not only it is reasonable but also what I'm hoping for, those PvP freeroam businesses model really doesn't work in game where so much broken stuff is available for those willingly to pay for them, it's f*cking draconian model solely made ot push for more shark card sales, if I were to say.

 

I'm glad the game's focus has been shifted back to PvE where it should have never left.

Edited by Pedinhuh
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3 hours ago, Pol The Agent said:

Speaking of business, how could a police related business work? (since as far as I know, the police stations were mentioned in the CnC leftovers, correct me if i'm wrong)
It could be like, do raids on gang places/crackdowns/anything related and steal random stuff like weapons, drugs, counterfeit cash, etc, and have the choice to sell it with something like, the help of an FIB or IAA contact (I'm thinking this since there's an unused FIB contact icon, but that one's been there for a while now), or, the option to get rid of it, and it could also reduce the chance of getting wanted level when fighting players in specific, and if there's any police NPCs nearby, they will target the player you are fighting.

We’d form our own PMC in the vein of Merryweather, whom the LSPD would outsource to for additional manpower. 100%.
My guess is we get introduced to some contact who had ties to Merryweather but decided to go independent for whatever reason. Tells us that if we put up the investment capital (the usual million+ dollar buy-in), they can source us the manpower and basic equipment we need. After you do the setup (and buy any upgrades, which would probably include better squad cars and more powerful weapons for your AI squaddies), the LSPD would contact us to subcontract some of their police work around the city because they’re short on manpower.
Would probably focus on us using nonlethal force on NPC targets like truncheons and teargas, along with the occasional interior-based gun raid. We’d basically be a privatised SWAT team. AI assistance if you do it solo, or player assistance if you have associates in your organisation. Outside of the missions, maybe they’d let us call in our PMC to protect us for a bit as an expanded and enhanced version of the Merryweather heli/hitmen. 
basically a simplified mix of those cop RP servers that’re so popular for Let’s Plays, and the Rainbow Six games.  At least, that’s how I’d do it.

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40 minutes ago, éX-Driver said:

We’d form our own PMC in the vein of Merryweather, whom the LSPD would outsource to for additional manpower. 100%.
My guess is we get introduced to some contact who had ties to Merryweather but decided to go independent for whatever reason. Tells us that if we put up the investment capital (the usual million+ dollar buy-in), they can source us the manpower and basic equipment we need. After you do the setup (and buy any upgrades, which would probably include better squad cars and more powerful weapons for your AI squaddies), the LSPD would contact us to subcontract some of their police work around the city because they’re short on manpower.
Would probably focus on us using nonlethal force on NPC targets like truncheons and teargas, along with the occasional interior-based gun raid. We’d basically be a privatised SWAT team. AI assistance if you do it solo, or player assistance if you have associates in your organisation. Outside of the missions, maybe they’d let us call in our PMC to protect us for a bit as an expanded and enhanced version of the Merryweather heli/hitmen.
basically a simplified mix of those cop RP servers that’re so popular for Let’s Plays, and the Rainbow Six games. At least, that’s how I’d do it.

a long time ago there were rumors about the military private corporation campaign it was not a rumor just insiders ahead of time ?

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Posted (edited)
5 hours ago, Pol The Agent said:

Speaking of business, how could a police related business work?

 

A vigilante dlc, makes more sense IMO. My characters have amassed a small fortune, well over half a billion; larping as a cop, just doesn't  add up.

 

Vigilante DLC: gives you the uniforms, cars and various law enforcement merchandise.  Think Punisher meets the Equalizer meets Batman: Year One.

 

Players get a "safehouse" - various low tech non traditional properties and your contact is a retired police captain. You get a small cut of confiscated items to cover, your expenses?

 

Edited by Rev. Gnash
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E3 is June 12th - 15th . You gotta wonder what day would be best for them to showcase E&E, if they even do anything. I'm sure it'd surprise us all, since they never do anything at E3.

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VCPR Official
36 minutes ago, Inter6135 said:

E3 is June 12th - 15th . You gotta wonder what day would be best for them to showcase E&E, if they even do anything. I'm sure it'd surprise us all, since they never do anything at E3.

Probably they will show Kerbal Space Program 2 instead :kekw:

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ItsJustJohnny

I really hope Rockstar add more functionality to the job creator. In my opinion user-generated content is still the best DLC content one could wish for because the possibilities are truly endless. They could even advertise it through in-game rewards or special events (or even refine the join job functionality which - let's face it - is absolutely awful if you want to join a populated job lobby) to boost player numbers because it seems like custom jobs aren't that widely played. The current restrictions in the job creator are also a missed opportunity. We always complain about not having enough new content yet we could make new content ourselves.

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Shadowfennekin
5 hours ago, Inter6135 said:

E3 is June 12th - 15th . You gotta wonder what day would be best for them to showcase E&E, if they even do anything. I'm sure it'd surprise us all, since they never do anything at E3.

I expect nothing, can't get disappointed with this mindset.

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Hazzardtohimself
4 hours ago, ItsJustJohnny said:

In my opinion user-generated content is still the best DLC content one could wish for because the possibilities are truly endless. They could even advertise it through in-game rewards or special events (or even refine the join job functionality which - let's face it - is absolutely awful if you want to join a populated job lobby) to boost player numbers because it seems like custom jobs aren't that widely played. The current restrictions in the job creator are also a missed opportunity. We always complain about not having enough new content yet we could make new content ourselves.

 

Very much this. 

 

If Rockstar acknowledged more content creators (even if it's not to the same extent as making the jobs 'Rockstar Verified' as in the dim and distant past) then they could offer more varied and interesting event weeks / playlists. 

 

2x RP/Cash on Stunt Races that we've done dozens of times before? Yawn

2x RP/Cash on a new slew of highly rated player-made jobs that refreshes every month? Yes please

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Volatollotalov
8 hours ago, Inter6135 said:

E3 is June 12th - 15th . You gotta wonder what day would be best for them to showcase E&E, if they even do anything. I'm sure it'd surprise us all, since they never do anything at E3.

 

Here's the E3 schedule so far. As you can see, a lot remains to be announced. At least we know it isn't going to be June 12th!

 

Sg4sQNF.png

 

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VCPR Official
2 hours ago, Volatollotalov said:

 

Here's the E3 schedule so far. As you can see, a lot remains to be announced. At least we know it isn't going to be June 12th!

 

Sg4sQNF.png

 

how many big names there will be besides Ubi?

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Captain Yamamoto
2 hours ago, Hazzardtohimself said:

 2x RP/Cash on a new slew of highly rated player-made jobs that refreshes every month? Yes please

....so the thing they did every week for the first 3 or so years of the games life cycle?

 

sure. id like to see that back

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Volatollotalov
Posted (edited)
1 hour ago, VCPR Official said:

how many big names there will be besides Ubi?

 

Here's the list so far

 

Edited by Volatollotalov
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Aquamaniac
16 hours ago, Pedinhuh said:

A payout nerf is precisely what we don't need now that inflation has taken over the minds of the devs and we are seeing 80s compact sh*tboxes costing over a million bucks, but we all should be aware that this is happening sooner or later.

 

The Cayo Perico heist has pretty much made redundant all of the other money making activies that aren't passive-based, it just pays the player that much and as a side effect it funnels almost all of the experienced playerbase into just doing this heist to make money.

 

Good f*cking luck getting players to join your prison break heist or Doomsday heist if you're just starting out now...You will have to join a heisting crew and ask for help and hope for the best.

 

I like @SCARF4CE idea of roughly equalizing the payouts across the board and then give bonus for the players to play activities that they havent in a long time, even if that means nerfing the Cayo perico heist, as long as it makes the other heists more profitable too.

 

But yeah...We all know that if R* were to do something about this, they would just pick the easy way out and nerf the payout of the CPH instead of focusing on the other game modes and call it a day.

 

Not only it is reasonable but also what I'm hoping for, those PvP freeroam businesses model really doesn't work in game where so much broken stuff is available for those willingly to pay for them, it's f*cking draconian model solely made ot push for more shark card sales, if I were to say.

 

I'm glad the game's focus has been shifted back to PvE where it should have never left.

 

To be fair, the old heists were dead before the Perico Heist and Doomsday is something you do with skilled friends just for fun, not for grinding money. Without Perico Heist I had never bought a facility and never could afford the tools to finally beat it.

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Guys don't bother looking at the E3 schedules. Sony have been doing their own thing for the past few years and that's when we're likely to see anything about E&E. Sony haven't announced when they'll host their summer state of play style event yet but it'll probably be in June around E3.

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do you think with this whole month being gunrunning/military themed could be a hint to the next DLC being another military themed update. They already covered air and land so what about the 3rd most requested update, a naval dlc? I think it would be perfect. Just add a new buisnes, a few military boats, mini submarine with torpedos, a few larger military boats, the ability to own the aircraft carrier like a yacht (not like the sub), a few MKll weapons, clothing, storyline etc. then you have a solid dlc and maybe own a warship like a destroyer because why not, we a have sub for god sake xD 

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