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"When GTA VI comes out, people will start loving GTA V!" SHUT. UP.


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Dante De Niro
14 hours ago, ChengizVlad09 said:

they are all disposable pieces of software intended for one use and one use only, that's why they suck hard. Beat the story and move on to the 0nline portion

Man, I really respect you and your opinion, for real..... But that's just so wrong lmao 

 

RDR2 have probably 150 hours of content, just 50 hours of that 150 are defined by the story missions. I had like +200 hours of gameplay on that game before I hopped into the online, It's a game that doesn't even need a replayability, you can keep playing with your save for decades before getting tired of the game, it's just THAT good. 

 

How can you say that there aren't things to do after you complete the story mode? And what RDR2 don't have that the old games had? lol

 

I really think your arguments are based on your own emotional reasons, and not logical reasons, but that's fine, nobody's getting hurt with that, I just think you're missing the greatness on these games and the incredible experience them can provide

 

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24 minutes ago, dantedenirodeniro said:

Man, I really respect you and your opinion, for real..... But that's just so wrong lmao 

 

...... it's just THAT good. 

 

How can you say that there aren't things to do after you complete the story mode? And what RDR2 don't have that the old games had? lol

 

......I just think you're missing the greatness on these games and the incredible experience them can provide

 

 

5vL05M2.png

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Dante De Niro

lmao @Ryo256 how do you come up with those especific scenes that fix so well with situations 

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I think this is probably a given. I'm not much of a gamer anymore, but the literary aspects of RSG's titles have always been quite fascinating (on the surface at least). Right now Take Two and Rockstar Games seem to be latching onto a business model first utilized with astonishing success a decade and a half ago by Activision. Build a world (or worlds) and let players run wild. Then include a single player campaign with a paper thin story in order to appease the old guard.

 

I can see the single player campaign becoming increasingly more and more watered down as the series evolves, to a point where the multiplayer modes will become the main attraction and the online portion becomes more and more absurd. The subtle hints in story telling trends are already becoming increasingly evident in GTA Online and although the subject matter is often multifaceted, the delivery is often downright farcical to a point that makes you consider if these two corporate giants are simply having a jolly good laugh at our expense.

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1 minute ago, dantedenirodeniro said:

lmao @Ryo256 how do you come up with those especific scenes that fix so well with situations 


When you consume enough entertainment media to the point where everything looks similar, you can also come up with such memes that fit well with situations. Oh and I really like concept of parodies. Like I may enjoy games like GTA IV and RDR2 but I will enjoy their memes, YTP videos and parodies far more.

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JetNormalGuy
8 hours ago, watersgta3 said:

I'm gonna make my reply more concise. I definitely agree with OP here. But one thing we all can agree with is that at least the GTA fans aren't as bad as the Sonic the Hedgehog fandom.

ANYTHING, is better than the Sonic fandom

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ChengizVlad09

Don't have enough time rn to reply in the fashion our convos usually deserve, the proper way, but just to drop by real quick:

 

@Algonquin Assassin

Not kidding lol. Sometimes I grip my controller so hard I fear I might break it). "

 

No wonder fam, with every car understeering that badly, I'm surprised I haven't broken my controllers already. Don't hate me for this, just a joke. 😅

 

@dantedenirodeniro

 

200hrs+? Damn man, I'm somewhat appaled with that game and I think I have nearly as much time put in as you. Those are rookie numbers man, you gotta pump those numbers man...

 

@Ryo256 The meme master! 

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Dante De Niro
2 hours ago, ChengizVlad09 said:

 

200hrs+? Damn man, I'm somewhat appaled with that game and I think I have nearly as much time put in as you. Those are rookie numbers man, you gotta pump those numbers man...

why did you spend so much time in a game that is not even decent for you? i think that 200 hours is a lot of f*cking time to spend in a singleplayer game...

 

that turned on my curiosity: which game you played the most and how many hours did you spend on it?

 

edit: oh, and i said that i had 200 hours before playing the online mode, i didn't say i have the total of 200 hours.... i have 22.296 hours of total playtime

Edited by dantedenirodeniro
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ChengizVlad09
3 hours ago, dantedenirodeniro said:

why did you spend so much time in a game that is not even decent for you? i think that 200 hours is a lot of f*cking time to spend in a singleplayer game...

 

that turned on my curiosity: which game you played the most and how many hours did you spend on it?

 

edit: oh, and i said that i had 200 hours before playing the online mode, i didn't say i have the total of 200 hours.... i have 22.296 hours of total playtime

I had to make real sure I know what I am talking about and honestly, I really tried to give it a second chance. Having 22K hrs compared to only 200 in SP greatly proves my point of that game being nothing but a marketing trick to pull you in to its ' multitransaction ' mode, under the assumption your play time is being devided in that way. In any case I'm fairly certain there's only a handful of ppl having greater chunk of time spent in SP, mostly those who had never actually played 0nline.

I'm affraid to think how much time I've put in III, VC, SA and Max Payne over the years. 

 

Oh and btw, that play time equals to 2.54 years and there's no way in hell that's your actual play time.

 

 

 

 

Edited by ChengizVlad09
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Dante De Niro
10 minutes ago, ChengizVlad09 said:

Having 22K hrs compared to only 200 in SP greatly proves my point of that game being nothing but a marketing trick to pull you in to its ' multitransaction ' mode

so you think that RDR2 is just a bait for RDO? you're nuts

 

11 minutes ago, ChengizVlad09 said:

 

Oh and btw, that play time equals to 2.54 years and there's no way in hell that's your actual play time.

 that's the joke =p at the time that i posted, it was exactly 22.296 hours after the RDR2's release. i actually have "only" 200 hours in the game, the best SP experience i've ever had 

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ChengizVlad09
1 minute ago, dantedenirodeniro said:

so you think that RDR2 is just a bait for RDO? you're nuts

 

 that's the joke =p at the time that i posted, it was exactly 22.296 hours after the RDR2's release. i actually have "only" 200 hours in the game, the best SP experience i've ever had 

Just did some calcs and as it turns out RDR2 was released 868 days ago and your math is invalid. 22296 hrs equals to 929 days. 😛

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Dante De Niro
10 minutes ago, ChengizVlad09 said:

Just did some calcs and as it turns out RDR2 was released 868 days ago and your math is invalid. 22296 hrs equals to 929 days. 😛

Yeah, i calculated as if the game was released in august, my bad hehe

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23 minutes ago, dantedenirodeniro said:

Yeah, i calculated as if the game was released in august, my bad hehe

 

An honest mistake.

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Algonquin Assassin
8 hours ago, ChengizVlad09 said:

 

@Algonquin Assassin

Not kidding lol. Sometimes I grip my controller so hard I fear I might break it). "

 

No wonder fam, with every car understeering that badly, I'm surprised I haven't broken my controllers already. Don't hate me for this, just a joke. 😅

 

 

That is clearly not the reason. I'm not a n00b and I can articulate when to use the brakes, accelerator and apply the correct steering input properly unlike the anti-GTA IV driving physics contingent.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Is Niko Bellic from GTA IV a kebab remover? | Fandom

 

Ryo256 for president.

GTA IV Signature V4 by Lettermaniac on DeviantArt

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ChengizVlad09

@Algonquin Assassin

 

Of course it isn't, I was just teasing you roughly. I am well aware you've had your fair share of driving experience when it comes to video games, just like many of us here. Honestly, your opinion surprises me a bit, considering the above. I don't want to tell you you should not enjoy the driving mechanics of IV, but tell me honestly; do you really think that particular aspect is designed the right way? I know when and how to apply brakes as well, when to hit apex, when to let off the throttle, when to floor it. I'm far from being professional, that's not what I'm trying to say, far from it. But have you not seen how badly almost every car behaves? Sportiest of the cars simply understeer even at the lowest of the speeds.. the amount of body roll they produce is wastly over exaggerated and simply doesn't fit or match situation at hand. That's just factual and imo, that breaks all the fun. The main problem, amongst many other problems that aspect is suffering from, is the fact that driving mechanics design is so poor, so badly developed and poorly implemented that the professional driver, as well as someone who picked up the controller yesterday, could drive the same after 5 minutes. The driving physics of IV just as well of V, simply isn't made for great things when it coomes to adrenaline inducing scenarious or dynamic driving. Creators haven't picked up anything awesome from real life that happens when it comes to driving, let alone racing. One of the crown evidences for that, as I've implied dozens of times by now, so much so, that I'm kind of ashamed to mention it one more time, is the impossibility to drift. Just picture that; in 12 or so years, two big GTA titles, two humongous driving phyisics tries, where the entire internet is fighting which one is better and neither of these two takes on driving provide the ability to do one of the most fun things to do when we speak about driving; to drift. In technical sense, I have never seen two weakest driving arcades in the AAA market. 

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Algonquin Assassin
12 hours ago, ChengizVlad09 said:

@Algonquin Assassin

 

Of course it isn't, I was just teasing you roughly. I am well aware you've had your fair share of driving experience when it comes to video games, just like many of us here. Honestly, your opinion surprises me a bit, considering the above. I don't want to tell you you should not enjoy the driving mechanics of IV, but tell me honestly; do you really think that particular aspect is designed the right way? I know when and how to apply brakes as well, when to hit apex, when to let off the throttle, when to floor it. I'm far from being professional, that's not what I'm trying to say, far from it. But have you not seen how badly almost every car behaves? Sportiest of the cars simply understeer even at the lowest of the speeds.. the amount of body roll they produce is wastly over exaggerated and simply doesn't fit or match situation at hand. That's just factual and imo, that breaks all the fun. The main problem, amongst many other problems that aspect is suffering from, is the fact that driving mechanics design is so poor, so badly developed and poorly implemented that the professional driver, as well as someone who picked up the controller yesterday, could drive the same after 5 minutes. The driving physics of IV just as well of V, simply isn't made for great things when it coomes to adrenaline inducing scenarious or dynamic driving. Creators haven't picked up anything awesome from real life that happens when it comes to driving, let alone racing. One of the crown evidences for that, as I've implied dozens of times by now, so much so, that I'm kind of ashamed to mention it one more time, is the impossibility to drift. Just picture that; in 12 or so years, two big GTA titles, two humongous driving phyisics tries, where the entire internet is fighting which one is better and neither of these two takes on driving provide the ability to do one of the most fun things to do when we speak about driving; to drift. In technical sense, I have never seen two weakest driving arcades in the AAA market. 


And I was just teasing back. No harm, no foul.😉

 

Edited by Algonquin Assassin
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GTA IV Signature V4 by Lettermaniac on DeviantArt

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I agree with TC when san andreas came out I instantly fell in love with it. 4 took a bit getting used too but I came to enjoy it along with the two expansions but I still preferred SA overall. Then V came out I enjoyed it but not as much as 4 and definitely not as much as san andreas. Unless it's fallout 76 levels of bad I doubt I'm suddenly going to clutch my copy of V tight whenever 6 comes out. If anything time has only made me dislike V and online more. Same with saints row I hate 3 and 4 coming out didn't make me appreciate it more. 

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Leather Rebel

Only way i can see people'd choose V over VI is if it ends up as a rushed mess or  i can clearly see at launch VI would have way less vehicles than V.

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On 3/11/2021 at 8:45 PM, watersgta3 said:

I'm gonna make my reply more concise. I definitely agree with OP here. But one thing we all can agree with is that at least the GTA fans aren't as bad as the Sonic the Hedgehog fandom.

Ugh! Don't f*cking remind me! Especially the stupid ass shipping wars! NO ONE can top the Sonic fandom as the worst f*cking fandom of all time!

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muvdafucupouttahere

I agree. I mean I understand we're all entitled to our opinions, blah blah blah. But my issue here is that people keep playing the "nostalgia" card whenever someone wants to assume why something they dislike is getting loved and why something they like gets a lot of hate. It's irritating as f*ck how they become this defensive over a f*cking game! One thing I will admit though is that like that other guy said, at least they're not as bad as the Sonic fandom.

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12 hours ago, muvdafucupouttahere said:

I agree. I mean I understand we're all entitled to our opinions, blah blah blah. But my issue here is that people keep playing the "nostalgia" card whenever someone wants to assume why something they dislike is getting loved and why something they like gets a lot of hate. It's irritating as f*ck how they become this defensive over a f*cking game! One thing I will admit though is that like that other guy said, at least they're not as bad as the Sonic fandom.

 

Nostalgia is generally a good argument to make, particularly when players have had their first experience with a franchise on a particular game, and often that game subconsciously reminds them of their childhood, youth, or more carefree times. The problem with the nostalgia argument is its limiting. So unless the person you are debating with gives some indication that the only reason for their position at all is because they long for those bygone days of yesteryear, then it becomes a flimsy catch-all, rather than an actual debate. So, in essence, nostalgia is both a valid argument in some situations, and inherently flawed in others. Also, the IV versus V debate, as well as the 3D Era versus HD Era, introduce an entirely new wrinkle into the equation that GTA fans have never seen before, and this muddies the debate waters as well. GTA IV, which I consider a standalone game, has caused the entire GTA argument to become hotly contested. IV changed the entire GTA franchise by emodying a realism that the series never embraced before. Because GTA IV limited the player in vast amounts of ways, and the realism approach worked for so many players, it meant that a lot of players were willing to completely overlook the forsaking of all those OTT San Andreas'ish features, and many IV fans would honestly say that, in their estimation, the game was better for the more grounded, more restricted qualities. Many IV fans actually love the limiting, restrictive gameplay, because it allows them to roleplay in the environment of more of a sandbox Crime Sim, than some off the hook San Andraas or V environment.

 

So while I think that the nostalgia argument certainly applies to a lot of GTA fans who came of age in the GTA IV era, it can't just be used as some catch-all debate tactic to try and pigeonhole ALL GTA fans who love IV and dislike V, or are critical of it. It's just far too simplistic an argument to make.

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12 hours ago, muvdafucupouttahere said:

It's irritating as f*ck how they become this defensive over a f*cking game!

 

It's love.

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