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Textures don't export aftr converting KAM's materials to RW


firedihm
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After I import a model with KAM's scripts, convert it with GTAHelper and export with Hero's scripts, it shows up untextured in-game.

 

o87steW.jpg

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RestractPrime

as far as i know , KAM's script using GTAMetrial/Standar Material while Hero's I/Eport script using RAW Material

which mean you need to make sure the texture is match with Hero's script , if the texture didnt read in game there is 2 factor perhaps ,

1. the texture in TXD name and texture in 3d model aren't matches

2. you didnt re-import/readd texture to 3d model on 3ds max

 

Add : after convert from Kam's to RAW materials , make sure you reload the texture/ load map with shade on 3ds max , in order to show it either the texture is good to go or not 

 

Edited by RestractPrime
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15 minutes ago, RestractPrime said:

as far as i know , KAM's script using GTAMetrial/Standar Material while Hero's I/Eport script using RAW Material

which mean you need to make sure the texture is match with Hero's script , if the texture didnt read in game there is 2 factor perhaps ,

1. the texture in TXD name and texture in 3d model aren't matches

2. you didnt re-import/readd texture to 3d model on 3ds max

 

Add : after convert from Kam's to RAW materials , make sure you reload the texture/ load map with shade on 3ds max , in order to show it either the texture is good to go or not 

 

That's what I did. I pressed 'reload' button in material editor and it reset path to bitmaps. But models are blank after export

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RestractPrime

send me DFF and TXD file , and let me check what's wrong , if the problem not solve yet.

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Try settings the materials to 'Standard', re-assign the textures then export using RWIO plugin.

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