firedihm Posted March 1, 2021 Share Posted March 1, 2021 After I import a model with KAM's scripts, convert it with GTAHelper and export with Hero's scripts, it shows up untextured in-game. Link to comment Share on other sites More sharing options...
RestractPrime Posted March 1, 2021 Share Posted March 1, 2021 (edited) as far as i know , KAM's script using GTAMetrial/Standar Material while Hero's I/Eport script using RAW Material which mean you need to make sure the texture is match with Hero's script , if the texture didnt read in game there is 2 factor perhaps , 1. the texture in TXD name and texture in 3d model aren't matches 2. you didnt re-import/readd texture to 3d model on 3ds max Add : after convert from Kam's to RAW materials , make sure you reload the texture/ load map with shade on 3ds max , in order to show it either the texture is good to go or not Edited March 1, 2021 by RestractPrime firedihm 1 Link to comment Share on other sites More sharing options...
firedihm Posted March 1, 2021 Author Share Posted March 1, 2021 15 minutes ago, RestractPrime said: as far as i know , KAM's script using GTAMetrial/Standar Material while Hero's I/Eport script using RAW Material which mean you need to make sure the texture is match with Hero's script , if the texture didnt read in game there is 2 factor perhaps , 1. the texture in TXD name and texture in 3d model aren't matches 2. you didnt re-import/readd texture to 3d model on 3ds max Add : after convert from Kam's to RAW materials , make sure you reload the texture/ load map with shade on 3ds max , in order to show it either the texture is good to go or not That's what I did. I pressed 'reload' button in material editor and it reset path to bitmaps. But models are blank after export Link to comment Share on other sites More sharing options...
RestractPrime Posted March 1, 2021 Share Posted March 1, 2021 send me DFF and TXD file , and let me check what's wrong , if the problem not solve yet. firedihm 1 Link to comment Share on other sites More sharing options...
Mr.Maniac Posted March 4, 2021 Share Posted March 4, 2021 Try settings the materials to 'Standard', re-assign the textures then export using RWIO plugin. Link to comment Share on other sites More sharing options...
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