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DeadDodo VLO Fix


H-G
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DeadDodo VLO Fix

by @H-G

 

About:

Spoiler

DeadDodo VLO Fix adds a proper "_vlo" model to III's DeadDodo by restoring the unused "chassis_vlo" mesh found in it's model and reimplementing it the same way the Airtrain's "_vlo" model is implemented.
This fixes the DeadDodo outright disappearing into thin air when it flies too far away from the camera.

 

Screenshots:

Spoiler

CF6BPrH.png

 

Download:

Edited by H-G
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Never noticed this. Good job! :)

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  • 1 month later...

Interesting idea, but when deaddodo flies far away and turns into vlo model - it starts jumping in the air instead of flying smoothly. This bug completely breaks good experience of using this 'fix'.

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10 hours ago, Marsi4eg said:

Interesting idea, but when deaddodo flies far away and turns into vlo model - it starts jumping in the air instead of flying smoothly. This bug completely breaks good experience of using this 'fix'.

Yeah, this fix "unhides" a bug with the DeadDodo path movement speed. I tried to tell Silent about it at the SilentPatch thread before releasing this mod but he doesn't take any requests or suggestions, it seems. Maybe you can try contacting him, I think he'll listen to you.

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  • 3 months later...

A new "surprise" update is out now. This one's very important if you're experiencing crashes when blowing up peds with explosives:

 

- Hotfixed the DeadDodo's VLO model being accidentally defined on ID #197 which is used by the game for defining detached ped body parts/components.
  It was causing a very nasty crash whenever a ped blew up another ped with explosives at very close range when the "Mayhem" and "Weapons for all" cheats were active.

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