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Is there a way you can create your own map in VC


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~Redkiller~

Yes you can, but at the current moment, (that i know of), the isn't a good program to help make map mods. So your gonna have to edit an already exsisting IPL with a text program. :turn:

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Hopefully GTA3 Mapper will support VC in the future, but for now you will have to edit the ipl files manually, like Redkiller said.

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ViceCityPoliceDept

Has anyone tried the GTA3 one for VC yet?

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toadster123

do u mean map, with models etc.. or like the map u can view by pausing...

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yeah you can make your own map already.

i have done already some mapping

just with notepad.

but we can't insert our own object in yet

because of oleg's importer and exporter

that doesn't work verywell.

but if you want a map it's not so tough

you only need to know which number what is example

2165, gf_mainisland3b_01, 0, 154.1728668, 306.7849731, 9.307328224, 1, 1, 1, 0, 0, 0, 1

 

that comes from vice city GOLF.ipl

but you need to know which one is rotating

and moving.

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2165, gf_mainisland3b_01, 0, 154.1728668, 306.7849731, 9.307328224, 1, 1, 1, 0, 0, 0, 1

 

that comes from vice city GOLF.ipl

but you need to know which one is rotating

and moving.

I'll break this down.

2165 = ID number, matches a number in an IDE file, setting the Model, texture pack, and viewing distance.

gf_mainisland3b_01 = Pretty much the same as above, corosponds to a colision file.

0 = unknown

154.1728668, 306.7849731, 9.307328224 XYZ co-ordinates.

Full north-east would be 2048, 2048, 0. Full south west would be -2048, -2048, 0.

1, 1, 1 = Scale, doesn't actually work, so ignore these.

0, 0, 0, 1 Rotation values. Some sort of cosine based thingy.

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