Tucker556 Posted February 21, 2021 Share Posted February 21, 2021 (edited) Hey man. Somebody help me to fix this crash log Game detected: GTA SA 1.0 HOODLUM 14383616 bytes Global expection handler has been registered. --------------------------------------------- Renderware world map size set to 24000 x 24000 World map size set to 24000 x 24000 World sector size set to 1000 x 1000 World LOD sector size set to 400 x 400 World map info info: World map size: 24000 x 24000 World sectors: CWorld::ms_aSectors type: buildings, dummies count: 24 * 24 = 576 sector area: 1000 x 1000 CWorld::ms_aLodPtrLists type: lod count: 60 * 60 = 3600 sector area: 400 x 400 CWorld::ms_aRepeatSectors type: lod count: 16 * 16 = 256 --------------------------------------------- Enabling handling.cfg limit adjuster. New limits: Number of standard lines = 500 Number of bike lines = 100 Number of flying lines = 100 Number of boat lines = 12 Number of animation group lines = 30 &mod_HandlingManager = 0x17B35D8, sizeof(mod_HandlingManager) = 0x23298 sizeof_cHandlingDataMgr_header = 0x68 sizeof(tHandlingData_extended) = 0x100 --------------------------------------------- Modified limit of Collision links to: 250 --------------------------------------------- Modified limit of DYNAMIC LIMITS: ColModels to: 20150 --------------------------------------------- Modified limit of IPL:inst, buildings to: 23000 --------------------------------------------- Modified limit of IPL: inst per file to: 8096 --------------------------------------------- Modified limit of IDE:objs:type1 section to 24000 --------------------------------------------- Modified limit of IDE:cars section to 306 --------------------------------------------- Modified max number of IMG archives to: 16 --------------------------------------------- Plane speed limit disabled. --------------------------------------------- Error reporting going to be applied. GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled. Error reporting is applied now. --------------------------------------------- Number of memory changes made: 1518 --------------------------------------------- Game crashed unfortunately, here's a crash log: Current process ID: 10656 Last file to be loaded: DATA\CARCOLS.DAT Last library loaded: C:\PROGRA~2\ROCKST~1\GTASAN~1\DINPUT8.dll Exception address: 0x005B6B2F ("gta_sa.exe"+0x1B6B2F) Exception code: 0xC0000005 Exception name: EXCEPTION_ACCESS_VIOLATION Inaccessible memory address: 0x2D0 General registers: EAX: 0x00000007 (7) EBX: 0x00000000 (0) ECX: 0xFFFFFFFF (-1) EDX: 0x00000000 (0) ESI: 0x00000000 (0) EDI: 0x0000000F (15) EBP: 0x00000002 (2) ESP: 0x0177EDA4 (24636836) EIP: 0x005B6B2F (5991215) EFL: 0x00010202 (66050) Edited February 21, 2021 by Tucker556 Vance2727 1 Link to comment Share on other sites More sharing options...
Vance2727 Posted February 25, 2021 Share Posted February 25, 2021 I also have that same problem, I am carrying the classic cars of GTA III and Vice City such as Deluxo, Stinger, Blista Etc. I only managed to add: Kuruma, Idaho and Angel but when I want to add another one, this error regarding the carcols .dat won't let me continue with my project. Link to comment Share on other sites More sharing options...
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