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Fastman92limitadjuster problem


Tucker556
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Hey man. Somebody help me to fix this crash log

 

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global expection handler has been registered.
---------------------------------------------
Renderware world map size set to 24000 x 24000
World map size set to 24000 x 24000
World sector size set to 1000 x 1000
World LOD sector size set to 400 x 400

World map info info:
World map size: 24000 x 24000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 24 * 24 = 576
sector area: 1000 x 1000

CWorld::ms_aLodPtrLists
type: lod
count: 60 * 60 = 3600
sector area: 400 x 400

CWorld::ms_aRepeatSectors
type: lod
count: 16 * 16 = 256


---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 500
Number of bike lines = 100
Number of flying lines = 100
Number of boat lines = 12
Number of animation group lines = 30

&mod_HandlingManager = 0x17B35D8, sizeof(mod_HandlingManager) = 0x23298
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of Collision links to: 250
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 20150
---------------------------------------------
Modified limit of IPL:inst, buildings to: 23000
---------------------------------------------
Modified limit of IPL: inst per file to: 8096
---------------------------------------------
Modified limit of IDE:objs:type1 section to 24000
---------------------------------------------
Modified limit of IDE:cars section to 306
---------------------------------------------
Modified max number of IMG archives to: 16
---------------------------------------------
Plane speed limit disabled.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
Error reporting is applied now.
---------------------------------------------
Number of memory changes made: 1518
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 10656
Last file to be loaded: DATA\CARCOLS.DAT
Last library loaded: C:\PROGRA~2\ROCKST~1\GTASAN~1\DINPUT8.dll
Exception address: 0x005B6B2F ("gta_sa.exe"+0x1B6B2F)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x2D0

General registers:
EAX: 0x00000007 (7)
EBX: 0x00000000 (0)
ECX: 0xFFFFFFFF (-1)
EDX: 0x00000000 (0)
ESI: 0x00000000 (0)
EDI: 0x0000000F (15)
EBP: 0x00000002 (2)
ESP: 0x0177EDA4 (24636836)
EIP: 0x005B6B2F (5991215)
EFL: 0x00010202 (66050)
 

Edited by Tucker556
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I also have that same problem, I am carrying the classic cars of GTA III and Vice City such as Deluxo, Stinger, Blista Etc. I only managed to add: Kuruma, Idaho and Angel but when I want to add another one, this error regarding the carcols .dat won't let me continue with my project.

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