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[GTA SA] Carmods.dat line limit


Silver102
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Hello!
I'm new here, although I have been modding GTA San Andreas for many years.
I have had a problem with my tuning parts for my car for several days.
The car, as well as the tuning parts, are added (without replacing). Though it doesn't really matter as my problem is also with the original vehicles.
In my car, I would like to have a very extensive tuning. However, when I added too many parts to the carmods.dat line, the tuning parts started to disappear and a fourth paintjob appeared where I only made three. Additionally, paintjobs either displayed bad texture or crashed the game.
For the test, I also added a lot of tuning parts to the original Elegy, but the effect was the same so the limit is in the game itself.
Is there any way to get around it? I did "only" 4 front bumpers and 12 splitters for it, and I wouldn't want to limit myself to two pieces for each tab.
 

My carmods.dat line if needed:

Quote

180sx, nto_b_s, nto_b_tw, fbmp_a_s13, fbmp_b_s13, fbmp_c_s13, fbmp_d_s13, fbb_a_s13, fbb_b_s13, fbb_c_s13, fbb_d_s13, fbb_e_s13, fbb_f_s13, fbb_g_s13, fbb_h_s13, fbb_i_s13, fbb_j_s13, fbb_k_s13, fbb_l_s13


I also recorded a video to illustrate what I mean.
For the purposes of the movie, I shortened the line a bit so that paintjob wouldn't crash the game.
As you can see in the video, paintjob 1 and 2 have a different texture, paintjob 3 and 4 should be paintjob 1 and 2.
Once I shorten the carmdos.dat line everything is back to normal and I have three paintjobs.
In the video you can see all the added parts because as I mentioned I shortened the carmods.dat line because then paintjob (probably number 1) would crash the game.

https://youtu.be/hjU6WH6iYvY

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Wow you can put more mods on car? How i can do it? As i get you can put more than 2 rear bumpers, front bumpers, side skirts, vinyls and spoilers. Can I see how to do it? 

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  • 3 months later...
On 2/28/2021 at 8:01 PM, Sandyach said:

Wow you can put more mods on car? How i can do it? As i get you can put more than 2 rear bumpers, front bumpers, side skirts, vinyls and spoilers. Can I see how to do it? 

Yes, you can but i think is kinda limited i tried it many times and it crashes some few parts when i change car parts i also need to know on how to change the limit of it cause i have alot of cars.

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  • 7 months later...

Hey silver, apparently there is an order to be followed, I know its been a while and you've probably figured out a fix, however nto_b_l, nto_b_s, nto_b_tw, fbmp_a_f, fbmp_b_f, fbmp_c_f, fbmp_d_f, fbmp_e_f, fbmp_f_f, rbmp_b_f, rbmp_a_f, rbmp_b_f, rbmp_b_f, rbmp_c_f, rbmp_d_f, exh_a_f, exh_c_f  is an example of how the order on carmods.dats should go, about the spoiler, roof and sideskirt , I'm not sure where they fit in the order but it's only a matter of time before i figure out the rest of the puzzle.

But if you've figured out the order yet you'd save me a lot of time and possibly my sanity too, let me know if you've figured out the order.

 

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Silver102
3 minutes ago, Runo said:

Hey silver, apparently there is an order to be followed, I know its been a while and you've probably figured out a fix, however nto_b_l, nto_b_s, nto_b_tw, fbmp_a_f, fbmp_b_f, fbmp_c_f, fbmp_d_f, fbmp_e_f, fbmp_f_f, rbmp_b_f, rbmp_a_f, rbmp_b_f, rbmp_b_f, rbmp_c_f, rbmp_d_f, exh_a_f, exh_c_f  is an example of how the order on carmods.dats should go, about the spoiler, roof and sideskirt , I'm not sure where they fit in the order but it's only a matter of time before i figure out the rest of the puzzle.

But if you've figured out the order yet you'd save me a lot of time and possibly my sanity too, let me know if you've figured out the order.

 

The problem is the limit of stores.
No more than 12 tuning parts can be given.
The same goes for wheels etc.
When the limit is exceeded, the game causes crashes and glitches.
There is no solution for now, but who knows, someone who knows scripting will create a mod that will make it possible.

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See that's just it, i don't think its about creating a script, I'm really convinced that its about having a right order, for instance here is a link to a ford focus by avant which has a couple of front and rear bumpers https://www.gtainside.com/en/sanandreas/cars/114614-ford-focus-svt-2003-tunable-paintjobs-template/ here avant has a couple of bumpers but with the order on the carmods.dat for the ford focus he gives some part of the order supposed to be followed.

Also check out 

at the 5th - CHECK carmods.DAT 

 

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Silver102
38 minutes ago, Runo said:

See that's just it, i don't think its about creating a script, I'm really convinced that its about having a right order, for instance here is a link to a ford focus by avant which has a couple of front and rear bumpers https://www.gtainside.com/en/sanandreas/cars/114614-ford-focus-svt-2003-tunable-paintjobs-template/ here avant has a couple of bumpers but with the order on the carmods.dat for the ford focus he gives some part of the order supposed to be followed.

Also check out 

at the 5th - CHECK carmods.DAT 

 

Yes, but still has 12 tuning parts and does not exceed that number.
I also did the same in the Nissan S13

https://www.gtainside.com/en/sanandreas/cars/161602-nissan-180sx-type-x-96-addon/

As for this tutorial, I don't know if it works. Maybe I'll test it in my spare time.

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5 minutes ago, Silver102 said:

Yes, but still has 12 tuning parts and does not exceed that number.
I also did the same in the Nissan S13

https://www.gtainside.com/en/sanandreas/cars/161602-nissan-180sx-type-x-96-addon/

As for this tutorial, I don't know if it works. Maybe I'll test it in my spare time.

Great mod by the way , and yes I now see your point.

I used a mod with four of each parts instead of the original two, to have all parts and painjobs in the game without worrying about limits, I divided the parts and paintjobs into two and added the car twice into the game (each car with its own ID)  with each receiving half of the parts and painjobs, and added them both to all same locations in cargrp.dat so basically making it "the same car" .... call it dumb or "1000" IQ but as for now I think this's the only workaround to this issue, however I see it being a challenge to someone using a ton of parts, .....would have to create a ton of "copies". Anyway, thanks for your input silver , saved me a lot of time!!

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