Tsukyme Posted February 20, 2021 Share Posted February 20, 2021 (edited) so i made a character using blender and im tryin to export as DFF to use on my GTA SA but everytime i do try to export, it happens this , https://imgur.com/a/ohgYoRR Bpy_struct[Key]: ''Bone_Id'' not found'' Edited February 20, 2021 by Tsukyme Edit 1, Adding Details Link to comment Share on other sites More sharing options...
Colbertson Posted February 20, 2021 Share Posted February 20, 2021 That doesnt look like an SA skeleton. Link to comment Share on other sites More sharing options...
Tsukyme Posted February 20, 2021 Author Share Posted February 20, 2021 1 minute ago, Colbertson said: That doesnt look like an SA skeleton. could you link me one example pls? im still learning the rig and etc so i thought any would work Link to comment Share on other sites More sharing options...
Colbertson Posted February 20, 2021 Share Posted February 20, 2021 2 minutes ago, Tsukyme said: could you link me one example pls? Import a random pedestrian model and use the skeleton from that. Link to comment Share on other sites More sharing options...
Tsukyme Posted February 20, 2021 Author Share Posted February 20, 2021 Just now, Colbertson said: Import a random pedestrian model and use the skeleton from that. ooooh thats a nice ideaaa, thaaanks ill try rn! Link to comment Share on other sites More sharing options...
Tsukyme Posted February 20, 2021 Author Share Posted February 20, 2021 26 minutes ago, Colbertson said: Import a random pedestrian model and use the skeleton from that. now im getting this new error lol Link to comment Share on other sites More sharing options...
nightlightgt Posted March 17 Share Posted March 17 On 2/20/2021 at 10:14 AM, Tsukyme said: now im getting this new error lol did you manage to fix it? im stuck in this error too :c Link to comment Share on other sites More sharing options...
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