jpm1 Posted February 18, 2021 Share Posted February 18, 2021 (edited) Hi, i'm looking for an indicators mod for IV steam complete ed. . i tried all the stuff around, and none work, while my other scripts work perfectly. the indicators scripts i found load (correctly), but for some reason the indicators won't work.? also somebody can tell me what's the max number of cars that can be added (not replace) in IV. i know for TBoGT it's around 30, but for IV i forgot. ty edit: and if someone knows where to find a map of the cargrp(.dat), it would be highly appreciated too (if such thing exist..) Edited February 18, 2021 by jpm1 Link to comment Share on other sites More sharing options...
MitchMaljers Posted March 2, 2021 Share Posted March 2, 2021 (edited) On 2/18/2021 at 10:01 AM, jpm1 said: Hi, i'm looking for an indicators mod for IV steam complete ed. . i tried all the stuff around, and none work, while my other scripts work perfectly. the indicators scripts i found load (correctly), but for some reason the indicators won't work.? also somebody can tell me what's the max number of cars that can be added (not replace) in IV. i know for TBoGT it's around 30, but for IV i forgot. ty edit: and if someone knows where to find a map of the cargrp(.dat), it would be highly appreciated too (if such thing exist..) I can't help you with the indicators but here's a link to the original cargrp.dat from IV. https://gta.fandom.com/wiki/Cargrp.dat/GTAIV It also includes those from TLAD and TBOGT should you need them. Edited March 2, 2021 by MitchMaljers jpm1 1 Link to comment Share on other sites More sharing options...
jpm1 Posted March 2, 2021 Author Share Posted March 2, 2021 (edited) thanks but i know what a cargrp is, and i know that i have to back up too. i was thinking of a social/ethnic map still badly stuck with adding cars in CE. for a weird reason, i can't manage to add any car in IV: CE. as i added dozens in 1.0.7.0 Edited March 2, 2021 by jpm1 Link to comment Share on other sites More sharing options...
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