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[C#]ped play animation problem


leihebi
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I don't know what the problem is anymore, when I play the animation to the player in the same way, there is no problem at all. If the object is replaced by the specified ped there is only a start action and no animation is played

 

npc5.Task.PlayAnimation("[email protected]", "fixing_a_ped", 8f, 7000, 1f);

 

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1 hour ago, leihebi said:

I don't know what the problem is anymore, when I play the animation to the player in the same way, there is no problem at all. If the object is replaced by the specified ped there is only a start action and no animation is played

 

npc5.Task.PlayAnimation("[email protected]", "fixing_a_ped", 8f, 7000, 1f);

 

 

Try this, with your own ped name of course. Setting a duration of -1 tells it to play the animation for as long as it needs.

 

NPCPed.Task.ClearAll();
NPCPed.Task.PlayAnimation("[email protected]", "fixing_a_ped", 8f, -1, AnimationFlags.None);
NPCPed.BlockPermanentEvents = true;
NPCPed.AlwaysKeepTask = true;

 

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14 minutes ago, LeeC22 said:

 

Try this, with your own ped name of course. Setting a duration of -1 tells it to play the animation for as long as it needs.

 

NPCPed.Task.ClearAll();
NPCPed.Task.PlayAnimation("[email protected]", "fixing_a_ped", 8f, -1, AnimationFlags.None);
NPCPed.BlockPermanentEvents = true;
NPCPed.AlwaysKeepTask = true;

 

thanks

 

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3 hours ago, LeeC22 said:

 

Try this, with your own ped name of course. Setting a duration of -1 tells it to play the animation for as long as it needs.

 

NPCPed.Task.ClearAll();
NPCPed.Task.PlayAnimation("[email protected]", "fixing_a_ped", 8f, -1, AnimationFlags.None);
NPCPed.BlockPermanentEvents = true;
NPCPed.AlwaysKeepTask = true;

 

 if (npc1.IsAlive)
{
    npc1.Task.ClearAll();
    npc1.Task.PlayAnimation("[email protected]", "fixing_a_ped", 8f, -1, AnimationFlags.None);
    npc1.BlockPermanentEvents = true;
    npc1.AlwaysKeepTask = true;
}

They don't work at all.

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19 minutes ago, leihebi said:

 if (npc1.IsAlive)
{
    npc1.Task.ClearAll();
    npc1.Task.PlayAnimation("[email protected]", "fixing_a_ped", 8f, -1, AnimationFlags.None);
    npc1.BlockPermanentEvents = true;
    npc1.AlwaysKeepTask = true;
}

They don't work at all.

 

Do you really think I don't test things before I post them? I know for a fact it works and I can show the video of it if you like.

 

 

Edited by LeeC22
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12 minutes ago, LeeC22 said:

 

Do you really think I don't test things before I post them? I know for a fact it works and I can show the video of it if you like.

 

 

Ok, thanks for the video.

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@LeeC22 Sorry to sneak on this post. Can you drop me an email? - All of the ones I have for you are down, tried to send you something today. Thanks Matt :)

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