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What Happens After the "Deathwish" in Story?


maddogrussia
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Hi Guys,

Using all the cheat codes, I passed the GTA 5, Deathwish.  I enjoyed tracking down those who wronged me, and killed the bad guys.

What now?

1.  Each character got just under 30 million in credits.  I bought what businesses I could.

2.  I see that Chop needs to be trained, but I do not know how.

3.  What happens in this game progression?

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Nothing, you wanted some kind of unlimited story? That's it.

 

You can do some lame side missions if you want, though.

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3 hours ago, maddogrussia said:

Hi Guys,

Using all the cheat codes, I passed the GTA 5, Deathwish.  I enjoyed tracking down those who wronged me, and killed the bad guys.

What now?

1.  Each character got just under 30 million in credits.  I bought what businesses I could.

2.  I see that Chop needs to be trained, but I do not know how.

3.  What happens in this game progression?

 

You should have saved the assassinations missions for that point, that multiply your money at the stock exchange to buy all properties, including the golf yard. You could then do missions for your businesses, play golf in your underwear and try to complete the 100%.

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5 hours ago, maddogrussia said:

Okay.

But, how to get much more money?

How to one day buy that Golf Course for 150 million, etc.?

In your previous thread you were given plenty of tips how to make money, so I don't know, use them?

 

 

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ZanderMilligan

Just play around, do whatever you want, create chaos, buy business, 100% the game, hang out with friends, anything, do anything and buy anything, everything is now up to what you do

Edited by ZanderMilligan
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19 hours ago, Americana said:

Nothing, you wanted some kind of unlimited story? That's it.

 

You can do some lame side missions if you want, though.

 

Isn't this the way all sandbox games are, though, for the most part? This goes way back to GTA III, to be honest. I remember the first time I finished GTA III to 100% Completion, I was like, Wow that was cool! I celebrated a little, but then quickly realized that everything I could do in the game was basically done. Sure, I could replay Turismo a hundred times. Same for Gripped! and Multistory Mayhem and all the other races, checkpoint missions, and TOYZ vans missions. I could bring a boatload of vehicles to the car crusher in Harwood. But for what? Once the game isn't telling you to collect this or that, beat such and such a mission, there never seemed like much of a point to just doing all that post-100% Completion work. Never felt like any kind of an accomplishment. Same with VC, SA, LCS, VCS, and V. Once I finished 100% completion in any of those games, I put it aside for a bit, then if I wanted to play again, I always started a new campaign at 0%.

 

I don't think V is any different, with the exception of GTAO. That game truly is the endless experience that I think a lot of people complain that most SP sandbox games lack. A sense of ambition to keep going, because unlike SP, the Online part has no 100% completion. There's always more money to make, more heists to do, more modes to explore, and in my case the past 8 months, more grinding for absurd amounts of cash to buy all the cool toys and businesses in the game. I would recommend to anyone complaining about the lack of s**t to do at the end of V's campaign that you start playing GTAO, or at least give it a try.

 

Because no matter what you achieve in GTAO, you really are never "done."

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21 hours ago, maddogrussia said:

Hi Guys,

Using all the cheat codes, I passed the GTA 5, Deathwish.  I enjoyed tracking down those who wronged me, and killed the bad guys.

What now?

I love how the entire story can be summed up with a sentence as blissfully simplistic as this. In the end, that's all the plot really boiled down to isn't it? Our three heroes hunt down the bad guys then pat each other on the back and drive away scot free. It's the very ending the previous game criticized; with Little Jacob's "you won" ringing soul crushingly hollow after realizing you'll spend the rest of your life with the weight of your cousin's death on your shoulders. After you finish a game like GTA IV, you're left feeling empty but the good kind of empty. The kind of emptiness that makes you contemplate life and recognize your own faults with the hope that you can learn from the mistakes of a character like Niko. Whereas a game like GTA V leaves you with a feeling of emptiness not of the heart but the wallet. Instead it forces you to recognize the game's faults and shortcomings rather than your own, because the experience you play through has a lot to show but nothing to say. And what's left isn't a change in perspective on your own morality; instead it's a longing for something even the least bit fulfilling. You scramble to purchase an expensive property and soon realize you can't even enter it. The game lacks depth in a painfully literal sense. The world feels like nothing more than the cardboard backdrop to a play that has already finished. And when the curtains close there's nothing left to do but to get up and leave.

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Discover many opportunities if your bored. Play golf, darts, watch movies and more

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