Lonely-Martin Posted February 18, 2021 Share Posted February 18, 2021 Sounds like it'd just be easier kills or to disrupt sales and have it all consequence free in regards to potential player retaliation/defence of their sales. sh*t's already easy enough to sucker punch folk, lol. If you don't want the back and forth that can come of PvP, don't take part. Or use the feud option and create your own rules of engagement with your group. Why should those that don't want no part in PvP, or have it forced on them, suffer any consequences like spawning miles from where they want to be? Be it parley or this new idea, we get our time wasted because some insecure pussies can't see we don't want to squabble over petty nonsense, pass! And $5 bounties are nothing for a keen griefer at any rank to do what they plan and waste players' time. Especially if they can steal sales so easily with little to no comebacks by sending a player miles away under these proposals. Peanuts given how R* keep giving players a hundred bucks for doing a simple task each week, and after 2+ years, many players are so loaded 5 bucks is like a drop in the ocean. That said, I do agree the game needs tweaking, but others covered that. Lobby choices. The 50c bounty for killing unprovoked is hardly a deterrent, should be $100 each time for killing defensive players, with a multiplier if they continue. But I don't see why to create all this convoluted stuff when R* have already said they have the lobbies ready to go? Fixes everything with no extra effort on their part, they know they appeal to PvP and PvE players and that the playstyles clash, so they know how to fix it effort free and without potentially further breaking the game. That said, I've never really understood the need for revenge like some drool over or the desire to target fish in a barrel players that sell goods, but then again, I'm not a child nor insecure. Some just need it made easier and easier for them and R* gladly caters to the lowest denomination, so they'd probably consider some of these ideas as it can only further hamper players. Link to comment Share on other sites More sharing options...
fuzzyballs01 Posted February 18, 2021 Share Posted February 18, 2021 2 hours ago, Infectious said: 1. Parlay respawns are NOT long distance. There is a difference between a normal respawn and a Parlay respawn. From the sounds of it, you've never done a Parlay so you don't even know how it functions, considering you switch lobbies when repeatedly killed when that's entirely unnecessary. 2. If you are starting PvP missions, such as a Trader delivery, that is the risk you are taking, especially solo. The same as it is now. That is also not to say it's immediately gone as you wouldn't respawn far enough away that you wouldn't have another chance to get them back, assuming they didn't burn them. If they did burn them, that wouldn't change how it is now anyways, as all it takes is for attackers to kill you once to have enough time to burn your wagon. see, this is what I mean you're wrong, doesn't matter if it's intentional or ignorance, and then you focus on a single tiny bit of what I said, just so you can argue I'm wrong and you're right doesn't work that way, bro, you either take the whole comment or you don't argue at all when you're 2 pages in, and every post is people telling you you're wrong, maybe you should just accept the fact that you're wrong I don't even get you, man, your whole post is about punishing people for the optional free roam PvP? so I can't just leave because I have zero interest in that, those evil griefers need to feel bad about griefing? you really are a giant baby why not just suggest the defensive mode being actually defensive, I mean even in GTAO they make you unable to even take damage, and it has cooldowns so you can't abuse it, why not argue to bring that back? Link to comment Share on other sites More sharing options...
fuzzyballs01 Posted February 18, 2021 Share Posted February 18, 2021 1 hour ago, Lonely-Martin said: And $5 bounties are nothing for a keen griefer at any rank to do what they plan and waste players' time. Especially if they can steal sales so easily with little to no comebacks by sending a player miles away under these proposals. Peanuts given how R* keep giving players a hundred bucks for doing a simple task each week, and after 2+ years, many players are so loaded 5 bucks is like a drop in the ocean. That said, I've never really understood the need for revenge like some drool over or the desire to target fish in a barrel players that sell goods, but then again, I'm not a child nor insecure. Some just need it made easier and easier for them and R* gladly caters to the lowest denomination, so they'd probably consider some of these ideas as it can only further hamper players. you mean $100 if you do at least 1 daily for 28 days in a row, right? you don't get $100 a week, do you? and even if you did, I only do berry cobbler moonshine since it's easy to gather and always has a buying, so that's $175 in profit every 50 minutes anyways $200 bounties are nothing to PvP'ers and it's not about griefing people, it's about taking $625, I'd do PvP for $625 in GTAO it's about griefing people, earning like what? 4K for destroying a 420K coke sale? besides, you learn to be careful, you see that blue blip? take out your sniper and look at them, they take a gun out? shoot their horse they have to go through the whole falling and getting back up, healing their horse or shooting it and calling the next one and then chase you I'd rather pay $12 in vet costs than lost a $625 sale and don't take it too far, I wasn't even looking at a guy, didn't even have a gun out, I even stopped to let them follow the road and they took out their shotgun and shot me, so I retaliated Link to comment Share on other sites More sharing options...
Lonely-Martin Posted February 18, 2021 Share Posted February 18, 2021 8 minutes ago, fuzzyballs01 said: you mean $100 if you do at least 1 daily for 28 days in a row, right? you don't get $100 a week, do you? It was a more flippant throwaway comment knocking how R* give bonuses all the time, much like this week where all you need to do is these new missions (or one of them, need to re-read the bonuses), and you'll get $100 bonus. The point was, I agree with you. The money means little to many as the game is either A, 2+ years old and people are rich, or B, the bonuses and in-game earning is rather kind compared to GTA for example (well, pre-Cayo Perico heist at least). If there is to be cash penalties for unprovoked PvP, it has to be punishing is my point. $5 bucks like OP proposed ain't gonna do it, lol. Maybe a hundred bucks per kill with a multiplier for multiple kills without return fire would soon build up, but again, I'm not convinced and feel this is the only real fix... 32 minutes ago, fuzzyballs01 said: why not just suggest the defensive mode being actually defensive, I mean even in GTAO they make you unable to even take damage, and it has cooldowns so you can't abuse it, why not argue to bring that back? ... that or lobby choice. IMHO, PvP and PvE will always clash. StyxTx and Direwrath 2 Link to comment Share on other sites More sharing options...
fuzzyballs01 Posted February 18, 2021 Share Posted February 18, 2021 (edited) I've heard people say they make about a million and a half for a solo Perico heist it's moonshiner that was a game changer for me, but then other people just cheated collector, getting cash and xp is real easy, and you don't use gold bars all that much, so when you do need them you always have enough in stock and it just keeps building up and per kill means everytime they shoot you, you press charges for $100? the only way to fix this is to do as I said, make defensive mode actually defensive, all they do is remove lock-on, which is useless for most pc players since we just use a mouse Edited February 18, 2021 by fuzzyballs01 Link to comment Share on other sites More sharing options...
CosmicBuffalo Posted February 19, 2021 Share Posted February 19, 2021 (edited) I am pretty sure if someone randomly attacks you and you press charges and don't hold respawn...the game respawns you pretty far away from the griefer. So, at least that is already in the game. Also, if a griefer kills you in emerald ranch and you spawn in Valentine or even closer but far such as the oilfield, hasnt this caused you even more grief. Edited February 19, 2021 by CosmicBuffalo Link to comment Share on other sites More sharing options...
Direwrath Posted February 19, 2021 Share Posted February 19, 2021 (edited) 16 hours ago, AmyStone said: Yes they are. If I parley in Valentine I end up at least a minutes ride away over at the shacks to the east. What I really don't understand is what you would gain from your suggested change. It seems like you don't want to get involved in unless pointless PvP. In that case just use the parley system that we already have then carry on with doing what you were doing. For those of us who do want to get involved in some PvP after being killed then a close spawn is exactly what we need. Amy is right on the money. How I see things is that a player attacking me is them giving me the invitation I need to feel safe enough to engage in pvp with them. I will not go around shooting other players on the whim, nor will I interfere in their legendary hunts, bounties, or anything else because I feel it is not my right to possibly mess up their game. Maybe I am too polite. So, when another player shoots me in the back of the head when I am riding away. Or throws dynamite at my horse, etc than they are basically telling me that it's okay to return the favor, and I do enjoy the occasional random attack. On that note some players play the game, wait for me to respawn, and we have our shootout before going our separate ways. Other players will kill you and run for the hills as fast as they can while you respawn. The way I see it, longer distance respawns would just encourage those types of players to be more aggressive. I do understand to an extent the reasons behind the initial message, but it would need to be set up to be fair for everyone. And that's the biggest problem right now with free roam PVP right now. Edited February 19, 2021 by Direwrath Lonely-Martin 1 Link to comment Share on other sites More sharing options...
RyuNova Posted February 21, 2021 Share Posted February 21, 2021 If I get killed in town for no reason DO NOT f*cking spawn me a mile outside while the f*ck nugget gets to keep wandering around town attacking more players. Respawn me inside the town and ghost me to them and their Posse for one or two minutes. Increase Bounty charges by tenfold, it should not be literal pennies for murder, if people want to be dicks then make them pay for being a dick. Creating a ruckus in towns/killing players should net you a WANTED - DEAD OR ALIVE status in that town that you cannot pay off, it decreases over time. If you return to that town in that time frame you get the Marshall's after you. Lawmen need a SIGNIFICANT boost in damage and Marshall's would be added as a new "Wanted Level". Lawmen should be strong enough to drive a single player/two or three player Posses out of a town, not be slaughtered by the hundreds. Marshalls would be even stronger, having one hit kill weapons. Megadeus and ventogt 2 Link to comment Share on other sites More sharing options...
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