LeatherJacketSoldier Posted February 16, 2021 Share Posted February 16, 2021 Hello, recently I tried to modify a hat's shape, by altering its vertices, but I ran into trouble again (and this time I tested almost anything I know how to do) like the last time I was working with another model (a gun, but it didn't gave me many headaches as this hat I'm working on now). I was following the steps of this tutorial: "https://gtaforums.com/topic/453981-simplest-player-rigging-tutorial", and since I got stuck in some part of the procedure, I posted a reply asking for help. I thought maybe one of the users that replied that topic before could still be active in the community, and thus can provide me with a hint to solve my problem. But then I realized my reply was made 9 years after the last one, so that's a great lapse of time for one to actually still being active in GTAForums. So I'm asking for your help, guys. Would you mind entering that tutorial and see if you can give me a hand? Link to comment Share on other sites More sharing options...
ZAZ Posted February 16, 2021 Share Posted February 16, 2021 (edited) Click here to study the classical Riggin tut I recreated "The Simplest Rigging Tutorial In The Universe", originally by Creative Madman, at my website It focuses the preparation of character models for export as dff For bodyparts (clothes) i only know an animation, made by Ocain I'll try to find a way to make that file viewable, it's a *.swf (shock wave flash, earlier versions of adobe flash) i never made bodyparts, what i remember so far, was, that bodypart files are a clumb of 3 models, thin, medium, fat so first export 3 separeted dff of same bodypart, then merge it by a simple command line lol, simple command line, give me some hours, i'll dive into my xp laptop __________________ edit the command line copy body_r.dff /b + body_f.dff /b + body_n.dff /b body.dff or copy name_r.dff /b + name_f.dff /b + name_n.dff /b name.dff i assume that there're spaces between /b<space>+<space>name do you know how to run a command line? or how to write and run a batch file? i could make it viewable and uploaded it at youtube Edited February 16, 2021 by ZAZ RyanDri3957V and LeatherJacketSoldier 2 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
LeatherJacketSoldier Posted February 17, 2021 Author Share Posted February 17, 2021 Man, you're awesome, thanks a lot!! I was looking for Creative Madman's tutorial for a long time, and with your tutorial and your video I could learn a lot! Sadly, it looks like I'm dumb or something. I couldn't make it work yet, but I have two questions about steps I didn't follow 'cause I don't know exactly how to do them: . In the tutorial on your website, there says "press the paint weights button", I do so, but it seems I have to do something else before the next step. What does "paint weights" mean, and what am I supposed to do after pressing that button? . In the video, Ocain clicks an "Envelopes helper" button in KAM's Scripts (I haven't got that button, but Maybe I can find it somewhere else in the Scripts or in the program?), and then starts modifying some values between 14-16-18, Can you tell me what's Ocain doing at that point, and if it's necessary for the procedure, how to access the envelopes helper? Again, thanks you for your time and dedication. Link to comment Share on other sites More sharing options...
LeatherJacketSoldier Posted February 17, 2021 Author Share Posted February 17, 2021 9 hours ago, LeatherJacketSoldier said: I haven't got that button Already have it, I had Goldfish modified Kam's Scripts, which lacked of it, and now I downloaded a version compatible with 2017 (though I have 3DS Max 2009). 9 hours ago, LeatherJacketSoldier said: and then starts modifying some values between 14-16-18 I did this, and the game doesn't crash now, but the top part of the hat (let's say, if you have a cylinder, its upper base) remains stationary even when crouching: when standing it stretches the hat's side polygons backwards (approximately 45 degrees), and the effect accentuates when crouching (the hat looks like Abe Lincoln's, given the stationary nature of the top part of the hat). 9 hours ago, LeatherJacketSoldier said: Can you tell me what's Ocain doing at that point So I need now at least this question answered, please. Link to comment Share on other sites More sharing options...
LeatherJacketSoldier Posted February 17, 2021 Author Share Posted February 17, 2021 Finally!! I've learnt by trial and error (I was too lazy to break my mind looking on the web) that the envelopes properly "envelopes" the polygons of the model to make them move alongside with the respective bone the envelopes are from. And now that I could successfully edit an original SA model, I'm going to edit a model I downloaded long ago, which I used to play 'til now (slightly different shape, very different texture). When I'm done, I'll upload a model the web has never seen! (so do I) Thanks for all your help and hints, my friend. Now, I'm starting to like a lot KAM's Scripts (before, when I joined this forum, I had many problems derived of <probably> misuse of the Scripts). Still, I'm not sure if I understood well the definition of "envelopes". I consider this problem solved, but Could you tell me if I defined "envelopes" right? And another question: when editing envelopes (20 and 22 worked for me instead of 16 and 18), Why I have to modify the first two lines? I mean, What happens if I modify the first line and leave the second one in 0? What does the other lines do? Link to comment Share on other sites More sharing options...
ZAZ Posted February 17, 2021 Share Posted February 17, 2021 nice to see how fast you learn sorry, i never used the envelope helper and i think it's not needed, but just a helper The definition envelope, i'm lucky that i had a 3dmax version in my german language translated would it be a "wrap or wrapper", "shell", "cover" LeatherJacketSoldier 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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