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[C#]How to determine if a player has attacked a generated npc


leihebi
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9 minutes ago, leihebi said:

As the title suggests, when the player attacks the npc, the npc then reacts

 

The game already does this, if you attack an NPC they will react.

 

I don't understand what you are trying to detect, explain more about the situation and the information you are trying to get back about that situation... one line of text tells us very little.

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1 hour ago, LeeC22 said:

 

The game already does this, if you attack an NPC they will react.

 

I don't understand what you are trying to detect, explain more about the situation and the information you are trying to get back about that situation... one line of text tells us very little.

It's like this, when the player is a certain value away from the generated ped he can say 10f~300f

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1 minute ago, leihebi said:

It's like this, when the player is a certain value away from the generated ped he can say 10f~300f

 

World.GetDistance(Game.Player.Character.Position, NPC.Position);

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3 hours ago, LeeC22 said:

 

World.GetDistance(Game.Player.Character.Position, NPC.Position);

Brother, do you know how to make npc's not attack each other?Function.Call(Hash.SET_CAN_ATTACK_FRIENDLY, npc1, false, npc2, false); doesn't seem to work

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3 hours ago, LeeC22 said:

 

World.GetDistance(Game.Player.Character.Position, NPC.Position);

Thanks, it works fine, but it seems that players attack when they are far away from the npc. There is a way to get the player closer to the npc before attacking the player

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