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How about this concerning secondary loot?


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I mentioned this in a few other threads but wanted to see how the community felt about it.  OK,  during the heist we have the option of taking gold,  coke,  weed and cash as secondary loot.  The value of these loots are added to the overall take.  How about this instead?  When setting up the Finale and checking off the entry,  escape,  etc there will also be an option for secondary loot.  Select it and you get two options "Bank" and "Steal".  If you choose "Bank" then the value will be added to the overall take like now.  However,  if you choose "Steal",  the loot would become product in one of your businesses in LS.  For example,  gold would go to a CEO warehouse as special cargo,  coke would go to your coke business and weed to your weed business.  All will result in a double money sale.  Not sure about cash stacks.

 

 

Concerns

 

1) How would the coke and weed be added to our business if we already have product in them?  I guess if you have product, the option would be greyed out when setting up the Finale maybe?  Or maybe a similar action to when you shut down your MC businesses with product in it?  Basically you lose the product but in this case its being replaced by the better product.

 

2) The Post op vans missions.  lol  I'm with you guys who hate them.  When i use to grind MC I always left the session.  lol  The best suggestion I have atm is R* bring back the dufflebag sales specifically for these missions.

 

Thoughts?

Edited by BumpyJohnson
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Ref Secondary loot, a better option would be making the loot outside the compound worth more than that in the compound. Right now there is no real need to explore the map or go anywhere else apart from the compound. When was the last time you went to the North Docks? Airport? The patch of land just South of the North Docks? It's a total waste of a map.

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16 minutes ago, BeatsDown said:

Ref Secondary loot, a better option would be making the loot outside the compound worth more than that in the compound. Right now there is no real need to explore the map or go anywhere else apart from the compound. When was the last time you went to the North Docks? Airport? The patch of land just South of the North Docks? It's a total waste of a map.

 

It's depend on how you play, if you prefer to use door glitch to get gold, so yeah, the loot outside compound is useless.

As for me I've never used door glitch, I always looking for coke everytime so it's not waste of a map at all, at least for me.

 

About loot that become our product, I think it's cool if we can choose to sell or keep it as product.

But even they let us choose, I still not to keep it anyway because keep it as MC product it's means you have to do sell mission, and MC sell mission is the most boring mission in the game.

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Nice topic. I think there is so much to discuss concerning secondary loot. If they could add a way to drop your duffel somewhere that would be cool. But unfortunately I think the game is already too complicated for some.

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I would like to have the secondary loot in my nightclub instead of the MC businesses. I don't do anything with my MC businesses, only got them for the nightclub, and I don't have supplies, product, or upgrades in them.

Edited by AirWolf359
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19 hours ago, digitoor said:

About loot that become our product, I think it's cool if we can choose to sell or keep it as product.

But even they let us choose, I still not to keep it anyway because keep it as MC product it's means you have to do sell mission, and MC sell mission is the most boring mission in the game.

Thats the catch.  Since you have to sell through the MC the loot will be worth double $.

 

8 hours ago, AirWolf359 said:

I would like to have the secondary loot in my nightclub instead of the MC businesses. I don't do anything with my MC businesses, only got them for the nightclub, and I don't have supplies, product, or upgrades in them.

When you steal for example coke it turns into a full product bar worth double money in your coke business.  Nightclub tech never makes that much coke so I dont know how they could add a full product bar to the nightclub.  I guess what the tech does make can be made double$ but you would still make a lot more thru the MC.  Also,  it doesnt matter what supplies and upgrades you have/dont have for your MC, the secondary loot you steal from the island will be worth double money regardless.

Edited by BumpyJohnson
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9 minutes ago, BumpyJohnson said:

The idea is if you choose to keep secondary loot for your MC buisness it will be worth double $ since you have to sell it.

 

The idea is when you steal for example coke it turns into a full product bar worth double money in your coke business.  Nightclub tech never makes that much coke so you wouldnt be getting the same bonus on the sale.  Also,  doesnt matter what supplies and upgrades you have/dont have for your MC, the secondary loot you steal from the island will be worth double money regardless.

I'm fine with the way it is now. I don't run my MC businesses anyway, not even when double, because I hate the sell missions and the raids too much. And it requires me to join a public session.

The Mystery price on the lucky wheel can give me RP or clothing for all I care, as long as it doesn't give me business supplies, then I disconnect and spin again.

Edited by AirWolf359
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It would be a great way to freshen up older businesses for sure. I'd definitely like to see R* do more to add variety to older content, from new liveries on cars to this, tweaks to the businesses we have.

 

Do I think they could? Absolutely. 

 

Do I think they would? Unfortunately not. R* haven't shown too often to revisit older content fully which is a shame.

 

Much like this Cayo Perico heist, I'd enjoy the challenge if R* tweaked the NPC placements and such too. I get some might not enjoy it, but when they added the cart in the casino heist to block one door now and then I quite enjoyed being pushed to rethink my route when it first popped up. Things like this would add replayability for me, and your idea if complimented would probably see me mix it up with businesses again for a spell here and there.

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I never want to do another MC sale mission in my life. 🤣

 

Adding secondary loot to the nightclub warehouse would be pretty cool though. Yet the problem there is the value of e.g. a bag of coke is x2 the warehouse maximum coke storage. But maybe it could go into separate storage that can be added to a sale mission at the same unit/value scale, meaning it would typically require the Pounder Custom for selling.

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12 minutes ago, SummerFreeze said:

I never want to do another MC sale mission in my life. 🤣

 

Adding secondary loot to the nightclub warehouse would be pretty cool though. Yet the problem there is the value of e.g. a bag of coke is x2 the warehouse maximum coke storage. But maybe it could go into separate storage that can be added to a sale mission at the same unit/value scale, meaning it would typically require the Pounder Custom for selling.

I hate MC sales like most and only deal with my MC when its double money but If I can make double$ ALL PROFIT since I didnt have to buy supplies then I wouldnt care if it was post op vans.  Im not against being able to choose the nightclub warehouse over the MC.  The sale and vehicles used would obviously be better.  R* would probably do both but make the MC the more lucrative and time saving option.

 

 

26 minutes ago, AirWolf359 said:

I'm fine with the way it is now. I don't run my MC businesses anyway, not even when double, because I hate the sell missions and the raids too much. And it requires me to join a public session.

I would pay extra not to get anything in my MC business. Mystery price on the lucky wheel can give me RP or clothing for all I care, as long as it doesn't give me business supplies.

But even if the loot went to your nightclub you still have to go to a public session to sell it.  :/  Raids can be avoided but you're missing the benefit here.  This is a great opportunity to make a big chunk of money in a short amount of time which is the ideal goal in GTA.  Think about it,  coke takes about 5 1/2 hours to cure full product.  About 30 minutes to sell it and thats $840K every 6 hours if double$.  Turning secondary loot into coke and selling it would mean $840k every 1 1/2 hours instead.

Edited by BumpyJohnson
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27 minutes ago, BumpyJohnson said:

But even if the loot went to your nightclub you still have to go to a public session to sell it.  :/  Raids can be avoided but you're missing the benefit here.  This is a great opportunity to make a big chunk of money in a short amount of time which is the ideal goal in GTA.  If I can make double$ ALL PROFIT since I didnt have to buy supplies then even if it was post op vans its well worth it imo.  Think about it,  coke takes about 5 1/2 hours to cure full product.  About 30 minutes to sell it and thats $840K every 6 hours if double$.  Turning secondary loot into coke and selling it would mean $840k every 1 1/2 hours instead.

I literally don't care how profitable they would make this, I'm not going for it because I hate the sell missions and the raids. Back when they disabled the duffel bag sales, I quit them for good, before that, I only did them for double money, and cycled sell missions to get duffel bags, single drop bikes, or the single drop large truck sale. No post-op vans, trash trucks, boats or aircraft.

And everyone knows the duffel bag sales were really disabled because people could use their personal vehicles like OP mk2 and Akula, not because you could lose your product if your team left the session.

 

For the record, I am retired from grinding, and I can afford not to do the MC stuff.

I didn't even do a single Cayo Perico heist this week, even while it was double. I just don't care. I only do what I want, when I want.

I was going to say this:

37 minutes ago, SummerFreeze said:

I never want to do another MC sale mission in my life. 🤣

 

Adding secondary loot to the nightclub warehouse would be pretty cool though. Yet the problem there is the value of e.g. a bag of coke is x2 the warehouse maximum coke storage. But maybe it could go into separate storage that can be added to a sale mission at the same unit/value scale, meaning it would typically require the Pounder Custom for selling.

I don't mind selling my nightclub, I always do small sales using the Speedo Custom. It is fast, armored, and immune to missile lock, which can not be said about any MC delivery method.

Again, I don't mind leaving some money on the table, I just can't be bothered to drive the Pounder.

Edited by AirWolf359
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30 minutes ago, BumpyJohnson said:

I hate MC sales like most and only deal with my MC when its double money but If I can make double$ ALL PROFIT since I didnt have to buy supplies then I wouldnt care if it was post op vans.  Im not against being able to choose the nightclub warehouse over the MC.  The sale and vehicles used would obviously be better.  R* would probably do both but make the MC the more lucrative and time saving option.

At least for the coke, technically our lockup isn't a coke business but a coke *cutting* business, meaning that if we steal pure cocaine it could serve as a special kind of supply.

 

Like usually to get a full bar of product from a fully upgraded coke lockup, you need to buy supplies 2.5 times for a sale value of $420k (distant sale). So if you pick up two tables of gold during a Cayo Perico heist it could serve as a total of 5 resupplies, worth 2x $420k instead of the ~$440k for a full bag of coke as secondary loot.

 

It could work similarly for counterfeit cash (intersperse it with real cash), but for weed it wouldn't really make sense.

Edited by SummerFreeze
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Just now, SummerFreeze said:

At least for the coke, technically our lockup isn't a coke business but a coke *cutting* business, meaning that if we steal pure cocaine it could serve as a special kind of supply.

 

Like usually to get a full bar of product from a fully upgraded coke lockup, you need to buy supplies 2.5 times for a sale value of $420k (distant sale). So if you pick up two tables of gold during a Cayo Perico heist it could serve as a total of 5 resupplies, worth 2x $420k instead of the ~$440k for a full bag of coke as secondary loot.

I agree.  Adding the stolen coke to the supply would be more sensible seeing as we're taking pure coke and cutting it into double profit.  Only drawback is you stilll have to wait for the business to cure the product before being able to sell it whereas if its simply added to the product bar as double value then we can just jump back in the lobby right after the heist and sell it right away.

 

Also,  only coke would go to your coke business.  Gold would go to your CEO warehouse as special cargo worth double$.

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6 hours ago, AirWolf359 said:

I don't mind selling my nightclub, I always do small sales using the Speedo Custom. It is fast, armored, and immune to missile lock, which can not be said about any MC delivery method.

Again, I don't mind leaving some money on the table, I just can't be bothered to drive the Pounder.

rockstar should do customised delivery vehicles for ALL businesses not just the nightclub

this would make all those bunker MOC custom vehicles usable plus they could add a moc equivalent bike/van custom workshop to make custom bikes and FAST post op vans for mc businesses

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Nice creativity in ideas here, and I don’t want to p155 on the bonfire, but....

 

If I had the option of taking the coke back to my biker lockup and selling it, I still wouldn’t do that if it doubled, trebled or anything else for that matter....

... if there’s an IOTA of a chance I have to ever drive one of the [email protected]*king Post Op vans ever again.

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20 hours ago, Jimbatron said:

Nice creativity in ideas here, and I don’t want to p155 on the bonfire, but....

 

If I had the option of taking the coke back to my biker lockup and selling it, I still wouldn’t do that if it doubled, trebled or anything else for that matter....

... if there’s an IOTA of a chance I have to ever drive one of the [email protected]*king Post Op vans ever again.

Normally it takes 6 real hours (including the time it takes to sell) to make $840K from coke when its double money.  This option would mean $840k from coke every hour and a half.  I hate the Post op vans too brotha but come on.   At least come up with a suggestion that could avoid what you dont like instead of "nope I dont like this part so I'll pi55 on the whole idea.  lol  Something like sending secondary loot back to our business brings back dufflebag sales so it can be solo. 🤷‍♂️

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1 hour ago, BumpyJohnson said:

Normally it takes 6 real hours (including the time it takes to sell) to make $840K from coke when its double money.  This option would mean $840k from coke every hour and a half.  I hate the Post op vans too brotha but come on.   At least come up with a suggestion that could avoid what you dont like instead of "nope I dont like this part so I'll pi55 on the whole idea.  lol  Something like sending secondary loot back to our business brings back dufflebag sales so it can be solo. 🤷‍♂️


Well it was kind of a joke albeit with a serious point in there, but rather than laughter I’m greeted with the tumbleweed rolling past you.

 

Theres nothing wrong with your Idea and if they were going to do that they might as well revamp bikers too.

 

The Bikers update came out when there wasn’t such an array of weaponised vehicles, or better money making opportunities.

 

Anyone currently running bikers for profit needs their head examined.

 

Theres numerous small tweaks you could do, such as allowing buying upgrades delivery vehicles that would make bikers a bit more relevant again.

 

But if people can’t relate to the hatred of Post Op vans causing everything else to disappear into a black hole of insignificance then 🤷‍♂️ 

Edited by Jimbatron
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2 hours ago, Jimbatron said:


Well it was kind of a joke albeit with a serious point in there, but rather than laughter I’m greeted with the tumbleweed rolling past you.

 

Theres nothing wrong with your Idea and if they were going to do that they might as well revamp bikers too.

 

The Bikers update came out when there wasn’t such an array of weaponised vehicles, or better money making opportunities.

 

Anyone currently running bikers for profit needs their head examined.

 

Theres numerous small tweaks you could do, such as allowing buying upgrades delivery vehicles that would make bikers a bit more relevant again.

 

But if people can’t relate to the hatred of Post Op vans causing everything else to disappear into a black hole of insignificance then 🤷‍♂️ 

i only have mc businesses for the nightclub technicians now i don't restock them and just leave them idle

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11 hours ago, Jimbatron said:

The Bikers update came out when there wasn’t such an array of weaponised vehicles, or better money making opportunities.

How about the CEO crate warehouses? Those were around before bikers and some people still grind them. I think this update did some things better than bikers, like upgrading your delivery vehicles.

And you could use Ghost Organization with the Tug boat sale, and no one would even see you were selling. Brickades in solo public lobbies is perfectly doable solo too. Just avoid air sales because of the Titan glitch.

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Just now, AirWolf359 said:

How about the CEO crate warehouses? Those were around before bikers and some people still grind them. I think this update did some things better than bikers, like upgrading your delivery vehicles.

And you could use Ghost Organization with the Tug boat sale, and no one would even see you were selling. Brickades in solo public lobbies is perfectly doable solo too. Just avoid air sales because of the Titan glitch.

 

Yeah - I guess also the element that a full large warehouse sold is worth a considerable wedge in one go had kept it alive a bit. Still, they stepped up payouts for Gunrunning and the Nightclub and gave better vehicles to do it with, to the point where bikers and to an extent crates are pretty redundant (the latter I think you can just about work if you run two large warehouses to avoid the cool down and max out the bulk bonus).

 

At any rate, I think they ought the revise the old business a bit to keep them fresh. Personally I like the idea for Biker businesses that you're invisible on the radar (these are stealth sales), the vehicles are indestructible, but other players can steal them for the stash. As @cybapete mentions, if I were starting a fresh, I would only get the biker businesses to boost the Night Club sales value now. It's also so easy to make money from CP now I'd say the only thing worth doing out of the old businesses is the occasional full Night Club sale (if earning is all you care about). I doubt R* will change anything though.

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21 hours ago, Jimbatron said:

Yeah - I guess also the element that a full large warehouse sold is worth a considerable wedge in one go had kept it alive a bit.

What gave CEO warehouses so much staying power is that you can fill them up in anticipation of a x2 week. I estimated that crates x2 earned one more than $10k per minute. A 3-crates-in-1-vehicle mission can usually be finished in 5-10 minutes and with x2 that's ($2.222 million x 2 / 111 x 3 - $18k) ~= $102k of value. It even makes sense to cancel the longer 3-single crate missions in that case, because the time/money hit is bigger than the $18k for buying a new set. If you really maximized it and sold in a full session, you'd probably get up to $17.5k per minute. Again that's assuming x2 but these events used to be pretty frequent, and filling 5 large warehouses is a significant time investment.

 

A fairly conservative estimate for the Cayo Perico heist is $1.5 million for 80 minutes, or $18.75k per minute. So a conservative estimate for CP beats an optimized estimate for crates.

Edited by SummerFreeze
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2 hours ago, SummerFreeze said:

 It even makes sense to cancel the longer 3-single crate missions in that case, because the time/money hit is bigger than the $18k for buying a new set.

I used to do that sometimes. If I got a mission with 3 crate drops, and it was far away from the warehouse, I'd collect 1, blow up the other 2 with my broomstick, and go on to the next mission.

I wouldn't outright cancel the mission, because you still paid 18k, and mostly, you're already at the drop site when you realize it's crate drops instead of a vehicle.

Edited by AirWolf359
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5 hours ago, AirWolf359 said:

I used to do that sometimes. If I got a mission with 3 crate drops, and it was far away from the warehouse, I'd collect 1, blow up the other 2 with my broomstick, and go on to the next mission.

I wouldn't outright cancel the mission, because you still paid 18k, and mostly, you're already at the drop site when you realize it's crate drops instead of a vehicle.

With "cancel" I did actually have mind "find new session" as well as fetching 1 crate and blowing up the others. I used to do both. The Marquis mission I would usually abort right away --spawning in the office in a new session-- unless it was really close to a warehouse, and the best warehouses tend to not be near the water. Back then I also had a Del Perro Height apartment, where it's possible to spawn the Terrorbyte right next to the front door. This is of course one downside of switching sessions, that the Terrorbyte is placed back into storage, but you also get another 48 minutes of not paying daily fees.

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20 hours ago, SummerFreeze said:

With "cancel" I did actually have mind "find new session" as well as fetching 1 crate and blowing up the others. I used to do both. The Marquis mission I would usually abort right away --spawning in the office in a new session-- unless it was really close to a warehouse, and the best warehouses tend to not be near the water.

i can do the marquis mission with a buzzard or oppressor mk2 you just have to hover over the crates and be very careful not to get too low

try and let the upswell bring the crate up to you if you can

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2 hours ago, cybapete said:

i can do the marquis mission with a buzzard or oppressor mk2 you just have to hover over the crates and be very careful not to get too low

try and let the upswell bring the crate up to you if you can

I'm aware of this and that's why I wrote that I used to do the mission if my target warehouse was near the water. But if I get the Marquis location that's East of the docks, and my target warehouse is the one in Vinewood, that's way to much mindless flying from A to B for me.

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Seeing as we are forced to all enter the Compound together the Heist Leader should have to pick up the Primary Loot with players two, three and four having extra room in their bags. One third more per person, meaning if you bring more people you get more payout.

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It seems you guys dont understand that this is simply a small addition to the heist for those who are willing to do a little extra work for extra money.  It is NOT manditory and you're making double money in considerably less time than normal so imo this makes the post op vans argument very weak.

 

@Jimbatron you say "Anyone currently running bikers for profit needs their head examined".  Yeah if they are doing MC only and not utilizing any of the tips and tricks to get the most out of MC with the least amount of effort/time.  Imo,   anyone willing to pass up on 840k because of the type of sell vehicle that you dont even get all the time needs their head examined.  If you dont like MC then its simple.  Dont "steal" the secondary loot "bank" it instead and move on like normal.  Why deny others potential extra money because of something you dont want to do?

Edited by BumpyJohnson
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1 hour ago, BumpyJohnson said:

It seems you guys dont understand that this is simply a small addition to the heist for those who are willing to do a little extra work for extra money.  It is NOT manditory and you're making double money in considerably less time than normal so imo this makes the post op vans argument very weak.

It's also completely made up and won't ever happen.

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