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[MP] Resistance


The John David
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The John David

The John David presents...

nloMh4H.png

 

ATTENTION:

 

Spoiler

This project requires an external files for all DYOM users to install them using "Modloader" (Credits by Link2012) to experience the actual gameplay once the project is fully completed and totally released. Thank you for reading this and you may proceed to scroll down the content.

 

REQUIREMENTS:

Modloader - Click Here

External Files (Updated) - Click Here

 

 

3oq6uPe.png

 

June 15 2006, Los Santos goes in uncontrollable situation due to the misguided savage creatures roaming the town and abducting humans for their use of test-subjects and suppressing people who are fighting / resisting. The UAH known as "Union Army Headquarters" are sending vehicle transporters to the Los Santos Airport for evacuation and to provide a temporary army base camp for countering the creatures back. Who knows if someone's brave enough to fend these creatures off the town before the Los Santos turn into nothing but a bloodlust mutating creatures using humans?

 

eJA0H3m.png

 

Spoiler

Spencer - Chief of LSPD, 2 weeks ago, a sad tragic happened rescuing his brother.

Maria - A superior female soldier aided Spencer on his first assault mission through the creatures.

 

uFnUlEh.png

 

Vlad - Sergeant of the Union Army, accompany Stanley to accomplish his mission bringing Spencer alive to the headquarters.

Stanley - Agent guy of the Union Army sent to protect Spencer and bring him to the headquarters.

 

mVfYX0A.png

 

Spoiler

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Cw21zIO.png

 

kHazLYb.png

 

Spoiler

DEMO Mission Pack: Download Here + Soundtracks

Full Mission Pack: Download Here

Soundtracks: Download Here

Status Progress: (100%) Completed

Release Date: August 01, 2021

 

DIFFICULT | DESCRIPTION

  1. Casual - is the most easiest chapter when you found this in Difficult Intro Text. In Casual, the chapter is very simple to complete by following the given tasks for the  player to complete the single episodes in a chapters.
  2. Survival - is the default-balance difficult on the chapter when you found this in Difficult Intro Text. In Survival, the chapter recommends an action, demands, and perseverance to accomplish the given task for the player to complete the single episodes in a chapters.
  3. Hardcore - is the maximum difficult on the chapter when you found this in Difficult Intro Text. In Hardcore, the chapter is very hard to complete and recommends with strong impulsive action and survival instinct for the player to complete the single episodes in a chapters.

 

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Spoiler

 

 

 

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Spoiler
  1. Resistance has the same aspect for "Battle San Fierro" series which it inspires to battle enemies that leads to victory.
  2. The "Union" text reference through the first project of my Walking Dead survivors, Albert and Gonzalez in Union Company.
  3. The "Title, Difficult, and Length Intro Text" are reference & inspired through the game "Left 4 Dead" and "Resident Evil 4"
  4. The holding & pressing (SPACEBAR) button known as QTE (Quick-Time-Event) has reference in "GTA 4" game where a player must press this button to succeed. (Just a small-time fun cutscene only.)
  5. The (4) characters here are reference in my previous project "The Walking Dead: 2" survivors: (See the comparison below)
  • Spencer > Hitler | Maria > Sandra | Stanley > Karl | Vlad > Leon

 

Qv7MAFn.png

 

The John David; for the whole plot, files, logos & headers

Link2012; for the Modloader without editing the game files

Dutchy3010 / PatrickW; for Design Your Own Mission

Rockstar Games; for the GTA: San Andreas

You; for content reviewer & feedbacks

Edited by The John David
[Topic Updated] - 09/20/2021
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  • 2 weeks later...
The John David

DEMO Mission + Soundtracks are now available to download & play in "Design Your Own Mission"

Project will be set "Delayed" for further reasons due to the author's issues.

Trailer will be "Work In-Progress" by the author patiently.

 

THANK YOU FOR THE ATTENTION!

FEEDBACK IS A "MUST" TO SUPPORT THE AUTHOR!

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The John David
6 hours ago, Aymunz said:

Man, I love the banners!

Oh thank you for noticing them!

Appreciated it :D

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  • 2 weeks later...

I gave this a try and I'm impressed by how dedicated you are to this MP!

I liked the idea of including  combat training missions, they were executed nicely. Another idea that impressed me is the crates in the corner of every level that have ammo and armors in it. The first mission had a very balanced gameplay, it was hard but there were good supplies to compensate. The cutscenes were nice for the most part. But the cutscenes where they Maria and the other guy were talking in the beginning, they way the camera kept going back and forth between them was very annoying.

Spoiler

Also, I hope the first demo mission wasn't a spoiler or something, because killing Maria like that would spoil the story tbh. 

Anyways, I look forward to seeing this being completed. Good luck! 

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The John David
22 hours ago, Aymunz said:

I gave this a try and I'm impressed by how dedicated you are to this MP!

I liked the idea of including  combat training missions, they were executed nicely. Another idea that impressed me is the crates in the corner of every level that have ammo and armors in it. The first mission had a very balanced gameplay, it was hard but there were good supplies to compensate. The cutscenes were nice for the most part. But the cutscenes where they Maria and the other guy were talking in the beginning, they way the camera kept going back and forth between them was very annoying.

  Reveal hidden contents

Also, I hope the first demo mission wasn't a spoiler or something, because killing Maria like that would spoil the story tbh. 

Anyways, I look forward to seeing this being completed. Good luck! 

Glad that you enjoy them! Honestly, this took me 2 weeks to finish them all based on my free-time :). Allow me to return my opinions on you.

Spoiler

The only spoiler on the first mission is you won't identify the person who killed Maria protecting Spencer through the story, you will find out soon once the project is completed. And yeah, my bad placing that kind of cutscenes back-and-forth because I was trying some little tricks on cutscenes combined with small audio to make it feels more empathic, but it didn't work out and ended up like that.

Once again, thanks :D

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The John David
On 2/28/2021 at 5:49 AM, boy of the cones said:

I might give it a try as soon as I can. :santa:

I'm looking forward for your feedback :)

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zakarum5835

I've just finished to play the whole Demo of this upcoming MP. Well, as you know, the mission pack it has some great chances to be good. Besides, they were executed nicely, and it was a great gameplay. But the cutscenes in the first mission, they way the camera kept going back because they have Smooth Camera and it wasn't good for my eyes. The rest it looks very fine. Good luck on more! :santa:

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The John David
10 hours ago, zakarum5835 said:

I've just finished to play the whole Demo of this upcoming MP. Well, as you know, the mission pack it has some great chances to be good. Besides, they were executed nicely, and it was a great gameplay. But the cutscenes in the first mission, they way the camera kept going back because they have Smooth Camera and it wasn't good for my eyes. The rest it looks very fine. Good luck on more! :santa:

Thanks for your review! Glad you had fun with it. It's just like @Aymunz said, both combat trainings and demo episodes had a balanced gameplay which they had supplemented enough to my project, making it more fun and challenging a bit? Thanks for the "Intro Text". You should be able to identify how hard and long enough the mission to executed, so you'll know what to do. And I totally forgot to say this to him that there are still (2) combat missions I was supposed to created which is the "QTE pressing buttons" and "interacting / environmental kills", which makes them total of (5). Sadly, I scrapped them up, because of my poverty ideas choosing good interiors to manipulate correctly.

 

Once again, thanks :)

Have a cookie anyway :cookie: :cookie: :cookie:

 

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  • 4 weeks later...
The John David

[TOPIC CHANGES] - 3/31/2021

  1. Trailer & DEMO Gameplay Added: You can view them now in "GAMEPLAYS / TRAILER" section!
  2. Storytelling & Trivia Updated!
  3. Full Mission-Pack is now on 30% progress
Spoiler

I ain't dead yet in this forum! I'm still keep going on to finish this project no matter what it takes! But please take note that I'm still busy for personal life, so this might take more time, depends on me. Anyway that's all for now! Have a nice day everyone! :D

 

Edited by The John David
Mistakenly Pronounce!
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  • 4 weeks later...
  • 1 month later...
The John David

[TOPIC CHANGES] - 06/02/2021

 

[MP] Resistance will be delayed for a while due to the PC issues.

Percent Status: (60% Paused)

Spoiler

I've completed the full Chapter 3 (Unpublished Yet). And now I'm working for the Chapter 4. I don't know yet if how many chapters can it take to finish up to the conclusion of the whole story. Well that is based on what I've created on using manuscript on notepad. So it may take very longer. By the way? Chapter 1-2 are already done and ready to played, but still no soundtracks.

 

P.S: If someone's going to make a little walkthrough about this! I'll be gladly to :D

That's all!

 

Edited by The John David
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  • 1 month later...
The John David

[TOPIC CHANGES] - 09/01/2021

 

[MP] Resistance is finally completed with all chapters published!

Percent Status: (100% Completed)

 

Spoiler

Boy, that was a very long designing! Really tired for this crap! But I've finished it at last. Feedback and review would be appreciated here. :D

 

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The John David

[TOPIC CHANGES] - 09/05/2021

 

Soundtracks are uploaded & available to download it.

(Size in 96MB)

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  • 2 months later...
The John David
1 hour ago, kennkielz007 said:

Hi John David, can i message you in private?

Sure, why not? Just taking a very long break here before I come up with a new project.

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