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Does anyone else like the fact GTA III had a silent protagonist?


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Don't get me wrong. I liked the fact latter GTA games had protagonists that spoke, as I felt that added a lot of depth to the latter GTA games.

 

But I feel like for GTA III, Claude being a silent protagonist was what made GTA III what it was.

 

Claude keeping his mouth shut while everyone else told him what to do added something to the cinematics that wouldn't otherwise be felt if Claude had spoke. I like how it made it to where the cinematics were strictly "This is what you're supposed to do" instead of having a bunch of filler dialogue (honestly many of the cinematics in VC and SA can be pretty annoying). And like how having a silent protagonist makes you feel like you are the protagonist rather than just playing as the protagonist.

 

It was just one of the many things that made GTA III badass but without feeling overly hyped or overly dramatic. GTA III was simplistic in so many ways, but the fact that it was simplistic actually made GTA III cool in so many ways without feeling it's trying too hard or feeling forced.

 

 

  • Like 2

I didn't use to pay much attention to the fact that Claude doesn't talk - in fact it wasn't until la few years ago that I learned that people are seriously discussing it.

 

I think that the fact that he is mute help the player to relate more to the character and the story by filling in the gaps with their own imagination. Just like myths in SA, which for many were and remain the most memorable thing about the game.

 

In my head I have an idea of how Claude speaks, and how he thinks, and he's a pretty decent guy there. But just the other week it occurred to me that he could be a total prick with a stupid accent. I like to think that this is not the case, but I would think that someone imagines him like that.

Yes. The simpleton idea that constantly running their mouths and saying a bunch of meaningless horsesh*t is what makes a character good is a cancer. Claude's silence is what makes him a great character because of the contrast it provides between him and the manic cartoony people he's surrounded by. You know exactly what kind of dude Claude is, he doesn't need to say a word. Actions speak louder than words. 

  • 4 weeks later...
PsyWarVeteran

I like silent protagonists a lot, it doesn't fit GTA III at all however. Claude looks like a clueless moron doing whatever people tell him to do, without questioning, he just stands there.

  • 3 weeks later...
  • 2 weeks later...

I think it suits the dark and brooding nature of GTA III's tone and atmosphere as Claude is pretty much just a hired gun without any personal value to add unlike later GTA games with far more complex protagonists however and I've said this before I'm actually not really a fan of how R* tried to "humanize" him in his cameo in San Andreas as it ruined part of his mystique from GTA III. Infact I don't even really like the name "Claude". It makes him sound like a French chef lol. He should've always been known as "The GTA III guy" or "Fido".:ph34r:

 

At the time many games didn't make the transition to full voice acting so I feel this was more of a technical limitation than a creative design one. In saying that I think it would've been cool if he only spoke at very rare times. Like when someone asks him to do a job he says "got it" making it seem like he only speaks when he wants to as opposed to not speaking because he literally doesn't have a voice actor.

  • Like 6
  • 2 weeks later...
  • 2 months later...
CynicalMexican
On 3/4/2021 at 8:33 PM, BennyGod said:

I don't know, it kind of felt like it was due to low budget. Same reason for the lack of popular music. They would obviously never admit it.

I mean they admitted this in a Q&A. Not really a secret

CynicalMexican
On 7/5/2021 at 7:45 PM, French Fries said:

It really did work well having him silent. It made him seem tough and mysterious.

It also fit with the dark, cynical, tragic and mysterious vibe of GTA 3. Claude just straight up did not give a f*ck.

  • 1 month later...

In my opionion, Claude was a perfect protagonist for a transition from a 2D to 3D presentation and real storytelling, which was enough revolutionary for the series. Giving him mysterious background and making him silent (or even mute) gave player chance to feel like he himself is part of the game world.

 

Thankfully, R* didn't spoil that idea of him giving him a cameo in San Andreas where he was still relatively young small time criminal with passion for fast cars

 

 

Lemoyne outlaw

not at all. i hate silent protagonists. i recently played the bioshock games for the first time 1 and 2. i have not played infinite yet. and i hated not having a talking protagonist. just go here kill a bunch of these guys and let me yell at your ear. it was especially annoying having the antagonists insult you all the time. and the protagonist never argues or talked back. i had heard bioshock was a great series. with a great story. but i honestly felt the story was lame. i did enjoy the ganeplay.

 

what im saying is silent protagonists suck. they dont feel like they have a story and i have no attachment to them. but look at amazing protagonists like niko bellic and arthur morgan. they have amazing stories and awesome cutscenes. like when niko and ray boccino argue in museum piece. or arthur confronts micah and dutch in the last mission. its so memorable. and the voice acting is superb. you dont get that with claude. or any other silent protag. if other people like claude or silent protags. good for them. but i like my video game protagonists to talk.

  • Like 2
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  • 5 weeks later...
On 1/28/2021 at 4:15 PM, Mythdon said:

Don't get me wrong. I liked the fact latter GTA games had protagonists that spoke, as I felt that added a lot of depth to the latter GTA games.

 

But I feel like for GTA III, Claude being a silent protagonist was what made GTA III what it was.

 

Claude keeping his mouth shut while everyone else told him what to do added something to the cinematics that wouldn't otherwise be felt if Claude had spoke. I like how it made it to where the cinematics were strictly "This is what you're supposed to do" instead of having a bunch of filler dialogue (honestly many of the cinematics in VC and SA can be pretty annoying). And like how having a silent protagonist makes you feel like you are the protagonist rather than just playing as the protagonist.

 

It was just one of the many things that made GTA III badass but without feeling overly hyped or overly dramatic. GTA III was simplistic in so many ways, but the fact that it was simplistic actually made GTA III cool in so many ways without feeling it's trying too hard or feeling forced.

 

 

Yeah it kinda sucks that he doesent speak, but i dont think they had a voice actor at the time

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