Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Official Vice City/State in the 1980s Speculation and Discussion


Patrizio
 Share

Recommended Posts

I hope we get some serious, intimidating cartel characters. More GTA IV than V. Like Chepe, from Narcos:

 

 

  • Like 2
Link to comment
Share on other sites

Leather Rebel

 

I Would like to have this if game's set post 2003 and if it has a documentary style storytelling like MAFIA 3 or Scorsese's movies.

 

Like this scene for example:

 

 

Link to comment
Share on other sites

I made a list of weapons for GTA VI, if the game takes place in 1980s Vice City, here is what I came up with: 

 

Melee

Fist

Brass Knuckles 

Knife

 

Bottle

Screwdriver

Switchblade

Chisel

Machete

Meat Cleaver

Axe

Fire Axe

Hatchet

Katana

Nail Gun

Sword

Chainsaw

Baseball Bat

Golf Club

Hockey Stick

Pool Cue

Shovel

Gaff Hook

Hammer

Crowbar

Nightstick

Flashlight

Cane

Dildo

 

Handguns

M1911

Glock 17

Beretta 92

Colt Python

Desert Eagle

 

Shotguns

Remington 870

Ithaca 37

SPAS-12

 

Submachine Guns

Uzi

MAC 10

TEC-9

MP5

M60

Thompson Submachine Gun

 

Assault Rifles

AK-47

M16

FN FAL

FAMAS

Steyr AUG

AK-74

 

Sniper Rifles

Remington 700

M21

L96A1

 

Heavy Weapons

M79 Grenade Launcher

RPG-7

M134 Minigun

Flamethrower 

 

Throwable Weapons

Grenade

Molotov Cocktail

C-4

Pipe Bomb

Tear Gas

Smoke Grenade

Flashbang

Random items from the floor (bricks, coffee cups, stones, etc...)

 

Specials

Camera

Brick Phone

Spray Can

Fire Extinguisher 

Taser

Flare Gun

Night/Thermal Vision Goggles

Edited by MrBreak16
  • Like 3
Link to comment
Share on other sites

Leather Rebel
3 hours ago, MrBreak16 said:

I made a list of weapons for GTA VI, if the game takes place in 1980s Vice City, here is what I came up with: 

 

Melee

Fist

Brass Knuckles 

Knife

Bottle

Switchblade

Chisel

Machete

Meat Cleaver

Axe

Fire Axe

Hatchet

Katana

Nail Gun

Sword

Chainsaw

Baseball Bat

Golf Club

Hockey Stick

Pool Cue

Shovel

Gaff Hook

Hammer

Crowbar

Nightstick

Flashlight

Cane

Dildo

 

Handguns

M1911

Glock 17

Beretta 92

Colt Python

Desert Eagle

 

Shotguns

Remington 870

Ithaca 37

SPAS-12

 

Submachine Guns

Uzi

MAC 10

TEC-9

MP5

M60

Thompson Submachine Gun

 

Assault Rifles

AK-47

M16

FN FAL

FAMAS

Steyr AUG

AK-74

 

Sniper Rifles

Dragunov SVD

M21

M40

L96A1

 

Heavy Weapons

M79 Grenade Launcher

RPG-7

M134 Minigun

Flamethrower 

 

Throwable Weapons

Grenade

Molotov Cocktail

C-4

Pipe Bomb

Tear Gas

Smoke Grenade

Flashbang

Random items from the floor (bricks, coffee cups, stones, etc...)

 

Specials

Camera

Brick Phone

Spray Can

Fire Extinguisher 

Taser

Flare Gun

Night/Thermal Vision Goggles

 

Nice list man,less weapons=more charm to weapons and makes them much more unique.

  • Like 2
Link to comment
Share on other sites

7 hours ago, MrBreak16 said:

I made a list of weapons for GTA VI, if the game takes place in 1980s Vice City, here is what I came up with: 

 

Melee

Fist

Brass Knuckles 

Knife

Bottle

Switchblade

Chisel

Machete

Meat Cleaver

Axe

Fire Axe

Hatchet

Katana

Nail Gun

Sword

Chainsaw

Baseball Bat

Golf Club

Hockey Stick

Pool Cue

Shovel

Gaff Hook

Hammer

Crowbar

Nightstick

Flashlight

Cane

Dildo

 

Handguns

M1911

Glock 17

Beretta 92

Colt Python

Desert Eagle

 

Shotguns

Remington 870

Ithaca 37

SPAS-12

 

Submachine Guns

Uzi

MAC 10

TEC-9

MP5

M60

Thompson Submachine Gun

 

Assault Rifles

AK-47

M16

FN FAL

FAMAS

Steyr AUG

AK-74

 

Sniper Rifles

Dragunov SVD

M21

M40

L96A1

 

Heavy Weapons

M79 Grenade Launcher

RPG-7

M134 Minigun

Flamethrower 

 

Throwable Weapons

Grenade

Molotov Cocktail

C-4

Pipe Bomb

Tear Gas

Smoke Grenade

Flashbang

Random items from the floor (bricks, coffee cups, stones, etc...)

 

Specials

Camera

Brick Phone

Spray Can

Fire Extinguisher 

Taser

Flare Gun

Night/Thermal Vision Goggles

I'd maybe swap the AK-74 for the AKS-74(U) because the AK-74 and AK-47 are very similar visually.

Link to comment
Share on other sites

Leather Rebel

Honestly,even though old DeepthroatVI's post bunch of BS and fan-fic,he's definetly most creative fake-leaker i've ever seen,i'd like to see a plot like that.

Being in 70's Harlem,having problems with old families about whacking made-men,trying to flee to Miami is straight out of Carlito's way,then becoming an international drug-lord across continents sounds totally ambitious.Having Epilogue in Mexico trying to survive is a thing i've thought way before i've seen that.

Link to comment
Share on other sites

@MrBreak16

 

Awesome list!

 

But I'd hope the weapons and shootouts are more fun this time around. Shootouts in V were never fun, it never felt satisfying (does that sound psycho?) and shooting always felt like the weakest part of any mission.

 

Same goes for fist fighting etc.: extremely fun in RDR 1 and 2 but totally boring and unappealing in V.

Link to comment
Share on other sites

If the game takes place in the 80s and is inspired by the Cartel drug scene, what are your ideas about R* implementing the 3 protagonist system again? My idea is : 

1st protagonist :    Middle aged male, head of a failing cartel.
2nd protagonist :  Young adult male, teams up with 1st protagonist to revive his cartel.
3rd protagonist :   Young adult female, DEA officer, always hot on the trail of the other 2 protagonists.

Link to comment
Share on other sites

For me I really hope they don't do three protagonists. If they did - more like IV (EFLC) than V. I'd like max two protagonists. My preference would be one.

 

Personally, we're long overdue a hispanic/latino protagonist. Yes, I know Luis in TBOGT and Vic Vance in VCS, but I mean in a mainstream GTA title. It may be similar to Tommy Vercetti, but I'd like to see a south American character come to Vice City to establish a cartel there and wrestle control from others. It may be a cliched story but I'd like a return of rags to riches and the immigrant story, new guy in town so to speak. Its a winning formula to me.

Link to comment
Share on other sites

9 hours ago, Patrizio said:

For me I really hope they don't do three protagonists. If they did - more like IV (EFLC) than V. I'd like max two protagonists. My preference would be one.

 

Personally, we're long overdue a hispanic/latino protagonist. Yes, I know Luis in TBOGT and Vic Vance in VCS, but I mean in a mainstream GTA title. It may be similar to Tommy Vercetti, but I'd like to see a south American character come to Vice City to establish a cartel there and wrestle control from others. It may be a cliched story but I'd like a return of rags to riches and the immigrant story, new guy in town so to speak. Its a winning formula to me.

 

Simple men, simple pleasures.

 

shakeee.jpg

 

Link to comment
Share on other sites

10 hours ago, Patrizio said:

For me I really hope they don't do three protagonists. If they did - more like IV (EFLC) than V. I'd like max two protagonists. My preference would be one.

 

Personally, we're long overdue a hispanic/latino protagonist. Yes, I know Luis in TBOGT and Vic Vance in VCS, but I mean in a mainstream GTA title. It may be similar to Tommy Vercetti, but I'd like to see a south American character come to Vice City to establish a cartel there and wrestle control from others. It may be a cliched story but I'd like a return of rags to riches and the immigrant story, new guy in town so to speak. Its a winning formula to me.

I kinda want two protagonists. The drug lord and the cop. I want a Protagonist similar to Sony Crockett that chases after the drug lord protagonist.

Link to comment
Share on other sites

15 minutes ago, Zello said:

I kinda want two protagonists. The drug lord and the cop. I want a Protagonist similar to Sony Crockett that chases after the drug lord protagonist.

 

I'd go for two but I like the RDR2 system rather than two at once. I still love that idea of playing a drug lord at the beginning, they die and you continue 10 years later as their kid who aims to rebuild the empire. Or, two at once but they are against each other narratively, like TLOU2. Outside of that the narrative just gets hindered for me.

 

*Edit* Would just like to add that the RDR2 system I said would be great for them. Their last two titles have had big prologue openings, so it would fit right into that. It would also be interesting to start at the top and get thrown right into the bottom after the prologue, would make for a great game mechanically. Great opportunity to familiarise yourself with the mechanics in a great opening, and then start from nothing from that point on.

 

Edited by DarkDayz
Link to comment
Share on other sites

11 hours ago, RenegadeAngel said:

I want an Englishman who went to the U.S on tour with this synthpop band(it's the 80's after all) but ended up selling drugs in Vice City lol.

 

I'd be curious which accent they'd use! Most probably cockney but other accents like scouse (would you fancy a Scouse charater @Len Lfc?) would be good:

Cockney:

Scouse:

 

Edited by Patrizio
Link to comment
Share on other sites

Kerminator369

I hope the game takes influence from American Made, its a movie based on true events about a CIA agent that doubled as a drug smuggler for the cartel. 

That would be more engaging than just another Scarface esque game (although I wouldnt mind that either)

Link to comment
Share on other sites

13 hours ago, DarkDayz said:

 

I'd go for two but I like the RDR2 system rather than two at once. I still love that idea of playing a drug lord at the beginning, they die and you continue 10 years later as their kid who aims to rebuild the empire. Or, two at once but they are against each other narratively, like TLOU2. Outside of that the narrative just gets hindered for me.

 

*Edit* Would just like to add that the RDR2 system I said would be great for them. Their last two titles have had big prologue openings, so it would fit right into that. It would also be interesting to start at the top and get thrown right into the bottom after the prologue, would make for a great game mechanically. Great opportunity to familiarise yourself with the mechanics in a great opening, and then start from nothing from that point on.

 

Sounds cool, what kind of prologue length are you thinking? I'd say mabe 4-5 hours if you take it particularly slow. Establish the gameplay, characters and their backstories for the "real" story etc., but I'd say the length of the timeskip would have to be shorter than 10 years, otherwise they'd need to invest way too much time into the prologue, maybe make it 2-3 years, you come out of prison as either a family member (son/daughter, brother/sister, cousin?) or somebody else who was close to the boss, but with not enough evidence of their involvement to get them a long sentence. You come home, the business in shambles, only a few of the bosses accomplices still around, the rest either dead, in prison or fled to another country. The mansion refurbished and sold etc.

Link to comment
Share on other sites

Lame. I would prefer to play as a normal criminal, perhaps we could observe how the person becomes a criminal. 

 

Imagine, just a normal Joe turned a murderer and thief because of various circumstances which shaped him and his lifestyle. 

Link to comment
Share on other sites

On 1/30/2021 at 9:12 AM, MrBreak16 said:

I think they will most likely put other cities along with Vice City. It would be great, you could explore Vice City and another city upstate which will make you explore the countryside in the process. I have seen a concept map on reddit that blew me away, it looks just like how I want the map to be for GTA VI:

 

2Srd6Ue.jpeg

IMO five Florida cities is excessive as Florida cities are rather samey in appearance, they could easily just do with just Miami for the general urban experience. Maybe at most they'd also include a Mobile/Panama City-like area as their general atmosphere is more Lousiana-esque (and what better way to reuse RDRII assets).

 

IMO, if the Vice City rumors are correct, I think they'll do Miami + Key West + the Everglades & Panhandle countryside + a Colombia/Bogota-analogue as it gives them the opportunity to create some dramatically different setpieces. 

Keep in mind that Rockstar builds its worlds around the minimum amount of space required to reasonably capture the atmosphere of a place, rather than considering realistic scale/placement- each world is essentially a series of sets for the missions within.

 

Edited by jje1000
  • Like 2
Link to comment
Share on other sites

54 minutes ago, jje1000 said:

IMO five Florida cities is excessive as Florida cities are rather samey in appearance, they could easily just do with just Miami for the general urban experience. Maybe at most they'd also include a Mobile/Panama City-like area as their general atmosphere is more Lousiana-esque (and what better way to reuse RDRII assets).

 

IMO, if the Vice City rumors are correct, I think they'll do Miami + Key West + the Everglades & Panhandle countryside + a Colombia/Bogota-analogue as it gives them the opportunity to create some dramatically different setpieces. 

Keep in mind that Rockstar builds its worlds around the minimum amount of space required to reasonably capture the atmosphere of a place, rather than considering realistic scale/placement- each world is essentially a series of sets for the missions within.

 

 

Well said.

 

They have to do multiple cities again but they also have to increase interiors and keep countryside. Two main cities is enough. Vice City and Bogata. They'll include the bits they couldn't do in VC, Everglades, the Keys etc and possibly Disney. But that'd be it I'd say. Simple but effective.

  • Like 3
Link to comment
Share on other sites

4 hours ago, Americana said:

Lame. I would prefer to play as a normal criminal, perhaps we could observe how the person becomes a criminal. 

 

Imagine, just a normal Joe turned a murderer and thief because of various circumstances which shaped him and his lifestyle. 

Had that idea a couple years back. Your boss (from a regular job) asks you to do a bit of an unusual pick-up/delivery, but no biggie, you've heard of this happen before. You go there, turns out to be a lowkey drug deal using corporate infrastructure to avoid suspicion, deal goes wrong, shootout ensues, you hide, but when it's all over one guy from the other side is still standing and you have to kill him in self defense with a gun you pick up from a corpse or maybe you both just kinda don't want to shoot and are pointing guns at each other until you just pull the trigger. Vomit from the experience, go home, shower, get kidnapped in the night, blame is put on you and you gotta work off your debt, bringing us into the first string of missions and the first mission giver(s)

Link to comment
Share on other sites

2 hours ago, Patrizio said:

 

Well said.

 

They have to do multiple cities again but they also have to increase interiors and keep countryside. Two main cities is enough. Vice City and Bogata. They'll include the bits they couldn't do in VC, Everglades, the Keys etc and possibly Disney. But that'd be it I'd say. Simple but effective.

Agreed- though as interesting as seeing Rockstar's interpretation of what Disney World would be like, it might be a bit risky in terms of cost-benefit, i.e. what can the player really do in such a space, are you going to invoke legal issues (Disney probably won't like their parody theme park being shot up), how many custom assets are going to be required for such an area.


Maybe a smaller, under-construction version of 'Freddyland' may work better as a set piece for some missions.

 

Link to comment
Share on other sites

10 hours ago, Patrizio said:

I'd be curious which accent they'd use! Most probably cockney but other accents like scouse (would you fancy a Scouse charater @Len Lfc?) would be good:

Cockney:

LMAO I'm not sure. Part of the enjoyment of movies & games for me is the detachment from the place I live. I don't really know how accurate characters accents are when games or movies are set in various locations around the world. hearing my own accent, I'd be hyper sensitive to it, thus much more critical. Plus, I think I just like games to be set outside my home. I live here, and I play games to go to other places, you know?

GTA VI Timeline of Events

kt7d8sa.png

Tuesday, October 18th/25th 2022

🌴🌴🌴🌴🌴🌴 

Link to comment
Share on other sites

What kind of global events do you think would be referenced in this game?

 

I was thinking the Soviet-Afghan War could come up, with some kind of joke about how the US might be backing the wrong horse with the Mujahideen while another insists it's to back anti-communist freedom fighters and not hardline extremists.

Edited by RisingStar
Link to comment
Share on other sites

testarossa 86
4 hours ago, RisingStar said:

What kind of global events do you think would be referenced in this game?

 

I was thinking the Soviet-Afghan War could come up, with some kind of joke about how the US might be backing the wrong horse with the Mujahideen while another insists it's to back anti-communist freedom fighters and not hardline extremists.

 

I can see the Iran-Contra Affair being referenced as well, or something close to it.

the "Just Say No" movement being parodied.

depending on the year, they got a chance to reference the Chernobyl disaster through maybe in-game radio, newspaper, TV, etc.

and of course, the war on drugs.

 

it's pretty safe to say the main event for the story will be around the war on drugs, cartels, etc

what's Miami in the 80s without drugs, right?

one of the reasons why Miami Vice was popular at the time was due to the real life daily news reports that was coming out of Miami at the time making national news.

shootouts, murders, drugs, etc.

 

while I wasn't a big fan of the IAA/FIB story in GTA V, a game set in 80s Vice City would be perfect to have the IAA (CIA) have some sort of feud with the DOA (DEA) or FIB (FBI).

both Narcos and Narcos: Mexico perfectly shows big disagreements between the CIA and DEA.

plus, the CIA was just shady overall in the 80s.

 

 

Link to comment
Share on other sites

36 minutes ago, testarossa 86 said:

while I wasn't a big fan of the IAA/FIB story in GTA V, a game set in 80s Vice City would be perfect to have the IAA (CIA) have some sort of feud with the DOA (DEA) or FIB (FBI).

both Narcos and Narcos: Mexico perfectly shows big disagreements between the CIA and DEA.

plus, the CIA was just shady overall in the 80s.

Have the IAA try to fund some militia to try to take over Cuba similar to that Cuba Libre Episode of Miami Vice. There were also apparently a bunch of attempts to kill Castro by the US Government throughout the 80s. Reagan's administration tried 197 attempts all failing.

 

There's also the mariel boatlift that they could reference. Maybe some characters were a part of it maybe even our protagonist.

Edited by Zello
  • Like 2
Link to comment
Share on other sites

Leather Rebel
4 hours ago, Zello said:

Have the IAA try to fund some militia to try to take over Cuba similar to that Cuba Libre Episode of Miami Vice. There were also apparently a bunch of attempts to kill Castro by the US Government throughout the 80s. Reagan's administration tried 197 attempts all failing.

 

There's also the mariel boatlift that they could reference. Maybe some characters were a part of it maybe even our protagonist.

 

It's quite funny how they couldn't get rid of Castro,heck they even tried to hire his wife to kill him,but yeah IAA-DOA conflict would be really interesting. 

Link to comment
Share on other sites

 

One thing they can explore with the cold war The US government armed a bunch of groups back in the 70s/80s to stop communism during the cold war like the Contras in Nicaragua so a couple of weapons could have gone missing and ended up in the wrong hands on the black market. You can even include those wacky weapons and flying bikes from online as top secret experimental military projects.

Edited by Zello
  • Like 2
Link to comment
Share on other sites

1 hour ago, Zello said:

 

One thing they can explore with the cold war The US government armed a bunch of groups back in the 70s/80s to stop communism during the cold war like the Contras in Nicaragua so a couple of weapons could have gone missing and ended up in the wrong hands on the black market. You can even include those wacky weapons and flying bikes from online as top secret experimental military projects.

 

Exactly. There is so much scope to expand the map south to a fictional south American nation. 

Link to comment
Share on other sites

3 minutes ago, Patrizio said:

 

Exactly. There is so much scope to expand the map south to a fictional south American nation. 

Not expand south but have the impact of the cold war in the story.

Link to comment
Share on other sites

3 minutes ago, Zello said:

Not expand south but have the impact of the cold war in the story.

 

I think they should expand south and I've said it all a long. Southern Florida + a fictional south American country. Linking to what was said earlier our character could even assist with those missions in they country for the IAA. That's what I meant by scope. 

  • Like 2
Link to comment
Share on other sites

8 hours ago, Zello said:

You can even include those wacky weapons and flying bikes from online as top secret experimental military projects.

They should only put a jetpack like in GTA SA

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.