Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

Are 'tasks' bad gameplay elements?


Kristt
 Share

Recommended Posts

Just on my third playthrough, this time being as good as I possibly can having played it through in standard so-so mode, then psycho mode where I just killed randomly and inventively (pretty unplayable after a while as you end up constantly being hunted and attacked), anyway, I never really bothered with tasks in the other playthroughs, but having looked more into them this time around they seem pretty broken as a gameplay element.

 For example, you meet random woman who asks you to send her dinosaur bones. But there's 29 square miles of map, and the game gives you absolutely no clues! Surely a better gameplay mechanic would be the ability to set an active task, which would then highlight misty areas on the map for you to go and investigate? 

 In the 'exotics' task he asks you to collect egret plumes and orchids, but again, with 29 square miles of map, no clues given as to where to search.. it am I missing something? It's there an option somewhere I've missed? I know you can go online and get guides but if you can't do it without guides or just randomly stumbling onto stuff if you're very very lucky, then it's pointless. 

Link to comment
Share on other sites

I believe those tasks assume that those guides will be created and used, because otherwise they are truly worthless. 

 

With guides (1) a lot of people have fun discovering and reporting the locations when the game is new, and (2) later on you can use the guides early in a run-through to generate income and get out of the "I'm broke" syndrome that makes early gameplay fairly unpleasant.

 

Without the guides those tasks are utterly pointless, as a typical player will never find all of the locations before quitting and going to another game.  R* even gave perfect proof of it in Online, where they made the things you find for about 70% of the collections randomized and you can't even find every one of them even if you do it in a single day because the randomization is so broken that it does not just randomize the locations the items are placed in, but the items themselves so that in a given day all of the items for a collection are NOT on the map.  Players figure that out quickly and thus stop bothering with those particular collections unless they are required for a daily challenge, and even then they only get the 3 items needed for a particular challenge and stop looking for more.

 

TLDR:  Use the guides Luke, use the guides!!!

Link to comment
Share on other sites

Buddy Hightower
7 hours ago, Kristt said:

Just on my third playthrough, this time being as good as I possibly can having played it through in standard so-so mode, then psycho mode where I just killed randomly and inventively (pretty unplayable after a while as you end up constantly being hunted and attacked), anyway, I never really bothered with tasks in the other playthroughs, but having looked more into them this time around they seem pretty broken as a gameplay element.

 For example, you meet random woman who asks you to send her dinosaur bones. But there's 29 square miles of map, and the game gives you absolutely no clues! Surely a better gameplay mechanic would be the ability to set an active task, which would then highlight misty areas on the map for you to go and investigate? 

 In the 'exotics' task he asks you to collect egret plumes and orchids, but again, with 29 square miles of map, no clues given as to where to search.. it am I missing something? It's there an option somewhere I've missed? I know you can go online and get guides but if you can't do it without guides or just randomly stumbling onto stuff if you're very very lucky, then it's pointless. 

 

5 hours ago, zPhoenix said:

I believe those tasks assume that those guides will be created and used, because otherwise they are truly worthless. 

 

With guides (1) a lot of people have fun discovering and reporting the locations when the game is new, and (2) later on you can use the guides early in a run-through to generate income and get out of the "I'm broke" syndrome that makes early gameplay fairly unpleasant.

 

Without the guides those tasks are utterly pointless, as a typical player will never find all of the locations before quitting and going to another game.  R* even gave perfect proof of it in Online, where they made the things you find for about 70% of the collections randomized and you can't even find every one of them even if you do it in a single day because the randomization is so broken that it does not just randomize the locations the items are placed in, but the items themselves so that in a given day all of the items for a collection are NOT on the map.  Players figure that out quickly and thus stop bothering with those particular collections unless they are required for a daily challenge, and even then they only get the 3 items needed for a particular challenge and stop looking for more.

 

TLDR:  Use the guides Luke, use the guides!!!

I highly suggest that you DON'T use a guide.

All the items like dino bones and dreamcathers you can see while in EAGLE-EYE so just turn it on and look around as you play.

Also you don't have to get them all now, they will still be available at end game too.

 

IMO if you use a guide you don't get any sense of accomplishment for it. They are really for end-game freeroam play, which in my opinion is far better than online mode.

Edited by Buddy Hightower
  • Like 2
Link to comment
Share on other sites

Um, no.  The very first Dino bone I found was totally by accident and it was deep underground.   Very unlikely that I would have found it through eagle eye if searching for it.   Also, even though I already uncovered 2/3 of the map, completed chapter 2 and use eagle eye frequently I have yet to find a second bone.  Same thing for rock carvings, only found one so far.  dreamcatchers might be findable through eagle eye as they are much more obvious.  I totally plan to use a guide when ready to search for them.

Link to comment
Share on other sites

Cutter De Blanc

Some of those bones are hard to find even using a guide; running around the area in the guide like "where the f*ck is it?"

 

I swear I was standing on top of one once and didnt know it

Edited by Cutter De Blanc
Link to comment
Share on other sites

  • 3 weeks later...

I like the idea of things being a little highlighted on the map like a foggy highlighted circle like they do for various other things in the game. I've played this game a lot and there is zero chance I would've found the dino bones, rock carvings, and dreamcatchers without guides of where they are on the map. I accidentally came across a few of them going through the game but in order to find them all with no assistance would take literal months for a single player, which just isn't feasible. I put eagle eye on a lot and if you miss doing that one time in one area, you won't find one of them. I think if you're not going to give any clues to players on the map, you have to rely on guides.

  • Like 3
Link to comment
Share on other sites

On 1/23/2021 at 1:22 PM, Kristt said:

Just on my third playthrough, this time being as good as I possibly can having played it through in standard so-so mode, then psycho mode where I just killed randomly and inventively (pretty unplayable after a while as you end up constantly being hunted and attacked), anyway, I never really bothered with tasks in the other playthroughs, but having looked more into them this time around they seem pretty broken as a gameplay element.

 For example, you meet random woman who asks you to send her dinosaur bones. But there's 29 square miles of map, and the game gives you absolutely no clues! Surely a better gameplay mechanic would be the ability to set an active task, which would then highlight misty areas on the map for you to go and investigate? 

 In the 'exotics' task he asks you to collect egret plumes and orchids, but again, with 29 square miles of map, no clues given as to where to search.. it am I missing something? It's there an option somewhere I've missed? I know you can go online and get guides but if you can't do it without guides or just randomly stumbling onto stuff if you're very very lucky, then it's pointless. 

 

I get your point, but the reason they've done that is to immerse you in the world and make you explore every nook and cranny. Highlighting areas would be far too easy and would break the immersion, at least for me it would anyway. This is the reason I hate online, finding things is way too easy. A lot of the bones were very easy for me to find naturally, the map does well in its design to point you to specific locations of interest, without the map directly putting an obvious area of interest on the map like it does online.

 

In RDO, I feel like the treasure maps should be completely random in locations and only guide you to an area of the map, for example 'North of Annesburg' with some visual drawn hints like single player. This ultimately would make them harder to find, and the individual player would need to actually find them themselves rather than watching a guide - they could then implement an actual realistic treasure reward. It's currently too easy and adds to players becoming bored of the game very quickly, they need to do things like this to lengthen the time it takes to do something, which will also as a bonus add to the onlines immersion, which it currently lacks massively. 

 

In the single player I also love that you have to study the biodiversity of the map. As you say for the exotics, you have to know the map very well to know where certain birds spawn, god I must have spent a good 4 evenings of solid 3-4 hour sessions collecting those exotics.

 

Obviously this is not ideal all of the time as not everyone has that kind of time on their hands. What I think they should have done is put more hints throughout the game in different ways, not as obvious as you say though. Maybe there should have been a class of NPC's that acted as knowledge givers that maybe you paid for some information on where you can find what you're looking for, or maybe as easy as the mission giver saying, ''you will find the egrets around Lagras area between 2-7am". There is plenty of literature in the game, they could have had you study locations in books, like the pamphlet recipe system. Currently books have no purpose and this would have been a great mechanic. Something like that, help and hints without making it as obvious as just going to a greyed out area of the map and finding what you need straight away. Which as I say is a big factor to why online doesn't feel as immersive.

 

Edited by DarkDayz
  • Like 2
Link to comment
Share on other sites

I like the idea suggested that you should have to study for these things as you do with the recipe pamphlets and the Legendary maps. In fact I would go as far as saying that it should follow the Legendary route of alerting you when you are in the rough location rather than blurry areas of the map. It then draws the rock carvings, dreamcatchers etc onto your map and then crosses them out once you have actually found them.

Link to comment
Share on other sites

The compendium plant section tells you where to find the exotics once you locate the first one and they are not all that difficult to find. Just use eagle eye a lot as you travel.

 

Dinosaur bones are more difficult but if you investigate the entire map you will find them. After playing the game a few times there isn't any need to rush everywhere anymore. Take your time and enjoy the scenery.

 

Cigarette cards....easier than it appears. Guides will show you the set location for each one but you can find them in Premium cigarette packs also. Pick up any packs you find or buy them if you want. That will speed up the card progress considerably. There are cards Arthur will not be able to get using the set locations because they are in the off limits area for him. He also will not be able to finish the Herbalist challenge since 5 of the plants are in that area also.

 

Dream catchers...not THAT difficult if you take your time. Same with rock carvings.

 

The first time I played I found everything and got 100% completion without any guides, but it did take me over 10 months to finish, playing an average of 6 hours per day.

 

On 1/23/2021 at 3:14 PM, zPhoenix said:

Um, no.  The very first Dino bone I found was totally by accident and it was deep underground.   Very unlikely that I would have found it through eagle eye if searching for it.   Also, even though I already uncovered 2/3 of the map, completed chapter 2 and use eagle eye frequently I have yet to find a second bone.  Same thing for rock carvings, only found one so far.  dreamcatchers might be findable through eagle eye as they are much more obvious.  I totally plan to use a guide when ready to search for them.

10 of the bones are really simple to find if you use eagle eye and get off the roads frequently. They are right out in the open. Hint.......Heartlands. They are all in logical locations so just think about where they would most likely be.

On 2/12/2021 at 4:39 PM, DarkDayz said:

 

I get your point, but the reason they've done that is to immerse you in the world and make you explore every nook and cranny.

 

That is exactly right.

Edited by StyxTx
  • Like 1
Link to comment
Share on other sites

On 1/23/2021 at 2:27 PM, Buddy Hightower said:

IMO if you use a guide you don't get any sense of accomplishment for it. They are really for end-game freeroam play, which in my opinion is far better than online mode.

It's the feeling of accomplishment that is missed when using guides and makes the game boring for me. Look it up in the guide, go get it. Not fun to me. Plus, unless you actually wander the map you miss a lot of the Easter eggs.

 

That feeling of elation I got the first time I played when I finally reached 100% and found that last thing I was looking for was a great feeling. Yeah, took a long time to get there but it was worth it....to me.

 

You're right about the end game. I did a fast playthrough with Arthur and let all those things and the challenges go so John could do them and it's much like the online free roam once you finish the epilogues and get John working on those things.

Edited by StyxTx
  • Like 1
Link to comment
Share on other sites

On 1/23/2021 at 9:09 AM, zPhoenix said:

you can use the guides early in a run-through to generate income and get out of the "I'm broke" syndrome that makes early gameplay fairly unpleasant.

 

Without the guides those tasks are utterly pointless, as a typical player will never find all of the locations before quitting and going to another game.  R* even gave perfect proof of it in Online, where they made the things you find for about 70% of the collections randomized and you can't even find every one of them even if you do it in a single day because the randomization is so broken that it does not just randomize the locations the items are placed in, but the items themselves so that in a given day all of the items for a collection are NOT on the map.  Players figure that out quickly and thus stop bothering with those particular collections unless they are required for a daily challenge, and even then they only get the 3 items needed for a particular challenge and stop looking for more.

 

TLDR:  Use the guides Luke, use the guides!!!

Find that first treasure of gold and you're out of the "I'm broke" problem for the rest of the game, unless you squander the money real fast. It will easily tie you over till you find the next treasure or build up a decent nest egg. Money is actually pretty easy to come by in the story, and easy to hold onto unless you're racing through the story having to pay those big bounties every 30 minutes or so.

 

If a typical player quits and moves on to another game, then that's on them.  Most players do that anyway with all story based games. Looking at stats from those games a very small minority ever finish them. My guess is that even with guides, most players don't play those games for the side missions or tasks. They want to play the story only. But even at that they never finish.

Edited by StyxTx
  • Like 1
Link to comment
Share on other sites

On 2/13/2021 at 9:40 AM, StyxTx said:

Find that first treasure of gold and you're out of the "I'm broke" problem for the rest of the game, unless you squander the money real fast. It will easily tie you over till you find the next treasure or build up a decent nest egg. Money is actually pretty easy to come by in the story, and easy to hold onto unless you're racing through the story having to pay those big bounties every 30 minutes or so.

 

If a typical player quits and moves on to another game, then that's on them.  Most players do that anyway with all story based games. Looking at stats from those game a very small minority ever finish the games. My guess is that even with guides, most players don't play those games for the side missions or tasks. They want to play the story only. But even at that they never finish.

 

The method I'd use if I were to play it again is to use the WGN map and clear each area of all of its "side-stuff" as I go through them in the missions.

 

So, in chapter 1 I'd catch the white arabian, and everything that can be found up there in the snow, just as the missions expose the area of the map.  In chapter 2 I'd first catch a Mustang and systematically expose the map east and north of the red area of Blackwater, collecting everything indicated in the map.  But since I'd quickly get the gold bar near the camp, I'd probably take a train from Valentine to Saint Denis (or Rhodes) just to sell it at the fence.  After that it is just a matter of doing a slow sweep of the map before even doing any of the chapter 2 missions, making trinkets and amulets as I collected the materials, and doing "white" side missions as they pop up.  I might even try to do most of the challenges.  That would leave me with close to $10,000, more than I'll likely ever need, and with my stats seriously buffed, making the actual missions quite easy.

Edited by zPhoenix
Link to comment
Share on other sites

13 minutes ago, zPhoenix said:

 

The method I'd use if I were to play it again is to use the WGN map and clear each area of all of its "side-stuff" as I go through them in the missions.

 

So, in chapter 1 I'd catch the white arabian, and everything that can be found up there in the snow, just as the missions expose the area of the map.  In chapter 2 I'd first catch a Mustang and systematically expose the map west and north of the red area of Blackwater, collecting everything indicated in the map.  But since I'd quickly get the gold bar near the camp, I'd probably take a train from Valentine to Saint Denis (or Rhodes) just to sell it at the fence.  After that it is just a matter of doing a slow sweep of the map before even doing any of the chapter 2 missions, making trinkets and amulets as I collected the materials, and doing "white" side missions as they pop up.  I might even try to do most of the challenges.  That would leave me with close to $10,000, more than I'll likely ever need, and with my stats seriously buffed, making the actual missions quite easy.

Some of the missions with gang members take you to other map areas and give you the option to return to camp or stay in that area after the mission is done. That's how I ended off exploring other areas.

 

Weapons, I just got the free ones and collected other ones for free as they were given to me or someone I saved from a snake bite paid for it.

 

There are so many ways to approach the game and everyone has their preference. I've played the game differently every time so interest has never waned for me.

 

As many times as I've played I still can't remember every location of every bone, dream catcher, etc so that's still a challenge.

 

Quite a few things fall into your lap, especially some of the challenges, as you do missions or play games in camp so you don't necessarily have to set out to do challenges early on.

Edited by StyxTx
Link to comment
Share on other sites

Lonely-Martin

Always loved the collectibles in a R* game to be fair. By the time I've had a few playthroughs, most of them are easy to remember as I learn the map more and more. Even now after a few years break from a San Andreas or something, I'll start remembering where so much is as I get comfy again, lol.

 

It's not for all of course, my son hates all that and finds it boring for example, but it's just another aspect to the game we can take or leave. :)

Link to comment
Share on other sites

On 1/23/2021 at 2:22 PM, Kristt said:

Just on my third playthrough, this time being as good as I possibly can having played it through in standard so-so mode, then psycho mode where I just killed randomly and inventively (pretty unplayable after a while as you end up constantly being hunted and attacked), anyway, I never really bothered with tasks in the other playthroughs, but having looked more into them this time around they seem pretty broken as a gameplay element.

 For example, you meet random woman who asks you to send her dinosaur bones. But there's 29 square miles of map, and the game gives you absolutely no clues! Surely a better gameplay mechanic would be the ability to set an active task, which would then highlight misty areas on the map for you to go and investigate? 

 In the 'exotics' task he asks you to collect egret plumes and orchids, but again, with 29 square miles of map, no clues given as to where to search.. it am I missing something? It's there an option somewhere I've missed? I know you can go online and get guides but if you can't do it without guides or just randomly stumbling onto stuff if you're very very lucky, then it's pointless. 

"is optional gameplay a bad thing?"

no

I didn't do it, nobody's making you do it, and people who want to can just cheat and look it up, game's been out for over 2 years now

Link to comment
Share on other sites

Vice City criminal
On 2/12/2021 at 2:41 PM, Crawsack said:

I like the idea of things being a little highlighted on the map like a foggy highlighted circle like they do for various other things in the game. I've played this game a lot and there is zero chance I would've found the dino bones, rock carvings, and dreamcatchers without guides of where they are on the map. I accidentally came across a few of them going through the game but in order to find them all with no assistance would take literal months for a single player, which just isn't feasible. I put eagle eye on a lot and if you miss doing that one time in one area, you won't find one of them. I think if you're not going to give any clues to players on the map, you have to rely on guides.

For all the flak GTA V gets, one of the things they did right was having most of the collectibles make some type of noise when you were close.
Wish they had kept that in RDR2 At least for some collectibles. though I don't know if the dino bones making a sound when you're near would make much sense.

 

  • Like 2
Link to comment
Share on other sites

billiejoearmstrong8

I like them as long as they're realistically completable and trackable without having to google stuff/follow guides/do it all in one go because of danger of missing some with no way to track what you missed. RDR1 was particularly good in this area, every collectible is findable and trackable on your own and as a result the game is a joy to 100%. Whereas something like finding every pigeon in GTA IV or every stunt jump in GTA V or every "photo op" in San Andreas is, although possible in theory, in practice impossible without some kind of outside help, and as a result much less enjoyable.

 

I don't mind a challenge but when outside help is required or when doing anything but collecting everything in one tiresome go means you'll probably get stuck not knowing what you're missing then it's bad game design. 

Link to comment
Share on other sites

16 minutes ago, Vice City criminal said:

For all the flak GTA V gets, one of the things they did right was having most of the collectibles make some type of noise when you were close.
Wish they had kept that in RDR2 At least for some collectibles. though I don't know if the dino bones making a sound when you're near would make much sense.

 

but then having pieces of an alien spaceship in the game makes sense?

Link to comment
Share on other sites

Vice City criminal
3 hours ago, fuzzyballs01 said:

but then having pieces of an alien spaceship in the game makes sense?

For GTA V? yes. I like GTA V, but most of the story makes light of itself except for a few plot points. Sure RDR 2 has a Vampire and other mythological creatures, but at least RDR2 tries to make an effort to take itself seriously in a more consistent basis in regards to the main story. Specially if we were to compare the outcomes for the main characters of both games.

 

Link to comment
Share on other sites

ah yes, weird stuff in GTA is fine, but not in my cowboy simulator

also zero proof that the guy is an actual vampire and not just a crazy person, also zero amounts of mythical creatures apart from folklore or a non-canon undead DLC

it has hints and nods, but zero actual proof apart from the alien spaceships

but oh woe if they make rock carvings or bones a bit easier to find!

Edited by fuzzyballs01
Link to comment
Share on other sites

4 hours ago, fuzzyballs01 said:

but oh woe if they make rock carvings or bones a bit easier to find!

Those things are in logical places and not as hard to find as people think, but it does involve taking your time.....admittedly a lot of time. Rushing around, people won't find most of them.

Edited by StyxTx
Link to comment
Share on other sites

2 hours ago, StyxTx said:

Those things are in logical places and not as hard to find as people think, but it does involve taking your time.....admittedly a lot of time. Rushing around, people won't find most of them.

Sure, but most people want to be able to experience most of the game without spending a year/years of playing to find things. Obviously none of the items are essential to enjoying the main story though. It's tough, when I'm trying to find all those things it's annoying and I want to be done with it, but part of the reason I still play the game is because there's so much to do and find. But even with my own exploring of the map quite a lot there's no way I could find all of them without some help. I like the suggestion someone had where you get alerted like you do when you enter Legendary Animal territory, that way you have some idea. Without using any guide, you could find all but one of the dino bones and you would have no idea where to even start to find the last one except for searching the entire map all over again. So people end up using guides.

Link to comment
Share on other sites

Vice City criminal
20 hours ago, fuzzyballs01 said:

ah yes, weird stuff in GTA is fine, but not in my cowboy simulator

also zero proof that the guy is an actual vampire and not just a crazy person, also zero amounts of mythical creatures apart from folklore or a non-canon undead DLC

it has hints and nods, but zero actual proof apart from the alien spaceships

See? you or anyone could think of an explanation for even the weirder characters and other stuff happening. Same with the UFOs in V.
My problem was specifically refering to the dinosaur bones making some kind of noise since it's not the type of object a breeze can move (that easily) so it would make a sound like with the Letter Scraps, or some type of weird spaceship object that could make a noise by itself. My point is that even if you gave them some long cracking noise you could not explain it as easily as the collectibles on V, which are already (at least some of them)a little far-fetched themselves.

P.S. I'm fine with V being outlandish, sorry if you got the wrong impression though.

Link to comment
Share on other sites

3 hours ago, Vice City criminal said:

See? you or anyone could think of an explanation for even the weirder characters and other stuff happening. Same with the UFOs in V.
My problem was specifically refering to the dinosaur bones making some kind of noise since it's not the type of object a breeze can move (that easily) so it would make a sound like with the Letter Scraps, or some type of weird spaceship object that could make a noise by itself. My point is that even if you gave them some long cracking noise you could not explain it as easily as the collectibles on V, which are already (at least some of them)a little far-fetched themselves.

P.S. I'm fine with V being outlandish, sorry if you got the wrong impression though.

 

so some kind of way to notice you're in area with a collectible is bad

but having a literal timetraveler is good?

I don't feel like going around in circles with you so you have fun talking to yourself

Link to comment
Share on other sites

Vice City criminal
5 hours ago, fuzzyballs01 said:

 

I don't feel like going around in circles with you so you have fun talking to yourself

I will. Beats talking to people who puts words in other people's mouths anyway.

Link to comment
Share on other sites

On 2/17/2021 at 2:24 PM, Vice City criminal said:

For all the flak GTA V gets, one of the things they did right was having most of the collectibles make some type of noise when you were close.
Wish they had kept that in RDR2 At least for some collectibles. though I don't know if the dino bones making a sound when you're near would make much sense.

 

 

 

I'm still catching up so this may have been mentioned already but, as I FINALLY figured out in my third playthru last night-you pass something of interest and your controller vibrates.   Similar to when you run over a critter.  Controller vibrated, looked at the mini-map for a Dead-Critter Pawprint and nothing.

 

Hmmm...

 

Got off the horse, looked around in both Eagle Eye and not and...Nada.

 

Passed the same place again, once again the controller vibrated-once again nothing on the Mini.  Rode past the same spot several times-turning the horse around and same thing.  Got off, wandered around and there was a Dreamcatcher in a tree nearby.

 

Glad I found it but the Area keeps me froggy about leaving my horse because it has a lot of certain critters that want to eat me and a certain Gang that always attacks along that particular section of trail.   Always.  [[or ever 1 out of 3 passes]]

Link to comment
Share on other sites

On 2/18/2021 at 11:38 AM, Crawsack said:

Sure, but most people want to be able to experience most of the game without spending a year/years of playing to find things. Obviously none of the items are essential to enjoying the main story though. It's tough, when I'm trying to find all those things it's annoying and I want to be done with it, but part of the reason I still play the game is because there's so much to do and find. But even with my own exploring of the map quite a lot there's no way I could find all of them without some help. I like the suggestion someone had where you get alerted like you do when you enter Legendary Animal territory, that way you have some idea. Without using any guide, you could find all but one of the dino bones and you would have no idea where to even start to find the last one except for searching the entire map all over again. So people end up using guides.

I did it in my first play through...as I said, it took over 10 months, 6 hrs per day average. But I wanted to scout out everything on the map. The graphics blew me away. But my version of exploring is like is fine tooth comb. I get off the horse and travel by foot a lot. Even on the horse I rarely go faster than a trot unless wolves or some other beast charges me.

 

But that alert system would not work completely because some of the things are off the beaten path, well off, and you'd never get close enough for an alert if you were on a path. You'd still have to get deep into the mountains and forests.

 

I guess some people feel an accomplishment when using guides. I don't but that's me. I've always been a "I can do it myself" kind of person IRL.

 

I am also well aware that I have a lot more free time than a vast majority of players so I wouldn't expect people to do it at the pace I do.

 

Kinda funny though that I crawl along in the game. IRL I walk fast and do everything fast. My poor wife practically has to run to keep up with me. 🙄

Edited by StyxTx
Link to comment
Share on other sites

On 2/18/2021 at 6:50 AM, fuzzyballs01 said:

also zero proof that the guy is an actual vampire and not just a crazy person

He one-shots you in a single punch, not in the "knocked out" sense but literally "sends you flying like it's DBZ" sense, which is an obvious hint at the guy having super strenght at least.

 

 

 

Link to comment
Share on other sites

Excalibur Voltaire

Here's what I need to get collectibles: A proper reward as motivation for actually wasting my time doing this tedious sh*t. give me infinite ammo, infinite deadeye, immunity to law or something else. Instead the reward is hardly compensates for all the sh*t you have to do

 

Did the 30 dinosaur bones, all I get is a knife that handles exactly the same as the 5 other knifes. Attained 100% completion, all I get is a short cutscene, and that's it. not even a bureau outfit like in RDR1

 

The only activities that can be considered rewarding is the challenges

Edited by Western Gunslinger
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.