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[C#]Help: Unable to generate props [Resolved]


leihebi
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I don't know what the problem is, but I really can't generate props

 

Here is my code, please see what went wrong

//生成电脑 Generate laptop
Model shuttermode1 = new Model("ch_prop_laptop_01a");

if (shuttermode1.IsLoaded && shuttermode1.IsInCdImage)
  {

   VauitShutter = World.CreateProp(shuttermode1, new Vector3(-1053.576f, 231.1573f, 43.9218f), false, false);
   VauitShutter.FreezePosition = true;

  }

 

Edited by leihebi
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2 hours ago, leihebi said:

I don't know what the problem is, but I really can't generate props

 

Here is my code, please see what went wrong

//生成电脑 Generate laptop
Model shuttermode1 = new Model("ch_prop_laptop_01a");

if (shuttermode1.IsLoaded && shuttermode1.IsInCdImage)
  {

   VauitShutter = World.CreateProp(shuttermode1, new Vector3(-1053.576f, 231.1573f, 43.9218f), false, false);
   VauitShutter.FreezePosition = true;

  }

 

 

Maybe you need this for that object. https://www.gta5-mods.com/scripts/object-spawn-unlocker

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it will never return True for IsLoaded as you have not requested the Model.

 

On most cases, just checking of the model IsInCdImage will be enough, as World.CreateProp() will request the model if i remember right. Though its not as reliable.

 

Model shuttermode1 = new Model("ch_prop_laptop_01a");

shuttermodel1.Request(1000);
While(!shuttermodel1.IsLoaded)
{
  Yield();
}

if (shuttermode1.IsLoaded && shuttermode1.IsInCdImage)
  {

   VauitShutter = World.CreateProp(shuttermode1, new Vector3(-1053.576f, 231.1573f, 43.9218f), false, false);
   VauitShutter.FreezePosition = true;

  }

 

Edited by mcal
typos
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On 1/26/2021 at 5:10 AM, mcal said:

it will never return True for IsLoaded as you have not requested the Model.

 

On most cases, just checking of the model IsInCdImage will be enough, as World.CreateProp() will request the model if i remember right. Though its not as reliable.

 

Model shuttermode1 = new Model("ch_prop_laptop_01a");

shuttermodel1.Request(1000);
While(!shuttermodel1.IsLoaded)
{
  Yield();
}

if (shuttermode1.IsLoaded && shuttermode1.IsInCdImage)
  {

   VauitShutter = World.CreateProp(shuttermode1, new Vector3(-1053.576f, 231.1573f, 43.9218f), false, false);
   VauitShutter.FreezePosition = true;

  }

 

Thanks, I'll run the code and see how it works

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