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Gta v is the greatest video game ever made in history


Nayden burns
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1 hour ago, FanEu7 said:

I'm explaining why the story is like that.


And what would that accomplish? Does not change that it is a weak story because:

 

1 hour ago, FanEu7 said:

they wanted to tell a different type of story


Yes, what a crime-centered game needs is a story that doesn't focus on crime, amirite?

 

1 hour ago, FanEu7 said:

typical gangs focus would feel forced with Michael.


Keyword was crime-focused, not gang (not sure where you pulled that from). Michael has a thing for chaos which he admits in his last therapy session. Rockstar could have just made him admit it earlier rather than when the story ends. A more enthusiastic criminal Michael would have resolved this issue but instead we got the pushover whiny Michael. 

Edited by Ryo256
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On 1/22/2021 at 9:24 AM, Nayden burns said:

It is one most entertaining products in history. It made billions. It has one of the best single player stories ever and the game is more addicting than any other game you can think of. Gta online is the greatest online mode of all time. Gta online is also addicting and better than any online mode you can think of. Gta v has such a special place in my heart and it will always be the number one best selling game and most addictive game

 

  1. It is certainly not the most entertaining product in history.
  2. Who cares if it made billions? So did so many terrible GM products from the 2000's, did that make them great cars? No.
  3. I don't think it has one of the best single player stories at all. Is it terrible? No. Is it full of action? Sure. But I found most of the characters to be unlikable (and not in a charismatic way so don't give me that "they're not supposed to be likeable" gibberish because I've liked many villians/bad characters in stories due to good writing no matter how despicable they were). It's kind of a cliche-ridden storyline and there's not much depth to it. And the ending was terrible. I don't even know why they gave us options at the end either, it was insulting. When I play GTA V, I rarely think of the story and I'm being completely honest.
  4. I could only say that it's addicting AFTER installing mods. So that means the community made it more addicting, not Rockstar. Before that GTA V was terribly mundane and GTA:Online was only interesting because you were forced to play it to enjoy features that V should've had. Modding fixes that. But that's fixing Rockstar's "mistake" which is just "smart business" in their eyes because they're a bunch of rich sellouts.
  5. GTA:Online is probably one of the most fleshed out online modes I've played, yes. But that's not saying much as they're often always sh*t. GTA:Online is no different. Grind-sesh, terrible fanbase, many DLC disappointments, crappy missions, a terrible excuse for an in-game economy, I could go on and on.

Of course those are just your opinions and that's my response to them. It's great that you enjoy the game but I honestly don't agree. I play this game like crazy now because I can mod the sh*t out of it install many of the community-made fixes and add-ons that Rockstar never thought of. It's a very flawed game and before that I found it mediocre and the opposite of addicting.

Edited by ddarko12
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I have never felt that GTA5 was addicting. I found it the opposite. It's a rather boring experience. Online is more addicting than V Story Mode but that's just the nature of Online games, usually they tend to have the hooks in place to grab people in. Most of these hooks are missing in SP for me to be engaged in it after the story line has been completed.

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17 hours ago, FanEu7 said:

 

I think it provides a refreshing story honestly. The FIB vs IAA angle was something different and I prefer that over having another gangbanger story or fighting against triads etc. only criminal organization that I wish was explored more are the Cartels, especially Madrazo who was wasted.

 

Also the lack of typical crime focus is also because Michael is basically the main protagonist and it just doesn't make much sense for him to do that sort of stuff

 

 

Agree 100%. GTA V is a masterpiece and I love to replay it every few years. Rockstar is basically the only developer who always deliver on the hype. 

 

 

 

I agree with you on all of this. I think that the FIB/IAA storyline arcs were some of the most engaging in GTA history. I love the whole government intrigue angle, and how the three protagonists had to almost change their entire paradigm of criminality in order to adapt to their unfamiliar environment. I like how, early on, it really seems like a struggle, with Michael's experience and relatively level head was the initial guiding force behind their rising to the occasion, and becoming a viable team, even with all of the discord, particularly between Michael and Trevor.

 

I was never bothered by the relative lack of street level crime. There is still enough of it, sort of organic to the city and to Blaine County, but the focus of the things they have to do in order to lead up to finally defeating their sworn enemies and personally enriching themselves is one of the finest stories in videogame history. The writing is also really good, with the dialog just being top notch. The chemistry between the characters really shines thanks to the way that the government subplots unfold.

 

Also, and this is something I would not have thought true, because I only started playing GTAO about 8 months ago. lol Took me long enough, I know. But here's the thing. The Online part of the game has all of that street level crime you could want. Don't get me wrong, I was a 7+ year holdout for jumping online, because I was so resentful of the way Rockstar abandoned SP updates and advances. But now that I am playing both, and I just started another SP save on the PS4, I can see how I was missing out on the breadth and depth of the GTA V experience by cutting off my nose to spite my face, so to speak, and boycotting Online.  Because much of the stuff that people complain about as being "missing" you have online. So now, for the first time in my GTA V playing history, I actually see what Rockstar was doing with the synchronicity of the SP experience with the Online experience.

 

I really feel like playing GTAO now, simultaneously with GTA V's SP campaign, I am finally getting the true GTA V experience. I also realize that I have been really dumb about Online these past years. Because a lot of the sort of "holes" in V's SP are filled in Online, so I feel as if playing both is giving me a profound sense of a more complete experience.

Edited by ChiroVette
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Guns a-Blazin
On 2/17/2021 at 11:24 AM, FanEu7 said:

I think it provides a refreshing story honestly. The FIB vs IAA angle was something different and I prefer that over having another gangbanger story or fighting against triads etc. only criminal organization that I wish was explored more are the Cartels, especially Madrazo who was wasted.

 

20 hours ago, ChiroVette said:

I agree with you on all of this. I think that the FIB/IAA storyline arcs were some of the most engaging in GTA history. I love the whole government intrigue angle, and how the three protagonists had to almost change their entire paradigm of criminality in order to adapt to their unfamiliar environment. I like how, early on, it really seems like a struggle, with Michael's experience and relatively level head was the initial guiding force behind their rising to the occasion, and becoming a viable team, even with all of the discord, particularly between Michael and Trevor.

 

Really? I thought that particular story-arc was very mediocre. I mean, the FIB stuff just got out of hand and ultimately went backwards as Haines carried on blackmailing the protagonists (Michael & Franklin to be exact) right up until the final mission. It dragged on way too long.

 

Also, the FIB made a mockery of Michael, Franklin and Trevor. They had no real control in the story whatsoever and just obeyed every single order from Norton and Haines.

Edited by FortifiedGooner86
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11 hours ago, FortifiedGooner86 said:

 

Really? I thought that particular story-arc was very mediocre. I mean, the FIB stuff just got out of hand and ultimately went backwards as Haines carried on blackmailing the protagonists (Michael & Franklin to be exact) right up until the final mission. It dragged on way too long.

 

Also, the FIB made a mockery of Michael, Franklin and Trevor. They had no real control in the story whatsoever and just obeyed every single order from Norton and Haines.

 

To each their own, I suppose. Also, as to your last statement, I disagree. I think that the trio was playing all their enemies, biding their time, waiting until the right moment to exterminate them. They may have pretended to cooperate, going along with their so called orders, but like a great Chess player, Michael played the board, waited for a superior position, then they took out all their enemies.

 

Incredibly well done and satisfying story.

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12 hours ago, FortifiedGooner86 said:

 

 

Really? I thought that particular story-arc was very mediocre. I mean, the FIB stuff just got out of hand and ultimately went backwards as Haines carried on blackmailing the protagonists (Michael & Franklin to be exact) right up until the final mission. It dragged on way too long.

 

Also, the FIB made a mockery of Michael, Franklin and Trevor. They had no real control in the story whatsoever and just obeyed every single order from Norton and Haines.

 

It was a bit too long but I thought it was pretty interesting with the FIB and IAA going against each other. I mean Steve Haines blackmailing the MC's is not really that different from previous GTA games like SA where Tenpenny and Toreno forced you to do things. I think they could have cut some stuff like the Paleto heist shouldn't be done for the FIB but other arcs like the whole Mr.K stuff was well done and fits GTA.

 

And the pay off with the Wrap Up was great, easily one of the best missions of the game

Edited by FanEu7
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Cheatz/Trickz
On 2/18/2021 at 1:04 AM, Yinepi said:

I have never felt that GTA5 was addicting. I found it the opposite. It's a rather boring experience. Online is more addicting than V Story Mode but that's just the nature of Online games, usually they tend to have the hooks in place to grab people in. Most of these hooks are missing in SP for me to be engaged in it after the story line has been completed.


I was addicted to the early days on V online...back when a mere $1000 bounty would get the entire lobby on your ass.  


As for the story, a common opinion is that it loses its steam when Trevor is introduced. Before that, you still feel like the world is bigger than it is and there’s so much left to discover, and Michael builds Trevor up to be this monster of a person...but then you unlock Trevor and realize it’s just the same thing except in the desert? Like nothing is different and Trevor is actually just a whiny little b*tch who is lucky he crossed paths with a meth addled Johnny and not Niko or Luis.  

 

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9 hours ago, Cheatz/Trickz said:


I was addicted to the early days on V online...back when a mere $1000 bounty would get the entire lobby on your ass.  


As for the story, a common opinion is that it loses its steam when Trevor is introduced. Before that, you still feel like the world is bigger than it is and there’s so much left to discover, and Michael builds Trevor up to be this monster of a person...but then you unlock Trevor and realize it’s just the same thing except in the desert? Like nothing is different and Trevor is actually just a whiny little b*tch who is lucky he crossed paths with a meth addled Johnny and not Niko or Luis.  

 

 

 

You know, as much as I love Trevor, and overall he is one of my favorite GTA characters, I have NEVER liked the "whining and crying" side of him. I know that Rockstar was going for some kind of juxtaposition-parody by making him such a complete psycho and badass, then showing his crybaby temper tantrums. I think this dichotomy really misses the mark, if I am honest. They should have left him more consistent as a total sociopathic madman, and left the crying and whinging (Medrazo's wife comes to mind, as does his  cringeworthy Oedipal s**t). For me, personally, I just overlook all of that and focus on Trevor as a fun lunatic. 

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13 minutes ago, ChiroVette said:

You know, as much as I love Trevor, and overall he is one of my favorite GTA characters, I have NEVER liked the "whining and crying" side of him. I know that Rockstar was going for some kind of juxtaposition-parody by making him such a complete psycho and badass, then showing his crybaby temper tantrums. I think this dichotomy really misses the mark, if I am honest. They should have left him more consistent as a total sociopathic madman, and left the crying and whinging (Medrazo's wife comes to mind, as does his  cringeworthy Oedipal s**t). For me, personally, I just overlook all of that and focus on Trevor as a fun lunatic. 


I hear ya! Infact after the whole brutally killing Johnny thing, I was expecting Trevor to brutally kill more people and shock me some more but it seems the Trevor that killed Johnny is not the same as the one we got in the rest of the game and that is disappointing.

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10 minutes ago, Ryo256 said:


I hear ya! Infact after the whole brutally killing Johnny thing, I was expecting Trevor to brutally kill more people and shock me some more but it seems the Trevor that killed Johnny is not the same as the one we got in the rest of the game and that is disappointing.

 

Some of the rest of the game he was that insane badass, but in too many places, I think Rockstar went for comedy in the contradiction and severely missed the mark. You know, it occurs to me that they could have given him a comedic softer, and more sentimental side for the humor, but they were just so f***ing ham-fisted about it. I can picture him falling in love with an absurdly elderly woman like he did with Patricia Medrazo, and his lovelorn antics having comedic value. Even his Oedipus complex s**t could have been funny. But they just laid it on so thick that it hurt the character, where if they had peppered it in a little, like a spice, it could have added the depth they were trying to with him.

 

See, the thing I liked most about Trevor, and where his character really shined, in my opinion, was in the places where his twisted morality was on display. The thing about Trevor that is so engaging to me, and when I think the character is at his best, is when he isn't just an unhinged lunatic. He has a very strict, though really contorted moral code. They should have really led with that in those more emotional scenes, and not lathered on the weepy crap so much.

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1 minute ago, ChiroVette said:

 

Some of the rest of the game he was that insane badass, but in too many places, I think Rockstar went for comedy in the contradiction and severely missed the mark. You know, it occurs to me that they could have given him a comedic softer, and more sentimental side for the humor, but they were just so f***ing ham-fisted about it. I can picture him falling in love with an absurdly elderly woman like he did with Patricia Medrazo, and his lovelorn antics having comedic value. Even his Oedipus complex s**t could have been funny. But they just laid it on so thick that it hurt the character, where if they had peppered it in a little, like a spice, it could have added the depth they were trying to with him.


I agree. Personally I prefer how Trevor is when he interacts with Strangers and Freaks. The lovable charismatic rogue-spirited Trevor is definitely my favorite but it seems the problem starts when Michael start treating Trevor as the great boogeyman and the game tried to justify Michael's fear at point by making him mentally unstable while also trying to make Trevor somewhat likeable hence creating the contradiction without the much needed subtlety. 

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billiejoearmstrong8
1 hour ago, ChiroVette said:

 

 

You know, as much as I love Trevor, and overall he is one of my favorite GTA characters, I have NEVER liked the "whining and crying" side of him. I know that Rockstar was going for some kind of juxtaposition-parody by making him such a complete psycho and badass, then showing his crybaby temper tantrums. I think this dichotomy really misses the mark, if I am honest. They should have left him more consistent as a total sociopathic madman, and left the crying and whinging (Medrazo's wife comes to mind, as does his  cringeworthy Oedipal s**t). For me, personally, I just overlook all of that and focus on Trevor as a fun lunatic. 

 

I kind of wanted it the other way around lol. I thought Trevor's emotional moments were some of the most interesting and complemented his most dark moments well, and I wanted them to go all in with them instead of often holding back or turning them into a joke. It was the more over the top wacky/silly/psycho stuff (eg the stupid "human stew" thing or the hipster killing spree) that felt unnecessary to me. And I also feel it's that stuff that makes people not see the complexity of his character and think he's just a clown. The writing and Steven Ogg's performance was good enough that they really didn't need to lean on the wacky stuff as much as they did.

Edited by billiejoearmstrong8
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Cheatz/Trickz

I wish Trevor wasn’t such a caricature of the mentally disturbed/psychopath archetype. He’d have been far more compelling if Rockstar leaned into his ways and treated them seriously instead of purely trying to be funny. It cheapens his character and role in the game. To see douche bags like Steve Haines and Devin Weston absolutely not in the least bit afraid of him, and watch him roll over and let them talk down to him, means I too won’t perceive him to be the threat he is marketed as. He’s just not the deranged "sick puppy" that Michael said he is. 
 

Contrast this to Tommy or Niko, who are both presented as individuals to be feared, their abilities recognized by other characters etc, they are guys you don’t want to mess with. But with Trevor, for all the insanity and stories of how messed up he is, the game fails to convey the sense of danger and unease that one would expect from a character like him. He’s too much of a joke. Even Claude is more believable as a threat due to his complete lack of character than Trevor is, there’s something wrong there. Seriously who would you be more afraid of coming after you? Trevor or Claude? 

 

Edited by Cheatz/Trickz
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52 minutes ago, billiejoearmstrong8 said:

 

I kind of wanted it the other way around lol. I thought Trevor's emotional moments were some of the most interesting and complemented his most dark moments well, and I wanted them to go all in with them instead of often holding back or turning them into a joke. It was the more over the top wacky/silly/psycho stuff (eg the stupid "human stew" thing or the hipster killing spree) that felt unnecessary to me. And I also feel it's that stuff that makes people not see the complexity of his character and think he's just a clown. The writing and Steven Ogg's performance was good enough that they really didn't need to lean on the wacky stuff as much as they did.

 

I hear you. I just loved that, with Trevor, for the first time in GTA history we had a raging psychotic who, for the most, owned it. Other than those weepy, heavy-handed emotional scenes. Look, I love CJ and Tommy V. I really enjoyed Toni Cipriani and Vic Vance, too. Fido didn't talk, so he was a hard character to like really. But the one thing that always bothered me. Not a lot, but just a little, is that all of the GTA protagonists in the 3D era were often asked to do the most psychotic, deranged things, to kill people who did nothing wrong to them. Yet, we were supposed to sympathize with their characters and trials and tribulations? I did, don't get me wrong. And I was willing to overlook the fact that they were all deranged sociopaths, to one degree or another. Likeable, charismatic, sure, but also sociopaths.

 

When I first met Trevor, and spent some time with him in Blaine County, after first opening him up as a free roam, playable character, I remember thinking, Finally!! A GTA protagonist who is every bit the psychopath they all really are, only I don't feel like the game is bending over backward, jumping through 12 hoops to ALSO try and convince me what a nice guy he is, like they did with CJ, Tommy, Vic, and Tony. It was liberating in a way. It didn't feel the least bit contrived or put on when I was asked to do completely unhinged, psychotic things as Trevor, because I never had this pang of, "But I thought you were such a nice guy, CJ!!" Trevor felt, and still does, a lot more honest. At least minus those ham-fisted weepy scenes, that come of disingenuous to me.
 

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I don't know, the moment I've heard something about cumming in his buddy's ear I passed on this dude. Then his weird relationship with Wade, he probably molested and raped him. This Wade dude behaves like a child, too. Nah, thanks.

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billiejoearmstrong8
30 minutes ago, ChiroVette said:

 

I hear you. I just loved that, with Trevor, for the first time in GTA history we had a raging psychotic who, for the most, owned it. Other than those weepy, heavy-handed emotional scenes. Look, I love CJ and Tommy V. I really enjoyed Toni Cipriani and Vic Vance, too. Fido didn't talk, so he was a hard character to like really. But the one thing that always bothered me. Not a lot, but just a little, is that all of the GTA protagonists in the 3D era were often asked to do the most psychotic, deranged things, to kill people who did nothing wrong to them. Yet, we were supposed to sympathize with their characters and trials and tribulations? I did, don't get me wrong. And I was willing to overlook the fact that they were all deranged sociopaths, to one degree or another. Likeable, charismatic, sure, but also sociopaths.

 

When I first met Trevor, and spent some time with him in Blaine County, after first opening him up as a free roam, playable character, I remember thinking, Finally!! A GTA protagonist who is every bit the psychopath they all really are, only I don't feel like the game is bending over backward, jumping through 12 hoops to ALSO try and convince me what a nice guy he is, like they did with CJ, Tommy, Vic, and Tony. It was liberating in a way. It didn't feel the least bit contrived or put on when I was asked to do completely unhinged, psychotic things as Trevor, because I never had this pang of, "But I thought you were such a nice guy, CJ!!" Trevor felt, and still does, a lot more honest. At least minus those ham-fisted weepy scenes, that come of disingenuous to me.
 

 

Yeah I'm with you on him being extreme and deranged enough to match the actions of the player, I like that about him. I guess I just feel it's the sillier aspects of his character that detract from that, rather than the emotional aspects. I think the emotional stuff made the deranged stuff more believable and him more rounded as a character.

Edited by billiejoearmstrong8
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@billiejoearmstrong8, I would agree with you if the emotional stuff wasn't so over-the-top and ham-fisted. If it was done with just a little more subtlety, they might have rounded Trevor out a bit, and still provided a less contrived comic relief.

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billiejoearmstrong8
15 minutes ago, ChiroVette said:

@billiejoearmstrong8, I would agree with you if the emotional stuff wasn't so over-the-top and ham-fisted. If it was done with just a little more subtlety, they might have rounded Trevor out a bit, and still provided a less contrived comic relief.

 

I actually agree haha. Like for example the thing with taking Patricia back could've been better if it wasn't over the top wailing played for laughs. The super dark moment after the screen goes black and Trevor is outside Debra and Floyd's apartment could've been more impactful if the stuff with Wade directly afterwards wasn't as totally silly. The best moments in the game were when they let things that were dark or emotional play out without feeling the need to go quick we need something wacky to lighten the mood. Turning down the silliness just a notch would've improved the game immensely for me. 

Edited by billiejoearmstrong8
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2 hours ago, billiejoearmstrong8 said:

The super dark moment after the screen goes black and Trevor is outside Debra and Floyd's apartment could've been more impactful if the stuff with Wade directly afterwards wasn't as totally silly. 


You know I legitimately thought that Trevor knew something special about Debra, that he was trying to help Floyd in his own twisted way but the whole "Will you marry me?" scene made me realize, this guy has no idea what he's doing. And of course the whole Wade and the the syrup accident talk as well.....ugh. 

Edited by Ryo256
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And i was about like Trevor a bit but the last few posts reminded me again how much of cocksucker he is. Maybe he just suffers from bad writing, I don’t f*ckin know.

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Cheatz/Trickz
4 hours ago, Payne said:

And i was about like Trevor a bit but the last few posts reminded me again how much of cocksucker he is. Maybe he just suffers from bad writing, I don’t f*ckin know.

 

The whole game suffers from bad writing. If we hadn't got stories like IV and RDR before V it wouldn't have been as obvious, but even compared to the 3D Era games, V is poorly written and I am convinced this was a result of Dan Houser making compromises in order to write this story for three characters in a game with only 60 ish story missions between them. Think of it like this, if Franklin was the only main character, we'd have about three or four more Simeon missions at the beginning, maybe a repo side, probably some Lamar missions, and some Stretch missions to flesh out the dying hood theme, before even meeting mentor and supporting character Michael.

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There are way better games than GTA V and it's Online Mode.

Edited by Fake Lilina
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  • 2 months later...
Dante De Niro
On 1/22/2021 at 12:24 PM, Nayden burns said:

It is one most entertaining products in history. It made billions. It has one of the best single player stories ever and the game is more addicting than any other game you can think of. Gta online is the greatest online mode of all time. Gta online is also addicting and better than any online mode you can think of. Gta v has such a special place in my heart and it will always be the number one best selling game and most addictive game

 

That's an alright opinion. GTA V really is one of the best games ever made, GTAO is probably the most fun online experience that I ever had in a videogame too. In terms of the story mode, I do prefer other games like Skyrim or even RDR2, but yeah, GTA V is cool, it can be the top 1 experience for a lot of people.

 

You're actually not the first or the last to say that in here, but the members are always going to be surprised lol

Edited by dantedenirodeniro
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10 hours ago, Rajder said:

This thread has a lot of bitching GTA IV simps :kekw:

 

LMAO, ya think? 🤣

 

18 hours ago, Carl Theft Auto said:

It's one of the best games out there along with San Andreas.

 

 

Totally agree. Top to bottom, from graphics, to the most evolved gameplay experience in GTA history, excellent videogame story, and phenomenally good writing for a videogame. I think the writing in V is clearly the best in the history of the franchise.

 

10 hours ago, dantedenirodeniro said:

That's an alright opinion. GTA V really is one of the best games ever made, GTAO is probably the most fun online experience that I ever had in a videogame too. In terms of the story mode, I do prefer other games like Skyrim or even RDR2, but yeah, GTA V is cool, it can be the top 1 experience for a lot of people.

 

You're actually not the first or the last to say that in here, but the members are always going to be surprised lol

 

 

Definitely. It says a lot that even coming up on 8 years later, okay in part because of the sheer depth of GTAO, this game is still an amazing experience.

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