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Grand Theft Auto IV - The Actual Complete Edition


C1aude_III
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ICameForTheMods

Here ya go, Potential Grim/Responsive Plus/Liberty Rush compatible files for The Actual Complete Edition:

Download here

 

I threw in B Dawg's Improved Animations Pack for good measure since that's what I use and Responsive Plus has compatible files for it. There might be some compatibility with The Hardcore Lost MC in there as well, I don't know.

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Pepsi Man
On 3/12/2023 at 8:15 PM, ICameForTheMods said:

Here ya go, Potential Grim/Responsive Plus/Liberty Rush compatible files for The Actual Complete Edition:

Download here

 

I threw in B Dawg's Improved Animations Pack for good measure since that's what I use and Responsive Plus has compatible files for it. There might be some compatibility with The Hardcore Lost MC in there as well, I don't know.

 

Gigantic thank you ICFTM! 

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Pepsi Man
17 hours ago, Pepsi Man said:

 

Gigantic thank you ICFTM! 

 

Something I meant to ask - some files from your package, like the ones from script.img can't be replaced unless I add them with OpenIV manually inside their respective script.img folders, am I meant to do that, or just drap & drop everything from your compatibility package, skipping the repeating files ? Also, for whatever reason fastman's limit adjuster seems to be incompabitle with DXVK on both 1.0.7.0 and 1.0.8.0, as soon as I got rid of DXVK, everything was working out properly (with the exception of the adjuster crashing once you exit the game). Is it somehow possible to make the adjuster and DXVK compatible with each other ? 

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ICameForTheMods
8 hours ago, Pepsi Man said:

Something I meant to ask - some files from your package, like the ones from script.img can't be replaced unless I add them with OpenIV manually inside their respective script.img folders, am I meant to do that, or just drap & drop everything from your compatibility package, skipping the repeating files ? Also, for whatever reason fastman's limit adjuster seems to be incompatible with DXVK on both 1.0.7.0 and 1.0.8.0, as soon as I got rid of DXVK, everything was working out properly (with the exception of the adjuster crashing once you exit the game). Is it somehow possible to make the adjuster and DXVK compatible with each other ? 

Yes, you are meant to drag the files in the .img folders. OpenIV should replace them. As for DXVK and FLA working together, I don't seem to have an issue with either of them. Are you using the latest version of DXVK-Async? If not, you can download my lil' pack here:

https://drive.proton.me/urls/SCDDT71658#1JbwlG1xWua2

 

Comes with the latest version and my own config file. Remember to turn off the game's VSync option.

Edited by ICameForTheMods
Forgot to mention the Vsync
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Pepsi Man
20 hours ago, ICameForTheMods said:

Yes, you are meant to drag the files in the .img folders. OpenIV should replace them. As for DXVK and FLA working together, I don't seem to have an issue with either of them. Are you using the latest version of DXVK-Async? If not, you can download my lil' pack here:

https://drive.proton.me/urls/SCDDT71658#1JbwlG1xWua2

 

Comes with the latest version and my own config file. Remember to turn off the game's VSync option.

 

I was forced to downgrade to 1.0.8.0 because 1.0.7.0 was plagued by the well-known VRAM issue, (in my case it recognized only 2 GBs out of the 6 I tried forcing through the commandline etc.) and then I installed TACE, your TACE compatibility files and DXVK archive you provided me with. Game crashed upon launch with just these 3 mods, here's the log :

 

 

 

 

 

tarting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC)
Website: http://fastman92.com

Launch time: 15-3-2023 15:00:26 (UTC)
Launched during the day.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA IV 1.0.8.0 15628696 bytes
Game uses dynamic image base? Yes
Game preferred image base: 0x400000
Game current image base: 0x860000

Number of FLA modules: 67
Delayed processing of limits? No

Root base directory: 
Root directory: D:\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\plugins
Initial directory: D:\Steam\steamapps\common\Grand Theft Auto IV\GTAIV\plugins
INI filename: fastman92limitAdjuster_GTAIV.ini

Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.

New ID limits:
31000 - DFF / WDR / WFT / LOD / NTH models defined within IDE files
10000 - WTD texture archives
500 - MAP_PLACEMENT, IPL / WPL placement files
1700 - WAD, animation archives
2072 - RRR car recordings, carrec*.rrr files
45272 - count of all file IDs

---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 170
Number of bike lines = 40
Number of flying lines = 40
Number of boat lines = 40
---------------------------------------------
Modified limit of IDE:peds section to 800
---------------------------------------------
Modified limit of IDE:weap section to 200
---------------------------------------------
---------------------------------------------
Number of memory changes made: 1262
---------------------------------------------
Game closed.

 

 

 

As soon as I removed DXVK, the game was working without a single issue. Do you have any clue what could be causing the crash ICFTM ? 

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ICameForTheMods

Don't know why DXVK isn't working on your end, when it works on my end. Your log doesn't say anything. Could I have a screenshot of your GTAIV folder, so I could see what's up?

 

Like with your case, I had to use Patch 8, using this method, because TACE wasn't working on Patch 7 on my end.

 

Actually, what GPU are you using? Does it support Vulkan?

Edited by ICameForTheMods
Asked another question.
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Pepsi Man
53 minutes ago, ICameForTheMods said:

Don't know why DXVK isn't working on your end, when it works on my end. Your log doesn't say anything. Could I have a screenshot of your GTAIV folder, so I could see what's up?

 

Like with your case, I had to use Patch 8, using this method, because TACE wasn't working on Patch 7 on my end.

 

Actually, what GPU are you using? Does it support Vulkan?

 

A GTX 1060, I looked it up in the past, it should be supporting Vulkan. Must note that I'm using ClonkAndre's downgrader, and I downgraded the game to .8.0 like I mentioned previously.

I only have TACE, your TACE compatibility files and DXVK installed.

 

spacer.png

Edited by Pepsi Man
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Guynamednelson

DXVK and FLA have to be able to work with each other somehow, because I'm Using Arch BTW™ and DXVK is necessary to make various Windows games like the GTA series work on Linux, and I've never had a single problem with any ASIs.

 

22 hours ago, ICameForTheMods said:

Yes, you are meant to drag the files in the .img folders. OpenIV should replace them. As for DXVK and FLA working together, I don't seem to have an issue with either of them. Are you using the latest version of DXVK-Async? If not, you can download my lil' pack here:

https://drive.proton.me/urls/SCDDT71658#1JbwlG1xWua2

 

Comes with the latest version and my own config file. Remember to turn off the game's VSync option.

You should probably increase the # of RRR files, I had to make it even higher than FILE_TYPE_RRR = 2186 to clear Crime and Punishment without it crashing during the cutscene of Niko pulling over the wrong van driver.

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Pepsi Man

Also, here's a screenshot of the error I get when I launch the game :

 

 

 spacer.png

 

 

 

Edited by Pepsi Man
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We are Roman Bellic

Can you use MediaFire instead of MEGA, please? Thanks.

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