C1aude_III Posted January 22, 2021 Share Posted January 22, 2021 (edited) I had this ambitious idea of combining content of each game to each other since 2016 except I wasn't really experienced enough back then and had crashes any code I changed..... I began working on this project after getting experienced late 2017 and had breaks from time to time till more tools were available that I can continue my work on, not to mention of course the amount of crashes I went through and the frustration and reinstalls but yeah it was definitely worth it The mod was made with the intention of being able to experience the game the same way other with the other dlcs. All content mentioned are merged to IV to the point where what is left out is exclusive mission scripts, multiplayer scripts, movies, cutscenes since they don't need to be in IV download link: https://mega.nz/folder/91YQDDDD#XEi1ShUGhpvINaU39Zx66Q Before you download be sure to read the readme first to reduce download size incase u already have episodic audio rpfs Features: EFLC exclusive radio stations added to base IV (Sorry for crappy video but back then I didn't really have a great pc) TLAD&TBoGT Ped speech added to base IV TLAD&TBoGT Exclusive radio songs added to base IV TLAD&TBoGT HTML Websites added to base IV TLAD&TBoGT Vehicles added to base IV - Including their cargrp TLAD&TBoGT Weapons added to base IV - Another video TLAD&TBoGT Peds added to base IV - Including their pedgrp (Ruff Ryders are their own gang) TLAD&TBoGT Animations added to base IV - Johnny and Luis specific animations are left to their respective DLCS EFLC Movies merged to base IV Movies - Such as weazel and CNT TLAD&TBoGT Map and interiors added to base IV TLAD&TBoGT Sounds added to base IV - Loading tunes, Mission complete, MP Countdown and Menu music are left to their respective DLCS TLAD&TBoGT Textures added to base IV - MP weapon icons, EFLC radio icons, Parachute, thrown pipe bomb and others Working vehicle and weapon sounds (Not audio patch aka unified lore) Beta weapons added with working sounds - Non are my models credits are to their creators Silenced Pistol, Spas-12, IV\E1 Wooden Bat, Nightstick, Revolver, Camera, Flamethrower and Minigun, P90 Without silencer TLAD&TBoGT MP clothes merged to base IV Exclusive TBoGT scripts - Working Parachute scripts (Using Zolika's trainer) Credits: Fastman92 for his limit adjuster, was a big factor to the success of this mod AndrewMulti RAGE Audio Toolkit Zolika for his Trainer and Patch, once again big factor for testing Bdawg and I for the random discovery of working eflc sounds through dlcs, though I will only use them to load speech files DragonYisusXD for allowing me to use his map Anyone who encouraged me through the whole run Errors: FLA seems to disable ability to access GFWL while this mod is fully dependable on it.... no MP for now Any savegame will never work with this, new game must be created I didn't really care about taking screens but I can't leave this place dull, I took videos and screens of the best highlights of the mod but I guess you can already imagine what this is like without screens. Additional episodic radios: Spoiler IV Screenshots: Spoiler TLAD Screenshots: Spoiler TBOGT Screenshots: Spoiler Additional content: Spoiler Edited May 3 by C1aude_III Smok Novo, bahraini_carguy, MaveriX and 39 others 39 2 1 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted January 22, 2021 Share Posted January 22, 2021 18 hours ago, C1aude_III said: EFLC map added to base IV - I don't take credits for this one but I done slight modifications to it ya were allowed to use it here from author? Link to comment Share on other sites More sharing options...
C1aude_III Posted January 22, 2021 Author Share Posted January 22, 2021 3 minutes ago, Sneed said: ya were allowed to use it here from author? I am not going to include it in my mod I will simply make people go ahead and download it from him, I will only include my lil modifications and thats it so I don't really need to take permission from the author It will be a burden for me to upload something thats there already LOW SPEC GAMER 1 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted January 22, 2021 Share Posted January 22, 2021 so whats actually part of this mod, what did you make or is this just mod list? Link to comment Share on other sites More sharing options...
C1aude_III Posted January 22, 2021 Author Share Posted January 22, 2021 Listen man everything I mentioned is my work for exactly 3 years, whats not mine on the other hand are some models of weapons which I won't ofcourse upload without their permission, I made this topic as a placeholder until I finish more things about 2 or 3 weapon models aren't mine and eflc map isnt mine which won't be included in my mod but is a must download from original source anyway, and instructions will be made ofcourse 5 minutes ago, Sneed said: so whats actually part of this mod, what did you make or is this just mod list? Oh and almost 95 of the mod is from rockstar's source of course I won't have to go ahead and ask them for permission? LOW SPEC GAMER 1 Link to comment Share on other sites More sharing options...
C1aude_III Posted January 22, 2021 Author Share Posted January 22, 2021 Either way if I weren't allowed to include the weapon models then I will scrap the beta weapons idea pretty much Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted January 23, 2021 Share Posted January 23, 2021 ye ye, the map confused me as it was part of whole changelist Smok Novo and C1aude_III 2 Link to comment Share on other sites More sharing options...
Its-SG Posted January 23, 2021 Share Posted January 23, 2021 Nice LOW SPEC GAMER, Crystalien and C1aude_III 3 Link to comment Share on other sites More sharing options...
cp1dell Posted January 23, 2021 Share Posted January 23, 2021 I still dream of a total conversion mod that utilizes "The Possible Trinity" and a character switch script, and places all three games and their respective missions into one cohesive game. MaveriX, batmanrules17, Alexander Pierce and 3 others 5 1 Link to comment Share on other sites More sharing options...
C1aude_III Posted January 25, 2021 Author Share Posted January 25, 2021 On 1/23/2021 at 9:45 PM, cp1dell said: I still dream of a total conversion mod that utilizes "The Possible Trinity" and a character switch script, and places all three games and their respective missions into one cohesive game. Use zolika charswitch... and be able to load luis and niko missions side by side Link to comment Share on other sites More sharing options...
Motka Posted January 29, 2021 Share Posted January 29, 2021 Do the EFLC weapons replace the ones from IV? Link to comment Share on other sites More sharing options...
C1aude_III Posted January 30, 2021 Author Share Posted January 30, 2021 18 hours ago, Motka said: Do the EFLC weapons replace the ones from IV? No everything is addon CropDusteR, Crystalien and MaveriX 2 1 Link to comment Share on other sites More sharing options...
Guest Posted January 30, 2021 Share Posted January 30, 2021 Is the mod available for download? Link to comment Share on other sites More sharing options...
C1aude_III Posted January 31, 2021 Author Share Posted January 31, 2021 On 1/30/2021 at 2:16 PM, Saad31 said: Is the mod available for download? Soon, I have to make sure it's stable rejtély3mr and Crystalien 2 Link to comment Share on other sites More sharing options...
C1aude_III Posted January 31, 2021 Author Share Posted January 31, 2021 Quick update: I finished GTA IV story without any issues, I started playing TLAD and noticed bunch of issues and will name them below Some cellphone contact names were wrong such as terry being called rocco - Redone the gxt and should be stable now Some cutscenes were missing sounds - added their missing lines in sounds.dat15 Files are uploaded in mega and I would need a tester for my mod, DM me Jinx., rejtély3mr, Crystalien and 1 other 4 Link to comment Share on other sites More sharing options...
Legomanarthur Posted February 2, 2021 Share Posted February 2, 2021 This looks promising! I take it this will work with base IV and the GFWL DLCs or it's only for the Complete Edition? batmanrules17, C1aude_III, Crystalien and 1 other 4 Link to comment Share on other sites More sharing options...
TheMadeMan Posted February 2, 2021 Share Posted February 2, 2021 This sure is interesting, I have a couple of questions. -Do the special things of the weapons like explosive rounds work? -Does the tow hitch work (or any other vehicle special abilities etc.) C1aude_III 1 Link to comment Share on other sites More sharing options...
C1aude_III Posted February 2, 2021 Author Share Posted February 2, 2021 5 hours ago, Legomanarthur said: This looks promising! I take it this will work with base IV and the GFWL DLCs or it's only for the Complete Edition? Its for IV patch 8, IDK if I will ever add support for steam version 5 hours ago, TheMadeMan said: This sure is interesting, I have a couple of questions. -Do the special things of the weapons like explosive rounds work? -Does the tow hitch work (or any other vehicle special abilities etc.) Yeah Explosive AA12, APC, Buzzard its all available thanks to zolika patch we are only missing sticky bomb detonate feature, I am sure zolika's working on it About the tow truck it doesn't even have an ability IIRC in the original TLAD game, the nitrous ability from TBoGT and the parachute I am trying to figure out a way Crystalien and TheMadeMan 2 Link to comment Share on other sites More sharing options...
NFR Posted February 5, 2021 Share Posted February 5, 2021 (edited) What about radio dj speech/track introduction? Edited February 5, 2021 by NFR CropDusteR, C1aude_III, Frog_Phillip and 2 others 5 Link to comment Share on other sites More sharing options...
StuntGames Posted February 8, 2021 Share Posted February 8, 2021 Good work. C1aude_III and Crystalien 2 Link to comment Share on other sites More sharing options...
C1aude_III Posted February 9, 2021 Author Share Posted February 9, 2021 On 2/5/2021 at 8:20 PM, NFR said: What about radio dj speech/track introduction? Well the only missing ones are Vice City FM, Ram Jam FM, Self Actualization FM On the other hand It has E2 vladivostok bahama mamas and others from the DLC themselves Crystalien 1 Link to comment Share on other sites More sharing options...
Motka Posted February 9, 2021 Share Posted February 9, 2021 Hey I have an idea. If it's possible, you should have it to where Little Jacob only sells the EFLC weapons so the player's able to get them legit. iiCriminnaaL, C1aude_III, MaveriX and 1 other 4 Link to comment Share on other sites More sharing options...
C1aude_III Posted February 9, 2021 Author Share Posted February 9, 2021 9 hours ago, Motka said: Hey I have an idea. If it's possible, you should have it to where Little Jacob only sells the EFLC weapons so the player's able to get them legit. Or make a pickup for them scattered around, both ways work legit iiCriminnaaL, MaveriX and Crystalien 3 Link to comment Share on other sites More sharing options...
Fruntmann212 Posted February 16, 2021 Share Posted February 16, 2021 This is amazing, can't wait for it to be finished, one request, could you please make it possible to play GTA IV version of Electro Choc, the François K. mix in Maisonette 9, that would be awesome if possible Crystalien 1 Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted April 3, 2021 Share Posted April 3, 2021 (edited) This looks intense! On 2/9/2021 at 3:37 PM, C1aude_III said: Or make a pickup for them scattered around, both ways work legit I have another idea that might work pretty good too: how about assigning some of them to specific gangs and law units? Probably something close to this: Automatic 9mm to the FIB. Sawn-Off Shotgun to The Lost MC and the Angels of Death MC (in behalf of the regular shotgun). Assault Shotgun (TLAD's) to the FIB. Pistol 44. to the FIB. Automatic Shotgun (TBoGT's) to the NOOSE. Full-Sized Uzi (preferably a silver version) to the Russian Mob (in behalf of the Micro Uzi). Assault SMG to the NOOSE. Advanced MG to the NOOSE. Advanced Sniper as an additional sniper for Algonquin's LCPD Police Snipers. Edited April 3, 2021 by iiCriminnaaL Mixander, Th3W0r53, CropDusteR and 1 other 4 My workshop of modifications Link to comment Share on other sites More sharing options...
Th3W0r53 Posted April 6, 2021 Share Posted April 6, 2021 (edited) Police should be use a automatic weapon after 4 star wanted. like he did for Mafia 2 by switch weapon Edited April 7, 2021 by NerdGamingOP adam9797 1 Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted April 6, 2021 Share Posted April 6, 2021 3 hours ago, NerdGamingOP said: Police should be use a automatic weapon after 4 star wanted. like he did for Mafia 2 Probably would be pretty good for the cops who come in NOOSE Patriot. My workshop of modifications Link to comment Share on other sites More sharing options...
C1aude_III Posted April 6, 2021 Author Share Posted April 6, 2021 On 4/3/2021 at 8:03 AM, iiCriminnaaL said: This looks intense! I have another idea that might work pretty good too: how about assigning some of them to specific gangs and law units? Probably something close to this: Automatic 9mm to the FIB. Sawn-Off Shotgun to The Lost MC and the Angels of Death MC (in behalf of the regular shotgun). Assault Shotgun (TLAD's) to the FIB. Pistol 44. to the FIB. Automatic Shotgun (TBoGT's) to the NOOSE. Full-Sized Uzi (preferably a silver version) to the Russian Mob (in behalf of the Micro Uzi). Assault SMG to the NOOSE. Advanced MG to the NOOSE. Advanced Sniper as an additional sniper for Algonquin's LCPD Police Snipers. Well I figured out the pickups and successfully implemented them, just too lazy to get coordinates for weapons but might stick to lore pickups such as placing the biker weapons in the clubhouse or brian's safehouse like the rewards you get for beating gang wars, either way I am open for suggestions y'all CropDusteR, Crystalien, Th3W0r53 and 2 others 5 Link to comment Share on other sites More sharing options...
Th3W0r53 Posted April 7, 2021 Share Posted April 7, 2021 or you can Improved AI with a Scripts.img? Including NPC AI. Enemies AI Not Should Using Aimbot, Police AI ignore Player with Police Helicopter AI caused to Police AI for Aimbot, only Policecar AI to Follow Player with Police Helicopter AI giving a Stealth Mechanics Including Silenced Weapon and Interiors with a Full Quiet Interiors Link to comment Share on other sites More sharing options...
Th3W0r53 Posted April 18, 2021 Share Posted April 18, 2021 (edited) Enemies AI will Spawn Behind You or Out of Nowhere After 5 second Driveby TLAD Gang War. but you can see a radar Edited April 18, 2021 by NerdGamingOP MaveriX and LOW SPEC GAMER 2 Link to comment Share on other sites More sharing options...
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