Panzermann11 Posted January 19, 2021 Share Posted January 19, 2021 (edited) Overview This mod restores several unused cosmetic features for pedestrians such as glasses, watches & wristbands, hats for some pedestrians, leather jackets for Alderney police officers and also adding additional fixes. For additional changes, please click below. Spoiler Uptown Riders in TLAD now use their own voicelines for arm wrestling instead of reusing AOD lines. Fixed FIB agents not talking due to a typo in peds.ide. (M_Y_FBI instead of M_Y_FIB) Fixed the LCPD officer missing the white skin variant from the console version. Fixed N.O.O.S.E. gas masks using the incorrect texture (Specular instead of diffuse). Cops in TLAD now correctly use their own voices instead of reusing ones from the base game. In addition, TBOGT cops now use the original model from GTA IV due to them having no unique voices. The arms dealer in Broker and Alderney gun shops now use the proper model (m_m_gunnut) instead of reusing the bouncer at Honkers. Download here! To install, drag the folders to your GTA 4 and EFLC directory. For .img folders, use OpenIV to replace the contents in the corresponding .img files. Edited February 11 by Panzermann11 catsmackaroo, Jeansowaty, Reizov and 14 others 17 Link to comment Share on other sites More sharing options...
cyv233 Posted January 24, 2021 Share Posted January 24, 2021 Does it work with Responsive Plus? Link to comment Share on other sites More sharing options...
Jeansowaty Posted January 24, 2021 Share Posted January 24, 2021 Niiice, do the FIB now use all of their face texture variants, not just one? If yes, how did you manage to fix that? Link to comment Share on other sites More sharing options...
Panzermann11 Posted January 25, 2021 Author Share Posted January 25, 2021 (edited) On 1/25/2021 at 4:36 AM, Jeansowaty said: Niiice, do the FIB now use all of their face texture variants, not just one? If yes, how did you manage to fix that? Nope, they still remain the same. Haven't found a way to fix it yet. On 1/25/2021 at 1:47 AM, cyv233 said: Does it work with Responsive Plus? Yes, 100% guaranteed. Edited February 11 by Panzermann11 GTA_homie1 1 Link to comment Share on other sites More sharing options...
B Dawg Posted January 27, 2021 Share Posted January 27, 2021 On 1/24/2021 at 10:36 PM, Jeansowaty said: Niiice, do the FIB now use all of their face texture variants, not just one? If yes, how did you manage to fix that? iiCriminnaaL and Jeansowaty 1 1 Link to comment Share on other sites More sharing options...
Jeansowaty Posted January 27, 2021 Share Posted January 27, 2021 Just now, B Dawg said: How come I forgot about that? :o Link to comment Share on other sites More sharing options...
Panzermann11 Posted February 6, 2021 Author Share Posted February 6, 2021 (edited) NEW UPDATE - Uptown Riders now use their own voicelines for arm wrestling, fixed the LCPD officer missing the white skin variant and the N.O.O.S.E. gas masks using an incorrect texture. Edited February 8, 2021 by Panzermann11 iiCriminnaaL 1 Link to comment Share on other sites More sharing options...
StuntGames Posted February 8, 2021 Share Posted February 8, 2021 Good work. Panzermann11 1 Link to comment Share on other sites More sharing options...
Panzermann11 Posted February 10, 2021 Author Share Posted February 10, 2021 NEW UPDATE - EFLC cops now correctly use their own voices from TLAD instead of reusing ones from the base game. iiCriminnaaL 1 Link to comment Share on other sites More sharing options...
B Dawg Posted February 26, 2021 Share Posted February 26, 2021 (edited) On 2/10/2021 at 11:56 AM, Panzermann11 said: NEW UPDATE - EFLC cops now correctly use their own voices from TLAD instead of reusing ones from the base game. Turns out I never posted on how to do this properly despite knowing how to, so here we go: You can't override peds.ide entries that already exist, so you have to disable IV's peds.ide in the episodes content.dat, I do it like this: DISABLE_FILE common:/DATA/peds.ide IDE common/data/pedsiv.ide IDE common/data/peds.ide pedsiv.ide is a copy of IV's peds.ide that I put in TLAD's common > data folder, but with the entries modified. Ultimately, the bottom of the file should look like this (you also had the wrong voicepack names included): Spoiler # Ped model, audio group, head index agrps M_Y_Cop, E1_M_Y_COP_CHINESE, 0 M_Y_Cop, E1_M_Y_COP_HISPANIC, 1 M_Y_Cop, E1_M_Y_COP_WHITE, 2 M_M_FatCop_01, M_M_FATCOP_WHITE, 0 M_M_FatCop_01, M_M_FATCOP_BLACK, 1 M_Y_Cop_Traffic, E1_M_Y_COP_CHINESE, 0 M_Y_Cop_Traffic, E1_M_Y_COP_HISPANIC, 1 M_Y_Cop_Traffic, E1_M_Y_COP_WHITE, 2 M_Y_Swat, M_Y_SWAT_BLACK, 0 M_Y_Swat, M_Y_SWAT_WHITE, 1 M_Y_Swat, M_Y_SWAT_BLACK, 2 M_Y_Swat, M_Y_SWAT_HISPANIC, 3 M_Y_pmedic, M_Y_PMEDIC_BLACK, 0 M_Y_pmedic, M_Y_PMEDIC_CHINESE, 1 M_Y_pmedic, M_Y_PMEDIC_CHINESE, 2 M_Y_Fireman, M_Y_FIREMAN_BLACK, 0 M_Y_Fireman, M_Y_FIREMAN_WHITE, 1 end Disabling of the original peds.ide doesn't seem to work with TBOGT for unknown reasons (unless there was something wrong with my game), only TLAD, so maybe just use IV's cop model there instead. Edited February 26, 2021 by B Dawg iiCriminnaaL 1 Link to comment Share on other sites More sharing options...
Panzermann11 Posted February 26, 2021 Author Share Posted February 26, 2021 (edited) Thanks, @B Dawg. Now the EFLC cop voices are now working properly as intended for TLAD. I guess the reason why TBOGT isn't working is the voice files aren't included and their voices aren't defined in "EP2_GAME.DAT16". I used the .rpf audio files for setting the EFLC cop voices, so how did you know the correct names? Edited March 10, 2021 by Panzermann11 Link to comment Share on other sites More sharing options...
Panzermann11 Posted February 26, 2021 Author Share Posted February 26, 2021 (edited) 1 hour ago, B Dawg said: Turns out I never posted on how to do this properly despite knowing how to, so here we go: You can't override peds.ide entries that already exist, so you have to disable IV's peds.ide in the episodes content.dat, I do it like this: DISABLE_FILE common:/DATA/peds.ide IDE common/data/pedsiv.ide IDE common/data/peds.ide pedsiv.ide is a copy of IV's peds.ide that I put in TLAD's common > data folder, but with the entries modified. Ultimately, the bottom of the file should look like this (you also had the wrong voicepack names included): Hide contents # Ped model, audio group, head index agrps M_Y_Cop, E1_M_Y_COP_CHINESE, 0 M_Y_Cop, E1_M_Y_COP_HISPANIC, 1 M_Y_Cop, E1_M_Y_COP_WHITE, 2 M_M_FatCop_01, M_M_FATCOP_WHITE, 0 M_M_FatCop_01, M_M_FATCOP_BLACK, 1 M_Y_Cop_Traffic, E1_M_Y_COP_CHINESE, 0 M_Y_Cop_Traffic, E1_M_Y_COP_HISPANIC, 1 M_Y_Cop_Traffic, E1_M_Y_COP_WHITE, 2 M_Y_Swat, M_Y_SWAT_BLACK, 0 M_Y_Swat, M_Y_SWAT_WHITE, 1 M_Y_Swat, M_Y_SWAT_BLACK, 2 M_Y_Swat, M_Y_SWAT_HISPANIC, 3 M_Y_pmedic, M_Y_PMEDIC_BLACK, 0 M_Y_pmedic, M_Y_PMEDIC_CHINESE, 1 M_Y_pmedic, M_Y_PMEDIC_CHINESE, 2 M_Y_Fireman, M_Y_FIREMAN_BLACK, 0 M_Y_Fireman, M_Y_FIREMAN_WHITE, 1 end Disabling of the original peds.ide doesn't seem to work with TBOGT for unknown reasons (unless there was something wrong with my game), only TLAD, so maybe just use IV's cop model there instead. Just in case you didn't get notified. Edited February 26, 2021 by Panzermann11 Link to comment Share on other sites More sharing options...
B Dawg Posted February 26, 2021 Share Posted February 26, 2021 23 minutes ago, Panzermann11 said: Thanks, @B Dawg. Now the EFLC cop voices are now working properly as intended for TLAD. I guess the reason why TBOGT isn't working is the voice files and the scripts needed wasn't included in TBOGT's files. I used the .rpf audio files for setting the EFLC cop voices, so how did you know the correct names? The entries aren't based on audio bank names in the .rpfs but rather what's set in game.dat16 (audio > config folder). They're viewable via RAGE Audio Toolkit. Link to comment Share on other sites More sharing options...
Panzermann11 Posted February 26, 2021 Author Share Posted February 26, 2021 11 minutes ago, B Dawg said: The entries aren't based on audio bank names in the .rpfs but rather what's set in game.dat16 (audio > config folder). They're viewable via RAGE Audio Toolkit. Ah, I see. Link to comment Share on other sites More sharing options...
Datalvarezguy Posted February 26, 2021 Share Posted February 26, 2021 Could be a bit of a tall order but is there a way to make this work with Byeah's FIB fix? That mod and this one replace the same files. Link to comment Share on other sites More sharing options...
Panzermann11 Posted February 27, 2021 Author Share Posted February 27, 2021 (edited) 10 hours ago, Datalvarezguy said: Could be a bit of a tall order but is there a way to make this work with Byeah's FIB fix? That mod and this one replace the same files. What mod are you talking about? Edited February 27, 2021 by Panzermann11 Link to comment Share on other sites More sharing options...
Datalvarezguy Posted February 27, 2021 Share Posted February 27, 2021 10 hours ago, Panzermann11 said: What mod are you talking about? This one. Sorry, I said "Byeah" instead of "Bdawg" because of Jerma. My bad, but yeah is there a way to make this compatible with this mod? Link to comment Share on other sites More sharing options...
Panzermann11 Posted February 27, 2021 Author Share Posted February 27, 2021 (edited) On 2/27/2021 at 7:40 PM, Datalvarezguy said: My bad, but yeah is there a way to make this compatible with this mod? Should be fine as long as you don't replace "peds.ide" and "pedvariations.dat". My mod already has the fixed voices and unused hat and glasses. Edited March 10, 2021 by Panzermann11 Link to comment Share on other sites More sharing options...
Floresblog123 Posted May 25 Share Posted May 25 Wait a minute you said eflc cops have unused eflc cops unused voice lines? Link to comment Share on other sites More sharing options...
heustler Posted May 26 Share Posted May 26 Can't believe that I spend so much time without this mod... Good work ! Link to comment Share on other sites More sharing options...
Panzermann11 Posted May 29 Author Share Posted May 29 (edited) On 5/26/2022 at 4:07 AM, Floresblog123 said: Wait a minute you said eflc cops have unused eflc cops unused voice lines? Yeah, but only for TLAD. Edited May 29 by Panzermann11 Link to comment Share on other sites More sharing options...
Floresblog123 Posted May 29 Share Posted May 29 6 hours ago, Panzermann11 said: Yeah, but only for TLAD. Are you gonna work for Tbogt to work eflc cops unused voice lines? Link to comment Share on other sites More sharing options...
Panzermann11 Posted May 31 Author Share Posted May 31 On 5/29/2022 at 10:32 PM, Floresblog123 said: Are you gonna work for Tbogt to work eflc cops unused voice lines? To be frank, I'm not sure if that's possible. Link to comment Share on other sites More sharing options...
GTA_homie1 Posted July 9 Share Posted July 9 Awesome stuff I see you made a compatible version for Potential Grim..thankyou Would be really cool if you could make an optional compatibility for The Hardcore Lost MC as well. https://gtaforums.com/topic/908470-iveflc-the-hardcore-lost-mc/ Link to comment Share on other sites More sharing options...
Panzermann11 Posted September 29 Author Share Posted September 29 (edited) On 7/9/2022 at 7:07 PM, GTA_homie1 said: Awesome stuff I see you made a compatible version for Potential Grim..thankyou Would be really cool if you could make an optional compatibility for The Hardcore Lost MC as well. https://gtaforums.com/topic/908470-iveflc-the-hardcore-lost-mc/ I might be able to do that, but right now I haven't got back to GTA 4 and I'm currently focused on other games, like Doom. Plus, it took me about a hour to modify the pedvariations.dat file to add every single eyeglasses to every single pedestrian. Edited September 29 by Panzermann11 Link to comment Share on other sites More sharing options...
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