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Playing sounds from in main scm


AlbertWesker
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Hi, i am working on a resident evil mod and i want to play a creepy wind sound effect. I want to replace a sound in the audio sfx with the wind sound i got but i don't know how to play the sound in a loop ingame and how to code it in the main scm. Does anybody know how to pull this off? 

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  • 1 month later...

//put this in main.scm
004F: create_thread @Mp3 //put this where you can see many of them in line (004F: create_thread)

0AB3: var 881 = 1 //this is on put where you want to start sound (you can change 881 to anything make sure other mods or script didnt use that numbers ok)  
0AB3: var 881 = 0 //this is off put where you want to stop sound

 

:Mp3
thread 'mp3' 

 

:Mp31
wait  100
00D6: if 
0256: player 0 defined 
004D: jump_if_false @ODDs
0AB4: [email protected] = var 881
00D6: if 
0039: [email protected] == 1 
004D: jump_if_false @ODD5 
0AB9: get_audiostream [email protected] state_to [email protected]
00D6: if
8039: [email protected] == 1 //1 playing 2 paused 3 resumed -1 stoped
004D: jump_if_false @ODD4
0AAC: [email protected] = load_mp3 "CLEO\your folder\wind.mp3" //your mp3 and location you have put your mp3 or wav sound file are
0AAD: set_audiostream [email protected] perform_action 1 //1 play 2 pause 3 resume 0 stop 
0ABC: set_audiostream [email protected] volume 1.0 //float max is 1.0 
0AC0: loop_audiostream [email protected] flag 1  //this is infinite loop when you put 1  no loop 0
0002: jump @ODDs

 

:ODD4
0AAE: release_audiostream [email protected]
0002: jump @ODDs

 

:ODD5
0AC0: loop_audiostream [email protected] flag 0 
0AAD: set_audiostream [email protected] perform_action 0
0AAE: release_audiostream [email protected]

 

:ODDs
0002: jump @Mp31

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AlbertWesker
12 hours ago, Strs said:

//put this in main.scm
004F: create_thread @Mp3 //put this where you can see many of them in line (004F: create_thread)

0AB3: var 881 = 1 //this is on put where you want to start sound (you can change 881 to anything make sure other mods or script didnt use that numbers ok)  
0AB3: var 881 = 0 //this is off put where you want to stop sound

 

:Mp3
thread 'mp3' 

 

:Mp31
wait  100
00D6: if 
0256: player 0 defined 
004D: jump_if_false @ODDs
0AB4: [email protected] = var 881
00D6: if 
0039: [email protected] == 1 
004D: jump_if_false @ODD5 
0AB9: get_audiostream [email protected] state_to [email protected]
00D6: if
8039: [email protected] == 1 //1 playing 2 paused 3 resumed -1 stoped
004D: jump_if_false @ODD4
0AAC: [email protected] = load_mp3 "CLEO\your folder\wind.mp3" //your mp3 and location you have put your mp3 or wav sound file are
0AAD: set_audiostream [email protected] perform_action 1 //1 play 2 pause 3 resume 0 stop 
0ABC: set_audiostream [email protected] volume 1.0 //float max is 1.0 
0AC0: loop_audiostream [email protected] flag 1  //this is infinite loop when you put 1  no loop 0
0002: jump @ODDs

 

:ODD4
0AAE: release_audiostream [email protected]
0002: jump @ODDs

 

:ODD5
0AC0: loop_audiostream [email protected] flag 0 
0AAD: set_audiostream [email protected] perform_action 0
0AAE: release_audiostream [email protected]

 

:ODDs
0002: jump @Mp31

Thank you so much! I just tried this and it works perfectly. This adds some atmosphere to my gta! I appreciate the help!

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