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Opencamera - landscape not fully rendering, is there a solution?


svp
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N00b at using this ASI, and in general to R* Editor.

 

I'm aware of the fact that NPC's / NPC vehicles disappear when I take the camera a certain distance from me, but is there a way to have landscapes / general exteriors still render correctly?

What I end up with if I for example take my camera around the other side of Chilliad if I'm on one side is basically just LOD - rough pathways, no grass, floating rocks, etc.

 

I can see it's not a memory problem because GTA is using less than a third of the RAM I have. Is there a switch to tell GTA to render landscapes properly at the camera location regardless of whether its out of the 'official' R* Editor bounds?

 

I'm using ScripthookV to load it and not OpenIV.

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1 hour ago, svp said:

N00b at using this ASI, and in general to R* Editor.

 

I'm aware of the fact that NPC's / NPC vehicles disappear when I take the camera a certain distance from me, but is there a way to have landscapes / general exteriors still render correctly?

What I end up with if I for example take my camera around the other side of Chilliad if I'm on one side is basically just LOD - rough pathways, no grass, floating rocks, etc.

 

I can see it's not a memory problem because GTA is using less than a third of the RAM I have. Is there a switch to tell GTA to render landscapes properly at the camera location regardless of whether its out of the 'official' R* Editor bounds?

 

I'm using ScripthookV to load it and not OpenIV.

 

Try using this instead of OpenCamera https://www.gta5-mods.com/scripts/no-rockstar-editor-restrictions

 

It has an option to focus on the camera rather than the player with regards world streaming detail.

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