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GTA Mixed (LC+VC+SA)


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On 9/2/2024 at 9:28 PM, demi85649 said:

amazing mod but i have a problem the gang territories and location names like the gang territories for VC are shifted south-east from vc and the LC gang territories are shifted north-east from lc i havent seen anybody with the same problem so yeah if anyone knows a fix it would be gladly appreciated!

check the mixmods discord page

https://www.mediafire.com/file/k0syols5plhxetj/LCS_VCS_RADIO_STATIONS.zip/file

https://www.mediafire.com/file/6napx438f8arrud/GTA_III_GTA_VC_RADIO_STATIONS.zip/file

https://discord.com/channels/793480791509565440/803585591442538547/809524606313824286

 

RADIO AND ZONE FIX!

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  • 2 months later...
lcmiracle

It's a great mod, sadly some safehouse entry points are wrong. The one on the top of my head right now is Tommy's first safehouse at the beachfront hotel, whose entrance teleports me to Love's penthouse.

Edit: the other one I know is the strip club in Vice City, a bit north of the ocean beach hotel, where it teleports the players to a SA strip club interior IIRC

Edited by lcmiracle
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On 1/19/2025 at 10:02 AM, lcmiracle said:

It's a great mod, sadly some safehouse entry points are wrong. The one on the top of my head right now is Tommy's first safehouse at the beachfront hotel, whose entrance teleports me to Love's penthouse.

Edit: the other one I know is the strip club in Vice City, a bit north of the ocean beach hotel, where it teleports the players to a SA strip club interior IIRC

There might be a couple reasons for this:

If you are loading a save before you installed the mod, it is quite normal to have the interiors randomized. You should start a new game.

Or if you are facing this issue in a savegame after you installed the mod, I recommend you to install SAEnexLimit.asi, which increases the interior limit in the game, thus preventing random interior problem.

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lcmiracle
16 hours ago, HuusK said:

There might be a couple reasons for this:

If you are loading a save before you installed the mod, it is quite normal to have the interiors randomized. You should start a new game.

I see, that must be it. I started a game of SAMixed but the save file got corrupted after I reached Las Venturas, so I created a new save in 1.0 and used the save editor to 100% it.

I don't really want to start a new save in Mixed tho, especially with that time my save got corrupted for reasons unknown.

Do you have a 100% save in mixed that you can share? Thanks

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36 minutes ago, lcmiracle said:

I see, that must be it. I started a game of SAMixed but the save file got corrupted after I reached Las Venturas, so I created a new save in 1.0 and used the save editor to 100% it.

I don't really want to start a new save in Mixed tho, especially with that time my save got corrupted for reasons unknown.

Do you have a 100% save in mixed that you can share? Thanks

I've tried creating a %100 savegame before, but since the Savegame Editor classifies GTA Mixed as another game, you cannot edit any savegames from GTA Mixed.

Besides, savegames seem to have a lot of problem in this mod (no matter where you save the game, the game restarts when you load it after saving multiple times), so it is currently better to play the game without saving, as there is no solution to this problem yet.

Another option you could consider is replacing MAIN.SCM with another one which unlocks everything (Properties, Cities, Stores, etc.) in the beginning.

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Y'all, I somehow managed to merge Santa Perraloca and Porridge Islands from Content Patch Mod with GTA Mixed and a couple more map mods, here are some screenshots

P.S. I tried replacing the radar files aswell, but I couldn't find which one to replace for the remaining part of the island so all you gon see on radar is an incomplete island lmao

 

SANTA PERRALOCA ISLAND


Uw8anN9.png

 

2LEvHSm.png

 

 

PORRIDGE ISLAND

 

UtQcYcI.png

 

bGRkIkD.png

 

UTG1sMf.png

 

 

MINI MALIBU

 

1fS7gWC.png

 

 

WIND FARM

 

vX5AGAX.png

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