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GTA Mixed (LC+VC+SA)


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indiananimestv

Guys my game with this mod installed is crashing on the loading screen... I have installed no other mods except silent patch, widescreen fix, cleo 4.4, cleo + and the essentials which were told... still why???

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13 minutes ago, Zeneric said:

 

I'm just having a break from GTA MIxed atm (just doing other mods atm).

I did a lot of progression for GTA Mixed since its release though. A big ass island (and some few islands).

 

Here, screenshot of what I'm working on for GTA Mixed:

7o3k1y.png

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gtadefinitivefuk

@Zeneric nicee but can you tell when this new island release is coming?

 

the game is crashing in between after 10 to 15 min of gameplay which is very annoying pls tell me a fix

Edited by gtadefinitivefuk
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gtadefinitivefuk

Here are some suggestions  for the project :-

1- add the working liberty city train in portland there is no train

2- Add more shops to liberty city and vice city like burgershot and donuts shops etc etc

3- pls add side mission of gta vice city if possible like that ice cream(drugs) van missions shunshine autos missions phone mission etc

4- add more vehicles of gta vice city and add some gta lcs vehicles

5- pls add ghost town if possible as a city combined with manhunt maps

 

i hope you guys can do....

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indiananimestv

when we are on vice city or liberty city, the original places names aren't showing up instead saying 'San Andreas' (also on the video)... why didn't you guys worked on that??? It's feeling total like incomplete without the original places names... please fix this asap!!

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Hy i have suggestion related to gang wars feature, maybe guys from Big Gangster Mod discord could help you with adding more gangs to other cities if u couldnt manage do it UG way, link to they server is in Jeansowaty's Big Gangstar Complete Revamp post on forums

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  • 1 month later...

I'm sorry,

Oh,it started - I deleted several old Cleo scripts. It is a pity that d3d9.dll does not work in windowed mode. Working at me.

Loaded, traveled, steep bridges, especially these road slopes like in a circus.

 

Edited by lbgh
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It's not dead. I returned to it few days ago XD. GTA Mixed I last edited was 1-2 months before I returned.

I created cave undergrounds with tunnels for the island. also tweaked many stuff.

I post screenshot progressions on Mixmods discord server. Feel free to join to see.

 

Edited by Zeneric
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aboy_trappedinabox

from enough hours Playing This Mod i like to mention The Bugs That I Have encountred
- Path Bugs In Vice City - Liberty City - New Bridges
"Sometimes Cars Goes Berzerk In Vice City in Some Points In The Map"
"on Some Blocks Especially Liberty City Npc's Don't Know Where To Go"
- Added Weapons And Icons Spawn Twice On Top Each Other
- Closed Or Non Functioning Pay N Spray In The Added Cites
-Weather Bugs "The Rain Stops Instantly Like You are Covered For The Top This Happens In Vice City Not Sure About Liberty City"
"Sandstorms In Vice City And Liberty City"
-Added Npc's Bugs "When You Go To City First Then You Go To Another The First City You Gone Too Npc's Spawn Instead Of The Specific City Npc's Not Includuing San Andreas Tho Because San Andears Npc's Appear In The All Cities From The Start Anyway"
Ex: When You Travel From Vice City To Liberty City Vice City Peds Spawn In Liberty City Not Sure But This Happens WIth Cars Too
"Some Added Groups Npc's Don't Spawn Where They Should Be Like Beach Npc's"
"Mixed San Andreas Npc's With The Added Npc's And San Andreas Peds Spawn More Often The Added Ones"
- water bugs There's MIssing Water in Glen Park and Sometime When You Swim You Or Jump You Slip Underwater
I Know Optional Addons Bugs Aren't That Important But Ill Mention Them Anyway
- Addon Mods Like VCS Neons Looks Bit Unnatural (Neons Floating In The Air Not On Exactly On Wall) And You Can't See The Neons From Far Distance 'With 2dfx Adjusted Drew Distance'
-HD Textuers Mod Cause Spikes And Lags 'Sure Not Preformance Issue'
-Project Props Only Addes Objects To San Andreas Map
-Those Are The All The Bugs That I Have Encounterd Through My Playthrough Thru The Mod

Edited by aboy_trappedinabox
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spacer.png
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spacer.png

 

edit: here, free:

https://sketchfab.com/3d-models/magic-shroom-plant-6cc608f7ed404e669c0159669e5b3c1a

 

that plant's poly count is high - will optimize for in game (for the cave). 

Not just that plant. more varies of plants. green, orange, purple, etc. prelighted psychedelic cave full of magical shrooms.

Edited by Zeneric
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56 minutes ago, Zeneric said:

spacer.png
spacer.png
spacer.png

 

edit: here, free:

https://sketchfab.com/3d-models/magic-shroom-plant-6cc608f7ed404e669c0159669e5b3c1a

 

that plant's poly count is high - will optimize for in game (for the cave). 

Not just that plant. more varies of plants. green, orange, purple, etc. prelighted psychedelic cave full of magical shrooms.


Man this looks so cool! It gives me shadow of the colossus vibes ngl

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aboy_trappedinabox
1 hour ago, Miklo said:

how to install this mod? no loading bar, and just freezes at loading screen

Install essential pack first

From Mixmods then use a fresh untouched copy of gta sa

And Next Put This mod Files in The Game directory

-Essential Pack is important

+Don't reuse the copy that caused you this problem Just Delete it

- Because i faced this problem before

 

 

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i else deleted all additional words and  "##" from  two new tracks.dat files (tracks_lc_subway.dat  and tracks_lc_train.dat)  . try deleting all ## and all the words behind them, write above - the amount of lines with the coordinates of everything on top, and make 2-3 empty lines at the bottom, save. 

Edited by lbgh
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aboy_trappedinabox
4 hours ago, lbgh said:

i else deleted all additional words and  "##" from  two new tracks.dat files (tracks_lc_subway.dat  and tracks_lc_train.dat)  . try deleting all ## and all the words behind them, write above - the amount of lines with the coordinates of everything on top, and make 2-3 empty lines at the bottom, save. 

What would that do ??

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On 2/4/2022 at 8:12 PM, Zeneric said:

It's not dead. I returned to it few days ago XD. GTA Mixed I last edited was 1-2 months before I returned.

I created cave undergrounds with tunnels for the island. also tweaked many stuff.

I post screenshot progressions on Mixmods discord server. Feel free to join to see.

 

Can you replace the plaza at the south point of Staunton? and add the Twins?! https://www.gtainside.com/en/gta3/mods/167123-world-trade-center/

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What it looks like atm.

grpknl.png

Worked on this side (the cliffs) for a bit while. Was learning / practicing. Now I understand how to create cliffs/rocks (well, better than before anyway).

Edited by Zeneric
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18 hours ago, aboy_trappedinabox said:

The Addtions Are Good But The Bugs Should Be Fixed So We Can Have More Stable Version

 

I'm probably the only person working on this. Right now I'm focusing on creating "GTA Mixed 2.0" with the new assets - not fixing reported bugs (yet. I will fix them eventually).

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hello, install the game or and it's going well but I have texture errors in the cities it looks blurry or they take time to load or they just don't show up but I want to know if it only happens to me or is it because it's a beta
 
 
 
 
Edited by THEBOX80
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42 minutes ago, THEBOX80 said:
hello, install the game or and it's going well but I have texture errors in the cities it looks blurry or they take time to load or they just don't show up but I want to know if it only happens to me or is it because it's a beta
 
 
try install stream memory mod, maybe can fix it
 

 

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From what I have played I only have 3 things to improve that are big mistakes
1st it cracks when flying by plane when arriving at the other cities that are vice city and liberty city
2nd bugs inside vice city when entering the mansion sends you to tommy's apartment
3 ° optimize although it can be difficult to be a game of 2004 it is difficult to do that
the rest are small details

Edited by THEBOX80
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