Clara Posted January 13, 2021 Share Posted January 13, 2021 (edited) Map: Goal: The objective is to keep cities as close as possible, but long enough to cause a sense of travel, where with the default viewing distance of the game it is not possible to see a city while being in another, that is, close to 1000 meters away. The goal is not to model large land masses between these cities, as it is too much work to have a pleasant result, and that makes the game map too uncharacteristic, after all, in fact all games are located on islands, so even though there may be small ones land masses, the focus is on bridges. Screenshots: REMOVED BY THE AUTHOR Gameplay: REMOVED BY THE AUTHOR Download: REMOVED BY THE AUTHOR Edited September 2, 2022 by Clara wiseguy228, xXxKAMIKAZExXx, daniel_dude and 33 others 31 2 3 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/ Share on other sites More sharing options...
Clara Posted January 13, 2021 Author Share Posted January 13, 2021 (edited) Note for the moderators: I got permission from PlatinumSerb and he is even at our discord server helping us out. ------------------------------- Edited January 13, 2021 by Clara Igor Bogdanoff, Cat Tom, Guxtavo-bmp3 and 8 others 8 3 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071452930 Share on other sites More sharing options...
CyberRock Posted January 13, 2021 Share Posted January 13, 2021 (edited) The original edit was created by @daniel_dude, it's fair to at least mention his name. Good work nonetheless! Edited January 14, 2021 by CyberRock messed up the name with my wonderful memory Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071453350 Share on other sites More sharing options...
Clara Posted January 16, 2021 Author Share Posted January 16, 2021 (edited) 3 Updates: The bridges are ready: My friend is converting the payphone missions from Vice City: I plan to replace the mountain add by the original SAxVCxLC devs on LC with a new city section formed by the ''ghost town''. Now about the conversion of the entire GTA III and GTA VC missions to the mod: We discussed about that and although it's possible, it is something that require extremely talented people. There's no way to do this just by using copy and paste. We can reutilize some part of the code, sure, but a lot of things will have to be done from scratch and the original code would have to be heavily edited. A DYOM version is out of question since it is too limited. So until now the only mission conversion will be the payphone missions from VC and possibly III since they are simpler. I was going to rearrange GTA:SA original missions trough LC and VC. I'll move the first mission and see if its nice. Another thing that might happens is a expansion to the Saint Mark's Bistro mission with carl being pursued through LC. ---------------- On 1/13/2021 at 5:35 PM, CyberRock said: The original edit was created by @daniel_dude, it's fair to at least mention his name. Yeah, but none of his concept is being used here. His last map was based on my in-game render. Either Way, I placed an honor mention to him. Edited January 16, 2021 by Clara Davve95, Róbert Bock, TKat and 9 others 10 2 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071455467 Share on other sites More sharing options...
Jack Posted January 16, 2021 Share Posted January 16, 2021 Hey there. I thought I might mention this: New map center for Liberty City is incorrect. X coordinate is wrong: LC: 6000.0 2250.0 It should be: LC: 5666.0 2250.0 (Tested on pickup positions). RyanDri3957V, Róbert Bock and Clara 3 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071455529 Share on other sites More sharing options...
eagle152 Posted February 1, 2021 Share Posted February 1, 2021 @Clara what is the current status of this? I read in Discord that v0.4 is already available, but couldn't find it anywhere? StuntGames and RyanDri3957V 2 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071468610 Share on other sites More sharing options...
aezakmi1992 Posted February 3, 2021 Share Posted February 3, 2021 oh wow... interesting! What the features will be? Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071469870 Share on other sites More sharing options...
Slovan Posted February 3, 2021 Share Posted February 3, 2021 Maps are too close to each other. This destroyed the atmosphere of this modification. Will more towns and villages be added? RyanDri3957V and Róbert Bock 1 1 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071470177 Share on other sites More sharing options...
AlexGTA2004 Posted February 3, 2021 Share Posted February 3, 2021 Good Project, I love this kind of mods. RyanDri3957V 1 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071470273 Share on other sites More sharing options...
Clara Posted February 4, 2021 Author Share Posted February 4, 2021 19 hours ago, Slovan said: Maps are too close to each other. This destroyed the atmosphere of this modification. The distance is 1000 meters from SA. LC and VC are about 1300 meters of distance from each other. It's not possible to see other cities. While on SA you only will see SA, while on VC you will only see VC, while on LC you only will see LC. So they are close, but you can't realize this in-game since the draw distance hide the cities. Also, this distance is necessary to put the bridges, no one would like to drive over a bridge with 6km of extension in the middle of the ocean. Here's the bridges progress by Zeneric: If you preffer distant cities, I recomend you: GTA United, SAxVCxLC (Original), GTA Undergroud, GTA SOL. There's plenty options with cities far away. We are making a new concept here and it will not be changed. On 2/3/2021 at 8:01 AM, aezakmi1992 said: oh wow... interesting! What the features will be? I'll fix the bugs of SAxVCxLC and make more optional mods. A MTA server is also in the possibilities. On 2/1/2021 at 2:37 PM, eagle152 said: @Clara what is the current status of this? I read in Discord that v0.4 is already available, but couldn't find it anywhere? The first stable build is now released. Now the focus is on fix bugs from the original SAxVCxLC that were inherited by this connected version. For example, we remade and optimize the water mesh. We fixed the LC tunnels that were underwater. Removed that ugly montain from LC. Created a new radar for LC. And so on. RyanDri3957V, Róbert Bock, Adel mena and 3 others 4 2 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071470844 Share on other sites More sharing options...
Coleto Posted February 16, 2021 Share Posted February 16, 2021 (edited) Guys, that awesome. The project looks beautiful. My suggestion is to make news ports betweens the new islands and make a ocean traffic and parked ships just like that ones we have in San Fierro. Because the islands IRL will be used for trading, traffic, comercial relations, etc between the cities. Sorry for the broken english. Edited February 16, 2021 by Coleto improved text formatting Róbert Bock 1 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071481035 Share on other sites More sharing options...
Clara Posted February 20, 2021 Author Share Posted February 20, 2021 (edited) Bridges By Zeneric and LF Tunnels by Zeneric There will be a ferry system Plane travel system: https://streamable.com/oylach https://streamable.com/jsvoju New icons made from scratch by Neon The new added weapons are using icons from III and VC, this don't make any sense at all, so Nadalao is creating new icons SA style. Exclusive sounds (add, no replace) to the III and VC weapons. By HollywoodJack That's it. Fixing bugs, adding new things... Probably there will be a SAMP or MTA server too. Edited February 20, 2021 by Clara StuntGames, Jack, FrannDzs and 10 others 11 2 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071484339 Share on other sites More sharing options...
Clara Posted February 21, 2021 Author Share Posted February 21, 2021 more progress from Zeneric Kalvin, StuntGames, firedihm and 8 others 9 2 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071484718 Share on other sites More sharing options...
Clara Posted February 23, 2021 Author Share Posted February 23, 2021 (edited) Zeneric is creating landmasses to support the bridges. The plan is to create some small towns like Angel Pine on them. -- No offence but SAxVCxLC is not very well made. Even the radio is bad, they increased the radio size at same time that they decreased the overall audio quality. Lots of bugs on the map and stuff. I'm thinking in discard the LC and VC maps and make a new conversion. Basically getting rid of 99% of the stuff from the original SAxVCxLC. For LC, I'll still need to decide between the map from III Xbox or LCS. For VC, I think I'll put the map from VCS: If I go ahead with this idea I would have to change de mod name. Change it to ''Classic Connected'' or something like that. About pedestrians, III and VC pedestrians quality are way too low to be used together with SA. So take pedestrians from LCS e VCS seems to be a better fit. About vehicles, use vehicles from III (or LCS) don't make any sense. It will be better use only vehicles from VC and VCS. Edited February 23, 2021 by Clara Chase2002, StuntGames, TKat and 6 others 6 2 1 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071486251 Share on other sites More sharing options...
AkaPreston Posted February 24, 2021 Share Posted February 24, 2021 (edited) @Clara I installed the mod, New game, and the game crashed while on loading screen, any help? Edited February 24, 2021 by AkaPreston Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071486921 Share on other sites More sharing options...
Clara Posted February 24, 2021 Author Share Posted February 24, 2021 5 hours ago, AkaPreston said: @Clara I installed the mod, New game, and the game crashed while on loading screen, any help? 1 - Reinstall the game. 2 - Downgrade it. 3 - Install the essentials pack. 4 - Extract the mod to the game folder and hit ''replace'' when its asked. ------------------------------ more progress: eagle152, StuntGames, Róbert Bock and 5 others 6 2 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071487041 Share on other sites More sharing options...
Elissay Posted February 24, 2021 Share Posted February 24, 2021 Yeah, you should go with LCS and VCS peds. As quality they are similar to SA Adel mena, Róbert Bock and palmtreegoblin 3 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071487268 Share on other sites More sharing options...
AkaPreston Posted February 24, 2021 Share Posted February 24, 2021 @Claralike install all the mods from the essential pack? Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071487445 Share on other sites More sharing options...
Clara Posted February 25, 2021 Author Share Posted February 25, 2021 17 hours ago, AkaPreston said: @Claralike install all the mods from the essential pack? Yes. Extract the mod to the game folder and hit ''replace'' when its asked. ----------- more progress from Zeneric Richardblut, StuntGames, Adel mena and 5 others 6 2 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071488003 Share on other sites More sharing options...
Clara Posted February 27, 2021 Author Share Posted February 27, 2021 Showcase video by Zeneric LF has requested permission for us to use VC map from ''Vice City Stories: PC Edition'' and we got it. LCS map will be converted by me. Since the maps will be changed, ''SAxVCxLC Connected'' will change it's name soon and we will recreate most the files from scratch. This project has started as a small edit of ''SAxVCxLC'' but it's now turning into it's own thing, having it's own concept. Róbert Bock, Jack, StuntGames and 5 others 6 2 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071490275 Share on other sites More sharing options...
JACK WICHO Posted February 28, 2021 Share Posted February 28, 2021 DAMN, U WORK TO FAST Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071490404 Share on other sites More sharing options...
eagle152 Posted February 28, 2021 Share Posted February 28, 2021 This is amazing. @Zeneric made it very well. I like the fact that bridge is not perfectly straight and kinda bumpy as well. Róbert Bock 1 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071490441 Share on other sites More sharing options...
Clara Posted March 3, 2021 Author Share Posted March 3, 2021 Zeneric and LF are using Manhunt 1 and 2 map parts to create a new city. The objective is not to have a full carcer city or cottonmouth, it's to mix both of them and create a new island. This island will be also mixed with the ghost town from GTA III. Progress of the island: (part of it is already modeled) I know that would be cool to see a carcer city and cottonmouth fully modeled. But the levels of Manhunt are way too small to become it's own city, so the viable way to do is mix them all. Róbert Bock, StuntGames, RyanDri3957V and 5 others 6 1 1 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071492797 Share on other sites More sharing options...
Clara Posted March 3, 2021 Author Share Posted March 3, 2021 More progress from Zeneric: WIP He has been doing daily video streams of the process on our discord server. RyanDri3957V, TKat, StuntGames and 5 others 7 1 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071493016 Share on other sites More sharing options...
eagle152 Posted March 4, 2021 Share Posted March 4, 2021 Maybe you can take some parts of Bullworth as well? The city itself is small, but some parts might or night now work lol Róbert Bock 1 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071493606 Share on other sites More sharing options...
JACK WICHO Posted March 14, 2021 Share Posted March 14, 2021 OR ADD AN REMAKE OF NORTH YANKTON Róbert Bock and RyanDri3957V 1 1 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071500147 Share on other sites More sharing options...
palmtreegoblin Posted March 14, 2021 Share Posted March 14, 2021 2 hours ago, JACK WICHO said: OR ADD AN REMAKE OF NORTH YANKTON Are you constipated? I’ve been following this topic since it was created and I’m super excited to see progress on the conversion. I think that was probably the best call to make. JACK WICHO and eagle152 2 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071500219 Share on other sites More sharing options...
eagle152 Posted March 15, 2021 Share Posted March 15, 2021 Also I noticed that zoning is quite broken. All of the zones in the info.zon file are not shifted to the new coords. cristianuxhd 1 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071501171 Share on other sites More sharing options...
matheusv Posted March 16, 2021 Share Posted March 16, 2021 @Clara Great Work! Love the project, the Idea and how it's going 100% for the VCS map (if only with VC Sunshine Autos, we can dream??) 100% for the LCS map too, more appropriate to GTA SA original 1992 atmosphere @Zeneric Your bridges and progress are INSANE! Absolutely one of the best modelers out here, same goes to LF As I see, this project will be way more enjoyable than the original SAxVCxLC to me, as well the GTA Undeground Good work guys! Cheers Falando em inglês pq né Róbert Bock and Adel mena 2 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071501820 Share on other sites More sharing options...
Yorpie Posted March 17, 2021 Share Posted March 17, 2021 (edited) This is simply amazing. You guys are doing magnificent work here. The only suggestion I have is since u use the VCS map as a base, to include some elements from the VC map. The one I mainly had in mind is replacing the empty grassland in VCS Vice Point with the shopping mall from VC, Sunshine Autos as suggested before and maybe the construction site which you blow up in Demolition Man in VC. Also the areas which you build your empire buildings on in VCS, what will happen to those? Will they just be empty or is their going to be buildings there like the ones from VC? Anyway, again, very well done and loving everything that has been shown off here. Do you have another invite for the discord server? The one posted before has expired. Edited March 17, 2021 by Yorpie Róbert Bock 1 Link to comment https://gtaforums.com/topic/967428-gta-mixed-lcvcsa/#findComment-1071502410 Share on other sites More sharing options...
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