xxJUANxx 2 Posted January 12 Share Posted January 12 I modified the idle_armed animation in 3d max from ped.ifp file, trying to replicate how it looked when the player used a two armed weapon in VCS. trying to do the same in my game the weapon doesn't show up in the correct position, it looks like this ( i used gta animation manager to show): why doesn't the weapon show up in the correct position? Link to post Share on other sites
ZAZ 717 Posted January 12 Share Posted January 12 turn right hand up weapon is attached to hand bone the ingame screenshot shows that the right hand is turned up the 3smax screenshot shows that the right hand is straight xxJUANxx 1 Link to post Share on other sites