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Help with Idle armed animation


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xxJUANxx

I modified the idle_armed animation in 3d max from ped.ifp file, trying to replicate how it looked when the player used a two armed weapon in VCS.

 

M16-VCS.png

 

trying to do the same in my game the weapon doesn't show up in the correct position, it looks like this ( i used gta animation manager to show):

gtaf.png

why doesn't the weapon show up in the correct position?

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turn right hand up

 

weapon is attached to hand bone

 

the ingame screenshot shows that the right hand is turned up

 

the 3smax screenshot shows that the right hand is straight

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