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Can I just use a 3d model and convert it to a dff and txd files


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 I have found a 3d vehicle model (link) on a website named sketchfab  

now I want to convert it into a GTA vice city vehicle , i.e. to dff and txd files 

so how can I do so. 

please post a bit detailed reply

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detailed reply? spending hours for writing romans?

 

On 1/11/2021 at 3:22 AM, sorbus said:

 Can I just use a 3d model and convert it to a dff and txd files

short answer: No

 

Better answer:

I don't think, that sketchfab can create a dff

 

Apps that can create dff:

3DMax + third party export script

Zmodeler

(Blender?, i don't know)

 

3DMax is a professional app, maybe you know somebody who can share it with you, e.g. an older version (i'm still working with version 2013)

3DMax haven't an exporter for dff, it needs a "script plugin" from gta community,

So third party export script means as first Kam's Max Script , for newer 3dmax versions: Kam's Max Scripts (3DS Max 2017)

 

ZModeler newer versions are also not for free, but not expensiv

Especially for Vice City can you use the free Zmodeler 1.07b version <-- your best chance 😉

 

And then the structure (hierarchy) of a GTA vice city vehicle is very complex (difficult for newbies, needs tutorial)

I recommand to create first a simple object, e.g. to replace the vendmach.dff (vending machine)

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On 1/12/2021 at 3:26 PM, ZAZ said:

3DMax is a professional app, maybe you know somebody who can share it with you, e.g. an older version (i'm still working with version 2013)

3DMax haven't an exporter for dff, it needs a "script plugin" from gta community,

So third party export script means as first Kam's Max Script , for newer 3dmax versions: Kam's Max Scripts (3DS Max 2017)

 

ZModeler newer versions are also not for free, but not expensiv

Especially for Vice City can you use the free Zmodeler 1.07b version <-- your best chance 😉

 

And then the structure (hierarchy) of a GTA vice city vehicle is very complex (difficult for newbies, needs tutorial)

I recommand to create first a simple object, e.g. to replace the vendmach.dff (vending machine)

please suggest some tutorials 

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On 1/12/2021 at 3:26 PM, ZAZ said:

short answer: No

 

Better answer:

I don't think, that sketchfab can create a dff

and thanks for answering 

as you told this is not possible, then I tried to edit an exiting vehicle dff with blender and used the dff import-export script 

everything was working nice vehicle was edited successfully but when I expored it as dff it says 'error invalid no of vertices' and a dff of 0kb was saved. This is the link of file which I can't export=link (in .blend format)

Sorry for bad english and Thanks for advance

 

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9 hours ago, sorbus said:

and thanks for answering 

as you told this is not possible, then I tried to edit an exiting vehicle dff with blender and used the dff import-export script 

everything was working nice vehicle was edited successfully but when I expored it as dff it says 'error invalid no of vertices' and a dff of 0kb was saved. This is the link of file which I can't export=link (in .blend format)

Sorry for bad english and Thanks for advance

 

What Blender version and what import/export script did you use?

Id recommend the latest 2.9 and DragonFF as i linked a few messages ago.

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  • 2 weeks later...
LeatherJacketSoldier
On 1/12/2021 at 6:56 AM, ZAZ said:

I don't think, that sketchfab can create a dff

Sorbus said sketchfab was a website, not a program.

 

On 1/12/2021 at 6:56 AM, ZAZ said:

3DMax is a professional app

Strongly recommended. I use 3D Studio Max 2009, with this dff Importer/Exporter: "https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/" (Note: 32-bit plugin for 2009 doesn't work, I had to borrow a 64-bit PC)

 

On 1/12/2021 at 6:56 AM, ZAZ said:

And then the structure (hierarchy) of a GTA vice city vehicle is very complex (difficult for newbies, needs tutorial)

I recommand to create first a simple object, e.g. to replace the vendmach.dff (vending machine)

Never tried with a vehicle, I adapted a VC designed gun to SA with help of this tutorial: "https://gtaforums.com/topic/454846-vcsaexporting-custom-weapons/"

And replacing KAM's scripts part with the dff Importer/Exporter part of "https://forum.mixmods.com.br/f300-tutorial/t5499-how-to-convert-models-to-cutscene-weapons-cars-cha"

And using the Material Editor part of "http://gtamu.blogspot.com/2013/09/gta-san-andreas-rigging-tutorial.html" (not sure if this is necessary)

 

I'm not sure if rigging for VC is more difficult than rigging for SA, but I've managed to do it for SA (being a complete noob on the subject, it took me 2 days, so don't despair). If you wanna see a few details of my "rookie headache", you can visit my first post here in GTAForums, where I was looking to use the same VC designed gun on the corresponding cutscene model (don't pay attention to the gun's frame texture of the in-game model, it was made with KAM's Scripts, it should be black like in the two last images, I've already solved that too): "https://gtaforums.com/topic/968056-gta-san-andreas-cutscene-weapon-model-not-moving/"

 

So, my advice is, follow ZAZ advice, start with simple objects, I suggest you to try handguns, then two-handed guns, then peds, and when you're a crack at rigging, start with vehicles (maybe bicycles before cars, but don't take me too seriously).

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