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properties: Announced VS speculation


zPhoenix
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I heard quite a bit of speculation about the upcoming properties.   unfortunately it is difficult to distinguish between what has been announced and what is pure speculation.  so i have a few questions:

 

  1. Have properties been announced as something that isncoming, or is it just speculation?
  2. Was the price of several hundred gold per property announced, or is that number pure speculation or even an empty teaser to keep players in game past the point where they would have moved on?
  3. What are the features of a property?  Again, announced VS speculation.  Are they effectively an additional camp, or are they more than that?
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Personally, I havent seen anything confirmed by Rockstar. The speculation/predictions have come from reputable sources though so I tend to think there's a decent chance of it happening in the future. 

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If it's just properties themselves or even related to Trader that would be a letdown, especially at those prices. This game needs some serious action.

Edited by 1898
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I strongly suspect that the carefully placed so they could be leaked leaked prices are just a gimmick to get players to stick around and grind.   From a pure story and game play perspective they are quite absurd.

 

On the other hand the prices could be quite valid if the properties (or some other upcoming change) were to start generating gold.  I could quite envision a scenario where you buy a property that generates a small amount of gold, then use that gold to buy a more expensive one and so on.

 

Still, I didn't want to just guess, and that was the reason for this thread.

Edited by zPhoenix
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Just because they are in the programming doesn't mean they will become reality. There are a few things in there that are not being implemented.

Edited by StyxTx
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They haven’t been announced, but I wouldn’t call it speculation either. Data miners found the property info within the game files. They technically are in the game, but it’s just a question of when or if Rockstar will use them.

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AdamNortonUK

They’re already part of the code, they will just need to be enabled really to be use, but other than the properties themselves the current code for them does nothing so it’s basically just be a place you own but cannot do much with, also the prices still have cash amounts, they are not gold amounts.

 

Rockstar have changed Red Dead Online from what was originally intended and decided to in a totally different direction which gave us Frontier Pursuits, so originally it just looks like the properties were just going to the same as the first set of Houses on GTA Online were (minus a garage to store your cars, in RDO stable your horses).

 

With the current direction of Red Dead Online it’s unlikely these properties will be coming soon, as least no unless it’s a very substantial update that would require them and I currently do not see what they could be used for, if we are only getting one role per update if they were added attached to a role, once that role is complete they will be no longer be of any use due to the current roles we have.

 

It is my opinion that is Rockstar decide to add properties, it won’t be until we have a fair few roles that can be tied into it first or something of that nature.

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In my opinion properties would add lot of new game elements: Farming, Cattle and horse breeding and a proper bed to sleep in...

And to put Cripps in the attic...

Spoiler

Like John Marston in the main game epilogue at Beechers Hope...

 

Edited by roggek
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23 hours ago, zPhoenix said:

Have properties been announced as something that isncoming, or is it just speculation?

 

It is really just speculation; they were data-mined but I've never heard Rockstar confirm them.

 

They were also data-mined a REALLy long time ago? I don't remember people finding more than a price list,

which is not really being "already in the game." 

 

The prices, for today, also seem REALLY LOW (even with the dailies nerf.) 

 

 

23 hours ago, zPhoenix said:

Was the price of several hundred gold per property announced,

 

Yes, that was the only mined info (basically)

It was a list like, "manor 600 gold", "Mcfarlane's shack 45 gold", etc whatever (probably in that link posted above.)

 

If they all do the same thing, 45 gold for a McFarlane's 'lil shack/house (probably the ones you can see there now but instanced for you)

would be very affordable; the St. Denis Mansion would just be bragging rights/"fancier" (possibly more decorating options, if they put

in that kind of like the Moonshiner shack now.) Any of us who have been playing right along, since Online started, easily have more than

600 gold (some have 3,000 or more.) Even a "newb" would easily have 45 - 600 gold by the time this ever happens.

 

Yeah,

Document_Saint_Denis_Mansion_Deed = "600.00"

 

so just mining text on the "deed", is hardly it already being in the game/set up in the files.

Edited by Krommer
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23 hours ago, zPhoenix said:

What are the features of a property?  Again, announced VS speculation.  Are they effectively an additional camp, or are they more than that?

 

No one knows, possibly not even Rockstar  ;) All that was mined was the barest placeholder text/whatever on the "deeds." 

 

I'd not even think it was remotely going to happen until way more info/game resources were mined or Rockstar announces it.

Edited by Krommer
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aaronBLUEeyes

I’m not too keen on properties, multiple players could own the ‘same house’ in GtaOnline and the idea of apartments exist, where a bunch of players aka residents could reside in the same building. But that’s not the case in RDO.

 

I’d rather just keep my camp but add more customization and functionality.

 

For instance:

  • Mini-games like: Liars Dice, Dominos, Horse Shoes, Arm Wrestling or Five-Finger Fillet
  • Ability to use emotes like smoke cigarettes or wave whilst sitting down
  • More camp themes
  • Weapon Cleaning Bench/Station to expedite cleaning multiple guns
  • Allow multiple players in Posse to add ingredients for Specialty Stew, so if I have 2 out of 3 ingredients I can add them then another player that has 3rd ingredient could drop it in to make the stew

Things like this would be cool to me.

 

Maybe being able to rent a hotel room: get chess to wardrobe, recharge cores and take a hot bath would be awesome too!

Edited by aaronBLUEeyes
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They desperately need to break the 'add another business' mold they're using.

There are plenty of ways to make money now, yes it takes time, but news flash: you can't have everything all right away, that would completely make much of the game obsolete immediately.

 

The community has been pumping out ideas for 2 years, so greedstar is too proud to use someone else's idea...at least add content options from single player, everyone's been requesting that for a year longer than us PC players have owned the game.

 

There's no shortage of good ideas, aaron's post above is chock full of them.

 

No more 'turn into a possum' drugs please, who wanted that crap?  🤪

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45 minutes ago, kcole4001 said:

No more 'turn into a possum' drugs please, who wanted that crap?  🤪

I would be right into them if they had no time limit and/or tether to one location but yeah, as they exist now, I only bought one and even with my ample gold stockpile I regret what I spent on it.

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3 hours ago, aaronBLUEeyes said:

I’m not too keen on properties, multiple players could own the ‘same house’ in GtaOnline and the idea of apartments exist, where a bunch of players aka residents could reside in the same building. But that’s not the case in RDO.

 

I’d rather just keep my camp but add more customization and functionality.

 

For instance:

  • Mini-games like: Liars Dice, Dominos, Horse Shoes, Arm Wrestling or Five-Finger Fillet
  • Ability to use emotes like smoke cigarettes or wave whilst sitting down
  • More camp themes
  • Weapon Cleaning Bench/Station to expedite cleaning multiple guns
  • Allow multiple players in Posse to add ingredients for Specialty Stew, so if I have 2 out of 3 ingredients I can add them then another player that has 3rd ingredient could drop it in to make the stew

Things like this would be cool to me.

 

Maybe being able to rent a hotel room: get chess to wardrobe, recharge cores and take a hot bath would be awesome too!

I'd go one step further and allow posse members to share ALL resources while active in the posse. Any resources gotten from the posse pool would not be able to be taken along when the person goes solo.

Edited by StyxTx
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1 hour ago, kcole4001 said:

No more 'turn into a possum' drugs please, who wanted that crap?  🤪

No sh*t! I never saw any player request that so who had that idea? It was out of the blue. Seemed like something you'd see on Romper Room or Captain Kangaroo. I don't think it was mature enough for the Mickey Mouse Club bunch though.

 

They've stopped doing those haven't they? Wonder if it's cuz no one was spending the increasing gold cost or if they just decided to stop.

Edited by StyxTx
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14 hours ago, roggek said:

In my opinion properties would add lot of new game elements: Farming, Cattle and horse breeding and a proper bed to sleep in...

And to put Cripps in the attic...

  Hide contents

Like John Marston in the main game epilogue at Beechers Hope...

 


What's the point of having a proper bed to sleep in online?

Also, milking cows and cleaning their sh*t off the barn floor was one of the least enjoyable aspects of the single player story mode. The only thing I'd like to see with the aspects of farming and horse breeding, is having the option of hiring NPC's and delegating the chores to them, and have the property generate a steady income over a period of time based on the skill level of the NPC's.

My personal choice would be to have these properties run like the businesses in VC:S where you ride across the map to collect $$$ and defend the occasional sabotage attempt or bitchslap a rival business once in a while..

I want businesses that belong to me, that I can influence and put my own stamp on it. I don't want it to be another trader/moonshiner deal where I do all the running around and some NPC gets the glory.

Milking cows and clearing cow sh*t up isn't my idea of enjoyment, either in the real world or online.

Edited by Surebrec
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1 hour ago, IamCourtney said:

I would be right into them if they had no time limit and/or tether to one location but yeah, as they exist now, I only bought one and even with my ample gold stockpile I regret what I spent on it.

i only used the free deer one.

A 2 minute time limit and a small area of play was enough to eliminate any interest I had.

If we could be a bird and fly for a while, I'd pay for that.

 

========================================

 

1 hour ago, StyxTx said:

No sh*t! I never saw any player request that so who had that idea? It was out of the blue. Seemed like something you'd see on Romper Room or Captain Kangaroo. I don't think it was mature enough for the Mickey Mouse Club bunch though.

 

They've stopped doing those haven't they? Wonder if it's cuz no one was spending the increasing gold cost or if they just decided to stop.

Like the story missions, they started something and dropped it as usual.

If they'd ever finish something I'd be quite amazed.

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38 minutes ago, Surebrec said:


What's the point of having a proper bed to sleep in online?

Also, milking cows and cleaning their sh*t off the barn floor was one of the least enjoyable aspects of the single player story mode. The only thing I'd like to see with the aspects of farming and horse breeding, is having the option of hiring NPC's and delegating the chores to them, and have the property generate a steady income over a period of time based on the skill level of the NPC's.

My personal choice would be to have these properties run like the businesses in VC:S where you ride across the map to collect $$$ and defend the occasional sabotage attempt or bitchslap a rival business once in a while..

I want businesses that belong to me, that I can influence and put my own stamp on it. I don't want it to be another trader/moonshiner deal where I do all the running around and some NPC gets the glory.

Milking cows and clearing cow sh*t up isn't my idea of enjoyment, either in the real world or online.

Businesses as a source of varied missions would be a step forward, and I don't mean their typical raid mission, some real meaningful gameplay options are needed.

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Right now, I'm camped at one of my two favorite spots up at Brandywine Drop--and I had to shift my camp 10 to 12 times to get that spot because the game seems to randomly drop my camp anywhere when I select Roanoke Ridge.

 

I'd like to have a permanent ranch/cabin at one of those two spots so I'd be guaranteed that location (perfect hunting and fishing spots).

 

When I make long distance deliveries, I move my camp to Rio Bravo because I prefer the relatively flat, easily drivable delivery routes. But, when I finish, I have to cross my fingers and then start the random Roanoke Ridge Roulette as I try for my favorite Brandywine Drop locations again. I'd much rather have a set location to "work" from  and, if I can buy it with in game gold or cash, I'd buy it.

Edited by netnow66
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CaliMeatWagon
7 hours ago, aaronBLUEeyes said:

I’m not too keen on properties, multiple players could own the ‘same house’ in GtaOnline and the idea of apartments exist, where a bunch of players aka residents could reside in the same building. But that’s not the case in RDO.

 

I’d rather just keep my camp but add more customization and functionality.

 

I agree. It would of been cool if the different roles introduced new equipment, and people, to our camp. 
So for instance, Frenchy now lives at the camp with us and there is a distillery there he operates. Much like the illegal ones we find around the map. The shine we create could get sold to Maggie and/or to other saloons/customers. With the current bars being social places that all players can visit, and none own. Like the Casino and The Music Locker. 

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Ugh, properties. We’re supposed to be outlaws, not enterprising homesteaders. The moonshine shack was already a step in the wrong direction

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47 minutes ago, Rev. Gnash said:

Butcher Creek, Annesburg and Van Horn should have properties to buy or rent.

Wonder how popular Butcher's Creek will be. 😬

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On 1/4/2021 at 9:48 AM, roggek said:

 

From over two years ago and nothing had come of it yet. So yeah. I would call it speculation.

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On 1/5/2021 at 11:32 PM, éX-Driver said:

Ugh, properties. We’re supposed to be outlaws, not enterprising homesteaders. The moonshine shack was already a step in the wrong direction

It's supposedly 1898.

The days of outlaws were over 30 years earlier.

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5 hours ago, kcole4001 said:

It's supposedly 1898.

The days of outlaws were over 30 years earlier.

The concept of outlaws in the old west existed right up until the first world war.

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2 hours ago, éX-Driver said:

The concept of outlaws in the old west existed right up until the first world war.

Concept, yes, but as a relatively common phenomenon, no.

Isn't that the point of the single player story? One last hurrah before splitting with all the loot and going somewhere to live in peace.

The spread of law via the expanding transportation system was a solid reality by the 1880s, the wild west was over, generally accepted as lasting from 1865-95.

Bands of outlaws roaming around freely would have brought the army in immediately, and that would have been that.

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12 hours ago, AmyStone said:

From over two years ago and nothing had come of it yet. So yeah. I would call it speculation.

 

That; makes me wonder if they just did the placeholder "deeds" then were lazy about ever taking them out when they 

decided to add 10 levels to each of the trades instead (prestigious bounty hunter, etc.)

 

They've really never been upfront about listening to/communicating with their gamers/fans/what not. 

 

Can still hope, I guess. It kind of reminds me of the leftover house stuff In World of Warcraft, which never went

anywhere and then we got "Garrisons" instead (which no one asked for.)

Edited by Krommer
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