MaurícioAl10 Posted January 3, 2021 Share Posted January 3, 2021 (edited) I'm working on an environmental project at gta sa, and I'm having trouble configuring LODs correctly, so follow the current settings: object.ide 18632, prop_container_1, prop_container_mb, 200, 0 18634, lodprop_container_1, prop_container_mb, 800, 0 map.ipl 18632, prop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, -1 18634, lodprop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, -1 the files has the same name of mesh. 1. with the lod loaded: 2. without lod loaded: the problem is that instead of appearing only the hd model from close up and the lod from afar, they are appearing together, which should not happen, correct me if i am wrong but the distance is defined in object.ide. what is missing? Edited January 3, 2021 by MaurícioAl10 Link to comment Share on other sites More sharing options...
ZAZ Posted January 4, 2021 Share Posted January 4, 2021 (edited) On 1/3/2021 at 1:41 AM, MaurícioAl10 said: map.ipl 18632, prop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, -1 18634, lodprop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, -1 if this is the complete content of your ilp file, then just change last digit of of 18632, prop_container_1 line from -1 to 1 inst 18632, prop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, 1 18634, lodprop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, -1 end Install LOD LOD models can be installed by 2 methods: with collisions model or without collisions model if the LOD have a coll model, then can you place it like any other objects.. ..but it doesn't discharge such performance like intended, the most LOD's in the original game are without collisions model in both ways can you link the stock building to the LOD building to let the LOD blink out if you come to the stock building LOD's without collisions model must be done in this way and must be done in IPL files Objects which should link to a corresponding LOD object must have the line number of the corresponding LOD object at line end LOD objects must have -1 at the end only objects which should link to a corresponding LOD object must not have -1 at the end the others must have -1 at the end Example: 3 objects which links to their corresponding LOD object The line order starts at 0 (the entry "inst" doesn't count) Line number 0 = "5001, mynice_home," mynice_home links to LODice_home at line 3, mynice_garage to LODice_garage at line 4 and so on inst 5001, mynice_home, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, 3 5002, mynice_garage, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, 4 5003, mynice_shop, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, 5 5004, LODice_home, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, -1 5005, LODice_garage, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, -1 5006, LODice_shop, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, -1 end LOD placement can't be done in stream.ipl's but must be done in the ipl files of map folder The stream.ipl files contain a lot of object placements with link numbers to corresponding LOD objects of ipl files of map folder Edited January 4, 2021 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
MaurícioAl10 Posted January 8, 2021 Author Share Posted January 8, 2021 (edited) On 1/4/2021 at 7:54 AM, ZAZ said: if this is the complete content of your ilp file, then just change last digit of of 18632, prop_container_1 line from -1 to 1 inst 18632, prop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, 1 18634, lodprop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, -1 end Install LOD LOD models can be installed by 2 methods: with collisions model or without collisions model if the LOD have a coll model, then can you place it like any other objects.. ..but it doesn't discharge such performance like intended, the most LOD's in the original game are without collisions model in both ways can you link the stock building to the LOD building to let the LOD blink out if you come to the stock building LOD's without collisions model must be done in this way and must be done in IPL files Objects which should link to a corresponding LOD object must have the line number of the corresponding LOD object at line end LOD objects must have -1 at the end only objects which should link to a corresponding LOD object must not have -1 at the end the others must have -1 at the end Example: 3 objects which links to their corresponding LOD object The line order starts at 0 (the entry "inst" doesn't count) Line number 0 = "5001, mynice_home," mynice_home links to LODice_home at line 3, mynice_garage to LODice_garage at line 4 and so on inst 5001, mynice_home, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, 3 5002, mynice_garage, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, 4 5003, mynice_shop, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, 5 5004, LODice_home, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, -1 5005, LODice_garage, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, -1 5006, LODice_shop, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, -1 end LOD placement can't be done in stream.ipl's but must be done in the ipl files of map folder The stream.ipl files contain a lot of object placements with link numbers to corresponding LOD objects of ipl files of map folder Thank you so much!! it was very explanatory and helped a lot! ^^ Edited January 8, 2021 by MaurícioAl10 Link to comment Share on other sites More sharing options...
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