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need help with LODs for custom objects


MaurícioAl10
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MaurícioAl10
 

I'm working on an environmental project at gta sa, and I'm having trouble configuring LODs correctly, so follow the current settings:

object.ide

18632, prop_container_1, prop_container_mb, 200, 0

18634, lodprop_container_1, prop_container_mb, 800, 0

 

map.ipl

18632, prop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, -1

18634, lodprop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, -1

the files has the same name of mesh.

 

1. with the lod loaded:

qMpkyb4.png

 

2. without lod loaded:

blg5VOi.png

 

the problem is that instead of appearing only the hd model from close up and the lod from afar, they are appearing together, which should not happen, correct me if i am wrong but the distance is defined in object.ide.

what is missing?

Edited by MaurícioAl10
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On 1/3/2021 at 1:41 AM, MaurícioAl10 said:

map.ipl

18632, prop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, -1

18634, lodprop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, -1

 

 

 

if this is the complete content of your ilp file, then just change last digit of of 18632, prop_container_1 line
from -1 to 1

inst
18632, prop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, 1
18634, lodprop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, -1
end

 

 

 

Install LOD

 

LOD models can be installed by 2 methods: with collisions model or without collisions model

if the LOD have a coll model, then can you place it like any other objects..

..but it doesn't discharge such performance like intended, the most LOD's in the original game are without collisions model

 

in both ways can you link the stock building to the LOD building to let the LOD blink out if you come to the stock building

LOD's without collisions model must be done in this way and must be done in IPL files

 

Objects which should link to a corresponding LOD object must have the line number of the corresponding LOD object at line end

 

LOD objects must have -1 at the end

only objects which should link to a corresponding LOD object must not have -1 at the end

the others must have -1 at the end

 

Example: 3 objects which links to their corresponding LOD object

The line order starts at 0 (the entry "inst" doesn't count)

 

Line number 0 = "5001, mynice_home,"

 

mynice_home links to LODice_home at line 3,

mynice_garage to LODice_garage at line 4

and so on

inst
5001, mynice_home, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, 3
5002, mynice_garage, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, 4
5003, mynice_shop, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, 5
5004, LODice_home, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, -1
5005, LODice_garage, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, -1
5006, LODice_shop, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, -1
end

 

LOD placement can't be done in stream.ipl's but must be done in the ipl files of map folder

The stream.ipl files contain a lot of object placements with link numbers to corresponding LOD objects of ipl files of map folder

 

 

 

Edited by ZAZ
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MaurícioAl10
On 1/4/2021 at 7:54 AM, ZAZ said:

 

if this is the complete content of your ilp file, then just change last digit of of 18632, prop_container_1 line
from -1 to 1



inst
18632, prop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, 1
18634, lodprop_container_1, 0, 217.20656, 1984.45935, 16.62150, 0.0, 0.0, 1.0, 0.0, -1
end

 

 

 

Install LOD

 

LOD models can be installed by 2 methods: with collisions model or without collisions model

if the LOD have a coll model, then can you place it like any other objects..

..but it doesn't discharge such performance like intended, the most LOD's in the original game are without collisions model

 

in both ways can you link the stock building to the LOD building to let the LOD blink out if you come to the stock building

LOD's without collisions model must be done in this way and must be done in IPL files

 

Objects which should link to a corresponding LOD object must have the line number of the corresponding LOD object at line end

 

LOD objects must have -1 at the end

only objects which should link to a corresponding LOD object must not have -1 at the end

the others must have -1 at the end

 

Example: 3 objects which links to their corresponding LOD object

The line order starts at 0 (the entry "inst" doesn't count)

 

Line number 0 = "5001, mynice_home,"

 

mynice_home links to LODice_home at line 3,

mynice_garage to LODice_garage at line 4

and so on



inst
5001, mynice_home, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, 3
5002, mynice_garage, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, 4
5003, mynice_shop, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, 5
5004, LODice_home, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, -1
5005, LODice_garage, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, -1
5006, LODice_shop, 0, 190.6, -1425.8, 19.4, 0, 0, 0, 1, -1
end

 

LOD placement can't be done in stream.ipl's but must be done in the ipl files of map folder

The stream.ipl files contain a lot of object placements with link numbers to corresponding LOD objects of ipl files of map folder

 

 

 

Thank you so much!! it was very explanatory and helped a lot! ^^

Edited by MaurícioAl10
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