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GTA V's story and RDR2's story analysis


RobeX
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GTA V and RDR 2 both follow the same narrative structure, where the events are merely things happening in protagonist's life, and we play through the protagonist's life, and not the sequence of events. Also how the story is about the characters, and not the sequence of events happening.

 

but the core difference between GTA V's story and, RDR 2's story is that GTA V implemented such structure by letting the playable protagonists live their own lives while we are not controlling them,

whereas RDR 2 let the player fully live and expierence the protagonist's life(I mean not that GTA V could with the hardwares at that time.), which the latter clearly worked better because the protagonist's life is a part of player's experience.

 

And because of the fact that GTA's protagonists are monsters capable of inhumane superpower, and its a game where you can do pretty much anything you imagine, from time to time the things you do in free-roam dont really go fully hand-in-hand with the narrative, even though the narrative and the havoc you cause in free-roam doesnt disturb each other,

whereas RDR 2 managed to completely mix two altogether, by completely merging the narrative into the life of the protagonist.

 

TLDR: GTA V pioneered a way to implement both the narrative and the life you live in free-roam without undermining one another, and RDR 2 managed to completely merge them altogether.

 

maybe that dissonance was what the game GTA V was all about. Franklin being a hypocrite, and Michael struggling between the life he lives in free-roam and the narrative, Trevor incarnating the aforementioned way of merging them together.

 

I think they did their best with a game where player's actions can never be predicted.
 

Edited by RobeX
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