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Cayo Perico secondary loot guide for Solo heisters, a simple breakdown


Jahgee
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I made this chart for my own personal use before realizing that others could probably get use out of it so I made it easier to read and thus:

Cayo_Perico_secondary_loot_solo_values.p

  • The order the loot targets are listed top to bottom is the order they're grabbed in (to explain why I have options that add up to over a full loot bag's worth of loot) and the math reflects that partial filling)
  • The reason each option has a Minimum, Average/Median & Maximum is the varying value each table of loot can have (numbers taken from a post on here by @Tez2) EDIT:  Numbers updated with corrected information from Tez
    • Gold can be $328,333 to $333,333 for a full table
    • Coke can be $220,000 to $225,000 for a full table
    • Paintings can be $175,000 to $200,000 for a painting
    • Weed can be $145,000 to $150,000 for a full table
    • Cash can be $87,500 to $92,500 for a full table
  • In general, I would say it's not worth changing your route to pick up Coke over Weed/Paintings/Cash based on the time loss during the scope out, but if you can't get a full loot bag to get the elite challenge bonus and can get under the 15 minutes with a route change to fill your bag then you absolutely should try
  • The chart is ordered by average take per full bag, in theory you could get a bag with 1 table of Coke and 1 Painting that gets you more than a bag made up of 1 table of Coke, 1 table of Weed and a 1/2 table of Cash, but on average the latter will get you 5,000 more

ADDENDUM:  I did the math regarding finding 2 Coke tables as opposed to just an average Secondary loot take (of the takes listed on the chart above).  If you take the average of the Primary targets weighted for the frequency they show up and an average amount in the wall safe, you can take 2 minutes and 15 seconds extra per hour before trying to find 2 Cokes becomes the less efficient way to make money than just completing the heist

Edited by Jahgee
addendum regarding looking for specific secondary targets
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