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GTA is becoming less violent each release, fix this


BrianTokyo2
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Is it just me or these games are becoming more and more tame each new version? I remember in VC you could shoot someone's leg and rip it off, then they would try to flee jumping on one leg and screaming, dropping blood everywhere. Or you could cut someone's head off with the katana or guns, or stab someone and they would run away leaving a trail of blood, or you would rampage the disco club with the chainsaw and there was blood splattered all over the screen. Now we are in GTA5 and you can kill someone with a single punch, not even a drop of blood. Please bring back the carnage.

 

bg3WTyC.jpg 

 

gWQEub0.jpg

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Red Dead Redemption 1 had more pronounced gore effects, this was toned down in GTA V, apart from cutscenes.

Red Dead Redemption 2 took gore to another level with the addition of dismemberment, who knows whether this will carry over to GTA VI.

Edited by perennial
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Algonquin Assassin

To be fair there are some pretty violent and gruesome things in cutscenes like  when that Andreas dude gets shot in the head and the back of his skull explodes or when Molly gets minced in the jet engine.

 

And as much as I hate to say it Johnny’s head stomping is pretty brutal and gorey.

 

Regarding free roam I think RDR2 proves R* still have a nasty edge seeing as you can blow someone’s head clean off and blood will drip all over the place. You can also blow off arms, legs etc.

 

When it comes to the GTA series I don’t care so much about being able to cut off someone’s head with a katana, but I would like some more realistic reactions to injury. In GTA IV if you shot an NPC in the arm, leg etc they would react to it, but in GTA V mostly they just drop dead regardless where you shoot them which sucks IMO.

 

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I once spent the entire day setting random people on fire on release. Sure you can’t blow people’s arms off, but it’s not like violence is going anywhere. 

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16 hours ago, Algonquin Assassin said:

When it comes to the GTA series I don’t care so much about being able to cut off someone’s head with a katana, but I would like some more realistic reactions to injury.

I don't want GTA 6 to be the next Manhunt, but is it unreasonable to expect Red Dead levels of gore in a GTA game? The amount of gore could also be toggleable in the settings.

Also, agreed, more realistic responses to being shot is much higher on my GTA 6 wishlist than gore effects.

Edited by perennial
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I agree, I too wish for much more brutality and gore considering how violent this game is. Would love to see dismemberment  in GTA6. alongside more details like people screaming in pain as their legs are blown off or you crush them them a car.  For now there are decent mods for Story Mode on GTA5. Doing another playthrough atm and these mods make it such fun! Like a Tarantino movie! 

 

RgPAWua.jpg

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Schokoladeka

Thank that to all these 10 year old kids (mostly GTA Online, COD Warzone and Fortnite players) and their SJW LGBTQP-pushing parents. 

Edited by Schokoladeka
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Schokoladeka
19 hours ago, KatanaDV20 said:

I agree, I too wish for much more brutality and gore considering how violent this game is. Would love to see dismemberment  in GTA6. alongside more details like people screaming in pain as their legs are blown off or you crush them them a car.  For now there are decent mods for Story Mode on GTA5. Doing another playthrough atm and these mods make it such fun! Like a Tarantino movie! 

 

RgPAWua.jpg

 

Nice mod. Where do I get it?

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billiejoearmstrong8

I disagree. I think they've just adjusted the level of violence with how realistic the games have become. GTA has never been about as being as gruesome as possible, that just isn't the vibe they're going for. It's not Manhunt, they're going for something more fun and not distractingly gory. In the 3D era games it's very cartoony so a head coming off isn't that shocking, it just looks like a cartoon. A head coming off in HD with the improved graphics and more realistically human NPCs would be significantly more gruesome and change the vibe, so they adjusted accordingly. I remember when I first played GTA IV even just shooting someone was much more disturbing/affecting than anything I'd done to NPCs in previous GTA games because of how much more human they seem, I'm used to that now but it still feels "worse" to hurt or kill them in IV or V than in 3D era games. When taking into account the realism the HD era games feel just about the same level of violence as the 3D era ones to me because realistic violence against realistic humans > cartoony violence against cartoony humans.

 

I wouldn't mind if they increased the level of detail of injuries/gunshots etc a bit (I think for example that it's cool how you can see the entry and exit wounds of bullets left on bodies in RDR1), but I don't mind that they've chosen not to have mutilation in modern era GTA. They've done it in Red Dead 2 but again that game also has a different vibe, very heavy on the realism in every aspect and a more serious tone where slaughtering innocent people for fun doesn't come as naturally and has heavier consequences, so it feels less gratuitous/distracting than it would have in GTA V I think. I actually think the decision to keep the violence to a certain level is an artistic one, since when they did have a reason to go heavier with it (ie the torture mission) they went ahead and did so in a way that was more disturbing and controversial than some extra gore in gunfights would've been. 

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23 hours ago, KatanaDV20 said:

I agree, I too wish for much more brutality and gore considering how violent this game is. Would love to see dismemberment  in GTA6. alongside more details like people screaming in pain as their legs are blown off or you crush them them a car.  For now there are decent mods for Story Mode on GTA5. Doing another playthrough atm and these mods make it such fun! Like a Tarantino movie! 

 

RgPAWua.jpg

I mean this screenshot pretty much sums up why. It looks goofy as f*ck. If you guys want to see people screaming in agony as their limbs realistically tear apart, psychiatric help is always an option.

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Algonquin Assassin
4 hours ago, billiejoearmstrong8 said:

I disagree. I think they've just adjusted the level of violence with how realistic the games have become. GTA has never been about as being as gruesome as possible, that just isn't the vibe they're going for. It's not Manhunt, they're going for something more fun and not distractingly gory. In the 3D era games it's very cartoony so a head coming off isn't that shocking, it just looks like a cartoon. A head coming off in HD with the improved graphics and more realistically human NPCs would be significantly more gruesome and change the vibe, so they adjusted accordingly. I remember when I first played GTA IV even just shooting someone was much more disturbing/affecting than anything I'd done to NPCs in previous GTA games because of how much more human they seem, I'm used to that now but it still feels "worse" to hurt or kill them in IV or V than in 3D era games. When taking into account the realism the HD era games feel just about the same level of violence as the 3D era ones to me because realistic violence against realistic humans > cartoony violence against cartoony humans.

 

I wouldn't mind if they increased the level of detail of injuries/gunshots etc a bit (I think for example that it's cool how you can see the entry and exit wounds of bullets left on bodies in RDR1), but I don't mind that they've chosen not to have mutilation in modern era GTA. They've done it in Red Dead 2 but again that game also has a different vibe, very heavy on the realism in every aspect and a more serious tone where slaughtering innocent people for fun doesn't come as naturally and has heavier consequences, so it feels less gratuitous/distracting than it would have in GTA V I think. I actually think the decision to keep the violence to a certain level is an artistic one, since when they did have a reason to go heavier with it (ie the torture mission) they went ahead and did so in a way that was more disturbing and controversial than some extra gore in gunfights would've been. 

 

Agreed. The violence in the 3D era GTAs always felt comical to me. Like the violence in South Park. 

 

Blowing off someone's head always made me laugh more than it shocked/disturbed me in those games as the NPCs didn't feel that "human". I remember the first time I threw a molotov at someone in GTA IV and being disturbed by their more realistic reactions than doing something similar in the 3D era. 

 

I actually prefer how in the HD era some of the more disturbing and horrific acts of violence are relegated to cutscenes as it allows for more artistic freedom and the potential of being more impactful and memorable,

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This mod makes Grand Theft Auto V look like some Postal 3 game. Come on. That's just stupid.

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On 1/2/2021 at 9:03 PM, billiejoearmstrong8 said:

I disagree. I think they've just adjusted the level of violence with how realistic the games have become

 

Idk, the other day I literally just pushed someone back onto a bench while he was standing up and he died.. how is that realistic? 😂

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billiejoearmstrong8
10 hours ago, BrianTokyo2 said:

 

Idk, the other day I literally just pushed someone back onto a bench while he was standing up and he died.. how is that realistic? 😂

 

Oh the crappy downgraded AI/physics of NPCs in GTA V is a whole other thing :lol:. But it would still be pretty disturbing to be blowing their limbs off.

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Schokoladeka
On 1/2/2021 at 11:28 PM, D T said:

I mean this screenshot pretty much sums up why. It looks goofy as f*ck. If you guys want to see people screaming in agony as their limbs realistically tear apart, psychiatric help is always an option.

 

I bet you enjoyed GTA LC, VC and SA when they came out. I bet you enjoyed blowing MF's heads off with a Deagle in San Andreas.

 

I love throwing molotovs on peds and watch them wiggle and jerk as they burn. I love knifing hookers in abandoned alleyways. I love NPC's that are shouting for help in the middle of nowhere, knowing they aren't getting any; their desperation feeds fills me with joy, then I pop them in the back and watch them slowly drift into the ocean and disappear amongst the waves. I love gore in video games. Does that make me a bad person? No. I remember playing GTA SA when I was 10 years old. Am I a violent person in real life? No, I'm quite the opposite. Am I school shooter? No. Will I ever become one? No, because my brain is completely healthy.

 

All I'm trying to say is that just because someone likes gore and violence in video games, it doesn't necessarily mean they're mentally ill and need psychiatric help.

Edited by Schokoladeka
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billiejoearmstrong8
1 hour ago, Schokoladeka said:

 

I bet you enjoyed GTA LC, VC and SA when they came out. I bet you enjoyed blowing MF's heads off with a Deagle in San Andreas.

 

I love throwing molotovs on peds and watch them wiggle and jerk as they burn. I love knifing hookers in abandoned alleyways. I love NPC's that are shouting for help in the middle of nowhere, knowing they aren't getting any; their desperation feeds fills me with joy, then I pop them in the back and watch them slowly drift into the ocean and disappear amongst the waves. I love gore in video games. Does that make me a bad person? No. I remember playing GTA SA when I was 10 years old. Am I a violent person in real life? No, I'm quite the opposite. Am I school shooter? No. Will I ever become one? No, because my brain is completely healthy.

 

All I'm trying to say is that just because someone likes gore and violence in video games, it doesn't necessarily mean they're mentally ill and need psychiatric help.

 

It's not necessarily that there's anything wrong it with, like I'm not bothered by the more graphic violence and gore in RDR2. But it can just change the tone/vibe of the game. GTA has a more lighthearted vibe and violence occurs more frequently and with lighter consequences so constant distractingly gory/disturbing violence doesn't necessarily fit with it. Where a head coming off in SA is silly and cartoony the same thing with the improved graphics and human behaviour of NPCs in GTA V might feel more like you're playing a horror game. It's not always about censorship, it could just be about the atmosphere and style of game they're going for. 

Edited by billiejoearmstrong8
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Schokoladeka
3 hours ago, billiejoearmstrong8 said:

 

It's not necessarily that there's anything wrong it with, like I'm not bothered by the more graphic violence and gore in RDR2. But it can just change the tone/vibe of the game. GTA has a more lighthearted vibe and violence occurs more frequently and with lighter consequences so constant distractingly gory/disturbing violence doesn't necessarily fit with it. Where a head coming off in SA is silly and cartoony the same thing with the improved graphics and human behaviour of NPCs in GTA V might feel more like you're playing a horror game. It's not always about censorship, it could just be about the atmosphere and style of game they're going for. 

 

Hmm, good point.

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GTA 5 became more realistic

in real life, once you punched a guy, that guy will only have bruises. But when you punched him/her in the nose, blood may come out but not that brutal

 

if you want more violence, go play RDR, its more brutal, i even almost vomit when i saw John uses a knife and cuts the animal's skin and get the organs

Edited by JaeDan 101
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TheSantader25

I think V was a bit more violent than IV. But we desperately need that limb dismemberment from RDR2 in the next game. We also need the Chainsaw and the Flamethrower back. 

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Soldier of Fortune II had the best gore I seen in a vidya game...

That area-specific damage was cool. Was fun to mutilate people :D

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Im perfectly fine with that "Action movie gore" that GTA still offer.


If you are waiting for some really twisted gore, please seek a medical help. GTA was always about rampages, but not these Manhunt like...


Yes RDR2 offer a lot gore, but that game plays a lot different and every death have some kind of impact if you are not psychopath.

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