pens Posted December 26, 2020 Share Posted December 26, 2020 I am trying to UVW map a skin for one of the default pedestrian models of San Andreas. When I edit the DFF model and export it without applying an image to the model, it will export fine. However, when I apply the image to the model, it provides me with this error: https://imgur.com/3bc6s1q (Unknown property: "Diffuse" in Material #45:Physical_Material) I am using Kam's Max Scripts on the 2021 version of 3DS Max. Is there something wrong with the way I am applying the image? I am simply dragging the .png file from the folder onto the model, although this has worked for me in the past. Link to comment Share on other sites More sharing options...
Tut98 Posted December 30, 2020 Share Posted December 30, 2020 Max 2020 or 2021 defaults to Physical materials instead of the old legacy format Scanline. That means any model you import will have Physical material instead of RW/GTA material, and your material editor will create Physical materials as default materials. None of the GTA exporters understand the Physical format hence you may want to revert your preferences. Customize -> Custom Defaults Switcher -> Set as MAX.Legacy. Link to comment Share on other sites More sharing options...
-Gaming4Life- Posted October 23, 2021 Share Posted October 23, 2021 (edited) On 12/30/2020 at 3:58 AM, Tut98 said: Max 2020 or 2021 defaults to Physical materials instead of the old legacy format Scanline. That means any model you import will have Physical material instead of RW/GTA material, and your material editor will create Physical materials as default materials. None of the GTA exporters understand the Physical format hence you may want to revert your preferences. Customize -> Custom Defaults Switcher -> Set as MAX.Legacy. I tried that but still get that issue too https://imgur.com/a/ElSDeu5 OP have you managed to fix it? Edited October 23, 2021 by TTGMR Link to comment Share on other sites More sharing options...
Tut98 Posted October 25, 2021 Share Posted October 25, 2021 On 10/23/2021 at 7:29 AM, TTGMR said: I tried that but still get that issue too https://imgur.com/a/ElSDeu5 OP have you managed to fix it? You will need to re-import the model or convert each material to GTA or Standard material. Link to comment Share on other sites More sharing options...
-Gaming4Life- Posted October 25, 2021 Share Posted October 25, 2021 17 hours ago, Tut98 said: You will need to re-import the model or convert each material to GTA or Standard material. How do i convert them? Link to comment Share on other sites More sharing options...
Tut98 Posted October 26, 2021 Share Posted October 26, 2021 3 hours ago, TTGMR said: How do i convert them? If the textures are opaque and has no special values, you'll just want to copy the texture map, turn physical material into a Standard material and paste the diffuse map into the diffuse channel of the material. Link to comment Share on other sites More sharing options...
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